Commit Graph

3 Commits

Author SHA1 Message Date
Firestar99
f12b4da549 Shaders: add BufferStruct to support bool and enums (#3109)
* node-macro: modernize `node` macro

* node-macro: add `CrateIdent` struct containing resolved crate paths

* shaders: add trait `BufferStruct` and derive macro

* shaders: `gamma_correction` and `channel_mixer` gpu nodes

* shaders: `selective_color` gpu node

* shaders: `brightness_contrast_classic` gpu node

* shaders: append GPU to display name

* node-macro: fixup doc links

* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Firestar99
5d441c2e18 Shaders: runtime and shader node codegen (#2985)
* shader-rt: initial

* shader-rt: fix recursion when generating shader node

* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`

* shader-rt: properly cfg out the gpu node

* shader-rt: fix `impl Context` in the wrong places

* shader-rt: disable gpu blend node, needs two images

* shader-rt: connect shader runtime

* shader-rt: pass WgpuExecutor by reference

* shader-rt: correct bindings with derpy arg buffer

* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd

* shader-rt: correct RT format, working invert gpu node

* shader-rt: cleanup codegen with common sym struct

* shader-rt: correct arg buffer handling

* shader-nodes feature: put shader nodes behind feature gate

* shader-nodes feature: rename any `gpu_node` to `shader-node`

* shaders-rt: fix wgpu label name

* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Firestar99
a10103311e Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00