Commit Graph

68 Commits

Author SHA1 Message Date
Dennis Kobert
fffcaa6555 Resolve a named read's offset when the graph compiles
The fold already holds the name and the read input's finished layout, so
the offset falls out there rather than at construction: `RecordLayout`
carries the resolved numbers and `set_layout` copies them into the read
slots. Constructors are untouched, and census-marker reads keep their
current installation.

A read meets the value type the name was written at, so a disagreement
between a read here and a write upstream is the same graph error as two
writes disagreeing; the one-name-one-type check now spans reads and
writes together. An absent attribute stays absent and the read serves
the forced default rather than reporting it.

`read_attribute` is the catalog's get half, typed and never `Option` at
the kernel boundary, with the name declared exactly as the write side
declares it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-09 12:47:43 +00:00
Dennis Kobert
bc7e2232e3 Carry the new layout fields through the hand-built fixtures
The record fixtures spell their metas and resolved layouts out in full,
so the name-from-input fields reach them as empty. `named_value!`'s
example moves to `ignore`: its `for T` arm implements a core-types trait
on the value type, which only core-types itself may do.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-09 12:45:48 +00:00
Dennis Kobert
95ce26e36c Drop the stranded ranked wrappers from the node signatures 2026-09-08 15:16:13 +00:00
Dennis Kobert
f59ceba19f Merge origin/master into the async record refactor
Scaffolding merge for the reconcile; the final series to master is
authored fresh. Rank plumbing resolves to our axis-IR model, the node
macro and the LaneSource render walk stay ours, master's vector
restructure and gradient vocabulary are adopted, and the paint and
appearance adoption is deliberately deferred behind our fill and stroke
markers.
2026-09-08 15:03:57 +00:00
Dennis Kobert
33f7257e47 Rename record_edge_type to record_source_type 2026-09-06 16:27:11 +00:00
Dennis Kobert
1e91511f93 Rename record_value_edge to record_value_source 2026-09-06 16:26:49 +00:00
Dennis Kobert
9d3abe385f Sweep the data-flow wire and edge wording to input and source 2026-09-06 15:14:55 +00:00
Dennis Kobert
8f7d3936f8 Rename serve_edge to serve_input 2026-09-06 15:12:46 +00:00
Dennis Kobert
97bc10e4c3 Pass frame space by argument and delete the record stack 2026-08-29 18:33:23 +00:00
Dennis Kobert
3af6834d3c Flip the Node trait from eval onto the frame claim's serve 2026-08-29 12:26:46 +00:00
Dennis Kobert
aef750153b Claim the node frame once and close every exit through its drop 2026-08-28 19:11:38 +00:00
Dennis Kobert
f4d37524c8 Structure record stack rewinds as scope guards and make reserve unsafe 2026-08-28 18:02:50 +00:00
Dennis Kobert
c6b669fc88 Key the element glue on static type projections 2026-08-28 13:30:05 +00:00
Dennis Kobert
027218f16c Declare which index levels a node reads and nullify the rest 2026-08-24 17:06:07 +00:00
Dennis Kobert
a4d01bfd11 Route the whole record through switch and drop its fifteen typed rows 2026-08-24 08:51:12 +00:00
Dennis Kobert
7c4b029d76 Convert the math color and gradient family to element and marker kernels 2026-08-23 17:22:46 +00:00
Dennis Kobert
e76dcb15aa Convert mix and gradient value to element kernels 2026-08-22 22:15:03 +00:00
Dennis Kobert
a8d257e7d6 Move the downstream-typed attribute markers to their value types' crates 2026-08-22 09:34:24 +00:00
Dennis Kobert
e68254eff3 Carry an extent hint on batch returns 2026-08-21 12:32:57 +00:00
Keavon Chambers
2df0bd25c3 Add the "Type Assertion" node catalog category (#4452) 2026-08-17 23:39:02 -07:00
Dennis Kobert
ac40f1838f Store record batches in caller-owned frame buffers instead of aliased stack pointers 2026-08-16 11:29:20 +00:00
Dennis Kobert
9055a5f3d5 Drop the stale layout unwraps in the math wire tests 2026-08-16 11:28:33 +00:00
Dennis Kobert
fb94d99807 Port the stale math-nodes and raster-nodes tests onto record wires 2026-08-11 09:54:48 +00:00
Dennis Kobert
264601c5f7 Return records from eval_batch through a RecordBatch view 2026-08-11 09:26:36 +00:00
Keavon Chambers
759519782b New node: 'Gradient to Colors' for unwrapping a gradient ramp into its colors (#4425)
* New node: 'Gradient to Colors' for unwrapping a gradient ramp into its colors

* Update 'Gradient Midpoints' wording
2026-08-08 04:37:44 -07:00
Keavon Chambers
ceb2de51fb New nodes: 'Gradient Reverse', 'Gradient Shift', and 'Gradient Stretch' nodes for rearranging a ramp's stops (#4424)
* New nodes: 'Gradient Reverse', 'Gradient Shift', and 'Gradient Stretch' nodes for rearranging a ramp's stops

* Clip a lone out-of-range stop into the bake, and correct the docs that still promised edge-held stops
2026-08-08 03:09:06 -07:00
Keavon Chambers
b22158b022 Rename the 'Sample Gradient' node to 'Evaluate Gradient' (#4422)
* Rename the 'Sample Gradient' node to 'Evaluate Gradient'

* Let the Evaluate Gradient node's position reach the out-of-range values its spread modes handle
2026-08-08 01:20:55 -07:00
Keavon Chambers
681b4033f5 Add a gradient interpolation attribute with Stepped, Linear (existing), and Smooth modes (#4418)
* Delete dead code function

* Add a Gradient Interpolation axis with Stepped, Linear, and Smooth paths through the stops

* Keep the gradient interpolation attached when dragging stops in the picker

* Give the gradient popover's dropdowns the same tooltips as their row labels

* Order the gradient popover with Intrp. above Space

* Hold gradient stops in place when the cyclic flag is toggled

* Fix wrong Smooth gradient colors around stops sitting on the ramp boundaries

* Consolidate gradient settings plumbing and fix bugs

* Bundle whole-ramp gradient settings into GradientSettings across the editor plumbing

* Name the Smooth gradient interpolation's spline type in its tooltip

* Linearize the gamma hex stop colors recovered from imported Graphite SVGs

* Code review

* Aim the Smooth bake's seam subdivision at the copied boundary color

* Add GradientEvaluator to build gradient sampling state once per loop instead of per sample

* Correct the gradient evaluator's documented setup cost to O(n log n)
2026-08-07 16:43:36 -07:00
Keavon Chambers
4b01abe36d Add a "Cyclic" gradient option that closes the ramp into a seamless loop (#4416)
* Add a Cyclic gradient attribute that wraps the stop list through the 1|0 boundary back to the first stop

* Show the wrap segment's midpoint diamond in the color picker spectrum strip when cyclic

* Keep the wrap midpoint diamond tracking the pointer by a wrapped strip width when dragged past the ends

* Give the Gradient tool's viewport overlay the same cyclic wrap midpoint diamond and drag behavior

* Correct the docs claiming the final stop's midpoint is always ignored now that cyclic uses it

* Move the gradient cyclic toggle onto the Ends row as a Link icon checkbox

* Update labels

* Register GradientHueDirection with the Data panel so its attribute column renders

* Reword wrap segment to wrapped interval and stray segment usages to interval

* Clean up comments

* Fix the color picker write-back losing default position elision and the blend path guessing the cyclic flag
2026-08-06 18:52:00 -07:00
Keavon Chambers
461ddbc872 Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default

* Fix the Properties panel fill row resetting the gradient interpolation space to the default

* Add OkLch, Lab, LCh, and HSL gradient interpolation spaces

* Add a hue direction attribute and picker choice for polar gradient interpolation spaces

* Add an HSV gradient interpolation space

* Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma

* Divide the gradient interpolation dropdown between absolute and relative color spaces

* Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization

* Shorten the color picker popover's hue direction row label to Arc

* Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match

* Rename the gradient interpolation attribute and type family to gradient space

* Rename the gradient tool's gradient space transform to gradient to viewport transform

* Add serde aliases and a node replacement covering the gradient space renames

* Give the gradient space choices artist-facing labels and reorder the dropdown sections

* Add a Gradient Hue Direction node and its attribute read node

* Say interpolate instead of blend for gradient stop color traversal in docs and tooltips

* Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry

* Add a migration alias covering the gradient space attribute reader rename

* Carry the gradient hue direction attribute through boolean operations

* Register GradientHueDirection wire types in the node registry
2026-08-06 02:40:25 -07:00
Keavon Chambers
3f082c881f Make gradient evaluation follow the ramp's interpolation space attribute (#4414) 2026-08-05 19:32:51 -07:00
Keavon Chambers
fd01d66070 Add a gradient interpolation space attribute with sRGB Gamma (existing) and sRGB Linear (new) (#4412)
* Build dropdown menu entries from choice type metadata

* Add a gradient interpolation color space attribute, blending stops in linear light by default

* Add a Space interpolation dropdown to the color picker popover

* Stamp legacy gradient ramps with their implicit gamma interpolation during deserialization

* Resolve color-interpolation from SVG style blocks and fix cascade order among repeated declarations
2026-08-05 15:58:25 -07:00
Keavon Chambers
7762ab2e4c Add a Clear gradient spread that cuts off to transparency beyond the ends (#4410) 2026-08-05 00:27:18 -07:00
Keavon Chambers
788fe227c6 Rename gradient type to gradient form (#4405)
* Rename gradient type to gradient form

* Update the demo art for the gradient form rename

* Say form not type in the Gradient Form node's doc comment
2026-08-04 05:51:10 -07:00
Keavon Chambers
ca44dbaf55 Rename spread method to gradient spread so it matches the other gradient attribute names (#4404)
* Rename spread method to gradient spread so it matches the other gradient attribute names

* Keep the legacy gradient struct's spread method field name matching its on-disk key
2026-08-04 05:15:21 -07:00
Keavon Chambers
e907a4d574 Move the gradient-focused nodes from the Color category to a new Gradient category (#4403) 2026-08-04 04:27:37 -07:00
Keavon Chambers
2f24459344 Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes (#4397)
* Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes

* Fix Vello stopless-gradient fallback coverage, empty legacy gradient tables, the node docs gradient swatch, NaN position elision, and wired setter input overwrites
2026-08-03 04:05:02 -07:00
Dennis Kobert
c30054579f Adapt the cutover to the reviewed core-types API 2026-07-31 23:39:39 +02:00
Dennis Kobert
81a319430b Cut over to the graphene execution model 2026-07-31 23:19:42 +02:00
urisinger
0952933ede Move the math expression parser from Pest to Chumsky and add more features (#2685)
Rewrite the math-parser library using a chumsky-based lexer and parser, adding functions, comparisons, logic, and conditionals
2026-07-26 14:14:39 -07:00
Keavon Chambers
95f2b3bbad Make the 'Angle Between' node report the signed angle and fix its zero-vector output (#4362) 2026-07-22 22:39:36 -07:00
Keavon Chambers
515a5265fe New nodes: 'Sign', 'Distance', 'Cross Product', and 'Lerp' (#4361) 2026-07-22 22:03:50 -07:00
Keavon Chambers
2f65a3aee2 Add Vec2 support to the scalar math operator nodes (#4360)
* Add Vec2 support to the scalar math operator nodes

* Support the scalar-with-Vec2 operand order in the Exponent, Root, Logarithm, Min, Max, and Clamp nodes

* Detect an f32 base of e in the Logarithm node despite inexact widening to f64
2026-07-22 19:42:02 -07:00
Keavon Chambers
1964fdb99e Fix the 'Divide' node dividing partially-zero Vec2 denominators and the 'Logarithm' node misdetecting base e (#4359) 2026-07-22 18:41:28 -07:00
Keavon Chambers
0eab6aa93c Rename the nodes 'Length' -> 'Magnitude', 'Flatten Path' -> 'Combine Paths', 'Vec2 Value' -> 'Combine Vec2', and add a new 'Vec2 Value' node (#4349)
* Rename the node 'Length' -> 'Magnitude'

* Rename the node 'Flatten Path' -> 'Combine Paths'

* Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2

* Update demo artwork
2026-07-17 09:43:04 -07:00
Keavon Chambers
a770448bc9 New nodes: Sum, Average, Minimum, Maximum, Any, All (#4344) 2026-07-15 23:41:46 -07:00
Keavon Chambers
2090e9979a Make the data model use Item and List types universally, with nodes authored as rank-polymorphic kernels (#4335)
* Add rank polymorphism node audit classifying all 271 nodes

* Implement StaticType for Item<T>

* Generate Item and mapped List wire variants for nodes declaring an Item<T> primary input

* Migrate nine nodes to Item element-wise kernels, dissolving the blending trait boilerplate

* Document the Item kernel implementation and staging plan

* Route Item<Vector> through TaggedValue::TypeDefault

* Add executor integration tests covering the Item and List wire variants

* Collapse element-wise Item/List wire pairs to the List form for conversion insertion

* Migrate sixteen vector modifier nodes to Item element-wise kernels

* Migrate Sample Image, Extend Image to Bounds, and Dehaze to Item element-wise kernels

* Fix bevel_with_transform test to actually exercise the transform attribute

* Implement From<T> for Item<T>

* Register PromoteNode rank adapters wrapping bare values into Item wires

* Insert PromoteNode adapters for Item/List wire pair fields in the preprocessor

* Define a real promote node backing the PromoteNode registry identifiers

* Zip ranked Item connectors by frame slot in the mapped element-wise variant

* Register ItemToListNode singleton raise adapters

* Resolve Item wires against List connectors by inserting promotion adapters at construction

* Rank the Offset Points distance connector and prove mixed-rank resolution end-to-end

* Implement Clampable for Item and List wires with per-variant clamp bounds

* Rank the Round Corners radius connector, exercising hard bounds on a ranked wire

* Implement ApplyTransform for Item

* Add Item wire implementations to the Transform node, keeping rank-0 chains rank 0

* Detect element-wise nodes by lazy primary connectors declaring Output = Item

* Convert Transform to an Item kernel with ranked parameters, delivering the broadcast milestone

* Rename Apply Transform to Bake Transform, baking item transforms on Vector, DAffine2, and DVec2

* Promote bare wires onto Item connectors at resolution via WrapItemNode adapters

* Rank the numeric, vector, and boolean parameters across the migrated element-wise nodes

* Rank the enum, integer, and seed parameters, registering their rank adapters via a consolidated macro

* Amend the audit with the DashPattern value type resolution

* Migrate the string family to Item element-wise kernels

* Unwrap Item wires into bare legacy connectors at resolution via UnwrapItemNode adapters

* Shadow owned node parameters in bodies instead of mut in signatures

* Migrate the math family and string measure nodes to Item element-wise kernels

* Convert the comparison and clamp nodes to Item kernels, dropping unreachable &str rows

* Flat-map expander kernels returning List under the mapped variant's frame

* Migrate the expander nodes to Item kernels flat-mapping under the frame

* Remove the unused peel_list helper

* Rank the raster adjustment and blending kernels, recontextualizing shader nodes onto an Item stand-in

Migrate the 16 adjustment nodes, Mix, Color Overlay, and Gradient Map from whole-List kernels to rank-0 Item kernels, letting the macro derive the List-mapped (zip) variants. Move the Adjust and Blend per-element seams off List onto the element types (add the Raster<CPU> impls, drop the now-dead List impls).

Shader nodes keep their bodies verbatim: PerPixelAdjust re-emits the identical kernel against a transparent no_std Item stand-in, so every Item<T> connector and .element() call resolves to a zero-cost identity on the GPU while the uniform buffer stays bare repr(C). The macro peels Item off ranked uniform params, wraps the fetched texel and uniforms at the entry point, and unwraps the result. This drops the shader_node/Item incompatibility guard. Register rank adapters for the adjustment enums.

* Update the rank polymorphism roadmap for the landed shader-node and adjustments chunk

* Rename the GPU Item stand-in to ShaderItem, aliased as Item at its shader-node import sites

* Flip the vector shape generators to emit rank-0 Item<Vector>

The shape generators (Rectangle, Circle, Ellipse, Arc, Spiral, Polygon, Star, Arrow, Line, Grid, QR Code) each produced exactly one shape wrapped in a singleton List<Vector>. Emit Item<Vector> directly so they connect to the rank-0 content connector of the migrated Transform node. Downstream List consumers receive the value through the existing Item to List promotion.

Relax the element-wise validation so a `()` (generator) primary may return Item<T> without being element-wise. Adapt the Repeat on Points test, which still takes a List content connector, by raising the generator's Item output through a singleton wrapper node.

* Parse ranked Item<T> parameter defaults against the bare element type

A ranked `Item<T>` parameter's default value is a bare, unranked `T` (promoted to the wire at resolution), but the preprocessor was handed the wrapped `Item<T>` type and could not parse the literal, flooding the console with warnings and dropping the defaults. Key the field's default_type metadata off the peeled element type for concrete ranked parameters, leaving generic `Item<T>` primaries and skip_impl nodes untouched.

* Parse an element-wise primary's scalar default against the bare element type

An element-wise node's primary reports its default_type as the List wire form so an unconnected primary defaults to an empty list. But when the primary carries a scalar `#[default]` (such as Root's radicand), that literal must parse as a bare element, not a List. Key the primary's default_type off the bare element type when it has a Default value source, keeping the List form otherwise.

* Add the DashPattern value type for stroke dash sequences

Introduce a rank-0 DashPattern value type (a Vec<f64> of alternating dash and gap lengths) so a stroke's dash pattern is a single frameable value rather than a rank-1 List<f64>. Register it as an auto-generated TaggedValue variant, parse its default from a comma or space separated string, and register its rank adapters. Not yet wired into the Stroke node.

* Rank the Fill and Stroke nodes element-wise and give Stroke a DashPattern connector

Migrate Fill and Stroke to element-wise Item<V> primaries (over Vector and Graphic element types) via a new element-level VectorItemMut trait, so styling one shape yields one shape and rank is preserved instead of promoting the input to a singleton List and emitting a List. The macro derives the List-mapped variant for genuine collections.

Wire the Stroke dash sequence to the new rank-0 DashPattern value type, collapsing the old content x paint x dash cartesian and dropping the IntoF64Vec trait. Update the stroke properties dash widget, the drawing tool, and graph-operation plumbing to read and write DashPattern, and migrate legacy F64Array, F64, and String dash inputs on document open.

Assign Colors stays a whole-collection node: each element's gradient position depends on its index among all siblings, which the element frame does not expose, so it keeps its List primary and the VectorListIterMut trait.

* Register rank adapters for the ranked Stroke enum parameters

The element-wise Stroke node ranks its align, cap, and paint order parameters as Item<StrokeAlign>, Item<StrokeCap>, and Item<PaintOrder>, but those enums lacked promotion adapters, so a bare default enum value could not be promoted to its Item wire and no Stroke variant resolved ("No construct found for node"). Register their rank adapters alongside StrokeJoin.

* Display Item wires in the Data panel without a List's ID column

Add a TableItemLayout impl for Item<T> and recognize Item wire types when introspecting graph data. An Item holds a single element, so it renders as a one-row table of the element plus its attributes with no leading index column, and it labels as its element type T rather than a List's T[]. Add ItemAttributeValues::get_any for the attribute widget dispatch.

* Register MonitorNode for Item wire types so the Data panel introspects them directly

Graph introspection wraps the inspected output in a generic MonitorNode typed to the wire. Without Item<T> monitor registrations, an Item<Vector> output could only be monitored after an Item to List promotion, so the Data panel captured and displayed a List<Vector> despite the connector being Item<Vector>. Register monitors for the Item types the element-wise nodes emit, and add the matching Data panel downcast entries.

* Color and double Item/List wires and cleave layer-stack connectors in the node graph

* Route wire color and rank through hidden nodes and refresh them on type changes

* Rework the DashPattern connector conversions with element-wise promotion and an explicit reducer node

* Rank the remaining value, context, aggregation, and transform nodes onto Item<T> wires

* Back DashPattern with a List<f64> so the Data panel can introspect its lengths

* Carry a single Item<T> through varargs so the Read context nodes emit Item<T> not List<T>

* Relax rank validation for aggregation shapes, add element adapters, and match variants by fewest promotions

* Rank the remaining bare and unnecessarily-List connectors across the node catalog

* Add Graphic::None and the FillChoice paint value, making colors and gradients plain values

* Rename GradientStops to Gradient and the legacy Gradient/Fill structs to LegacyGradient/LegacyFill

* Restore generator frame-from-params ranking to the roadmap as a planned stage

* Rename the ranked-field adapter identifier from PromoteNode to FieldAdapterNode to reflect its full contract

* Unload only the wires whose displayed style changed when types update

* Peel wire rank in the editor's semantic type checks so rank-0 layers are recognized

* Restore the whole-List Transform variant so rank-1 content wires resolve again

* Register the Item wire forms for the Memoize and Context Modification infrastructure nodes

* Give every ranked connector a field adapter and add numeric cast variants for legacy wires

* Key a ranked param's type default off its Item wire form when no literal default exists

* Inherit the layer's content value when splicing a node into an empty chain

* Migrate stale List-form TypeDefault inputs to the definition's current default

* Generate the mapped wire variant only when the element-wise node has a frame source

* Let a bare wire feed a List connector via a wrap-raise adapter, costed as two rank steps

* Add a zip companion to the whole-List Transform so ranked List parameters pair per slot

* Add the Sum, Average, Minimum, Maximum, Any, and All list reducers

* Convert the measure family to element-wise Item kernels per the audit classification

* Prefer the bare element value over the Item type default so ranked params keep their widgets

* Rename GradientStopsUI to GradientUI

* Split Fill's optional transform into a _has_transform bool and a ranked _transform matrix

* Rename the migration-only OptionalDAffine2 TaggedValue to LegacyOptionalDAffine2

* Flow byte buffers as Item<Resource> instead of List<u8> across the byte nodes

* Macro-generate the list-content wire variant, retiring the hand-written Transform-zip, Area, and Centroid companions

* Let ()-primary generators take ranked params and frame over them via the mapped variant, ranking Circle's radius

* Rank the vector shape generators' params to Item, adding a rank-aware input grab to the introspection harness

* Rank the value, color, and text generator params to Item

* Rank the raster, web-request, and context-reader generator params to Item

* Fix the repeat and brush test wirings left behind by the param-ranking sweeps

* Delete the vestigial Some, Unwrap Option, and Size Of debug nodes

* Delete the Attach Attribute node, folding its role into Write Attribute

* Add the Filter and Sort list companion nodes

* Guard the removed-definition migration swap target with a test

* Add the Box Corners value type in place of the rectangle corner radius list

* Split Text to Vector's per-glyph mode into a Text to Vector Glyphs node

* Rank the Combine Channels node's channel connectors to Item

* Make Map Points an element-wise node

* Delete the deprecated Upload Texture node

* Update the implementation roadmap to reflect the landed stages

* Let monitor introspection read rank-0 wires, locking in the layer coercion promotion path

* Prefer the rank-0 default when disconnecting a rank-capable input

* Make Path Modify an element-wise node

* Wrap node paths in a NodeIdPath newtype so they flow as a single Item

* Give Item<Raster<CPU>> a default so an unconnected Brush background resolves

* Stop the Brush node from setting layer attributes its paint operation doesn't produce

* Present-gate Flatten Path's adopted layer path like its fill and stroke

* Gate carried layer attributes on static column presence, not runtime values

* Give the remaining graphic Item<T> types a default so unconnected primaries resolve

* Dispatch a ranked param's Properties widget from its rank-0 element type

* Make Extract Transform an element-wise node, restoring the Origins to Polyline body

* Rename Flatten Path to Combine Paths

* Stamp Legacy Layer Extend's adopted layer path as a readable NodeIdPath

* Drop the dead List<u8> and List<NodeId> wire rows

* Rank Flatten Graphic's Fully Flatten toggle to Item

* Update the implementation roadmap with the endgame scope

* Make Combine Paths a reducer that collapses the whole frame into one path

* Stop type-converter nodes from carrying the source's unrelated attributes

* Format the Origins to Polyline regression test

* Wrap the Brush node's trace in a BrushTrace newtype so it flows as one value

* Make Switch a framed element-wise select, bundling whole collections

* Widen and align element-type coverage across the list and graphic nodes

* Register the compiler's cache chain pair for every ranked enum and newtype wire

* Fix wire colors for Passthrough outputs, bundled lists, and bools, and widen list wires

* Represent List wire types structurally with Type::List, replacing name-parsed rank promotion

* Treat scope and data fields as environment, rank scope wires as Item, and feed the render boundary through a context vararg

* Delete the vestigial Clone debug node

* Reinstate Upload Texture as an element-wise node and fix the GPU variants' scope executor and rank adapters

* Rename Combine Paths back to Flatten Path, deferring that rename to its own PR

* Deduplicate the promotion adapter registrations into the field adapter macro

* Rank Write Attribute's value connector to Item<AttributeValueDyn>, retiring the UnwrapItem bridge

* Vertical wire styling

* Store the editor layer path attribute as a bare NodeIdPath, not an Item<NodeIdPath>

* Rank Context Modification's features connector to Item<ContextFeatures>, dropping the dead memoize row

* Rank Path Modify's modification parameter to Item<Box<VectorModification>>

* Rename the field adapter node family to input adapter

* Drop the dead bare scalar rows from Context Modification's implementations list

* Move the dynamic executor's test module into its own file

* Drop the registry's unreachable bare rows for Memoize, the cache chain, and ConvertNode

* Materialize stored TaggedValues as ranked Item wires at the source

* Remove the bare-wire promotion and adapter machinery made dead by ranked value materialization

* Plant the input adapter for List-only inputs, composing position conversion from standard rows

* Consolidate Into/Convert conversions into the input adapter umbrella and rename the rank adapter identifiers

* Fix grouped layers gaining a phantom None stack element from the FillChoice default hijacking every List<Graphic> disconnect

* Enforce ranked node inputs in the macro, rejecting bare wire declarations

* Remove the unit Context => () machinery rows, leaving () purely as the no-primary sentinel

* Add a --signatures rank-audit mode to node-docs for the ranked-wire migration

* Remove the node-docs --signatures rank-audit mode now that ranked wires are enforced

* Migrate legacy no-color values on the Black & White, Color Overlay, and Empty Image color inputs

* Rewrite the element-wise accessor wire type at the primary input, not raw index 0

* Register the cache chain for Resource wires, replacing the lone hand-written Monitor row

* Gate the remaining Raster<GPU> registry rows behind the gpu feature

* Let List<DVec2> wires erase to ListDyn for the attribute reader and element counter

* Rename Extract Element to Item at Index, Count Elements to List Length, and Omit Element to Remove at Index

* Store paint picks as plain color/gradient values, removing the FillChoice value type

* Code review restructuring

* Sort by the consumed sort_key attribute or natural element order, adding the Sort Key node

* Remove the new list-combinator and reducer nodes to defer them to a follow-up PR

* Parse Fill and Stroke color defaults through the paint wire's Graphic element

* Emit ranked implementation-row default types structurally so their element TypeIds survive to default-literal parsing

* Exempt the deliberate no-paint choice from the stale List-form TypeDefault migration

* Migrate the legacy 4-input Fill directly to the split has-transform shape

* Upgrade the demo artwork

* Fix the valid AI review findings: Item eq/hash contract, table-era no-paint migration, quantize List rows, and other smaller issues

* Remove the rank polymorphism working documents

* Hash Item attribute values directly instead of debug-formatting them, speeding up cached evaluation

* Replace the data panel's dead bare-wire downcast arms with full coverage of the ranked monitor row types

* Derive PartialEq for Item now that attributes participate in equality

* Extend the data panel's attribute dispatchers with the newly supported scalar and choice enum types

* Add List monitor rows for the framed numeric conversion outputs so inspecting them resolves, with matching data panel arms
2026-07-15 19:03:01 -07:00
Keavon Chambers
34e0fd7757 Replace the 'Vec2 to Point' node with automatic conversion machinery (#4236)
* Replace the 'Vec2 to Point' node with an 'As Vector' node and automatic conversion

* Accept a Vec2 as content for the Wrap Graphic node

* Rename the type-assertion nodes from 'To' to 'As'

* Fix the Transform node reversing a Vec2 input's direction

* Fix text migration bug
2026-06-14 21:44:08 -07:00
Keavon Chambers
a56746c6bf Deprecate all usages of the Color struct representing gamma space values, fixing round-trip precision bugs (#4149)
* Deprecate all usages of the Color struct representing gamma space values, fixing round-trip precision bugs

* Code review fixes
2026-05-14 22:48:33 -07:00
Keavon Chambers
a28b9437aa Rename the "Table" type to "List" everywhere (#4133)
* Rename the "Table" type to "List" everywhere

* Fix a few missed ones

* Re-save demo artwork
2026-05-09 01:33:39 -07:00