Commit Graph

110 Commits

Author SHA1 Message Date
Dennis Kobert
ff45cf9525 Keep the preprocessor and the type defaults on one wire kind 2026-09-08 15:18:12 +00:00
Dennis Kobert
985f85baec Adapt the merged tree to our rank model and paint attributes 2026-09-08 15:06:05 +00:00
Dennis Kobert
f59ceba19f Merge origin/master into the async record refactor
Scaffolding merge for the reconcile; the final series to master is
authored fresh. Rank plumbing resolves to our axis-IR model, the node
macro and the LaneSource render walk stay ours, master's vector
restructure and gradient vocabulary are adopted, and the paint and
appearance adoption is deliberately deferred behind our fill and stroke
markers.
2026-09-08 15:03:57 +00:00
Dennis Kobert
30573e6eb6 Condense the narrative comments to their constraints 2026-09-05 13:12:17 +00:00
Dennis Kobert
a955d6b458 Run cargo fmt 2026-08-29 18:40:02 +00:00
Dennis Kobert
25f49e8750 Give the graphic types the serving lifetime 2026-08-28 13:30:06 +00:00
Dennis Kobert
d814b610da Migrate test sources and assertions onto the safe record builders 2026-08-27 21:17:31 +00:00
Dennis Kobert
ba84e2a968 De-table the graphic leaf variants 2026-08-27 18:55:32 +00:00
Dennis Kobert
b262195549 Flatten vector rows natively and serve solidify per lane 2026-08-27 15:35:13 +00:00
Timon
c7a64fff0c Add the 'Basic Brush' node and replace the legacy Brush tool implementation with it (#4469)
* Draw raster images with pad extension instead of repeat

* Add the GPU basic brush renderer

* Rework the brush tool around the GPU basic brush

* Remove the CPU brush implementation
2026-08-27 15:19:02 +00:00
Timon
10256dd22c Introduce the new brush stroke data types (#4467)
* Add the brush stroke format types

* Route brush strokes through the node graph

* Store brush style as per-item attributes instead of a struct
2026-08-27 15:19:01 +00:00
Timon
8c48d5acce Fix Vello-related GPU out-of-memory issues (#4446)
* Update vello

* Reuse vello image atlas slots across frames
2026-08-27 15:19:00 +00:00
Dennis Kobert
68a2fb2be3 Render root levels natively and remove the unconstructed stack form 2026-08-27 14:44:19 +00:00
Dennis Kobert
50911a6a25 Recreate introspection data from the monitor's context snapshot 2026-08-27 13:53:25 +00:00
Dennis Kobert
084f14e973 Resolve paint and transform columns once per lane loop 2026-08-26 23:03:17 +00:00
Dennis Kobert
7d44f6ec9e Collect a group element as its typed lowering 2026-08-26 21:50:35 +00:00
Dennis Kobert
54c140e4f3 Walk groups natively with lane paint threaded down 2026-08-26 19:43:32 +00:00
Dennis Kobert
c7605d12a6 Drive every render body from the lane source 2026-08-26 17:47:50 +00:00
Dennis Kobert
bc33e14c35 Read gradient columns per lane and drive color rendering from the lane source 2026-08-26 15:59:24 +00:00
Dennis Kobert
2b06d27729 Distinguish an absent column from a defaulted one on the lane source 2026-08-26 15:48:01 +00:00
Dennis Kobert
e5b1fad675 Read render attributes through census markers instead of string keys 2026-08-26 14:55:27 +00:00
Dennis Kobert
eb11eec5bb Store paint attributes in the paint markers' owned optional form 2026-08-26 14:02:01 +00:00
Dennis Kobert
ed6922d7eb Read the layer path in its owned form and retarget the introspection tests 2026-08-24 10:26:24 +00:00
Dennis Kobert
e4adf16eba Move the paint and merged-layer markers to graphic-types as optional references 2026-08-22 10:23:02 +00:00
Dennis Kobert
a8d257e7d6 Move the downstream-typed attribute markers to their value types' crates 2026-08-22 09:34:24 +00:00
Dennis Kobert
2c1acbdc62 Render groups through the legacy conversion 2026-08-21 20:36:06 +00:00
Dennis Kobert
b5c4aa4598 Add the group variant to Graphic with typed run walks 2026-08-21 19:34:03 +00:00
Keavon Chambers
2fa6b743fe Reintroduce improved logic for mesh interior region fill determination (#4464)
* Decide branching mesh fill insideness by winding, normalizing drawn direction at the Path node

* Fix dead connector click targets by explicitly closing the kurbo ellipse port paths

* Fix hole subtraction when a hole vertex is snapped exactly onto its covering contour

* Classify embedded negative space by its single surrounding face so fully enclosed mesh cells still fill
2026-08-19 00:59:40 -07:00
Keavon Chambers
daa8b6a5a4 Delete the vestigial region domain, reverting to naive logic for mesh region fill determination (#4463)
Delete the vestigial region domain, reverting the face fill decision to the bare branching test
2026-08-18 23:50:16 -07:00
Keavon Chambers
e3b968f7e2 Port all remaining Subpath producers to BezPath and delete the legacy subpath module (#4457)
* Port all remaining Subpath producers to BezPath and delete the legacy subpath module

* Reset contour state at each MoveTo so an open contour's segments don't leak into the next region

* Give the polygon and star constructors a true center and radius instead of compensated arguments
2026-08-18 15:28:58 -07:00
Keavon Chambers
8f1b2bed5f Collapse ClickTargetType to a single multi-contour BezPath variant (#4456)
* Collapse ClickTargetType to a single multi-contour BezPath variant

* Restrict no-stroke point hits to a path's closed contours
2026-08-18 14:31:52 -07:00
Keavon Chambers
656daa26bc Render a paint from its Graphic directly instead of a single-element List wrapper (#4450)
* Render a paint from its Graphic directly instead of a single-element List wrapper

* Fix a stale doc comment reference to the moved paint render implementation
2026-08-17 21:26:13 -07:00
Keavon Chambers
e9e7ef54f6 Fix color and gradient list paints not rendering as stacks (#4439)
Stack every item of a color or gradient paint instead of painting only the first
2026-08-17 20:52:55 -07:00
Keavon Chambers
f635c56eab Fix color and gradient paints not rendering with their opacity attributes (#4438)
Fade color and gradient paints by their own opacity attributes
2026-08-16 15:52:27 -07:00
Keavon Chambers
c507b35645 Add rank-0 Item leaf variants to the Graphic enum alongside its List variants (#4437)
* Add the rank-0 Item leaf variants to the Graphic enum, rendering leaves and list rows through shared per-row logic

* Traverse the rank-0 Graphic leaf variants in the vector node helpers and flattening

* Reach rank-0 vector graphics from the styling and gradient-fitting helpers

* Two code review fixes

* Fix comment
2026-08-16 02:24:15 -07:00
Keavon Chambers
ba7cbd83bc Store an appearance's paint as a bare Graphic rather than a single-element List<Graphic> (#4435)
Rank the coverage's paint attribute down from List<Graphic> to Graphic
2026-08-14 22:13:00 -07:00
Keavon Chambers
69585b25e3 Rename the Graphic enum wrapper variants with a "List" suffix (#4434)
* Make the Artboard and Gradient newtype fields public to match the other list newtypes

* Rename the Graphic enum's self-named Graphic::Graphic variant to Graphic::GraphicList

* Rename the Graphic::Vector variant to Graphic::VectorList

* Rename the Graphic::RasterCPU variant to Graphic::RasterCPUList

* Rename the Graphic::RasterGPU variant to Graphic::RasterGPUList

* Rename the Graphic::Color variant to Graphic::ColorList

* Rename the Graphic::Gradient variant to Graphic::GradientList

* Rename the Graphic::Text variant to Graphic::TextList

* Restore the SVG group tag comment that the variant rename sweep clobbered
2026-08-14 18:55:07 -07:00
Keavon Chambers
d117c3eace Adopt the cascading "appearance" attribute in place of Vector::stroke and the "fill"/"paint" attributes (#4433)
* Add the appearance model types and attribute constants

* Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes

* Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors

* Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute

* Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes

* Code review fixes

* Re-save demo art

* Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks

* Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade

* Update demo art

* Treat padded appearance rows as undeclared in the boolean flatten's group recursion
2026-08-14 13:25:23 -07:00
Keavon Chambers
9a129ecf5c Fix clipping masks, click targets, and bounds when rendering Vector[] and flattened graphic wrappers (#4429)
* Honor clipping masks when rendering Vector[] lists, not just Graphic[] groups

* Keep per-layer click targets when a Vector[] round-trips through a Graphic[] wrapper

* Skip the rebuild and the merged-layers snapshot when flattening a lone anonymous graphic wrapper

* Fix a group's bounds excluding its raster children and stretching to the origin

* Fix SVG clipping masks landing in the wrong space when sibling layers differ in transform
2026-08-11 13:31:48 -07:00
Keavon Chambers
ceb2de51fb New nodes: 'Gradient Reverse', 'Gradient Shift', and 'Gradient Stretch' nodes for rearranging a ramp's stops (#4424)
* New nodes: 'Gradient Reverse', 'Gradient Shift', and 'Gradient Stretch' nodes for rearranging a ramp's stops

* Clip a lone out-of-range stop into the bake, and correct the docs that still promised edge-held stops
2026-08-08 03:09:06 -07:00
Keavon Chambers
6b1e9912ef Fix Vello rendering incompatibility with its gradients using premultiplied alpha instead of SVG's straight (#4419)
* Upgrade Vello to a git main revision that honors the brush's interpolation alpha space

* Interpolate Vello gradients with straight alpha, matching the SVG renderer

* Draw the gradient picker strip and fill swatches as SVG so transparency previews with straight alpha

* Keep gradient stop handles opaque so a transparent stop's RGB stays visible

* Paint a stopless gradient's picker strip and swatch black rather than transparent
2026-08-07 18:45:12 -07:00
Keavon Chambers
681b4033f5 Add a gradient interpolation attribute with Stepped, Linear (existing), and Smooth modes (#4418)
* Delete dead code function

* Add a Gradient Interpolation axis with Stepped, Linear, and Smooth paths through the stops

* Keep the gradient interpolation attached when dragging stops in the picker

* Give the gradient popover's dropdowns the same tooltips as their row labels

* Order the gradient popover with Intrp. above Space

* Hold gradient stops in place when the cyclic flag is toggled

* Fix wrong Smooth gradient colors around stops sitting on the ramp boundaries

* Consolidate gradient settings plumbing and fix bugs

* Bundle whole-ramp gradient settings into GradientSettings across the editor plumbing

* Name the Smooth gradient interpolation's spline type in its tooltip

* Linearize the gamma hex stop colors recovered from imported Graphite SVGs

* Code review

* Aim the Smooth bake's seam subdivision at the copied boundary color

* Add GradientEvaluator to build gradient sampling state once per loop instead of per sample

* Correct the gradient evaluator's documented setup cost to O(n log n)
2026-08-07 16:43:36 -07:00
Keavon Chambers
4b01abe36d Add a "Cyclic" gradient option that closes the ramp into a seamless loop (#4416)
* Add a Cyclic gradient attribute that wraps the stop list through the 1|0 boundary back to the first stop

* Show the wrap segment's midpoint diamond in the color picker spectrum strip when cyclic

* Keep the wrap midpoint diamond tracking the pointer by a wrapped strip width when dragged past the ends

* Give the Gradient tool's viewport overlay the same cyclic wrap midpoint diamond and drag behavior

* Correct the docs claiming the final stop's midpoint is always ignored now that cyclic uses it

* Move the gradient cyclic toggle onto the Ends row as a Link icon checkbox

* Update labels

* Register GradientHueDirection with the Data panel so its attribute column renders

* Reword wrap segment to wrapped interval and stray segment usages to interval

* Clean up comments

* Fix the color picker write-back losing default position elision and the blend path guessing the cyclic flag
2026-08-06 18:52:00 -07:00
Keavon Chambers
461ddbc872 Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default

* Fix the Properties panel fill row resetting the gradient interpolation space to the default

* Add OkLch, Lab, LCh, and HSL gradient interpolation spaces

* Add a hue direction attribute and picker choice for polar gradient interpolation spaces

* Add an HSV gradient interpolation space

* Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma

* Divide the gradient interpolation dropdown between absolute and relative color spaces

* Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization

* Shorten the color picker popover's hue direction row label to Arc

* Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match

* Rename the gradient interpolation attribute and type family to gradient space

* Rename the gradient tool's gradient space transform to gradient to viewport transform

* Add serde aliases and a node replacement covering the gradient space renames

* Give the gradient space choices artist-facing labels and reorder the dropdown sections

* Add a Gradient Hue Direction node and its attribute read node

* Say interpolate instead of blend for gradient stop color traversal in docs and tooltips

* Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry

* Add a migration alias covering the gradient space attribute reader rename

* Carry the gradient hue direction attribute through boolean operations

* Register GradientHueDirection wire types in the node registry
2026-08-06 02:40:25 -07:00
Keavon Chambers
faed7f81bf Give whole-expanse gradient layers a transform cage based on the gradient line (#4413) 2026-08-05 17:47:54 -07:00
Keavon Chambers
fd01d66070 Add a gradient interpolation space attribute with sRGB Gamma (existing) and sRGB Linear (new) (#4412)
* Build dropdown menu entries from choice type metadata

* Add a gradient interpolation color space attribute, blending stops in linear light by default

* Add a Space interpolation dropdown to the color picker popover

* Stamp legacy gradient ramps with their implicit gamma interpolation during deserialization

* Resolve color-interpolation from SVG style blocks and fix cascade order among repeated declarations
2026-08-05 15:58:25 -07:00
Keavon Chambers
7762ab2e4c Add a Clear gradient spread that cuts off to transparency beyond the ends (#4410) 2026-08-05 00:27:18 -07:00
Keavon Chambers
788fe227c6 Rename gradient type to gradient form (#4405)
* Rename gradient type to gradient form

* Update the demo art for the gradient form rename

* Say form not type in the Gradient Form node's doc comment
2026-08-04 05:51:10 -07:00
Keavon Chambers
ca44dbaf55 Rename spread method to gradient spread so it matches the other gradient attribute names (#4404)
* Rename spread method to gradient spread so it matches the other gradient attribute names

* Keep the legacy gradient struct's spread method field name matching its on-disk key
2026-08-04 05:15:21 -07:00
Keavon Chambers
2f24459344 Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes (#4397)
* Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes

* Fix Vello stopless-gradient fallback coverage, empty legacy gradient tables, the node docs gradient swatch, NaN position elision, and wired setter input overwrites
2026-08-03 04:05:02 -07:00