[package] name = "graphite-desktop-ui" description = "Renders the Graphite editor frontend UI into wgpu textures" version.workspace = true authors.workspace = true license.workspace = true edition.workspace = true [features] default = [] embedded_resources = ["dep:graphite-desktop-embedded-resources"] accelerated_paint = ["dep:ash", "dep:bytemuck", "dep:objc2-io-surface", "dep:objc2-metal", "dep:mach2"] [dependencies] # Local dependencies graphite-desktop-embedded-resources = { path = "../embedded-resources", optional = true } wgpu = { workspace = true } wgpu-sync = { workspace = true } winit = { workspace = true, features = ["serde"] } thiserror = { workspace = true } tracing = { workspace = true } serde = { workspace = true } serde_json = { workspace = true } rand = { workspace = true, features = ["thread_rng"] } cef = { workspace = true } bytemuck = { workspace = true, optional = true } ipc-channel = "0.22" # Linux-specific dependencies [target.'cfg(target_os = "linux")'.dependencies] libc = "0.2" ash = { version = "0.38", optional = true } # Windows-specific dependencies [target.'cfg(target_os = "windows")'.dependencies] windows = { version = "0.62.2", features = [ "Win32_Foundation", "Win32_Graphics_Direct3D12", "Win32_Security", "Win32_System_JobObjects", "Win32_System_Threading", ] } # Mac-specific dependencies [target.'cfg(target_os = "macos")'.dependencies] libc = "0.2" mach2 = { version = "0.4", optional = true } objc2 = { version = "0.6.1", default-features = false } objc2-foundation = { version = "0.3.2", default-features = false } objc2-app-kit = { version = "0.3.2", default-features = false } objc2-io-surface = { version = "0.3.2", optional = true } objc2-metal = { version = "0.3", features = ["objc2-io-surface"], optional = true }