#[cfg(target_family = "wasm")] use base64::Engine; #[cfg(target_family = "wasm")] use canvas_utils::{Canvas, CanvasHandle}; use core_types::color::SRGBA8; use core_types::list::Item; #[cfg(target_family = "wasm")] use core_types::list::List; #[cfg(target_family = "wasm")] use core_types::math::bbox::Bbox; use core_types::ops::Convert; use core_types::transform::Footprint; #[cfg(target_family = "wasm")] use core_types::{ATTR_EDITOR_MERGED_LAYERS, ATTR_TRANSFORM}; use core_types::{Color, Ctx}; pub use graph_craft::application_io::resource::{Resource, ResourceHash}; pub use graph_craft::application_io::*; pub use graph_craft::document::value::RenderOutputType; #[cfg(target_family = "wasm")] pub use graphene_canvas_utils as canvas_utils; #[cfg(target_family = "wasm")] use graphic_types::Graphic; use graphic_types::raster_types::Image; use graphic_types::raster_types::{CPU, GPU, Raster}; #[cfg(target_family = "wasm")] use rendering::{Render, RenderParams, RenderSvgSegmentList, SvgRender}; fn parse_headers(headers: &str) -> reqwest::header::HeaderMap { use reqwest::header::{HeaderMap, HeaderName, HeaderValue}; let mut header_map = HeaderMap::new(); for line in headers.lines() { if let Some((key, value)) = line.split_once(':') { let Ok(header_name) = HeaderName::from_bytes(key.trim().as_bytes()) else { continue }; let Ok(header_value) = HeaderValue::from_str(value.trim()) else { continue }; header_map.insert(header_name, header_value); } } header_map } /// Sends an HTTP GET request to a specified URL and optionally waits for the response (unless discarded) which is output as a string. #[node_macro::node(category("Web Request"))] async fn get_request( _: impl Ctx, _primary: (), /// The web address to send the GET request to. #[name("URL")] url: Item, /// Makes the request run in the background without waiting on a response. This is useful for triggering webhooks without blocking the continued execution of the graph. discard_result: Item, #[widget(ParsedWidgetOverride::Custom = "text_area")] headers: Item, ) -> Item { let (url, headers) = (url.into_element(), headers.into_element()); let discard_result = *discard_result.element(); let header_map = parse_headers(&headers); let request = reqwest::Client::new().get(url).headers(header_map); if discard_result { #[cfg(target_family = "wasm")] wasm_bindgen_futures::spawn_local(async move { let _ = request.send().await; }); #[cfg(all(not(target_family = "wasm"), feature = "tokio"))] tokio::spawn(async move { let _ = request.send().await; }); return Item::default(); } let Ok(response) = request.send().await else { return Item::default(); }; Item::new_from_element(response.text().await.ok().unwrap_or_default()) } /// Sends an HTTP POST request to a specified URL with the provided binary data and optionally waits for the response (unless discarded) which is output as a string. #[node_macro::node(category("Web Request"))] async fn post_request( _: impl Ctx, _primary: (), /// The web address to send the POST request to. #[name("URL")] url: Item, /// The binary data to include in the body of the POST request. body: Item, /// Makes the request run in the background without waiting on a response. This is useful for triggering webhooks without blocking the continued execution of the graph. discard_result: Item, #[widget(ParsedWidgetOverride::Custom = "text_area")] headers: Item, ) -> Item { let (url, headers) = (url.into_element(), headers.into_element()); let discard_result = *discard_result.element(); let mut header_map = parse_headers(&headers); header_map.insert("Content-Type", "application/octet-stream".parse().unwrap()); let body_bytes: Vec = body.element().as_ref().to_vec(); let request = reqwest::Client::new().post(url).body(body_bytes).headers(header_map); if discard_result { #[cfg(target_family = "wasm")] wasm_bindgen_futures::spawn_local(async move { let _ = request.send().await; }); #[cfg(all(not(target_family = "wasm"), feature = "tokio"))] tokio::spawn(async move { let _ = request.send().await; }); return Item::default(); } let Ok(response) = request.send().await else { return Item::default(); }; Item::new_from_element(response.text().await.ok().unwrap_or_default()) } /// Converts a text string to raw binary data. Useful for transmission over HTTP or writing to files. #[node_macro::node(category("Web Request"), name("String to Bytes"))] fn string_to_bytes(_: impl Ctx, string: Item) -> Item { Item::new_from_element(Resource::new(string.into_element().into_bytes())) } /// Converts extracted raw RGBA pixel data from an input image. Each pixel becomes 4 sequential bytes. Useful for transmission over HTTP or writing to files. #[node_macro::node(category("Web Request"), name("Image to Bytes"))] fn image_to_bytes(_: impl Ctx, image: Item>) -> Item { let bytes: Vec = image .element() .data .iter() .flat_map(|color| { let SRGBA8 { red, green, blue, alpha } = (*color).into(); [red, green, blue, alpha] }) .collect(); Item::new_from_element(Resource::new(bytes)) } /// Loads binary from URLs and local asset paths. Returns a transparent placeholder if the resource fails to load, allowing rendering to continue. #[node_macro::node(category("Web Request"))] async fn load_resource<'a: 'n>(_: impl Ctx, _primary: (), #[name("URL")] url: Item) -> Item { let url = url.into_element(); let placeholder = || -> Item { Item::new_from_element(Resource::empty()) }; let response = match reqwest::Client::new().get(&url).send().await { Ok(response) => response, Err(error) => { log::error!("HTTP request for `{url}` failed: {error}"); return placeholder(); } }; match response.bytes().await { Ok(bytes) => Item::new_from_element(Resource::new(bytes)), Err(error) => { log::error!("Failed to read HTTP response for `{url}`: {error}"); placeholder() } } } /// Converts raw binary data to a raster image. /// /// Works with standard image format (PNG, JPEG, WebP, etc.). Automatically converts the color space to linear sRGB for accurate compositing. #[node_macro::node(category("Web Request"))] fn decode_image(_: impl Ctx, data: Item) -> Item> { let data = data.into_element(); let Some(image) = image::load_from_memory(data.as_ref()).ok() else { return Item::default(); }; let image = image.to_rgba32f(); let image = Image { data: image .chunks(4) .map(|pixel| { // Decoded bytes are unassociated gamma sRGB; premultiply in gamma then lift to linear let a = pixel[3]; Color::from_gamma_srgb_channels(pixel[0] * a, pixel[1] * a, pixel[2] * a, a) }) .collect(), width: image.width(), height: image.height(), ..Default::default() }; Item::new_from_element(Raster::new_cpu(image)) } #[cfg(target_family = "wasm")] #[node_macro::node(category(""))] async fn create_canvas(_: impl Ctx) -> Item { Item::new_from_element(CanvasHandle::new()) } /// Renders a view of the input graphic within an area defined by the *Footprint*. #[cfg(target_family = "wasm")] #[node_macro::node(category(""))] async fn rasterize(_: impl Ctx, data: List, footprint: Item, canvas: Item) -> List> { let mut data = data; let mut canvas = canvas.into_element(); use glam::{DAffine2, DVec2}; let footprint = footprint.into_element(); if footprint.transform.matrix2.determinant() == 0. { log::trace!("Invalid footprint received for rasterization"); return List::new(); } // Snapshot the input as a List so the renderer can recurse into the original child layers // when collecting metadata, exposing their click targets to editor tools (same mechanism as Boolean Operation). let upstream_graphic_list = data.clone(); let mut render = SvgRender::new(); let aabb = Bbox::from_transform(footprint.transform).to_axis_aligned_bbox(); let size = aabb.size(); let resolution = footprint.resolution; let render_params = RenderParams { footprint, for_export: true, ..Default::default() }; for transform in data.iter_attribute_values_mut_or_default::(ATTR_TRANSFORM) { *transform = DAffine2::from_translation(-aabb.start) * *transform; } data.render_svg(&mut render, &render_params); render.format_svg(DVec2::ZERO, size); let svg_string = render.svg.to_svg_string(); canvas.set_resolution(resolution); let context = canvas.context(); let preamble = "data:image/svg+xml;base64,"; let mut base64_string = String::with_capacity(preamble.len() + svg_string.len() * 4); base64_string.push_str(preamble); base64::engine::general_purpose::STANDARD.encode_string(svg_string, &mut base64_string); let image_data = web_sys::HtmlImageElement::new().unwrap(); image_data.set_src(base64_string.as_str()); wasm_bindgen_futures::JsFuture::from(image_data.decode()).await.unwrap(); context .draw_image_with_html_image_element_and_dw_and_dh(&image_data, 0., 0., resolution.x as f64, resolution.y as f64) .unwrap(); let rasterized = context.get_image_data(0, 0, resolution.x as i32, resolution.y as i32).unwrap(); let image = Image::from_image_data(&rasterized.data().0, resolution.x as u32, resolution.y as u32); List::new_from_item( Item::new_from_element(Raster::new_cpu(image)) .with_attribute(ATTR_TRANSFORM, footprint.transform) .with_attribute(ATTR_EDITOR_MERGED_LAYERS, upstream_graphic_list), ) } #[node_macro::node(category(""), inject_scope)] pub async fn editor_api<'a: 'n>(_: impl Ctx, #[scope("editor-api")] editor_api: Item<&'a PlatformEditorApi>) -> Item<&'a PlatformEditorApi> { editor_api } #[node_macro::node(category(""))] pub async fn resource<'a: 'n>( _: impl Ctx, /// The scope-provided editor API giving access to the platform's resource storage. #[scope(editor_api::IDENTIFIER)] editor_api: Item<&'a PlatformEditorApi>, /// The content hash identifying which stored resource to load. hash: Item, ) -> Item { let hash = hash.into_element(); let placeholder = || -> Item { Item::new_from_element(Resource::empty()) }; let Some(application_io) = editor_api.into_element().application_io.as_ref() else { log::error!("Resource {hash} is unavailable because the platform's application IO is missing"); return placeholder(); }; let Some(resource) = application_io.load_resource(hash).await else { log::error!("Resource {hash} was not found in storage"); return placeholder(); }; Item::new_from_element(resource) } #[node_macro::node(category(""), inject_scope)] pub async fn wgpu_executor<'a: 'n>(_: impl Ctx, #[scope(editor_api::IDENTIFIER)] editor_api: Item<&'a PlatformEditorApi>) -> Item<&'a ::wgpu_executor::WgpuExecutor> { let executor = editor_api .into_element() .application_io .as_ref() .expect("ApplicationIo not available") .gpu_executor() .expect("GPU executor not available"); Item::new_from_element(executor) } #[node_macro::node(category(""), inject_scope)] pub async fn try_wgpu_executor<'a: 'n>(_: impl Ctx, #[scope(editor_api::IDENTIFIER)] editor_api: Item<&'a PlatformEditorApi>) -> Item> { let executor = editor_api.into_element().application_io.as_ref().and_then(|application_io| application_io.gpu_executor()); Item::new_from_element(executor) } /// Uploads image data from CPU memory into a GPU texture so that GPU-based nodes can process it. #[node_macro::node(category("Debug"), memoize)] pub async fn upload_texture<'a: 'n>(_: impl Ctx, content: Item>, #[scope(wgpu_executor::IDENTIFIER)] executor: Item<&'a ::wgpu_executor::WgpuExecutor>) -> Item> { let executor = executor.into_element(); let (raster, attributes) = content.into_parts(); Item::from_parts(raster.convert(Footprint::DEFAULT, executor).await, attributes) }