Commit Graph
7 Commits
Author SHA1 Message Date
Dennis KobertandKeavon Chambers beb1c6ae64 Upgrade to the Rust 2024 edition (#2367)
* Update to rust 2024 edition

* Fixes

* Clean up imports

* Cargo fmt again

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-12 17:29:12 -07:00
Keavon Chambers 19a140682e Instance tables refactor part 4: replace ArtboardGroups with multi-row Instances<Artboard> (#2265)
* Clean up dyn_any usages

* Migrate ArtboardGroup to ArtboardGroupTable (not yet flattened)

* Reorder graphical data imports

* Flatten and remove ArtboardGroup in favor of ArtboardGroupTable

* Fix test
2025-03-06 05:36:26 -08:00
Dennis KobertandKeavon Chambers e352c7fa71 Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore

* Fix compile issues and code generation

* Implement new node_fn macro

* Implement property translation

* Fix NodeIO type generation

* Start translating math nodes

* Move node implementation to outer scope to allow usage of local imports

* Add expose attribute to allow controlling the parameter exposure

* Add rust analyzer support for #[implementations] attribute

* Migrate logic nodes

* Handle where clause properly

* Implement argument ident pattern preservation

* Implement adjustment layer mapping

* Fix node registry types

* Fix module paths

* Improve demo artwork comptibility

* Improve macro error reporting

* Fix handling of impl node implementations

* Fix nodeio type computation

* Fix opacity node and graph type resolution

* Fix loading of demo artworks

* Fix eslint

* Fix typo in macro test

* Remove node definitions for Adjustment Nodes

* Fix type alias property generation and make adjustments footprint aware

* Convert vector nodes

* Implement path overrides

* Fix stroke node

* Fix painted dreams

* Implement experimental type level specialization

* Fix poisson disk sampling -> all demo artworks should work again

* Port text node + make node macro more robust by implementing lifetime substitution

* Fix vector node tests

* Fix red dress demo + ci

* Fix clippy warnings

* Code review

* Fix primary input issues

* Improve math nodes and audit others

* Set no_properties when no automatic properties are derived

* Port vector generator nodes (could not derive all definitions yet)

* Various QA changes and add min/max/mode_range to number parameters

* Add min and max for f64 and u32

* Convert gpu nodes and clean up unused nodes

* Partially port transform node

* Allow implementations on call arg

* Port path modify node

* Start porting graphic element nodes

* Transform nodes in graphic_element.rs

* Port brush node

* Port nodes in wasm_executior

* Rename node macro

* Fix formatting

* Fix Mandelbrot node

* Formatting

* Fix Load Image and Load Resource nodes, add scope input to node macro

* Remove unnecessary underscores

* Begin attemping to make nodes resolution-aware

* Infer a generic manual compositon type on generic call arg

* Various fixes and work towards merging

* Final changes for merge!

* Fix tests, probably

* More free line removals!

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-20 03:50:30 -07:00
Dennis Kobert d82f133514 Lay groundwork for adaptive resolution system (#1395)
* Make transform node accept footprint as input and pass it along to its input

use f32 instead of f64 and add default to document node definition

* Add cull node

* Fix types for Transform and Cull Nodes

* Add render config struct

* Add Render Node skeleton

* Add Render Node to node_registry

* Make types macro use macro hygiene

* Place Render Node as output

* Start making DownresNode footprint aware

* Correctly calculate footprint in Transform Node

* Add cropping and resizing to downres node

* Fix Output node declaration

* Fix image transform

* Fix Vector Data rendering

* Add concept of ImageRenderMode

* Take base image size into account when calculating the final image size

* Supply viewport transform to the node graph

* Start adapting document graph to resolution agnosticism

* Make document node short circuting not shift the input index

* Apply clippy lints
2023-10-17 11:02:07 -07:00
Orson PetersandKeavon Chambers 5558deba5e Brush blend modes and erase/restore (#1261)
* Made blit node numerically stable.

* Added blend mode parameter to brush strokes.

* Fixed difference blend mode.

* Added erase/restore blend modes.

* Added blend mode and draw mode widgets.

* Added comment explaining the ImageFrame.transform.

* Initial blit/blend version.

* Working version of erase/restore.

* Improved inlining for blend functions.

* Dsiable the blend mode selector in erase/draw mode.

* Fixed incorrect bounds calculation.

* Use factor instead of percentage for opacity

* Rearrange options bar widgets

* Tidy up blend modes

* Code review

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-02 21:59:55 +02:00
Dennis Kobert 6289d92e02 Increase WGPU limits to what's supported by the adapter (#1251)
* Increase Wgpu limits

* Fix compilation of shaders

* Unbreak debug options
2023-05-28 00:23:47 +02:00
7148b199ec Make Brush tool use per-stroke options and improve its performance (#1242)
* Laid groundwork for per-stroke brush parameters.

* Added new spacing parameter.

* Added back interpolation, using spacing parameter.

* Move bounding box code into core.

* Initial working prototype of per-stroke styles.

* Removed now useless brush node properties.

* Made default spacing 50% for performance comparison.

* Quick and dirty prototype for BlitNode copied from blend.

* Fixed error after rebase.

* Optimized the blitting loop.

* Pretty big optimization for into_flat_u8.

* Insert brush node for images

* Fix starting position transform

* UX polish

* Code review nits

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Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-27 22:55:49 +02:00