use crate::{ input::{ mouse::{MouseKeys, MouseState, ScrollDelta}, InputPreprocessorMessage, ModifierKeys, }, message_prelude::{Message, ToolMessage}, tool::ToolType, Editor, }; use graphene::color::Color; /// A set of utility functions to make the writing of editor test more declarative pub trait EditorTestUtils { fn draw_rect(&mut self, x1: u32, y1: u32, x2: u32, y2: u32); fn draw_shape(&mut self, x1: u32, y1: u32, x2: u32, y2: u32); fn draw_ellipse(&mut self, x1: u32, y1: u32, x2: u32, y2: u32); /// Select given tool and drag it from (x1, y1) to (x2, y2) fn drag_tool(&mut self, typ: ToolType, x1: u32, y1: u32, x2: u32, y2: u32); fn move_mouse(&mut self, x: u32, y: u32); fn mousedown(&mut self, state: MouseState); fn mouseup(&mut self, state: MouseState); fn lmb_mousedown(&mut self, x: u32, y: u32); fn input(&mut self, message: InputPreprocessorMessage); fn select_tool(&mut self, typ: ToolType); fn select_primary_color(&mut self, color: Color); } impl EditorTestUtils for Editor { fn draw_rect(&mut self, x1: u32, y1: u32, x2: u32, y2: u32) { self.drag_tool(ToolType::Rectangle, x1, y1, x2, y2); } fn draw_shape(&mut self, x1: u32, y1: u32, x2: u32, y2: u32) { self.drag_tool(ToolType::Shape, x1, y1, x2, y2); } fn draw_ellipse(&mut self, x1: u32, y1: u32, x2: u32, y2: u32) { self.drag_tool(ToolType::Ellipse, x1, y1, x2, y2); } fn drag_tool(&mut self, typ: ToolType, x1: u32, y1: u32, x2: u32, y2: u32) { self.select_tool(typ); self.move_mouse(x1, y1); self.lmb_mousedown(x1, y1); self.move_mouse(x2, y2); self.mouseup(MouseState { position: (x2, y2).into(), mouse_keys: MouseKeys::empty(), scroll_delta: ScrollDelta::default(), }); } fn move_mouse(&mut self, x: u32, y: u32) { self.input(InputPreprocessorMessage::MouseMove((x, y).into(), ModifierKeys::default())); } fn mousedown(&mut self, state: MouseState) { self.input(InputPreprocessorMessage::MouseDown(state, ModifierKeys::default())); } fn mouseup(&mut self, state: MouseState) { self.handle_message(InputPreprocessorMessage::MouseUp(state, ModifierKeys::default())).unwrap() } fn lmb_mousedown(&mut self, x: u32, y: u32) { self.mousedown(MouseState { position: (x, y).into(), mouse_keys: MouseKeys::LEFT, scroll_delta: ScrollDelta::default(), }) } fn input(&mut self, message: InputPreprocessorMessage) { self.handle_message(Message::InputPreprocessor(message)).unwrap(); } fn select_tool(&mut self, typ: ToolType) { self.handle_message(Message::Tool(ToolMessage::SelectTool(typ))).unwrap(); } fn select_primary_color(&mut self, color: Color) { self.handle_message(Message::Tool(ToolMessage::SelectPrimaryColor(color))).unwrap(); } }