use core_types::list::{Item, List}; use core_types::{ATTR_EDITOR_CLICK_TARGET, ATTR_EDITOR_TEXT_FRAME, ATTR_TRANSFORM}; use glam::{DAffine2, DVec2}; use parley::GlyphRun; use skrifa::GlyphId; use skrifa::instance::{LocationRef, NormalizedCoord, Size}; use skrifa::outline::{DrawSettings, OutlinePen}; use skrifa::raw::FontRef as ReadFontsRef; use skrifa::{MetadataProvider, OutlineGlyph}; use vector_types::kurbo::{Affine, BezPath, Point, Rect, Shape}; use vector_types::vector::{Vector, VectorExt}; pub struct PathBuilder { origin: DVec2, /// Contours of the glyph currently being drawn, accumulated as a single path. glyph_bezpath: BezPath, pub vector_list: List, /// Per-glyph AABBs collected in single-item mode, published as `ATTR_EDITOR_CLICK_TARGET` in `finalize()`. merged_click_target_bboxes: Vec<[DVec2; 2]>, /// Per-glyph baselines, parallel to `merged_click_target_bboxes`. Groups glyphs by line for the widening pass. merged_click_target_baselines: Vec, /// Per-glyph AABBs in glyph-local space (multi-item mode), widened in `finalize()` to fill gaps. per_glyph_bboxes: Vec>, /// Text frame size, stamped per item as `ATTR_EDITOR_TEXT_FRAME` relative to each item's origin. text_frame_size: DVec2, /// First glyph's baseline offset (pre-height-filter). Used for the empty placeholder item so /// `local_transforms` stays stable when all glyphs are clipped during a resize drag. first_glyph_offset: DVec2, scale: f64, } impl PathBuilder { pub fn new(per_glyph_items: bool, scale: f64, text_frame_size: DVec2, first_glyph_offset: DVec2) -> Self { Self { glyph_bezpath: BezPath::new(), vector_list: if per_glyph_items { List::new() } else { List::new_from_element(Vector::default()) }, merged_click_target_bboxes: Vec::new(), merged_click_target_baselines: Vec::new(), per_glyph_bboxes: Vec::new(), text_frame_size, first_glyph_offset, scale, origin: DVec2::default(), } } fn point(&self, x: f32, y: f32) -> Point { Point::new((self.origin.x + x as f64) * self.scale, (self.origin.y - y as f64) * self.scale) } #[allow(clippy::too_many_arguments)] fn draw_glyph( &mut self, glyph: &OutlineGlyph<'_>, size: f32, normalized_coords: &[NormalizedCoord], glyph_offset: DVec2, style_skew: Option, skew: DAffine2, per_glyph_items: bool, ) -> bool { let location_ref = LocationRef::new(normalized_coords); let settings = DrawSettings::unhinted(Size::new(size), location_ref); glyph.draw(settings, self).unwrap(); let has_geometry = !self.glyph_bezpath.is_empty(); // Apply transforms in correct order: style-based skew first, then user-requested skew // This ensures font synthesis (italic) is applied before user transformations if let Some(style_skew) = style_skew { self.glyph_bezpath.apply_affine(Affine::new(style_skew.to_cols_array())); } self.glyph_bezpath.apply_affine(Affine::new(skew.to_cols_array())); let glyph_bbox = bezpath_bounding_box(&self.glyph_bezpath); if per_glyph_items { // Frame in item-local space: top-left at `-glyph_offset` so the item transform cancels it // back to the layer-local frame origin, regardless of which glyph survived let frame_in_item_local = DAffine2::from_scale_angle_translation(self.text_frame_size, 0., -glyph_offset); let item = Item::new_from_element(Vector::from_bezpath(core::mem::take(&mut self.glyph_bezpath))) .with_attribute(ATTR_TRANSFORM, DAffine2::from_translation(glyph_offset)) .with_attribute(ATTR_EDITOR_TEXT_FRAME, frame_in_item_local); self.vector_list.push(item); // Defer click target creation to `finalize()` where adjacent AABBs get widened self.per_glyph_bboxes.push(glyph_bbox); } else { // Unwrapping here is ok because `self.vector_list` is initialized with a single `List` item self.vector_list.element_mut(0).unwrap().append_bezpath(core::mem::take(&mut self.glyph_bezpath)); if let Some(bbox) = glyph_bbox { self.merged_click_target_bboxes.push(bbox); self.merged_click_target_baselines.push(glyph_offset.y); } } has_geometry } pub fn render_glyph_run(&mut self, glyph_run: &GlyphRun<'_, ()>, letter_tilt: f64, per_glyph_items: bool, x_offset: f32, space_extra: f32) { let mut run_x = glyph_run.offset() + x_offset; let run_y = glyph_run.baseline(); let run = glyph_run.run(); // User-requested letter tilt applied around baseline to avoid vertical displacement // Translation ensures rotation point is at the baseline, not origin let skew = if per_glyph_items { DAffine2::from_cols_array(&[1., 0., -letter_tilt.to_radians().tan(), 1., 0., 0.]) } else { DAffine2::from_translation(DVec2::new(0., run_y as f64)) * DAffine2::from_cols_array(&[1., 0., -letter_tilt.to_radians().tan(), 1., 0., 0.]) * DAffine2::from_translation(DVec2::new(0., -run_y as f64)) }; let synthesis = run.synthesis(); // Font synthesis (e.g., synthetic italic) applied separately from user transforms // This preserves the distinction between font styling and user transformations let style_skew = synthesis.skew().map(|angle| { if per_glyph_items { DAffine2::from_cols_array(&[1., 0., -angle.to_radians().tan() as f64, 1., 0., 0.]) } else { DAffine2::from_translation(DVec2::new(0., run_y as f64)) * DAffine2::from_cols_array(&[1., 0., -angle.to_radians().tan() as f64, 1., 0., 0.]) * DAffine2::from_translation(DVec2::new(0., -run_y as f64)) } }); let font = run.font(); let font_size = run.font_size(); let normalized_coords = run.normalized_coords().iter().map(|coord| NormalizedCoord::from_bits(*coord)).collect::>(); // TODO: This can be cached for better performance let font_collection_ref = font.data.as_ref(); let font_ref = ReadFontsRef::from_index(font_collection_ref, font.index).unwrap(); let outlines = font_ref.outline_glyphs(); for glyph in glyph_run.glyphs() { let glyph_offset = DVec2::new((run_x + glyph.x) as f64, (run_y - glyph.y) as f64); run_x += glyph.advance; let glyph_id = GlyphId::from(glyph.id); if let Some(glyph_outline) = outlines.get(glyph_id) { if !per_glyph_items { self.origin = glyph_offset; } let drew_geometry = self.draw_glyph(&glyph_outline, font_size, &normalized_coords, glyph_offset, style_skew, skew, per_glyph_items); if !drew_geometry && space_extra != 0. && glyph.advance > 0. { run_x += space_extra; } } } } pub fn finalize(mut self) -> List { // Empty list = all glyphs clipped by height. Create a placeholder with the same item-0 // transform a populated list would have so `local_transforms` stays stable mid-drag. // TODO: Remove this hack and move the attribute up to the parent return value when is done. if self.vector_list.is_empty() { let frame_in_item_local = DAffine2::from_scale_angle_translation(self.text_frame_size, 0., -self.first_glyph_offset); let item = Item::new_from_element(Vector::default()) .with_attribute(ATTR_TRANSFORM, DAffine2::from_translation(self.first_glyph_offset)) .with_attribute(ATTR_EDITOR_TEXT_FRAME, frame_in_item_local); self.vector_list.push(item); } // Widen per-glyph AABBs to close horizontal gaps, then publish as click targets if !self.per_glyph_bboxes.is_empty() { // Project glyph-local AABBs into layer-local for the widening pass let entries: Vec<(usize, DVec2, [DVec2; 2])> = self .per_glyph_bboxes .iter() .enumerate() .filter_map(|(index, bbox)| { let bbox = (*bbox)?; let offset = self.vector_list.attribute_cloned_or_default::(ATTR_TRANSFORM, index).translation; Some((index, offset, [bbox[0] + offset, bbox[1] + offset])) }) .collect(); let mut layer_bboxes: Vec<[DVec2; 2]> = entries.iter().map(|entry| entry.2).collect(); let baselines: Vec = entries.iter().map(|entry| entry.1.y).collect(); widen_horizontal_gaps(&mut layer_bboxes, &baselines); // Project back to glyph-local and stamp as click targets for (entry, widened) in entries.iter().zip(layer_bboxes.iter()) { let glyph_local = [widened[0] - entry.1, widened[1] - entry.1]; let rect = rectangle_bezpath(glyph_local[0], glyph_local[1]); self.vector_list.set_attribute(ATTR_EDITOR_CLICK_TARGET, entry.0, Vector::from_bezpath(rect)); } } // Glyph separation off: widen the accumulated AABBs and bundle as one override `Vector` if !self.merged_click_target_bboxes.is_empty() { let mut bboxes = self.merged_click_target_bboxes; widen_horizontal_gaps(&mut bboxes, &self.merged_click_target_baselines); let mut widened_bezpath = BezPath::new(); for [min, max] in &bboxes { widened_bezpath.extend(rectangle_bezpath(*min, *max)); } self.vector_list.set_attribute(ATTR_EDITOR_CLICK_TARGET, 0, Vector::from_bezpath(widened_bezpath)); } // Fill in text frame for items that don't have one yet (single-item mode, where item 0 = identity) let frame = DAffine2::from_scale(self.text_frame_size); for index in 0..self.vector_list.len() { if self.vector_list.attribute::(ATTR_EDITOR_TEXT_FRAME, index).is_none() { self.vector_list.set_attribute(ATTR_EDITOR_TEXT_FRAME, index, frame); } } self.vector_list } } /// Widen AABBs horizontally so same-line neighbors fill inter-glyph gaps. /// The shorter glyph (higher min.y) widens toward its taller neighbor; equal heights split the gap. /// Assumes input is in reading order. Linear runtime. fn widen_horizontal_gaps(bboxes: &mut [[DVec2; 2]], baselines: &[f64]) { for i in 0..bboxes.len().saturating_sub(1) { // Skip cross-line pairs (loose epsilon since baselines come from layout floats) if (baselines[i] - baselines[i + 1]).abs() > 1e-4 { continue; } let gap = bboxes[i + 1][0].x - bboxes[i][1].x; if gap <= 0. { continue; } let left_top = bboxes[i][0].y; let right_top = bboxes[i + 1][0].y; if left_top > right_top { bboxes[i][1].x += gap; } else if right_top > left_top { bboxes[i + 1][0].x -= gap; } else { let half = gap / 2.; bboxes[i][1].x += half; bboxes[i + 1][0].x -= half; } } } fn bezpath_bounding_box(bezpath: &BezPath) -> Option<[DVec2; 2]> { if bezpath.is_empty() { return None; } let rect = bezpath.bounding_box(); Some([DVec2::new(rect.x0, rect.y0), DVec2::new(rect.x1, rect.y1)]) } fn rectangle_bezpath(corner1: DVec2, corner2: DVec2) -> BezPath { Rect::new(corner1.x, corner1.y, corner2.x, corner2.y).to_path(0.) } impl OutlinePen for PathBuilder { fn move_to(&mut self, x: f32, y: f32) { self.glyph_bezpath.move_to(self.point(x, y)); } fn line_to(&mut self, x: f32, y: f32) { self.glyph_bezpath.line_to(self.point(x, y)); } fn quad_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32) { self.glyph_bezpath.quad_to(self.point(x1, y1), self.point(x2, y2)); } fn curve_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32) { self.glyph_bezpath.curve_to(self.point(x1, y1), self.point(x2, y2), self.point(x3, y3)); } fn close(&mut self) { self.glyph_bezpath.close_path(); } }