pub mod bezier; pub mod subpath; mod svg_drawing; mod utils; use wasm_bindgen::prelude::*; pub static LOGGER: WasmLog = WasmLog; thread_local! { pub static HAS_CRASHED: std::cell::RefCell = std::cell::RefCell::new(false); } /// Initialize the backend #[wasm_bindgen(start)] pub fn init() { // Set up the logger with a default level of debug log::set_logger(&LOGGER).expect("Failed to set logger"); log::set_max_level(log::LevelFilter::Trace); fn panic_hook(info: &core::panic::PanicInfo) { // Skip if we have already panicked if HAS_CRASHED.with(|cell| cell.replace(true)) { return; } log::error!("{}", info); } std::panic::set_hook(Box::new(panic_hook)); } /// Logging to the JS console #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(msg: &str, format: &str); #[wasm_bindgen(js_namespace = console)] fn info(msg: &str, format: &str); #[wasm_bindgen(js_namespace = console)] fn warn(msg: &str, format: &str); #[wasm_bindgen(js_namespace = console)] fn error(msg: &str, format: &str); } #[derive(Default)] pub struct WasmLog; impl log::Log for WasmLog { fn enabled(&self, metadata: &log::Metadata) -> bool { metadata.level() <= log::Level::Info } fn log(&self, record: &log::Record) { let (log, name, color): (fn(&str, &str), &str, &str) = match record.level() { log::Level::Trace => (log, "trace", "color:plum"), log::Level::Debug => (log, "debug", "color:cyan"), log::Level::Warn => (warn, "warn", "color:goldenrod"), log::Level::Info => (info, "info", "color:mediumseagreen"), log::Level::Error => (error, "error", "color:red"), }; let msg = &format!("%c{}\t{}", name, record.args()); log(msg, color) } fn flush(&self) {} }