use crate::render_ext::{PaintTarget, RenderExt}; use crate::to_peniko::{BlendModeExt, ToPenikoColor}; use core_types::CacheHash; use core_types::attribute::{ Background as BackgroundAttr, BlendMode as BlendModeAttr, Clip, ClippingMask, Dimensions, EditorLayerPath, EditorTextFrame, FontSize, LetterSpacing, LetterTilt, LineHeight, Location, MaxHeight, MaxWidth, Opacity, OpacityFill, Transform, }; use core_types::blending::BlendMode; use core_types::bounds::BoundingBox; use core_types::bounds::RenderBoundingBox; use core_types::color::Color; use core_types::color::SRGBA8; use core_types::lane::LaneSource; use core_types::lane::{LeafLane, Single}; use core_types::list::{Item, List}; use core_types::math::quad::Quad; use core_types::record::{Group, RunView}; use core_types::render_complexity::RenderComplexity; use core_types::transform::Footprint; use core_types::uuid::{NodeId, generate_uuid}; use core_types::{ATTR_EDITOR_LAYER_PATH, ATTR_TRANSFORM}; use dyn_any::DynAny; use glam::{DAffine2, DMat2, DVec2}; use graphene_hash::CacheHashWrapper; use graphene_resource::Resource; use graphic_types::graphic::{PaintColumns, PaintOverlay, PaintReach, has_paint, is_paint_present, paint_graphics, set_paint_attribute, vector_can_reduce_to_clip_path}; use graphic_types::markers::{EditorMergedLayers, Fill, Stroke}; use graphic_types::raster_types::{BitmapMut, CPU, GPU, Image, Raster, Texture}; use graphic_types::vector_types::gradient::{Gradient, GradientType}; use graphic_types::vector_types::markers::{GradientType as GradientTypeAttr, SpreadMethod}; use graphic_types::vector_types::subpath::Subpath; use graphic_types::vector_types::vector::click_target::{ClickTarget, FreePoint}; use graphic_types::vector_types::vector::style::{PaintOrder, RenderMode, StrokeAlign, StrokeCap, StrokeJoin}; use graphic_types::{ATTR_FILL, Artboard, Graphic, Vector}; use kurbo::{Affine, BezPath, Cap, Join, Shape, StrokeOpts}; use num_traits::Zero; use skrifa::instance::{LocationRef, NormalizedCoord, Size}; use skrifa::outline::{DrawSettings, OutlinePen}; use skrifa::raw::FontRef as SkrifaFontRef; use skrifa::{GlyphId, MetadataProvider}; use std::collections::{HashMap, HashSet}; use std::fmt::Write; use std::hash::Hash; use std::ops::Deref; use std::sync::{Arc, LazyLock}; use text_nodes::markers::{Font, TextAlign}; use vector_types::gradient::GradientSpreadMethod; use vector_types::markers::EditorClickTarget; use vello::*; #[derive(Clone, Copy, Debug, PartialEq)] #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))] enum MaskType { Clip, Mask, } impl MaskType { fn to_attribute(self) -> String { match self { Self::Mask => "mask".to_string(), Self::Clip => "clip-path".to_string(), } } fn write_to_defs(self, svg_defs: &mut String, uuid: u64, svg_string: String) { let id = format!("mask-{uuid}"); match self { Self::Clip => write!(svg_defs, r##"{svg_string}"##).unwrap(), Self::Mask => write!(svg_defs, r##"{svg_string}"##).unwrap(), } } } /// Mutable state used whilst rendering to an SVG pub struct SvgRender { pub svg: Vec, pub svg_defs: String, pub transform: DAffine2, pub image_data: HashMap>, u64>, indent: usize, } impl SvgRender { pub fn new() -> Self { Self { svg: Vec::default(), svg_defs: String::new(), transform: DAffine2::IDENTITY, image_data: HashMap::new(), indent: 0, } } pub fn indent(&mut self) { self.svg.push("\n".into()); self.svg.push("\t".repeat(self.indent).into()); } /// Add an outer `...` tag with a `viewBox` and the `` pub fn format_svg(&mut self, bounds_min: DVec2, bounds_max: DVec2) { let (x, y) = bounds_min.into(); let (size_x, size_y) = (bounds_max - bounds_min).into(); let svg_header = format!( r#"{defs}"#, defs = &self.svg_defs ); self.svg_defs = String::new(); self.svg.insert(0, svg_header.into()); self.svg.push("".into()); } /// Wraps the SVG with `...`, which allows for rotation pub fn wrap_with_transform(&mut self, transform: DAffine2, size: Option) { let view_box = size .map(|size| format!("viewBox=\"0 0 {} {}\" width=\"{}\" height=\"{}\"", size.x, size.y, size.x, size.y)) .unwrap_or_default(); let matrix = format_transform_matrix(transform); let transform = if matrix.is_empty() { String::new() } else { format!(r#" transform="{matrix}""#) }; let svg_header = format!( r#"{defs}"#, defs = &self.svg_defs ); self.svg_defs = String::new(); self.svg.insert(0, svg_header.into()); self.svg.push("".into()); } pub fn leaf_tag(&mut self, name: impl Into, attributes: impl FnOnce(&mut SvgRenderAttrs)) { self.indent(); self.svg.push("<".into()); self.svg.push(name.into()); attributes(&mut SvgRenderAttrs(self)); self.svg.push("/>".into()); } pub fn leaf_node(&mut self, content: impl Into) { self.indent(); self.svg.push(content.into()); } pub fn parent_tag(&mut self, name: impl Into, attributes: impl FnOnce(&mut SvgRenderAttrs), inner: impl FnOnce(&mut Self)) { let name = name.into(); self.indent(); self.svg.push("<".into()); self.svg.push(name.clone()); // Wraps `self` in a newtype (1-tuple) which is then mutated by the `attributes` closure attributes(&mut SvgRenderAttrs(self)); self.svg.push(">".into()); let length = self.svg.len(); self.indent += 1; inner(self); self.indent -= 1; if self.svg.len() != length { self.indent(); self.svg.push("".into()); } else { self.svg.pop(); self.svg.push("/>".into()); } } } pub struct SvgRenderOutput { pub svg: String, pub svg_defs: String, pub image_data: HashMap>, u64>, } impl From<&SvgRenderOutput> for SvgRender { fn from(value: &SvgRenderOutput) -> Self { Self { svg: vec![value.svg.clone().into()], svg_defs: value.svg_defs.clone(), transform: DAffine2::IDENTITY, image_data: value.image_data.clone(), indent: 0, } } } impl From for SvgRenderOutput { fn from(val: SvgRender) -> Self { Self { svg: val.svg.to_svg_string(), svg_defs: val.svg_defs, image_data: val.image_data, } } } impl Default for SvgRender { fn default() -> Self { Self::new() } } #[derive(Clone, Debug, Default)] pub struct RenderContext { pub resource_overrides: Vec<(peniko::ImageBrush, Texture)>, } #[derive(Default, Clone, Copy, Hash, graphene_hash::CacheHash)] pub enum RenderOutputType { #[default] Svg, Vello, } /// Static state used whilst rendering #[derive(Default, Clone, CacheHash)] pub struct RenderParams { pub render_mode: RenderMode, pub footprint: Footprint, #[cache_hash(skip)] pub scale: f64, pub render_output_type: RenderOutputType, pub thumbnail: bool, /// Are we exporting pub for_export: bool, /// Are we generating a mask in this render pass? Used to see if fill should be multiplied with alpha. pub for_mask: bool, /// Are we generating a mask for alignment? Used to prevent unnecessary transforms in masks pub alignment_parent_transform: Option, pub aligned_strokes: bool, pub override_paint_order: bool, /// Are we rendering for a pattern content pub inside_pattern: bool, pub artboard_background: Option, /// Viewport zoom level (document-space scale). Used to compute constant viewport-pixel stroke widths in Outline mode. pub viewport_zoom: f64, } impl RenderParams { pub fn for_clipper(&self) -> Self { Self { for_mask: true, ..*self } } pub fn for_alignment(&self, transform: DAffine2) -> Self { Self { alignment_parent_transform: Some(transform), ..*self } } pub fn for_pattern(&self) -> Self { Self { inside_pattern: true, ..*self } } pub fn to_canvas(&self) -> bool { !self.for_export && !self.thumbnail && !self.for_mask && !self.inside_pattern } } pub fn format_transform_matrix(transform: DAffine2) -> String { if transform == DAffine2::IDENTITY { return String::new(); } transform.to_cols_array().iter().enumerate().fold("matrix(".to_string(), |val, (i, num)| { let num = if num.abs() < 1_000_000_000. { (num * 1_000_000_000.).round() / 1_000_000_000. } else { *num }; let num = if num.is_zero() { "0".to_string() } else { num.to_string() }; let comma = if i == 5 { "" } else { "," }; val + &(num + comma) }) + ")" } /// `(max, min)` factors by which a unit vector is stretched under `transform`'s linear part — the /// principal and minor singular values, equal to the semi-axes of the ellipse a unit circle maps to. /// Equivalent to `(max(sx, sy), min(sx, sy))` for axis-aligned scales, but accounts for shear. fn singular_values(transform: DAffine2) -> (f64, f64) { let m = transform.matrix2; let a = m.x_axis.x; let b = m.x_axis.y; let c = m.y_axis.x; let d = m.y_axis.y; // Eigenvalues of MᵀM via the closed form for a 2×2, both are non-negative let trace = a * a + b * b + c * c + d * d; let det = a * d - b * c; let discriminant = (trace * trace - 4. * det * det).max(0.).sqrt(); let largest_eigenvalue = (trace + discriminant) * 0.5; let smallest_eigenvalue = ((trace - discriminant) * 0.5).max(0.); (largest_eigenvalue.sqrt(), smallest_eigenvalue.sqrt()) } pub fn black_or_white_for_best_contrast(background: Option) -> Color { let Some(bg) = background else { return core_types::consts::LAYER_OUTLINE_STROKE_COLOR }; let alpha = bg.a(); // Un-premultiply, then encode to gamma sRGB to do the composite in display space. let (gamma_r, gamma_g, gamma_b) = if alpha > f32::EPSILON { let [r, g, b, _] = Color::from_rgbaf32_unchecked(bg.r() / alpha, bg.g() / alpha, bg.b() / alpha, alpha).to_gamma_srgb_channels(); (r, g, b) } else { (0., 0., 0.) }; // Composite over black in sRGB space (premultiplied by alpha), then decode to linear for the luminance test. let composited = Color::from_gamma_srgb_channels(gamma_r * alpha, gamma_g * alpha, gamma_b * alpha, 1.); let threshold = (1.05 * 0.05f32).sqrt() - 0.05; if composited.luminance_rec_709() > threshold { Color::BLACK } else { Color::WHITE } } pub fn to_transform(transform: DAffine2) -> usvg::Transform { let cols = transform.to_cols_array(); usvg::Transform::from_row(cols[0] as f32, cols[1] as f32, cols[2] as f32, cols[3] as f32, cols[4] as f32, cols[5] as f32) } fn to_point(p: DVec2) -> kurbo::Point { kurbo::Point::new(p.x, p.y) } fn get_outline_styles(render_params: &RenderParams) -> (kurbo::Stroke, peniko::Color) { use core_types::consts::LAYER_OUTLINE_STROKE_WEIGHT; let outline_stroke = kurbo::Stroke { width: LAYER_OUTLINE_STROKE_WEIGHT / if render_params.viewport_zoom > 0. { render_params.viewport_zoom } else { 1. }, miter_limit: 4., join: Join::Miter, start_cap: Cap::Butt, end_cap: Cap::Butt, dash_pattern: Default::default(), dash_offset: 0., }; let outline_color = black_or_white_for_best_contrast(render_params.artboard_background); let outline_color_peniko = SRGBA8::from(outline_color).to_peniko_color(); (outline_stroke, outline_color_peniko) } fn draw_raster_outline(scene: &mut Scene, outline_transform: &DAffine2, render_params: &RenderParams) { use graphic_types::vector_types::vector::PointId; let (outline_stroke, outline_color_peniko) = get_outline_styles(render_params); let mut outline_path = Subpath::::new_rectangle(DVec2::ZERO, DVec2::ONE).to_bezpath(); outline_path.apply_affine(Affine::new(outline_transform.to_cols_array())); scene.stroke(&outline_stroke, Affine::IDENTITY, outline_color_peniko, None, &outline_path); } /// Emits an SVG `` element with the resolved fill attribute corresponding to the given fill_graphic. #[allow(clippy::too_many_arguments)] fn emit_svg_fill_path( render: &mut SvgRender, d: String, fill_graphic_list: Option<&List>, item_transform: DAffine2, element_transform: DAffine2, applied_stroke_transform: DAffine2, bounds_matrix: DAffine2, render_params: &RenderParams, ) { render.leaf_tag("path", |attributes| { attributes.push("d", d); let matrix = format_transform_matrix(element_transform); if !matrix.is_empty() { attributes.push(ATTR_TRANSFORM, matrix); } let defs = &mut attributes.0.svg_defs; let fill_attribute = fill_graphic_list .map(|list| list.render(defs, item_transform, element_transform, applied_stroke_transform, bounds_matrix, render_params, PaintTarget::Fill)) .unwrap_or_else(|| r#" fill="none""#.to_string()); attributes.push_val(fill_attribute); }); } /// Whether the affine transform inverts to a finite matrix (a zero, subnormal, or NaN determinant does not). pub(crate) fn transform_is_invertible(transform: DAffine2) -> bool { transform.matrix2.determinant().recip().is_finite() } /// Maps a gradient's `transform` into the frame handed to the renderer: radial keeps the full matrix (so a /// non-uniform transform makes an ellipse), while linear is reduced to the equivalent non-sheared gradient line (the /// axis projected onto the band normal) so the iso-color bands keep following a sheared transform, which Vello can /// represent since it stores only two endpoints. pub(crate) fn gradient_placement(transform: DAffine2, gradient_type: GradientType) -> DAffine2 { match gradient_type { GradientType::Radial => transform, GradientType::Linear => { let axis = transform.matrix2.x_axis; let band_normal = transform.matrix2.y_axis.perp(); let line = if band_normal.length_squared() > 0. { axis.project_onto(band_normal) } else { axis }; DAffine2 { matrix2: DMat2::from_cols(line, line.perp()), translation: transform.translation, } } } } fn create_peniko_gradient_brush>(gradient_list: &S, multiplied_transform: &DAffine2) -> Option<(peniko::Brush, DAffine2)> { let stops = gradient_list.element(0)?; let gradient_type: GradientType = gradient_list.attr::(0); let gradient_transform: DAffine2 = gradient_list.attr::(0); let spread_method: GradientSpreadMethod = gradient_list.attr::(0); let mut peniko_stops = peniko::ColorStops::new(); for (position, color, _) in stops.interpolated_samples() { peniko_stops.push(peniko::ColorStop { offset: position as f32, color: peniko::color::DynamicColor::from_alpha_color(SRGBA8::from(color).to_peniko_color()), }); } // The unit gradient is placed by the desheared frame so a non-uniform transform produces the intended ellipse let (start, end, gradient_to_device) = (DVec2::ZERO, DVec2::X, gradient_placement(multiplied_transform * gradient_transform, gradient_type)); let brush = peniko::Brush::Gradient(peniko::Gradient { kind: match gradient_type { GradientType::Linear => peniko::LinearGradientPosition { start: to_point(start), end: to_point(end), } .into(), GradientType::Radial => peniko::RadialGradientPosition { start_center: to_point(start), start_radius: 0., end_center: to_point(start), end_radius: start.distance(end) as f32, } .into(), }, extend: match spread_method { GradientSpreadMethod::Pad => peniko::Extend::Pad, GradientSpreadMethod::Reflect => peniko::Extend::Reflect, GradientSpreadMethod::Repeat => peniko::Extend::Repeat, }, stops: peniko_stops, interpolation_alpha_space: peniko::InterpolationAlphaSpace::Premultiplied, ..Default::default() }); Some((brush, gradient_to_device)) } // TODO: Click targets can be removed from the render output, since the vector data is available in the vector modify data from Monitor nodes. // This will require that the transform for child layers into that layer space be calculated, or it could be returned from the RenderOutput instead of click targets. #[derive(Debug, Default, Clone, PartialEq, DynAny)] #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))] pub struct RenderMetadata { pub upstream_footprints: HashMap, pub local_transforms: HashMap, pub first_element_source_id: HashMap>, pub click_targets: HashMap>>, /// Source-geometry outlines for hover/selection overlays, separate from `click_targets` so /// nodes with an `editor:click_target` override still outline the precise geometry. pub outlines: HashMap>>, /// Per-layer text frame from row 0's `editor:text_frame` attribute. /// The Text tool composes this with `transform_to_viewport(layer)` to position its drag cage. pub text_frames: HashMap, pub clip_targets: HashSet, pub vector_data: HashMap>, /// Per-layer `ATTR_FILL` row attribute, exposed so message handlers can read it. #[cfg_attr(feature = "serde", serde(skip))] pub fill_attributes: HashMap>>>, /// Per-layer `ATTR_STROKE` row attribute, exposed so message handlers can read it. #[cfg_attr(feature = "serde", serde(skip))] pub stroke_attributes: HashMap>>>, pub backgrounds: Vec, } impl RenderMetadata { pub fn apply_transform(&mut self, transform: DAffine2) { for value in self.upstream_footprints.values_mut() { value.transform = transform * value.transform; } } /// Merge another RenderMetadata into this one. /// Values from `other` take precedence for duplicate keys. pub fn merge(&mut self, other: &RenderMetadata) { // Destructure Self to get errors when new fields are added to the struct let RenderMetadata { upstream_footprints, local_transforms, first_element_source_id, click_targets, outlines, text_frames, clip_targets, vector_data, fill_attributes, stroke_attributes, backgrounds, } = self; upstream_footprints.extend(other.upstream_footprints.iter()); local_transforms.extend(other.local_transforms.iter()); first_element_source_id.extend(other.first_element_source_id.iter()); click_targets.extend(other.click_targets.iter().map(|(k, v)| (*k, v.clone()))); outlines.extend(other.outlines.iter().map(|(k, v)| (*k, v.clone()))); text_frames.extend(other.text_frames.iter()); clip_targets.extend(other.clip_targets.iter()); vector_data.extend(other.vector_data.iter().map(|(id, data)| (*id, data.clone()))); fill_attributes.extend(other.fill_attributes.iter().map(|(id, data)| (*id, data.clone()))); stroke_attributes.extend(other.stroke_attributes.iter().map(|(id, data)| (*id, data.clone()))); // TODO: Find a better non O(n^2) way to merge backgrounds for background in &other.backgrounds { if !backgrounds.contains(background) { backgrounds.push(background.clone()); } } } } #[derive(Debug, Default, Clone, PartialEq, DynAny, serde::Serialize, serde::Deserialize)] pub struct Background { pub location: DVec2, pub dimensions: DVec2, } // TODO: Rename to "Graphical" pub trait Render: BoundingBox + RenderComplexity { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams); fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, _render_params: &RenderParams); /// The upstream click targets for each layer are collected during the render so that they do not have to be calculated for each click detection. fn add_upstream_click_targets(&self, _click_targets: &mut Vec) {} /// Like `add_upstream_click_targets` but for visual outlines. `List` overrides this to ignore `editor:click_target` so outlines reflect the actual geometry. fn add_upstream_outline_targets(&self, outlines: &mut Vec) { self.add_upstream_click_targets(outlines); } // TODO: Store all click targets in a vec which contains the AABB, click target, and path // fn add_click_targets(&self, click_targets: &mut Vec<([DVec2; 2], ClickTarget, Vec)>, current_path: Option) {} /// Recursively iterate over data in the render (including nested layer stacks upstream of a vector node, in the case of a boolean operation) to collect the footprints, click targets, and vector modify. fn collect_metadata(&self, _metadata: &mut RenderMetadata, _footprint: Footprint, _element_id: Option) {} fn contains_artboard(&self) -> bool { false } fn new_ids_from_hash(&mut self, _reference: Option) {} } impl Render for Graphic<'_> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { match self { Graphic::Graphic(list) => list.render_svg(render, render_params), Graphic::Vector(vector) => render_vector_svg(&Single(vector), render, render_params), Graphic::RasterCPU(raster) => render_raster_cpu_svg(&Single(raster), render, render_params), Graphic::RasterGPU(_) => (), Graphic::Color(color) => render_color_svg(&Single(color), render, render_params), Graphic::Gradient(gradient) => render_gradient_svg(&Single(gradient), render, render_params), Graphic::Text(text) => render_text_svg(&Single(text), render, render_params), Graphic::Group(group) => render_group_svg(group, PaintReach::NONE, render, render_params), } } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { match self { Graphic::Graphic(list) => list.render_to_vello(scene, transform, context, render_params), Graphic::Vector(vector) => render_vector_vello(&Single(vector), scene, transform, context, render_params), Graphic::RasterCPU(raster) => render_raster_cpu_vello(&Single(raster), scene, transform, render_params), Graphic::RasterGPU(raster) => render_raster_gpu_vello(&Single(raster), scene, transform, context, render_params), Graphic::Color(color) => render_color_vello(&Single(color), scene, render_params), Graphic::Gradient(gradient) => render_gradient_vello(&Single(gradient), scene, transform, render_params), Graphic::Text(text) => render_text_vello(&Single(text), scene, transform, render_params), Graphic::Group(group) => render_group_vello(group, PaintReach::NONE, scene, transform, context, render_params), } } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { collect_element_metadata(self, PaintReach::NONE, DAffine2::IDENTITY, None, metadata, footprint, element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_element_upstream_click_targets(self, PaintReach::NONE, click_targets) } fn add_upstream_outline_targets(&self, outlines: &mut Vec) { add_element_upstream_outline_targets(self, PaintReach::NONE, outlines) } fn contains_artboard(&self) -> bool { match self { Graphic::Graphic(list) => list.contains_artboard(), _ => false, } } fn new_ids_from_hash(&mut self, reference: Option) { match self { Graphic::Graphic(list) => list.new_ids_from_hash(reference), Graphic::Vector(vector) => vector.vector_new_ids_from_hash(reference.map(|id| id.0).unwrap_or_default()), _ => (), } } } fn render_element_svg<'a>(element: &'a Graphic, reach: PaintReach<'a>, render: &mut SvgRender, render_params: &RenderParams) { match element { Graphic::Vector(vector) if reach.applies() => render_vector_svg(&PaintOverlay::new(&Single(vector), reach.paint), render, render_params), Graphic::Graphic(inner) => render_graphic_svg_with(inner, reach.nested(), render, render_params), Graphic::Group(group) => render_group_svg(group, reach, render, render_params), _ => element.render_svg(render, render_params), } } fn render_element_vello<'a>(element: &'a Graphic, reach: PaintReach<'a>, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { match element { Graphic::Vector(vector) if reach.applies() => render_vector_vello(&PaintOverlay::new(&Single(vector), reach.paint), scene, transform, context, render_params), Graphic::Graphic(inner) => render_graphic_vello_with(inner, reach.nested(), scene, transform, context, render_params), Graphic::Group(group) => render_group_vello(group, reach, scene, transform, context, render_params), _ => element.render_to_vello(scene, transform, context, render_params), } } fn element_can_reduce_to_clip_path<'a>(element: &'a Graphic, reach: PaintReach<'a>) -> bool { match element { Graphic::Vector(vector) if reach.applies() => vector_can_reduce_to_clip_path(&PaintOverlay::new(&Single(vector), reach.paint)), Graphic::Group(group) => match RunView::::new(&group.content) { Some(run) if reach.applies() => vector_can_reduce_to_clip_path(&PaintOverlay::new(&run, reach.paint)), Some(run) => vector_can_reduce_to_clip_path(&run), None => false, }, _ => element.can_reduce_to_clip_path(), } } fn collect_element_metadata<'a>( element: &'a Graphic, reach: PaintReach<'a>, lane_transform: DAffine2, lane_source: Option, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option, ) { if let Some(element_id) = element_id { metadata.upstream_footprints.insert(element_id, footprint); match element { Graphic::Group(group) => collect_group_row_metadata(group, metadata, element_id), Graphic::Graphic(_) => {} // A leaf's layer identity and transform ride its containing lane. Graphic::Vector(_) => { metadata.first_element_source_id.insert(element_id, lane_source); metadata.local_transforms.insert(element_id, lane_transform); } _ => { metadata.local_transforms.insert(element_id, lane_transform); } } } match element { Graphic::Graphic(list) => collect_graphic_metadata_with(list, reach.nested(), metadata, footprint, element_id), Graphic::Vector(vector) if reach.applies() => collect_vector_metadata(&PaintOverlay::new(&Single(vector), reach.paint), metadata, footprint, element_id), Graphic::Vector(vector) => collect_vector_metadata(&Single(vector), metadata, footprint, element_id), Graphic::RasterCPU(raster) => collect_raster_metadata(&Single(raster), metadata, footprint, element_id), Graphic::RasterGPU(raster) => collect_raster_metadata(&Single(raster), metadata, footprint, element_id), Graphic::Color(_) => {} Graphic::Gradient(_) => {} Graphic::Text(text) => collect_text_metadata(&Single(text), metadata, footprint, element_id), Graphic::Group(group) => collect_group_metadata(group, reach, metadata, footprint, element_id), } } /// The id-level metadata the legacy lowering exposed for a group element: a /// bare typed run serves its lane-0 transform (and source id for vectors) as /// the layer's local transform, matching the typed list the conversion made. fn collect_group_row_metadata(group: &Group, metadata: &mut RenderMetadata, element_id: NodeId) { fn lane_zero_transform(item: &core_types::record::GroupItem) -> Option { RunView::::new(item).map(|run| run.attr::(0)) } let item = &group.content; if group.row.is_some() || item.is_empty() || item.typed_lanes::().is_some() { return; } if let Some(run) = RunView::::new(item) { let layer_path: &[NodeId] = run.attr::(0); metadata.first_element_source_id.insert(element_id, layer_path.last().copied()); metadata.local_transforms.insert(element_id, run.attr::(0)); return; } let transform = None .or_else(|| lane_zero_transform::>(item)) .or_else(|| lane_zero_transform::>(item)) .or_else(|| lane_zero_transform::(item)) .or_else(|| lane_zero_transform::(item)) .or_else(|| lane_zero_transform::(item)); if let Some(transform) = transform { metadata.local_transforms.insert(element_id, transform); } } fn add_element_upstream_click_targets<'a>(element: &'a Graphic, reach: PaintReach<'a>, click_targets: &mut Vec) { match element { Graphic::Graphic(list) => add_graphic_upstream_click_targets_with(list, reach.nested(), click_targets), Graphic::Vector(vector) if reach.applies() => add_vector_upstream_click_targets(&PaintOverlay::new(&Single(vector), reach.paint), click_targets), Graphic::Vector(vector) => add_vector_upstream_click_targets(&Single(vector), click_targets), Graphic::RasterCPU(_) | Graphic::RasterGPU(_) => add_raster_upstream_click_targets(click_targets), Graphic::Color(_) | Graphic::Gradient(_) => {} Graphic::Text(text) => add_text_upstream_click_targets(&Single(text), click_targets), Graphic::Group(group) => add_group_upstream_click_targets(group, reach, click_targets), } } fn add_element_upstream_outline_targets<'a>(element: &'a Graphic, reach: PaintReach<'a>, outlines: &mut Vec) { match element { Graphic::Graphic(list) => add_graphic_upstream_outline_targets_with(list, reach.nested(), outlines), Graphic::Vector(vector) if reach.applies() => add_vector_upstream_outline_targets(&PaintOverlay::new(&Single(vector), reach.paint), outlines), Graphic::Vector(vector) => add_vector_upstream_outline_targets(&Single(vector), outlines), Graphic::RasterCPU(_) | Graphic::RasterGPU(_) => add_raster_upstream_click_targets(outlines), Graphic::Color(_) | Graphic::Gradient(_) => {} Graphic::Text(text) => add_text_upstream_click_targets(&Single(text), outlines), Graphic::Group(group) => add_group_upstream_outline_targets(group, reach, outlines), } } /// The native group render: the run dispatches on its element type into the /// generic bodies; an unknown element type renders as nothing. fn render_group_svg<'a>(group: &'a Group, reach: PaintReach<'a>, render: &mut SvgRender, render_params: &RenderParams) { let item = &group.content; if let Some(run) = RunView::::new(item) { render_graphic_svg_with(&run, reach.into_group_graphics(), render, render_params) } else if let Some(run) = RunView::::new(item) { match reach.applies() { true => render_vector_svg(&PaintOverlay::new(&run, reach.paint), render, render_params), false => render_vector_svg(&run, render, render_params), } } else if let Some(run) = RunView::>::new(item) { render_raster_cpu_svg(&run, render, render_params) } else if item.typed_lanes::>().is_some() { } else if let Some(run) = RunView::::new(item) { render_color_svg(&run, render, render_params) } else if let Some(run) = RunView::::new(item) { render_gradient_svg(&run, render, render_params) } else if let Some(run) = RunView::::new(item) { render_text_svg(&run, render, render_params) } } fn render_group_vello<'a>(group: &'a Group, reach: PaintReach<'a>, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { let item = &group.content; if let Some(run) = RunView::::new(item) { render_graphic_vello_with(&run, reach.into_group_graphics(), scene, transform, context, render_params) } else if let Some(run) = RunView::::new(item) { match reach.applies() { true => render_vector_vello(&PaintOverlay::new(&run, reach.paint), scene, transform, context, render_params), false => render_vector_vello(&run, scene, transform, context, render_params), } } else if let Some(run) = RunView::>::new(item) { render_raster_cpu_vello(&run, scene, transform, render_params) } else if let Some(run) = RunView::>::new(item) { render_raster_gpu_vello(&run, scene, transform, context, render_params) } else if let Some(run) = RunView::::new(item) { render_color_vello(&run, scene, render_params) } else if let Some(run) = RunView::::new(item) { render_gradient_vello(&run, scene, transform, render_params) } else if let Some(run) = RunView::::new(item) { render_text_vello(&run, scene, transform, render_params) } } /// Collects a group as its legacy lowering did: a typed run behaves as the /// typed variant the conversion produced, so a caller's element id passes /// through to the typed body unchanged. fn collect_group_metadata<'a>(group: &'a Group, reach: PaintReach<'a>, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { let item = &group.content; if let Some(run) = RunView::::new(item) { collect_graphic_metadata_with(&run, reach.into_group_graphics(), metadata, footprint, element_id) } else if let Some(run) = RunView::::new(item) { match reach.applies() { true => collect_vector_metadata(&PaintOverlay::new(&run, reach.paint), metadata, footprint, element_id), false => collect_vector_metadata(&run, metadata, footprint, element_id), } } else if let Some(run) = RunView::>::new(item) { collect_raster_metadata(&run, metadata, footprint, element_id) } else if let Some(run) = RunView::>::new(item) { collect_raster_metadata(&run, metadata, footprint, element_id) } else if item.typed_lanes::().is_some() || item.typed_lanes::().is_some() { } else if let Some(run) = RunView::::new(item) { collect_text_metadata(&run, metadata, footprint, element_id) } } fn add_group_upstream_click_targets<'a>(group: &'a Group, reach: PaintReach<'a>, click_targets: &mut Vec) { let item = &group.content; if let Some(run) = RunView::::new(item) { add_graphic_upstream_click_targets_with(&run, reach.into_group_graphics(), click_targets) } else if let Some(run) = RunView::::new(item) { match reach.applies() { true => add_vector_upstream_click_targets(&PaintOverlay::new(&run, reach.paint), click_targets), false => add_vector_upstream_click_targets(&run, click_targets), } } else if item.typed_lanes::>().is_some() || item.typed_lanes::>().is_some() { add_raster_upstream_click_targets(click_targets) } else if let Some(run) = RunView::::new(item) { add_text_upstream_click_targets(&run, click_targets) } } fn add_group_upstream_outline_targets<'a>(group: &'a Group, reach: PaintReach<'a>, outlines: &mut Vec) { let item = &group.content; if let Some(run) = RunView::::new(item) { add_graphic_upstream_outline_targets_with(&run, reach.into_group_graphics(), outlines) } else if let Some(run) = RunView::::new(item) { match reach.applies() { true => add_vector_upstream_outline_targets(&PaintOverlay::new(&run, reach.paint), outlines), false => add_vector_upstream_outline_targets(&run, outlines), } } else if item.typed_lanes::>().is_some() || item.typed_lanes::>().is_some() { add_raster_upstream_click_targets(outlines) } else if let Some(run) = RunView::::new(item) { add_text_upstream_click_targets(&run, outlines) } } /// Reads the artboard metadata for the item at `index`. fn read_artboard_attributes(source: &S, index: usize) -> (DVec2, DVec2, Color, bool) { let location: DVec2 = source.attr::(index); let dimensions: DVec2 = source.attr::(index); let background: Color = source.attr::(index); let clip: bool = source.attr::(index); (location, dimensions, background, clip) } fn render_artboard_svg<'a, S: LaneSource>>(source: &S, render: &mut SvgRender, render_params: &RenderParams) { for index in 0..source.lane_count() { let Some(content) = source.element(index).map(Artboard::as_graphic_list) else { continue }; let (location, dimensions, background, clip) = read_artboard_attributes(source, index); let x = location.x.min(location.x + dimensions.x); let y = location.y.min(location.y + dimensions.y); let width = dimensions.x.abs(); let height = dimensions.y.abs(); // Background render.leaf_tag("rect", |attributes| { attributes.push("fill", format!("#{}", SRGBA8::from(background).to_rgb_hex())); if background.a() < 1. { attributes.push("fill-opacity", ((background.a() * 1000.).round() / 1000.).to_string()); } attributes.push("x", x.to_string()); attributes.push("y", y.to_string()); attributes.push("width", width.to_string()); attributes.push("height", height.to_string()); }); // Artwork render.parent_tag( // SVG group tag "g", // Group tag attributes |attributes| { let matrix = format_transform_matrix(DAffine2::from_translation(location)); if !matrix.is_empty() { attributes.push(ATTR_TRANSFORM, matrix); } if clip { let id = format!("artboard-{}", generate_uuid()); let selector = format!("url(#{id})"); write!( &mut attributes.0.svg_defs, r##""##, dimensions.x, dimensions.y, ) .unwrap(); attributes.push("clip-path", selector); } }, // Artwork content |render| { let mut render_params = render_params.clone(); render_params.artboard_background = Some(background); content.render_svg(render, &render_params); }, ); } } fn render_artboard_vello<'a, S: LaneSource>>(source: &S, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { use vello::peniko; for index in 0..source.lane_count() { let Some(content) = source.element(index).map(Artboard::as_graphic_list) else { continue }; let (location, dimensions, background, clip) = read_artboard_attributes(source, index); let [a, b] = [location, location + dimensions]; let rect = kurbo::Rect::new(a.x.min(b.x), a.y.min(b.y), a.x.max(b.x), a.y.max(b.y)); let artboard_transform = kurbo::Affine::new(transform.to_cols_array()); let color = SRGBA8::from(background).to_peniko_color(); scene.push_layer(peniko::Fill::NonZero, peniko::Mix::Normal, 1., artboard_transform, &rect); scene.fill(peniko::Fill::NonZero, artboard_transform, color, None, &rect); scene.pop_layer(); if clip { scene.push_clip_layer(peniko::Fill::NonZero, kurbo::Affine::new(transform.to_cols_array()), &rect); } // Since the content's transform is right multiplied in when rendering the content, we just need to right multiply by the artboard offset here. let child_transform = transform * DAffine2::from_translation(location); let mut render_params = render_params.clone(); render_params.artboard_background = Some(background); content.render_to_vello(scene, child_transform, context, &render_params); if clip { scene.pop_layer(); } } } fn collect_artboard_metadata<'a, S: LaneSource>>(source: &S, metadata: &mut RenderMetadata, footprint: Footprint) { for index in 0..source.lane_count() { let Some(content) = source.element(index).map(Artboard::as_graphic_list) else { continue }; let (location, dimensions, _background, clip) = read_artboard_attributes(source, index); let layer_path: &[NodeId] = source.attr::(index); let element_id = layer_path.last().copied(); if let Some(element_id) = element_id { let subpath = Subpath::new_rectangle(DVec2::ZERO, dimensions); metadata.click_targets.insert(element_id, vec![ClickTarget::new_with_subpath(subpath, 0.).into()]); metadata.upstream_footprints.insert(element_id, footprint); metadata.local_transforms.insert(element_id, DAffine2::from_translation(location)); if clip { metadata.clip_targets.insert(element_id); } } metadata.backgrounds.push(Background { location, dimensions }); let mut child_footprint = footprint; child_footprint.transform *= DAffine2::from_translation(location); content.collect_metadata(metadata, child_footprint, None); } } fn add_artboard_upstream_click_targets<'a, S: LaneSource>>(source: &S, click_targets: &mut Vec) { for index in 0..source.lane_count() { let dimensions: DVec2 = source.attr::(index); let subpath_rectangle = Subpath::new_rectangle(DVec2::ZERO, dimensions); click_targets.push(ClickTarget::new_with_subpath(subpath_rectangle, 0.)); } } impl Render for List> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_artboard_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { render_artboard_vello(self, scene, transform, context, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, _element_id: Option) { collect_artboard_metadata(self, metadata, footprint) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_artboard_upstream_click_targets(self, click_targets) } fn contains_artboard(&self) -> bool { !self.is_empty() } } fn render_graphic_svg<'e, S: LaneSource>>(source: &S, render: &mut SvgRender, render_params: &RenderParams) { render_graphic_svg_with(source, PaintReach::NONE, render, render_params) } fn render_graphic_svg_with<'a, 'e, S: LaneSource>>(source: &'a S, inherited: PaintReach<'a>, render: &mut SvgRender, render_params: &RenderParams) { let paint_columns = PaintColumns::new(source); let mut mask_state = None; for index in 0..source.lane_count() { let transform: DAffine2 = source.attr::(index); let blend_mode: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let element = source.element(index).unwrap(); let reach = inherited.for_lane(&paint_columns, index); render.parent_tag( "g", |attributes| { let matrix = format_transform_matrix(transform); if !matrix.is_empty() { attributes.push(ATTR_TRANSFORM, matrix); } let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; if opacity < 1. { attributes.push("opacity", opacity.to_string()); } if blend_mode != BlendMode::default() { attributes.push("style", blend_mode.render()); } let next_clips = index + 1 < source.lane_count() && source.element(index + 1).unwrap().had_clip_enabled(); if next_clips && mask_state.is_none() { let uuid = generate_uuid(); let mask_type = if element_can_reduce_to_clip_path(element, reach) { MaskType::Clip } else { MaskType::Mask }; mask_state = Some((uuid, mask_type)); let mut svg = SvgRender::new(); render_element_svg(element, reach, &mut svg, &render_params.for_clipper()); write!(&mut attributes.0.svg_defs, r##"{}"##, svg.svg_defs).unwrap(); mask_type.write_to_defs(&mut attributes.0.svg_defs, uuid, svg.svg.to_svg_string()); } else if let Some((uuid, mask_type)) = mask_state { if !next_clips { mask_state = None; } let id = format!("mask-{uuid}"); let selector = format!("url(#{id})"); attributes.push(mask_type.to_attribute(), selector); } }, |render| { render_element_svg(element, reach, render, render_params); }, ); } } fn render_graphic_vello<'e, S: LaneSource>>(source: &S, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { render_graphic_vello_with(source, PaintReach::NONE, scene, transform, context, render_params) } fn render_graphic_vello_with<'a, 'e, S: LaneSource>>( source: &'a S, inherited: PaintReach<'a>, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams, ) { let paint_columns = PaintColumns::new(source); let mut mask_element_and_transform = None; for index in 0..source.lane_count() { let item_transform: DAffine2 = source.attr::(index); let transform = transform * item_transform; let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let element = source.element(index).unwrap(); let reach = inherited.for_lane(&paint_columns, index); let mut layer = false; let blend_mode = match render_params.render_mode { RenderMode::Outline => peniko::Mix::Normal, _ => blend_mode_attr.to_peniko(), }; let mut bounds = RenderBoundingBox::None; let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; if opacity < 1. || (render_params.render_mode != RenderMode::Outline && blend_mode_attr != BlendMode::default()) { bounds = element.bounding_box(transform, true); if let RenderBoundingBox::Rectangle(bounds) = bounds { scene.push_layer( peniko::Fill::NonZero, peniko::BlendMode::new(blend_mode, peniko::Compose::SrcOver), opacity, kurbo::Affine::IDENTITY, &kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y), ); layer = true; } } let next_clips = index + 1 < source.lane_count() && source.element(index + 1).unwrap().had_clip_enabled(); if next_clips && mask_element_and_transform.is_none() { mask_element_and_transform = Some((element, transform, reach)); render_element_vello(element, reach, scene, transform, context, render_params); } else if let Some((mask_element, transform_mask, mask_reach)) = mask_element_and_transform { if !next_clips { mask_element_and_transform = None; } if !layer { bounds = element.bounding_box(transform, true); } if let RenderBoundingBox::Rectangle(bounds) = bounds { let rect = kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y); scene.push_layer(peniko::Fill::NonZero, peniko::Mix::Normal, 1., kurbo::Affine::IDENTITY, &rect); render_element_vello(mask_element, mask_reach, scene, transform_mask, context, &render_params.for_clipper()); scene.push_layer( peniko::Fill::NonZero, peniko::BlendMode::new(peniko::Mix::Normal, peniko::Compose::SrcIn), 1., kurbo::Affine::IDENTITY, &rect, ); } render_element_vello(element, reach, scene, transform, context, render_params); if matches!(bounds, RenderBoundingBox::Rectangle(_)) { scene.pop_layer(); scene.pop_layer(); } } else { render_element_vello(element, reach, scene, transform, context, render_params); } if layer { scene.pop_layer(); } } } fn collect_graphic_metadata<'e, S: LaneSource>>(source: &S, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { collect_graphic_metadata_with(source, PaintReach::NONE, metadata, footprint, element_id) } fn collect_graphic_metadata_with<'a, 'e, S: LaneSource>>( source: &'a S, inherited: PaintReach<'a>, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option, ) { let paint_columns = PaintColumns::new(source); for index in 0..source.lane_count() { let item_transform: DAffine2 = source.attr::(index); let layer_path: &[NodeId] = source.attr::(index); let layer = layer_path.last().copied(); let element = source.element(index).unwrap(); let reach = inherited.for_lane(&paint_columns, index); let mut footprint = footprint; footprint.transform *= item_transform; if let Some(element_id) = layer { collect_element_metadata(element, reach, item_transform, layer, metadata, footprint, Some(element_id)); } else { // Recurse through anonymous wrapper items to reach nested content with editor:layer_path tags collect_element_metadata(element, reach, item_transform, layer, metadata, footprint, None); } } if let Some(element_id) = element_id { let mut all_upstream_click_targets = Vec::new(); let mut all_upstream_outlines = Vec::new(); for index in 0..source.lane_count() { let item_transform: DAffine2 = source.attr::(index); let element = source.element(index).unwrap(); let reach = inherited.for_lane(&paint_columns, index); let mut new_click_targets = Vec::new(); add_element_upstream_click_targets(element, reach, &mut new_click_targets); for click_target in new_click_targets.iter_mut() { click_target.apply_transform(item_transform) } all_upstream_click_targets.extend(new_click_targets); let mut new_outlines = Vec::new(); add_element_upstream_outline_targets(element, reach, &mut new_outlines); for outline in new_outlines.iter_mut() { outline.apply_transform(item_transform) } all_upstream_outlines.extend(new_outlines); } metadata.click_targets.insert(element_id, all_upstream_click_targets.into_iter().map(|x| x.into()).collect()); metadata.outlines.insert(element_id, all_upstream_outlines.into_iter().map(|x| x.into()).collect()); } } fn add_graphic_upstream_click_targets<'e, S: LaneSource>>(source: &S, click_targets: &mut Vec) { add_graphic_upstream_click_targets_with(source, PaintReach::NONE, click_targets) } fn add_graphic_upstream_click_targets_with<'a, 'e, S: LaneSource>>(source: &'a S, inherited: PaintReach<'a>, click_targets: &mut Vec) { let paint_columns = PaintColumns::new(source); for index in 0..source.lane_count() { let item_transform: DAffine2 = source.attr::(index); let element = source.element(index).unwrap(); let reach = inherited.for_lane(&paint_columns, index); let mut new_click_targets = Vec::new(); add_element_upstream_click_targets(element, reach, &mut new_click_targets); for click_target in new_click_targets.iter_mut() { click_target.apply_transform(item_transform) } click_targets.extend(new_click_targets); } } fn add_graphic_upstream_outline_targets<'e, S: LaneSource>>(source: &S, outlines: &mut Vec) { add_graphic_upstream_outline_targets_with(source, PaintReach::NONE, outlines) } fn add_graphic_upstream_outline_targets_with<'a, 'e, S: LaneSource>>(source: &'a S, inherited: PaintReach<'a>, outlines: &mut Vec) { let paint_columns = PaintColumns::new(source); for index in 0..source.lane_count() { let item_transform: DAffine2 = source.attr::(index); let element = source.element(index).unwrap(); let reach = inherited.for_lane(&paint_columns, index); let mut new_outlines = Vec::new(); add_element_upstream_outline_targets(element, reach, &mut new_outlines); for outline in new_outlines.iter_mut() { outline.apply_transform(item_transform) } outlines.extend(new_outlines); } } fn graphic_contains_artboard<'e, S: LaneSource>>(source: &S) -> bool { (0..source.lane_count()).any(|index| source.element(index).is_some_and(|element| element.contains_artboard())) } impl Render for List> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_graphic_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { render_graphic_vello(self, scene, transform, context, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { collect_graphic_metadata(self, metadata, footprint, element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_graphic_upstream_click_targets(self, click_targets) } fn add_upstream_outline_targets(&self, outlines: &mut Vec) { add_graphic_upstream_outline_targets(self, outlines) } fn contains_artboard(&self) -> bool { graphic_contains_artboard(self) } fn new_ids_from_hash(&mut self, _reference: Option) { let (elements, layers) = self.element_and_attribute_slices_mut::>(ATTR_EDITOR_LAYER_PATH); for (element, layer) in elements.iter_mut().zip(layers.iter()) { element.new_ids_from_hash(layer.last().copied()); } } } fn render_vector_svg>(source: &S, render: &mut SvgRender, render_params: &RenderParams) { for index in 0..source.lane_count() { let Some(vector) = source.element(index) else { continue }; let item_transform: DAffine2 = source.attr::(index); let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); // Only consider strokes with non-zero weight, since default strokes with zero weight would prevent assigning the correct stroke transform let has_real_stroke = vector.stroke.as_ref().filter(|stroke| stroke.weight() > 0.); let set_stroke_transform = has_real_stroke.map(|stroke| stroke.transform).filter(|transform| transform_is_invertible(*transform)); let applied_stroke_transform = set_stroke_transform.unwrap_or(item_transform); let applied_stroke_transform = render_params.alignment_parent_transform.unwrap_or(applied_stroke_transform); let element_transform = set_stroke_transform.map(|stroke_transform| item_transform * stroke_transform.inverse()); let element_transform = element_transform.unwrap_or(DAffine2::IDENTITY); let layer_bounds = vector.bounding_box().unwrap_or_default(); let transformed_bounds = vector.bounding_box_with_transform(applied_stroke_transform).unwrap_or_default(); let stroke_layer_bounds = vector.stroke_inclusive_bounding_box_with_transform(DAffine2::IDENTITY).unwrap_or(layer_bounds); let bounds_matrix = DAffine2::from_scale_angle_translation(layer_bounds[1] - layer_bounds[0], 0., layer_bounds[0]); let stroke_bounds_matrix = DAffine2::from_scale_angle_translation(stroke_layer_bounds[1] - stroke_layer_bounds[0], 0., stroke_layer_bounds[0]); let mut path = String::new(); for mut bezpath in vector.stroke_bezpath_iter() { bezpath.apply_affine(Affine::new(applied_stroke_transform.to_cols_array())); path.push_str(bezpath.to_svg().as_str()); } let mask_type = if vector.stroke.as_ref().map(|x| x.align) == Some(StrokeAlign::Inside) { MaskType::Clip } else { MaskType::Mask }; let fill_graphic_list = paint_graphics::(source, index); let fill_graphic = fill_graphic_list.and_then(|l| l.element(0)); let stroke_graphic_list = paint_graphics::(source, index); let stroke_graphic = stroke_graphic_list.and_then(|l| l.element(0)); let path_is_closed = vector.stroke_bezier_paths().all(|path| path.closed()); let can_draw_aligned_stroke = path_is_closed && vector.stroke.as_ref().is_some_and(|stroke| stroke.has_renderable_stroke() && stroke.align.is_not_centered()) && stroke_graphic.is_some_and(|graphic| !graphic.is_fully_transparent()); let can_use_paint_order = !(fill_graphic.is_none_or(|graphic| !graphic.covers_opaquely()) || mask_type == MaskType::Clip); let needs_separate_alignment_fill = can_draw_aligned_stroke && !can_use_paint_order; let wants_stroke_below = vector.stroke.as_ref().map(|s| s.paint_order) == Some(PaintOrder::StrokeBelow); let override_paint_order = can_draw_aligned_stroke && can_use_paint_order; let use_face_fill = vector.use_face_fill(); if needs_separate_alignment_fill && !wants_stroke_below { emit_svg_fill_path( render, path.clone(), fill_graphic_list, item_transform, element_transform, applied_stroke_transform, bounds_matrix, render_params, ); } let push_id = needs_separate_alignment_fill.then_some({ let id = format!("alignment-{}", generate_uuid()); let mut cloned_vector = vector.clone(); cloned_vector.stroke = None; // The mask must draw at full alpha so the SVG ``/`` fully zeroes the path interior. // The wrapping SVG group (above) handles the user-set opacity. let mut mask_item = Item::new_from_element(cloned_vector).with_attribute(ATTR_TRANSFORM, item_transform); set_paint_attribute(mask_item.attributes_mut(), ATTR_FILL, List::new_from_element(Color::BLACK)); let vector_item = List::new_from_item(mask_item); (id, mask_type, vector_item) }); if use_face_fill { for mut face_path in vector.construct_faces().filter(|face| face.area() >= 0.) { face_path.apply_affine(Affine::new(applied_stroke_transform.to_cols_array())); let face_d = face_path.to_svg(); emit_svg_fill_path( render, face_d, fill_graphic_list, item_transform, element_transform, applied_stroke_transform, bounds_matrix, render_params, ); } } render.leaf_tag("path", |attributes| { attributes.push("d", path.clone()); let matrix = format_transform_matrix(element_transform); if !matrix.is_empty() { attributes.push(ATTR_TRANSFORM, matrix); } let defs = &mut attributes.0.svg_defs; if let Some((ref id, mask_type, ref vector_item)) = push_id { let mut svg = SvgRender::new(); vector_item.render_svg(&mut svg, &render_params.for_alignment(applied_stroke_transform)); let stroke = vector.stroke.as_ref().unwrap(); // `push_id` is only `Some` when `can_draw_aligned_stroke`, which is gated on `path_is_closed` let (largest_scale, _) = singular_values(applied_stroke_transform); let inflation = stroke.max_aabb_inflation(true) * largest_scale; let quad = Quad::from_box(transformed_bounds).inflate(inflation); let (x, y) = quad.top_left().into(); let (width, height) = (quad.bottom_right() - quad.top_left()).into(); write!(defs, r##"{}"##, svg.svg_defs).unwrap(); let rect = format!(r##""##); match mask_type { MaskType::Clip => write!(defs, r##"{}"##, svg.svg.to_svg_string()).unwrap(), MaskType::Mask => write!( defs, r##"{}{}"##, rect, svg.svg.to_svg_string() ) .unwrap(), } } let mut render_params = render_params.clone(); render_params.aligned_strokes = can_draw_aligned_stroke; render_params.override_paint_order = override_paint_order; let stroke_shape_attribute = vector .stroke .as_ref() .map(|stroke| { if stroke_graphic_list.is_some_and(is_paint_present) { stroke.render(defs, item_transform, element_transform, applied_stroke_transform, bounds_matrix, &render_params, PaintTarget::Stroke) } else { String::new() } }) .unwrap_or_default(); // Need to avoid generating only paint attribute, otherwise SVG uses 1px width stroke as a fallback let stroke_visible = vector.stroke.as_ref().is_some_and(|stroke| stroke.has_renderable_stroke()) && stroke_graphic.is_some_and(|g| !g.is_fully_transparent()); let stroke_attribute = if stroke_visible { stroke_graphic_list .map(|list| { // Gradient should align with the fill path bbox so that a shared gradient lines up across fill and stroke. // Only clipping-based paints need the stroke-inclusive bbox. let paint_bounds = match list.element(0) { Some(Graphic::Color(_)) | Some(Graphic::Gradient(_)) => bounds_matrix, _ => stroke_bounds_matrix, }; list.render(defs, item_transform, element_transform, applied_stroke_transform, paint_bounds, &render_params, PaintTarget::Stroke) }) .unwrap_or_else(|| r#" stroke="none""#.to_string()) } else { String::new() }; let fill_attribute = if needs_separate_alignment_fill || use_face_fill { r#" fill="none""#.to_string() } else { fill_graphic_list .map(|list| list.render(defs, item_transform, element_transform, applied_stroke_transform, bounds_matrix, &render_params, PaintTarget::Fill)) .unwrap_or_else(|| r#" fill="none""#.to_string()) }; if let Some((id, mask_type, _)) = push_id { let selector = format!("url(#{id})"); attributes.push(mask_type.to_attribute(), selector); } attributes.push_val(fill_attribute); attributes.push_val(stroke_shape_attribute); attributes.push_val(stroke_attribute); if vector.is_branching() && !use_face_fill { attributes.push("fill-rule", "evenodd"); } let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; if opacity < 1. { attributes.push("opacity", opacity.to_string()); } if blend_mode_attr != BlendMode::default() { attributes.push("style", blend_mode_attr.render()); } }); // When splitting passes and stroke is below, draw the fill after the stroke. if needs_separate_alignment_fill && wants_stroke_below { emit_svg_fill_path( render, path.clone(), fill_graphic_list, item_transform, element_transform, applied_stroke_transform, bounds_matrix, render_params, ); } } } fn render_vector_vello>(source: &S, scene: &mut Scene, parent_transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { for index in 0..source.lane_count() { use graphic_types::vector_types::vector; let Some(element) = source.element(index) else { continue }; let item_transform: DAffine2 = source.attr::(index); let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let multiplied_transform = parent_transform * item_transform; let has_real_stroke = element.stroke.as_ref().filter(|stroke| stroke.weight() > 0.); let set_stroke_transform = has_real_stroke.map(|stroke| stroke.transform).filter(|transform| transform_is_invertible(*transform)); let mut applied_stroke_transform = set_stroke_transform.unwrap_or(multiplied_transform); let mut element_transform = set_stroke_transform .map(|stroke_transform| multiplied_transform * stroke_transform.inverse()) .unwrap_or(DAffine2::IDENTITY); if let Some(alignment_transform) = render_params.alignment_parent_transform { applied_stroke_transform = alignment_transform; element_transform = if transform_is_invertible(alignment_transform) { multiplied_transform * alignment_transform.inverse() } else { multiplied_transform }; } let layer_bounds = element.bounding_box().unwrap_or_default(); let mut path = kurbo::BezPath::new(); for mut bezpath in element.stroke_bezpath_iter() { bezpath.apply_affine(Affine::new(applied_stroke_transform.to_cols_array())); for element in bezpath { path.push(element); } } let fill_graphic_list = paint_graphics::(source, index); let stroke_graphic_list = paint_graphics::(source, index); // If we're using opacity or a blend mode, we need to push a layer let blend_mode = match render_params.render_mode { RenderMode::Outline => peniko::Mix::Normal, _ => blend_mode_attr.to_peniko(), }; let mut layer = false; // Whether the renderer will engage the stroke-alignment compositing trick (non-Center align on a fully closed path). // Used by both the blend-layer clip rect inflation below (as `max_aabb_inflation`'s `path_is_closed` arg, equivalent here since // the function ignores the arg for Center align) and the `SrcIn`/`SrcOut` aligned-stroke branch further down. let stroke = element.stroke.as_ref(); let stroke_fully_transparent = stroke_graphic_list.is_none_or(|l| l.element(0).is_none_or(|g| g.is_fully_transparent())); let can_draw_aligned_stroke = !stroke_fully_transparent && stroke.is_some_and(|s| s.has_renderable_stroke() && s.align.is_not_centered()) && element.stroke_bezier_paths().all(|p| p.closed()); let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; if opacity < 1. || blend_mode_attr != BlendMode::default() { layer = true; // `max_aabb_inflation` is in `applied_stroke_transform`-space; `layer_bounds` is path-local and `push_layer` re-applies `multiplied_transform`. // Divide by the smaller axial scale to cover the stroke in both axes after Vello's transform. Skip on a degenerate transform. let (_, smallest_scale) = singular_values(applied_stroke_transform); let stroke_inflation = stroke.map_or(0., |s| s.max_aabb_inflation(can_draw_aligned_stroke)); let inflate_amount = if smallest_scale > 0. { stroke_inflation / smallest_scale } else { 0. }; let quad = Quad::from_box(layer_bounds).inflate(inflate_amount); let layer_bounds = quad.bounding_box(); scene.push_layer( peniko::Fill::NonZero, peniko::BlendMode::new(blend_mode, peniko::Compose::SrcOver), opacity, kurbo::Affine::new(multiplied_transform.to_cols_array()), &kurbo::Rect::new(layer_bounds[0].x, layer_bounds[0].y, layer_bounds[1].x, layer_bounds[1].y), ); } let use_layer = can_draw_aligned_stroke; let wants_stroke_below = stroke.is_some_and(|s| s.paint_order == vector::style::PaintOrder::StrokeBelow); let do_fill_path = |scene: &mut Scene, context: &mut RenderContext, path: &kurbo::BezPath, fill_rule: peniko::Fill| { let Some(fill_graphic) = fill_graphic_list else { return }; for paint_index in 0..fill_graphic.len() { let Some(paint) = fill_graphic.element(paint_index) else { continue }; match paint { Graphic::Color(color) => { let fill = peniko::Brush::Solid(SRGBA8::from(*color).to_peniko_color()); scene.fill(fill_rule, kurbo::Affine::new(element_transform.to_cols_array()), &fill, None, path); } Graphic::Gradient(gradient) => { let Some((brush, gradient_to_device)) = create_peniko_gradient_brush(&LeafLane::new(fill_graphic, paint_index, gradient), &multiplied_transform) else { continue; }; let inverse_element_transform = if transform_is_invertible(element_transform) { element_transform.inverse() } else { Default::default() }; let brush_transform = kurbo::Affine::new((inverse_element_transform * gradient_to_device).to_cols_array()); scene.fill(fill_rule, kurbo::Affine::new(element_transform.to_cols_array()), &brush, Some(brush_transform), path); } Graphic::Vector(_) | Graphic::RasterCPU(_) | Graphic::RasterGPU(_) | Graphic::Graphic(_) | Graphic::Text(_) | Graphic::Group(_) => { scene.push_clip_layer(fill_rule, kurbo::Affine::new(element_transform.to_cols_array()), path); paint.render_to_vello(scene, multiplied_transform, context, render_params); scene.pop_layer(); } }; } }; // Branching vectors without regions (e.g. mesh grids) need face-by-face fill rendering. let use_face_fill = element.use_face_fill(); let do_fill = |scene: &mut Scene, context: &mut RenderContext| { if use_face_fill { for mut face_path in element.construct_faces().filter(|face| face.area() >= 0.) { face_path.apply_affine(Affine::new(applied_stroke_transform.to_cols_array())); let mut kurbo_path = kurbo::BezPath::new(); for element in face_path { kurbo_path.push(element); } do_fill_path(scene, context, &kurbo_path, peniko::Fill::NonZero); } } else if element.is_branching() { do_fill_path(scene, context, &path, peniko::Fill::EvenOdd); } else { do_fill_path(scene, context, &path, peniko::Fill::NonZero); } }; let do_stroke = |scene: &mut Scene, width_scale: f64, context: &mut RenderContext| { let Some(stroke_graphic_list) = stroke_graphic_list else { return }; let Some(stroke) = stroke else { return }; for paint_index in 0..stroke_graphic_list.len() { let Some(stroke_graphic) = stroke_graphic_list.element(paint_index) else { continue; }; let cap = match stroke.cap { StrokeCap::Butt => Cap::Butt, StrokeCap::Round => Cap::Round, StrokeCap::Square => Cap::Square, }; let join = match stroke.join { StrokeJoin::Miter => Join::Miter, StrokeJoin::Bevel => Join::Bevel, StrokeJoin::Round => Join::Round, }; let dash_pattern = stroke.dash_lengths.iter().map(|l| l.max(0.)).collect(); let stroke = kurbo::Stroke { width: stroke.weight * width_scale, miter_limit: stroke.join_miter_limit, join, start_cap: cap, end_cap: cap, dash_pattern, dash_offset: stroke.dash_offset, }; if stroke.width <= 0. { continue; }; match stroke_graphic { Graphic::Color(color) => { let brush = peniko::Brush::Solid(SRGBA8::from(*color).to_peniko_color()); scene.stroke(&stroke, kurbo::Affine::new(element_transform.to_cols_array()), &brush, None, &path); } Graphic::Gradient(gradient) => { let Some((brush, gradient_to_device)) = create_peniko_gradient_brush(&LeafLane::new(stroke_graphic_list, paint_index, gradient), &multiplied_transform) else { continue; }; let inverse_element_transform = if transform_is_invertible(element_transform) { element_transform.inverse() } else { Default::default() }; let brush_transform = kurbo::Affine::new((inverse_element_transform * gradient_to_device).to_cols_array()); scene.stroke(&stroke, kurbo::Affine::new(element_transform.to_cols_array()), &brush, Some(brush_transform), &path); } Graphic::Vector(_) | Graphic::RasterCPU(_) | Graphic::RasterGPU(_) | Graphic::Graphic(_) | Graphic::Text(_) | Graphic::Group(_) => { let stroked = peniko::kurbo::stroke(path.iter(), &stroke, &StrokeOpts::default(), 0.01); scene.push_clip_layer(peniko::Fill::NonZero, kurbo::Affine::new(element_transform.to_cols_array()), &stroked); stroke_graphic.render_to_vello(scene, multiplied_transform, context, render_params); scene.pop_layer(); } }; } }; // Render the path match render_params.render_mode { RenderMode::Outline => { let (outline_stroke, outline_color_peniko) = get_outline_styles(render_params); scene.stroke(&outline_stroke, kurbo::Affine::new(element_transform.to_cols_array()), outline_color_peniko, None, &path); } _ => { if use_layer { let mut cloned_element = element.clone(); cloned_element.stroke = None; // The mask must draw at full alpha so `SrcOut` fully zeroes the path interior. // The outer opacity/blend layer (above) handles the user-set opacity. let mut mask_item = Item::new_from_element(cloned_element).with_attribute(ATTR_TRANSFORM, item_transform); set_paint_attribute(mask_item.attributes_mut(), ATTR_FILL, List::new_from_element(Color::BLACK)); let vector_list = List::new_from_item(mask_item); let bounds = element.bounding_box_with_transform(multiplied_transform).unwrap_or(layer_bounds); // This branch is gated on `can_draw_aligned_stroke`, which already requires every subpath is closed let inflation = stroke.map_or(0., |stroke| stroke.max_aabb_inflation(true)); let (largest_scale, _) = singular_values(applied_stroke_transform); let quad = Quad::from_box(bounds).inflate(inflation * largest_scale); let bounds = quad.bounding_box(); let rect = kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y); let compose = if stroke.is_some_and(|x| x.align == StrokeAlign::Outside) { peniko::Compose::SrcOut } else { peniko::Compose::SrcIn }; if wants_stroke_below { scene.push_layer(peniko::Fill::NonZero, peniko::Mix::Normal, 1., kurbo::Affine::IDENTITY, &rect); vector_list.render_to_vello(scene, parent_transform, context, &render_params.for_alignment(applied_stroke_transform)); scene.push_layer(peniko::Fill::NonZero, peniko::BlendMode::new(peniko::Mix::Normal, compose), 1., kurbo::Affine::IDENTITY, &rect); do_stroke(scene, 2., context); scene.pop_layer(); scene.pop_layer(); do_fill(scene, context); } else { // Fill first (unclipped), then stroke (clipped) above do_fill(scene, context); scene.push_layer(peniko::Fill::NonZero, peniko::Mix::Normal, 1., kurbo::Affine::IDENTITY, &rect); vector_list.render_to_vello(scene, parent_transform, context, &render_params.for_alignment(applied_stroke_transform)); scene.push_layer(peniko::Fill::NonZero, peniko::BlendMode::new(peniko::Mix::Normal, compose), 1., kurbo::Affine::IDENTITY, &rect); do_stroke(scene, 2., context); scene.pop_layer(); scene.pop_layer(); } } else { // Non-aligned strokes or open paths: default order behavior enum Op { Fill, Stroke, } let order = match stroke.is_some_and(|stroke| !stroke.paint_order.is_default()) { true => [Op::Stroke, Op::Fill], false => [Op::Fill, Op::Stroke], // Default }; for operation in &order { match operation { Op::Fill => do_fill(scene, context), Op::Stroke => do_stroke(scene, 1., context), } } } } } // If we pushed a layer for opacity or a blend mode, we need to pop it if layer { scene.pop_layer(); } } } fn collect_vector_metadata>(source: &S, metadata: &mut RenderMetadata, footprint: Footprint, caller_element_id: Option) { // Aggregate all items' targets per element_id so multi-item lists (e.g. 'Text' node with "Separate Glyphs" active) produce hit areas for every glyph. // Targets are baked relative to item 0's transform since `Graphic::collect_metadata` records that as `local_transforms[element_id]`. let item_zero_transform: DAffine2 = if source.lane_count() > 0 { source.attr::(0) } else { DAffine2::IDENTITY }; let item_zero_inverse = if transform_is_invertible(item_zero_transform) { item_zero_transform.inverse() } else { DAffine2::IDENTITY }; let mut accumulated_click_targets: HashMap>> = HashMap::new(); let mut accumulated_outlines: HashMap>> = HashMap::new(); for index in 0..source.lane_count() { let Some(element) = source.element(index) else { continue }; let transform: DAffine2 = source.attr::(index); let layer_path: &[NodeId] = source.attr::(index); let layer = layer_path.last().copied(); if let Some(element_id) = caller_element_id.or(layer) { // When recovering element_id from the item's editor:layer_path tag (because the caller // passed None), also store the transform metadata that Graphic::collect_metadata // normally provides but skipped due to the None element_id. if caller_element_id.is_none() { metadata.upstream_footprints.entry(element_id).or_insert(footprint); metadata.local_transforms.entry(element_id).or_insert(item_zero_transform); } // Use click-target override if the item provides one (e.g. 'Text' node's per-glyph bboxes) let click_target_vector = source.attr::(index).unwrap_or(element); let item_relative_transform = item_zero_inverse * transform; let mut click_targets_unwrapped = Vec::new(); extend_targets_from_vector(&mut click_targets_unwrapped, source, index, click_target_vector, item_relative_transform); accumulated_click_targets.entry(element_id).or_default().extend(click_targets_unwrapped.into_iter().map(Arc::new)); // Outlines always use source geometry so the visual outline reflects actual letterforms let mut outlines_unwrapped = Vec::new(); extend_targets_from_vector(&mut outlines_unwrapped, source, index, element, item_relative_transform); accumulated_outlines.entry(element_id).or_default().extend(outlines_unwrapped.into_iter().map(Arc::new)); // Source geometry (not the click-target override) so editing tools work on letterforms. // Recorded together with `vector_data` from the same (first) row so stroke geometry stays consistent with the paint. // Only item 0 is recorded since editing tools can only target a single item currently. // If that row has no paint attribute, none is recorded. if let std::collections::hash_map::Entry::Vacant(e) = metadata.vector_data.entry(element_id) { e.insert(Arc::new(element.clone())); if let Some(fill_graphic) = source.attr::(index).filter(|list| is_paint_present(list)) { metadata.fill_attributes.insert(element_id, Arc::new(fill_graphic.clone())); } if let Some(stroke_graphic) = source.attr::(index).filter(|list| is_paint_present(list)) { metadata.stroke_attributes.insert(element_id, Arc::new(stroke_graphic.clone())); } } // Surface `editor:text_frame` for the Text tool's drag cage if let Some(frame) = source.try_attr::(index) { metadata.text_frames.entry(element_id).or_insert(frame); } } // If this item carries a snapshot of upstream graphic content (e.g. it was produced by Boolean Operation, // Flatten Path, Morph, or any other destructive merge), recurse into that snapshot so the editor can // surface the original child layers' click targets. if let Some(upstream_nested_layers) = source.attr::(index).filter(|layers| !layers.is_empty()) { let mut upstream_footprint = footprint; upstream_footprint.transform *= transform; upstream_nested_layers.collect_metadata(metadata, upstream_footprint, None); } } // Overwrite with the full accumulated set (not just item 0's contribution) for (element_id, targets) in accumulated_click_targets { metadata.click_targets.insert(element_id, targets); } for (element_id, targets) in accumulated_outlines { metadata.outlines.insert(element_id, targets); } } fn add_vector_upstream_click_targets>(source: &S, click_targets: &mut Vec) { for index in 0..source.lane_count() { let Some(element) = source.element(index) else { continue }; let transform: DAffine2 = source.attr::(index); // Use click-target override geometry if the item provides one (e.g. 'Text' node's per-glyph bounding boxes) let vector = source.attr::(index).unwrap_or(element); extend_targets_from_vector(click_targets, source, index, vector, transform); } } fn add_vector_upstream_outline_targets>(source: &S, outlines: &mut Vec) { // Source geometry only, ignoring `editor:click_target`, so outlines reflect actual letterforms for index in 0..source.lane_count() { let Some(element) = source.element(index) else { continue }; let transform: DAffine2 = source.attr::(index); extend_targets_from_vector(outlines, source, index, element, transform); } } impl Render for List { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_vector_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, parent_transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { render_vector_vello(self, scene, parent_transform, context, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, caller_element_id: Option) { collect_vector_metadata(self, metadata, footprint, caller_element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_vector_upstream_click_targets(self, click_targets) } fn add_upstream_outline_targets(&self, outlines: &mut Vec) { add_vector_upstream_outline_targets(self, outlines) } fn new_ids_from_hash(&mut self, reference: Option) { for vector in self.iter_element_values_mut() { vector.vector_new_ids_from_hash(reference.map(|id| id.0).unwrap_or_default()); } } } /// Build one `CompoundPath` (non-zero fill rule, so holes like the inside of an "O" work /// correctly) plus one `FreePoint` per disconnected anchor, apply the transform, and append. fn extend_targets_from_vector>(targets: &mut Vec, source: &S, index: usize, geometry: &Vector, transform: DAffine2) { let filled = has_paint::(source, index); let mut subpaths: Vec> = geometry.stroke_bezier_paths().collect(); let all_subpaths_closed = subpaths.iter().all(|subpath| subpath.closed()); // Inside/Outside-aligned strokes reach `weight` from the centerline rather than `weight / 2` per side, // so they need double the click inflation. Alignment is only honored by the renderer for fully-closed paths. let stroke_width = geometry.stroke.as_ref().map_or(0., |stroke| { if stroke.align.is_not_centered() && all_subpaths_closed { stroke.weight * 2. } else { stroke.weight } }); if filled { for subpath in &mut subpaths { subpath.set_closed(true); } } if !subpaths.is_empty() { let mut click_target = ClickTarget::new_with_compound_path(subpaths, stroke_width); click_target.apply_transform(transform); targets.push(click_target); } for click_target in extend_free_point_targets(geometry, transform) { targets.push(click_target); } } fn extend_free_point_targets(vector: &Vector, transform: DAffine2) -> impl Iterator + '_ { // Mark every point index touched by a segment endpoint in one `O(points + segments)` pass, avoiding a per-point `any_connected` scan let mut connected = vec![false; vector.point_domain.len()]; for &point_index in vector.segment_domain.start_point().iter().chain(vector.segment_domain.end_point()) { connected[point_index] = true; } vector.point_domain.ids().iter().enumerate().filter_map(move |(point_index, &point_id)| { if connected[point_index] { return None; } let anchor = vector.point_domain.position_from_id(point_id).unwrap_or_default(); let mut click_target = ClickTarget::new_with_free_point(FreePoint::new(point_id, anchor)); click_target.apply_transform(transform); Some(click_target) }) } fn render_raster_cpu_svg>>(source: &S, render: &mut SvgRender, render_params: &RenderParams) { for index in 0..source.lane_count() { let Some(image) = source.element(index) else { continue }; let transform: DAffine2 = source.attr::(index); let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); if image.data.is_empty() { continue; } if render_params.to_canvas() { let mut image_copy = image.clone(); image_copy.data_mut().map_pixels(|p| p.to_unassociated_alpha()); let id = *render.image_data.entry(CacheHashWrapper(image_copy.into_data())).or_insert_with(generate_uuid); render.parent_tag( "foreignObject", |attributes| { let size = DVec2::new(image.width as f64, image.height as f64); let matrix = transform * DAffine2::from_scale(1. / size); let matrix = format_transform_matrix(matrix); if !matrix.is_empty() { attributes.push(ATTR_TRANSFORM, matrix); } attributes.push("width", size.x.to_string()); attributes.push("height", size.y.to_string()); let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; if opacity < 1. { attributes.push("opacity", opacity.to_string()); } if blend_mode_attr != BlendMode::default() { attributes.push("style", blend_mode_attr.render()); } }, |render| { render.leaf_tag( "img", // Must be a self-closing (void element) tag, so we can't use `div` or `span`, for example |attributes| { attributes.push("data-canvas-placeholder", id.to_string()); }, ) }, ); } else { let base64_string = image.base64_string.clone().unwrap_or_else(|| { use base64::Engine; let output = image.to_png(); let preamble = "data:image/png;base64,"; let mut base64_string = String::with_capacity(preamble.len() + output.len() * 4); base64_string.push_str(preamble); base64::engine::general_purpose::STANDARD.encode_string(output, &mut base64_string); base64_string }); render.leaf_tag("image", |attributes| { attributes.push("width", "1"); attributes.push("height", "1"); attributes.push("preserveAspectRatio", "none"); attributes.push("href", base64_string); let matrix = format_transform_matrix(transform); if !matrix.is_empty() { attributes.push(ATTR_TRANSFORM, matrix); } let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; if opacity < 1. { attributes.push("opacity", opacity.to_string()); } if blend_mode_attr != BlendMode::default() { attributes.push("style", blend_mode_attr.render()); } }); } } } fn render_raster_cpu_vello> + BoundingBox>(source: &S, scene: &mut Scene, transform: DAffine2, render_params: &RenderParams) { for index in 0..source.lane_count() { let Some(image) = source.element(index) else { continue }; if image.data.is_empty() { continue; } let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let blend_mode = blend_mode_attr.to_peniko(); let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; let mut layer = false; if (opacity < 1. || (render_params.render_mode != RenderMode::Outline && blend_mode_attr != BlendMode::default())) && let RenderBoundingBox::Rectangle(bounds) = source.bounding_box(transform, false) { let blending = peniko::BlendMode::new(blend_mode, peniko::Compose::SrcOver); let rect = kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y); scene.push_layer(peniko::Fill::NonZero, blending, opacity, kurbo::Affine::IDENTITY, &rect); layer = true; } let transform_attribute: DAffine2 = source.attr::(index); if let RenderMode::Outline = render_params.render_mode { let outline_transform: DAffine2 = transform * transform_attribute; draw_raster_outline(scene, &outline_transform, render_params); if layer { scene.pop_layer(); } continue; } let image_transform = transform * transform_attribute * DAffine2::from_scale(1. / DVec2::new(image.width as f64, image.height as f64)); let image_brush = peniko::ImageBrush::new(peniko::ImageData { data: image.to_flat_u8().0.into(), format: peniko::ImageFormat::Rgba8, width: image.width, height: image.height, alpha_type: peniko::ImageAlphaType::Alpha, }) .with_extend(peniko::Extend::Repeat); scene.draw_image(&image_brush, kurbo::Affine::new(image_transform.to_cols_array())); if layer { scene.pop_layer(); } } } fn collect_raster_metadata(source: &S, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { let Some(element_id) = element_id else { return }; let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE); metadata.click_targets.insert(element_id, vec![ClickTarget::new_with_subpath(subpath, 0.).into()]); metadata.upstream_footprints.insert(element_id, footprint); // TODO: Find a way to handle more than one item of the `List>` if source.lane_count() > 0 { let transform: DAffine2 = source.attr::(0); metadata.local_transforms.insert(element_id, transform); // The snapshot's children already match `footprint`, so `transform` (the rasterization area) must not be applied. if let Some(upstream_nested_layers) = source.attr::(0).filter(|layers| !layers.is_empty()) { upstream_nested_layers.collect_metadata(metadata, footprint, None); } } } fn add_raster_upstream_click_targets(click_targets: &mut Vec) { let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE); click_targets.push(ClickTarget::new_with_subpath(subpath, 0.)); } impl Render for List> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_raster_cpu_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, _: &mut RenderContext, render_params: &RenderParams) { render_raster_cpu_vello(self, scene, transform, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { collect_raster_metadata(self, metadata, footprint, element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_raster_upstream_click_targets(click_targets) } } static LAZY_ARC_VEC_ZERO_U8: LazyLock>> = LazyLock::new(|| Arc::new(Vec::new())); fn render_raster_gpu_vello> + BoundingBox>(source: &S, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { for index in 0..source.lane_count() { let Some(raster) = source.element(index) else { continue }; let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let clip_attr: bool = source.attr::(index); let blend_mode = match render_params.render_mode { RenderMode::Outline => peniko::Mix::Normal, _ => blend_mode_attr.to_peniko(), }; let mut layer = false; let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; let any_nondefault = blend_mode_attr != BlendMode::default() || opacity < 1. || clip_attr; if (render_params.render_mode != RenderMode::Outline && any_nondefault) && let RenderBoundingBox::Rectangle(bounds) = source.bounding_box(transform, true) { let blending = peniko::BlendMode::new(blend_mode, peniko::Compose::SrcOver); let rect = kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y); scene.push_layer(peniko::Fill::NonZero, blending, opacity, kurbo::Affine::IDENTITY, &rect); layer = true; } let transform_attribute: DAffine2 = source.attr::(index); if let RenderMode::Outline = render_params.render_mode { let outline_transform = transform * transform_attribute; draw_raster_outline(scene, &outline_transform, render_params); if layer { scene.pop_layer(); } continue; } let width = raster.data().width(); let height = raster.data().height(); let image = peniko::ImageBrush::new(peniko::ImageData { data: peniko::Blob::new(LAZY_ARC_VEC_ZERO_U8.deref().clone()), format: peniko::ImageFormat::Rgba8, width, height, alpha_type: peniko::ImageAlphaType::Alpha, }) .with_extend(peniko::Extend::Repeat); let image_transform = transform * transform_attribute * DAffine2::from_scale(1. / DVec2::new(width as f64, height as f64)); scene.draw_image(&image, kurbo::Affine::new(image_transform.to_cols_array())); context.resource_overrides.push((image, raster.texture.clone())); if layer { scene.pop_layer() } } } impl Render for List> { fn render_svg(&self, _render: &mut SvgRender, _render_params: &RenderParams) { log::warn!("tried to render texture as an svg"); } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { render_raster_gpu_vello(self, scene, transform, context, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { collect_raster_metadata(self, metadata, footprint, element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_raster_upstream_click_targets(click_targets) } } // Since colors and gradients are technically infinitely big, we have to implement // workarounds for rendering them correctly in a way which still allows us // to cache the intermediate render data (SVG string/Vello scene). // For SVG, this is is achived by creating a truly giant rectangle. // For Vello, we create a layer with a placeholder transform which we // later replace with the current viewport transform before each render. fn render_color_svg>(source: &S, render: &mut SvgRender, render_params: &RenderParams) { { for index in 0..source.lane_count() { let Some(color) = source.element(index) else { continue }; let blend_mode: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); render.leaf_tag("polyline", |attributes| { // Stand-in for an infinite background. Chrome's SVG renderer keeps internal coordinates in f32 and loses // precision past ~2^24 (~16.7 million), causing tile-boundary artifacts that pop in and out during panning. // 1e7 stays under that limit while still being far larger than any practical document extent. const MAX: f64 = 1e7; attributes.push("points", format!("{MAX},{MAX} -{MAX},{MAX} -{MAX},-{MAX} {MAX},-{MAX}")); attributes.push("fill", format!("#{}", SRGBA8::from(*color).to_rgb_hex())); if color.a() < 1. { attributes.push("fill-opacity", ((color.a() * 1000.).round() / 1000.).to_string()); } let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; if opacity < 1. { attributes.push("opacity", opacity.to_string()); } if blend_mode != BlendMode::default() { attributes.push("style", blend_mode.render()); } }); } } } fn render_color_vello>(source: &S, scene: &mut Scene, render_params: &RenderParams) { { use vello::peniko; for index in 0..source.lane_count() { let Some(color) = source.element(index) else { continue }; let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let blend_mode = blend_mode_attr.to_peniko(); let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; let vello_color = SRGBA8::from(*color).to_peniko_color(); let rect = kurbo::Rect::from_origin_size(kurbo::Point::ZERO, kurbo::Size::new(1., 1.)); let mut layer = false; if opacity < 1. || blend_mode_attr != BlendMode::default() { let blending = peniko::BlendMode::new(blend_mode, peniko::Compose::SrcOver); scene.push_layer(peniko::Fill::NonZero, blending, opacity, kurbo::Affine::scale(f64::INFINITY), &rect); layer = true; } scene.fill(peniko::Fill::NonZero, kurbo::Affine::scale(f64::INFINITY), vello_color, None, &rect); if layer { scene.pop_layer(); } } } } impl Render for List { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_color_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, _parent_transform: DAffine2, _context: &mut RenderContext, render_params: &RenderParams) { render_color_vello(self, scene, render_params) } } fn render_gradient_svg>(source: &S, render: &mut SvgRender, render_params: &RenderParams) { // For thumbnails the gradient fills a finite rect at the footprint's document space bounds, with a 1-unit margin to cover the `as u32` truncation of `Footprint::resolution`. // The viewBox crops the overshoot. Canvas rendering keeps the polyline path since Chrome rejects rects larger than ~20 million. let thumbnail_rect = if render_params.thumbnail { let truncated_size = render_params.footprint.resolution.as_dvec2(); let margin = DVec2::ONE; Some((render_params.footprint.transform.translation - margin / 2., truncated_size + margin)) } else { None }; for index in 0..source.lane_count() { let Some(gradient) = source.element(index) else { continue }; let transform: DAffine2 = source.attr::(index); let blend_mode: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let spread_method: GradientSpreadMethod = source.attr::(index); let gradient_type: GradientType = source.attr::(index); let tag = if thumbnail_rect.is_some() { "rect" } else { "polyline" }; render.leaf_tag(tag, |attributes| { if let Some((min, size)) = thumbnail_rect { attributes.push("x", min.x.to_string()); attributes.push("y", min.y.to_string()); attributes.push("width", size.x.to_string()); attributes.push("height", size.y.to_string()); } else { // Stand-in for an infinite background. Chrome's SVG renderer keeps internal coordinates in f32 and loses // precision past ~2^24 (~16.7 million), causing tile-boundary artifacts that pop in and out during panning. // 1e7 stays under that limit while still being far larger than any practical document extent. const MAX: f64 = 1e7; attributes.push("points", format!("{MAX},{MAX} -{MAX},{MAX} -{MAX},-{MAX} {MAX},-{MAX}")); } let mut stop_string = String::new(); for (position, color, original_midpoint) in gradient.interpolated_samples() { let _ = write!(stop_string, r##""); } // render_thumbnail already added the footprint transform let gradient_transform = if render_params.thumbnail { transform } else { render_params.footprint.transform * transform }; let gradient_transform_matrix = format_transform_matrix(gradient_transform); let gradient_transform_attribute = if gradient_transform_matrix.is_empty() { String::new() } else { format!(r#" gradientTransform="{gradient_transform_matrix}""#) }; let gradient_id = generate_uuid(); let spread_method_attribute = if spread_method == GradientSpreadMethod::Pad { String::new() } else { format!(r#" spreadMethod="{}""#, spread_method.svg_name()) }; // The unit gradient line is the +X unit vector in local space, before the item's transform is applied match gradient_type { GradientType::Linear => { let _ = write!( &mut attributes.0.svg_defs, r#"{stop_string}"# ); } GradientType::Radial => { let _ = write!( &mut attributes.0.svg_defs, r#"{stop_string}"# ); } } attributes.push("fill", format!("url('#{gradient_id}')")); let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; if opacity < 1. { attributes.push("opacity", opacity.to_string()); } if blend_mode != BlendMode::default() { attributes.push("style", blend_mode.render()); } }); } } fn render_gradient_vello>(source: &S, scene: &mut Scene, parent_transform: DAffine2, render_params: &RenderParams) { use vello::peniko; if let RenderMode::Outline = render_params.render_mode { return; } for index in 0..source.lane_count() { let Some(gradient) = source.element(index) else { continue }; let spread_method: GradientSpreadMethod = source.attr::(index); let gradient_type: GradientType = source.attr::(index); let transform: DAffine2 = source.attr::(index); let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let gradient_transform = parent_transform * transform; let blend_mode = blend_mode_attr.to_peniko(); let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; let mut stops: peniko::ColorStops = peniko::ColorStops::new(); for (position, color, _) in gradient.interpolated_samples() { stops.push(peniko::ColorStop { offset: position as f32, color: peniko::color::DynamicColor::from_alpha_color(SRGBA8::from(color).to_peniko_color()), }) } let extend = match spread_method { GradientSpreadMethod::Pad => peniko::Extend::Pad, GradientSpreadMethod::Reflect => peniko::Extend::Reflect, GradientSpreadMethod::Repeat => peniko::Extend::Repeat, }; // The unit gradient line is the +X unit vector in local space, before the item's transform is applied. // For radial, the unit-radius circle at the origin scales out to the line's length once the brush transform applies. let kind = match gradient_type { GradientType::Linear => peniko::LinearGradientPosition { start: to_point(DVec2::ZERO), end: to_point(DVec2::X), } .into(), GradientType::Radial => peniko::RadialGradientPosition { start_center: to_point(DVec2::ZERO), start_radius: 0., end_center: to_point(DVec2::ZERO), end_radius: 1., } .into(), }; let fill = peniko::Brush::Gradient(peniko::Gradient { kind, stops, extend, interpolation_alpha_space: peniko::InterpolationAlphaSpace::Premultiplied, ..Default::default() }); let brush_transform = kurbo::Affine::new(gradient_placement(gradient_transform, gradient_type).to_cols_array()); let rect = kurbo::Rect::from_origin_size(kurbo::Point::ZERO, kurbo::Size::new(1., 1.)); let mut layer = false; if opacity < 1. || blend_mode_attr != BlendMode::default() { let blending = peniko::BlendMode::new(blend_mode, peniko::Compose::SrcOver); // See implementation in `List` for more detail scene.push_layer(peniko::Fill::NonZero, blending, opacity, kurbo::Affine::scale(f64::INFINITY), &rect); layer = true; } // Encode shape and brush manually instead of Scene.fill(), which would multiply brush_transform by the path transform scene.encoding_mut().encode_transform(vello_encoding::Transform::from_kurbo(&kurbo::Affine::scale(f64::INFINITY))); scene.encoding_mut().encode_fill_style(peniko::Fill::NonZero); scene.encoding_mut().encode_shape(&rect, true); scene.encoding_mut().encode_transform(vello_encoding::Transform::from_kurbo(&brush_transform)); scene.encoding_mut().swap_last_path_tags(); scene.encoding_mut().encode_brush(&fill, 1.); if layer { scene.pop_layer(); } } } impl Render for List { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_gradient_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, parent_transform: DAffine2, _context: &mut RenderContext, render_params: &RenderParams) { render_gradient_vello(self, scene, parent_transform, render_params) } } /// Builds a `kurbo::BezPath` from a glyph outline, baking in the glyph origin (`ox`, `oy`) and faux-italic shear (`tilt_tan`). struct GlyphOutlinePen<'a> { path: &'a mut BezPath, ox: f64, oy: f64, tilt_tan: f64, } impl GlyphOutlinePen<'_> { #[inline] fn px(&self, x: f32, y: f32) -> f64 { self.ox + x as f64 + (y as f64 * self.tilt_tan) } #[inline] fn py(&self, y: f32) -> f64 { self.oy - y as f64 } } impl OutlinePen for GlyphOutlinePen<'_> { fn move_to(&mut self, x: f32, y: f32) { self.path.move_to((self.px(x, y), self.py(y))); } fn line_to(&mut self, x: f32, y: f32) { self.path.line_to((self.px(x, y), self.py(y))); } fn quad_to(&mut self, cx: f32, cy: f32, x: f32, y: f32) { self.path.quad_to((self.px(cx, cy), self.py(cy)), (self.px(x, y), self.py(y))); } fn curve_to(&mut self, cx1: f32, cy1: f32, cx2: f32, cy2: f32, x: f32, y: f32) { self.path.curve_to((self.px(cx1, cy1), self.py(cy1)), (self.px(cx2, cy2), self.py(cy2)), (self.px(x, y), self.py(y))); } fn close(&mut self) { self.path.close_path(); } } /// Draws each glyph of `glyph_run` into a `BezPath` (with the run's position and faux-italic `tilt_tan` baked in) /// and calls `emit` for each non-empty glyph. Zero-geometry glyphs advance by `space_extra` for justified spacing. fn draw_glyph_run_to_bezpaths(glyph_run: &parley::GlyphRun<'_, ()>, x_offset: f32, space_extra: f32, tilt_tan: f64, mut emit: impl FnMut(&BezPath)) { let mut run_x = glyph_run.offset() + x_offset; let run_y = glyph_run.baseline(); let run = glyph_run.run(); let font = run.font(); let font_size_pts = run.font_size(); let normalized_coords: Vec = run.normalized_coords().iter().map(|c| NormalizedCoord::from_bits(*c)).collect(); let Ok(font_ref) = SkrifaFontRef::from_index(font.data.as_ref(), font.index) else { return }; let outlines = font_ref.outline_glyphs(); let mut bez_path = BezPath::new(); for glyph in glyph_run.glyphs() { let ox = (run_x + glyph.x) as f64; let oy = (run_y - glyph.y) as f64; run_x += glyph.advance; let Some(outline) = outlines.get(GlyphId::from(glyph.id)) else { continue }; let settings = DrawSettings::unhinted(Size::new(font_size_pts), LocationRef::new(&normalized_coords)); bez_path.truncate(0); let path = &mut bez_path; let mut pen = GlyphOutlinePen { path, ox, oy, tilt_tan }; if outline.draw(settings, &mut pen).is_ok() && !bez_path.elements().is_empty() { emit(&bez_path); } else if space_extra != 0. && glyph.advance > 0. { run_x += space_extra; } } } /// Lays out the text item at `index` and returns its local size and transform. The `BoundingBox` trait can't do /// this since a bare `String` carries no typography, so click-target and bounding-box computation share this. Falls back to an em /// square if the font isn't registered yet. fn text_item_size_and_transform>(source: &S, index: usize) -> Option<(DVec2, DAffine2)> { let text = source.element(index)?; let font: Resource = { let f = source.attr::(index); if f.is_empty() { text_nodes::FALLBACK_FONT_RESOURCE.clone() } else { f.clone() } }; let font_size: f64 = source.attr::(index); let line_height: f64 = source.attr::(index); let letter_spacing: f64 = source.attr::(index); let max_width: Option = source.attr::(index); let max_height: Option = source.attr::(index); let align: text_nodes::TextAlign = source.attr::(index); let transform: DAffine2 = source.attr::(index); let typesetting = text_nodes::TypesettingConfig { font_size, line_height_ratio: line_height, letter_spacing, letter_tilt: 0., max_width, max_height, align, }; let (width, height) = text_nodes::TextContext::with_thread_local(|ctx| { ctx.layout_text(text, &font, typesetting).map(|layout| { let w = max_width.unwrap_or_else(|| layout.width() as f64); let h = max_height.unwrap_or_else(|| layout.height() as f64); (w, h) }) }) .unwrap_or((font_size, font_size)); Some((DVec2::new(width, height), transform)) } /// Union bounding box of a styled text source, laid out per item. The `BoundingBox` trait returns `None` for `List` /// (a bare `String` has no extent), so text-layer thumbnails and bounds use this instead. Each item is laid out under `outer_transform`. pub fn text_list_bounding_box>(source: &S, outer_transform: DAffine2) -> RenderBoundingBox { let mut bounds: Option<[DVec2; 2]> = None; for index in 0..source.lane_count() { let Some((size, transform)) = text_item_size_and_transform(source, index) else { continue }; let full_transform = outer_transform * transform; for corner in [DVec2::ZERO, DVec2::new(size.x, 0.), DVec2::new(0., size.y), size] { let point = full_transform.transform_point2(corner); bounds = Some(match bounds { Some([min, max]) => [min.min(point), max.max(point)], None => [point, point], }); } } match bounds { Some(bounds) => RenderBoundingBox::Rectangle(bounds), None => RenderBoundingBox::None, } } /// Like `List::thumbnail_bounding_box`, but lays out `Graphic::Text` items, which the `BoundingBox` trait reports as `None`. /// Used for layer thumbnails so text layers (whose content is a `List` wrapping the text) frame their content. pub fn graphic_list_bounding_box<'e, S: LaneSource>>(source: &S, transform: DAffine2) -> RenderBoundingBox { let mut combined: Option<[DVec2; 2]> = None; let mut any_infinite = false; for index in 0..source.lane_count() { let item_transform = transform * source.attr::(index); let Some(graphic) = source.element(index) else { continue }; let bounds = match graphic { Graphic::Text(text) => text_list_bounding_box(&Single(text), item_transform), Graphic::Graphic(sub_list) => graphic_list_bounding_box(sub_list, item_transform), other => other.thumbnail_bounding_box(item_transform, true), }; match bounds { RenderBoundingBox::None => {} RenderBoundingBox::Infinite => any_infinite = true, RenderBoundingBox::Rectangle([min, max]) => { combined = Some(match combined { Some([existing_min, existing_max]) => [existing_min.min(min), existing_max.max(max)], None => [min, max], }) } } } match (combined, any_infinite) { (Some(bounds), _) => RenderBoundingBox::Rectangle(bounds), (None, true) => RenderBoundingBox::Infinite, (None, false) => RenderBoundingBox::None, } } fn render_text_svg>(source: &S, render: &mut SvgRender, render_params: &RenderParams) { for index in 0..source.lane_count() { let Some(text) = source.element(index) else { continue }; if text.is_empty() { continue; } let transform: DAffine2 = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let blend_mode_attr: BlendMode = source.attr::(index); let font: Resource = { let f = source.attr::(index); if f.is_empty() { text_nodes::FALLBACK_FONT_RESOURCE.clone() } else { f.clone() } }; let font_size: f64 = source.attr::(index); let line_height: f64 = source.attr::(index); let letter_spacing: f64 = source.attr::(index); let max_width: Option = source.attr::(index); let max_height: Option = source.attr::(index); let letter_tilt: f64 = source.attr::(index); let align: text_nodes::TextAlign = source.attr::(index); let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; let typesetting = text_nodes::TypesettingConfig { font_size, line_height_ratio: line_height, letter_spacing, letter_tilt, max_width, max_height, align, }; let mut glyph_paths: Vec = Vec::new(); text_nodes::TextContext::with_thread_local(|ctx| { let Some(layout) = ctx.layout_text(text, &font, typesetting) else { return }; let tilt_tan = letter_tilt.to_radians().tan(); text_nodes::for_each_styled_glyph_run(&layout, text, typesetting, |glyph_run, x_offset, space_extra| { draw_glyph_run_to_bezpaths(glyph_run, x_offset, space_extra, tilt_tan, |bez_path| { glyph_paths.push(bez_path.to_svg()); }); }); }); if glyph_paths.is_empty() { continue; } // Wrap all glyph elements in a with the item's transform/opacity/blend-mode. render.parent_tag( "g", |attributes| { let matrix = format_transform_matrix(transform); if !matrix.is_empty() { attributes.push("transform", matrix); } if opacity < 1. { attributes.push("opacity", opacity.to_string()); } if blend_mode_attr != BlendMode::default() { attributes.push("style", blend_mode_attr.render()); } }, |render| { for path_d in glyph_paths { render.leaf_tag("path", |attributes| { attributes.push("d", path_d); if let RenderMode::Outline = render_params.render_mode { attributes.push("fill", "none"); attributes.push("stroke", "black"); attributes.push("stroke-width", "1"); } else { attributes.push("fill", "black"); attributes.push("fill-rule", "nonzero"); } }); } }, ); } } fn render_text_vello>(source: &S, scene: &mut Scene, transform: DAffine2, render_params: &RenderParams) { for index in 0..source.lane_count() { let Some(text) = source.element(index) else { continue }; if text.is_empty() { continue; } let item_transform: DAffine2 = source.attr::(index); let font: Resource = { let f = source.attr::(index); if f.is_empty() { text_nodes::FALLBACK_FONT_RESOURCE.clone() } else { f.clone() } }; let font_size: f64 = source.attr::(index); let line_height: f64 = source.attr::(index); let letter_spacing: f64 = source.attr::(index); let max_width: Option = source.attr::(index); let max_height: Option = source.attr::(index); let letter_tilt: f64 = source.attr::(index); let align: text_nodes::TextAlign = source.attr::(index); let blend_mode_attr: BlendMode = source.attr::(index); let opacity_attr: f64 = source.attr::(index); let opacity_fill_attr: f64 = source.attr::(index); let opacity = (opacity_attr * if render_params.for_mask { 1. } else { opacity_fill_attr }) as f32; let typesetting = text_nodes::TypesettingConfig { font_size, line_height_ratio: line_height, letter_spacing, letter_tilt, max_width, max_height, align, }; let affine = Affine::new((transform * item_transform).to_cols_array()); text_nodes::TextContext::with_thread_local(|ctx| { let Some(layout) = ctx.layout_text(text, &font, typesetting) else { return }; let needs_layer = opacity < 1. || blend_mode_attr != BlendMode::default(); if needs_layer { let alignment_width = max_width.map(|w| w as f32).unwrap_or_else(|| layout.full_width()); let blending = peniko::BlendMode::new(blend_mode_attr.to_peniko(), peniko::Compose::SrcOver); let padding = font_size; let bounds = kurbo::Rect::new(-padding, -padding, alignment_width as f64 + padding, layout.height() as f64 + padding); let transformed_bounds = affine.transform_rect_bbox(bounds); scene.push_layer(peniko::Fill::NonZero, blending, opacity, kurbo::Affine::IDENTITY, &transformed_bounds); } let tilt_tan = letter_tilt.to_radians().tan(); text_nodes::for_each_styled_glyph_run(&layout, text, typesetting, |glyph_run, x_offset, space_extra| { draw_glyph_run_to_bezpaths(glyph_run, x_offset, space_extra, tilt_tan, |bez_path| { if let RenderMode::Outline = render_params.render_mode { let (outline_stroke, outline_color) = get_outline_styles(render_params); scene.stroke(&outline_stroke, affine, outline_color, None, bez_path); } else { scene.fill(peniko::Fill::NonZero, affine, peniko::Color::BLACK, None, bez_path); } }); }); if needs_layer { scene.pop_layer(); } }); } } fn collect_text_metadata>(source: &S, metadata: &mut RenderMetadata, footprint: Footprint, caller_element_id: Option) { // Click targets are baked relative to item 0's transform, which `Graphic::collect_metadata` records as `local_transforms[element_id]`. let item_zero_transform: DAffine2 = if source.lane_count() > 0 { source.attr::(0) } else { DAffine2::IDENTITY }; let item_zero_inverse = if item_zero_transform.matrix2.determinant() != 0. { item_zero_transform.inverse() } else { DAffine2::IDENTITY }; let mut accumulated_click_targets: HashMap>> = HashMap::new(); for index in 0..source.lane_count() { let layer_path: &[NodeId] = source.attr::(index); let layer = layer_path.last().copied(); let Some(element_id) = caller_element_id.or(layer) else { continue }; // When recovering element_id from the item's tag (caller passed None), also store the transform metadata. if caller_element_id.is_none() { metadata.upstream_footprints.entry(element_id).or_insert(footprint); metadata.local_transforms.entry(element_id).or_insert(item_zero_transform); } let Some((size, item_transform)) = text_item_size_and_transform(source, index) else { continue }; let subpath = Subpath::new_rectangle(DVec2::ZERO, size); let mut target = ClickTarget::new_with_subpath(subpath, 0.); target.apply_transform(item_zero_inverse * item_transform); accumulated_click_targets.entry(element_id).or_default().push(Arc::new(target)); } // One rectangle per text item, reused for the selection outline (there's no letterform geometry to outline at this stage). for (element_id, targets) in accumulated_click_targets { metadata.outlines.insert(element_id, targets.clone()); metadata.click_targets.insert(element_id, targets); } } fn add_text_upstream_click_targets>(source: &S, click_targets: &mut Vec) { for index in 0..source.lane_count() { let Some((size, transform)) = text_item_size_and_transform(source, index) else { continue }; let subpath = Subpath::new_rectangle(DVec2::ZERO, size); let mut target = ClickTarget::new_with_subpath(subpath, 0.); target.apply_transform(transform); click_targets.push(target); } } impl Render for List { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_text_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, _context: &mut RenderContext, render_params: &RenderParams) { render_text_vello(self, scene, transform, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, caller_element_id: Option) { collect_text_metadata(self, metadata, footprint, caller_element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_text_upstream_click_targets(self, click_targets) } } impl Render for RunView<'_, Graphic<'_>> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_graphic_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { render_graphic_vello(self, scene, transform, context, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { collect_graphic_metadata(self, metadata, footprint, element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_graphic_upstream_click_targets(self, click_targets) } fn add_upstream_outline_targets(&self, outlines: &mut Vec) { add_graphic_upstream_outline_targets(self, outlines) } fn contains_artboard(&self) -> bool { graphic_contains_artboard(self) } } impl Render for RunView<'_, Vector> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_vector_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, parent_transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { render_vector_vello(self, scene, parent_transform, context, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, caller_element_id: Option) { collect_vector_metadata(self, metadata, footprint, caller_element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_vector_upstream_click_targets(self, click_targets) } fn add_upstream_outline_targets(&self, outlines: &mut Vec) { add_vector_upstream_outline_targets(self, outlines) } } impl Render for RunView<'_, Raster> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_raster_cpu_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, _: &mut RenderContext, render_params: &RenderParams) { render_raster_cpu_vello(self, scene, transform, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option) { collect_raster_metadata(self, metadata, footprint, element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_raster_upstream_click_targets(click_targets) } } impl Render for RunView<'_, Color> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_color_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, _parent_transform: DAffine2, _context: &mut RenderContext, render_params: &RenderParams) { render_color_vello(self, scene, render_params) } } impl Render for RunView<'_, Gradient> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_gradient_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, parent_transform: DAffine2, _context: &mut RenderContext, render_params: &RenderParams) { render_gradient_vello(self, scene, parent_transform, render_params) } } impl Render for RunView<'_, Artboard<'_>> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_artboard_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) { render_artboard_vello(self, scene, transform, context, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, _element_id: Option) { collect_artboard_metadata(self, metadata, footprint) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_artboard_upstream_click_targets(self, click_targets) } fn contains_artboard(&self) -> bool { self.lane_count() > 0 } } impl Render for RunView<'_, String> { fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) { render_text_svg(self, render, render_params) } fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, _context: &mut RenderContext, render_params: &RenderParams) { render_text_vello(self, scene, transform, render_params) } fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, caller_element_id: Option) { collect_text_metadata(self, metadata, footprint, caller_element_id) } fn add_upstream_click_targets(&self, click_targets: &mut Vec) { add_text_upstream_click_targets(self, click_targets) } } #[derive(Debug, Clone, PartialEq, Eq)] pub enum SvgSegment { Slice(&'static str), String(String), } impl From for SvgSegment { fn from(value: String) -> Self { Self::String(value) } } impl From<&'static str> for SvgSegment { fn from(value: &'static str) -> Self { Self::Slice(value) } } pub trait RenderSvgSegmentList { fn to_svg_string(&self) -> String; } impl RenderSvgSegmentList for Vec { fn to_svg_string(&self) -> String { let mut result = String::new(); for segment in self.iter() { result.push_str(match segment { SvgSegment::Slice(x) => x, SvgSegment::String(x) => x, }); } result } } pub struct SvgRenderAttrs<'a>(&'a mut SvgRender); impl SvgRenderAttrs<'_> { pub fn push_complex(&mut self, name: impl Into, value: impl FnOnce(&mut SvgRender)) { self.0.svg.push(" ".into()); self.0.svg.push(name.into()); self.0.svg.push("=\"".into()); value(self.0); self.0.svg.push("\"".into()); } pub fn push(&mut self, name: impl Into, value: impl Into) { self.push_complex(name, move |renderer| renderer.svg.push(value.into())); } pub fn push_val(&mut self, value: impl Into) { self.0.svg.push(value.into()); } } #[cfg(test)] mod group_walk_tests { use super::*; use core_types::record::{FieldWrite, RunBuilder, element_write_hashed}; use graphic_types::markers::Fill; use graphic_types::vector_types::vector::PointId; fn unit_square_at(corner: DVec2) -> Vector { Vector::from_subpath(Subpath::::new_rectangle(corner, corner + DVec2::ONE)) } fn color_paint() -> List> { List::new_from_element(Graphic::Color(Color::from_rgbaf32(0.8, 0.2, 0.33, 1.).unwrap())) } fn rendered_svg(render: impl FnOnce(&mut SvgRender)) -> (String, String) { let mut svg_render = SvgRender::new(); render(&mut svg_render); let output: SvgRenderOutput = svg_render.into(); (output.svg, output.svg_defs) } #[test] fn a_vector_run_group_renders_its_rows_without_layer_wrappers() { let paint = color_paint(); let vectors = [unit_square_at(DVec2::ZERO), unit_square_at(DVec2::new(3., 1.))]; let arena = core_types::arena::Arena::new(1 << 16).unwrap(); let mut builder = RunBuilder::new(&arena, element_write_hashed::(), &[FieldWrite::of::(0)], 2).unwrap(); let lane = builder.push(vectors[0].clone()).unwrap(); builder.attr::(lane, Some(&paint)); builder.push(vectors[1].clone()).unwrap(); let item = builder.finish(); let group = Group { row: None, content: item }; let params = RenderParams::default(); let native = rendered_svg(|render| Graphic::Group(group.clone()).render_svg(render, ¶ms)); let expected = "\n\n"; assert_eq!(native, (expected.to_string(), String::new())); } #[test] fn lane_paint_on_a_graphic_run_reaches_vector_interiors() { let paint = color_paint(); let inner = Graphic::Vector(unit_square_at(DVec2::ZERO)); let arena = core_types::arena::Arena::new(1 << 16).unwrap(); let mut builder = RunBuilder::new(&arena, element_write_hashed::(), &[FieldWrite::of::(0)], 1).unwrap(); let lane = builder.push(inner.clone()).unwrap(); builder.attr::(lane, Some(&paint)); let item = builder.finish(); let group = Group { row: None, content: item }; let params = RenderParams::default(); let native = rendered_svg(|render| Graphic::Group(group.clone()).render_svg(render, ¶ms)); let legacy = rendered_svg(|render| Graphic::Graphic(graphic_types::graphic::group_to_legacy_list(&group)).render_svg(render, ¶ms)); assert!(native.0.contains(r##"fill="#"##), "the lane's fill paint must reach the vector interior: {}", native.0); assert_eq!(native, legacy); } #[test] fn a_group_collects_its_lane_metadata_for_the_caller() { let paint = color_paint(); let vectors = [unit_square_at(DVec2::ZERO)]; let arena = core_types::arena::Arena::new(1 << 16).unwrap(); let mut builder = RunBuilder::new(&arena, element_write_hashed::(), &[FieldWrite::of::(0)], 1).unwrap(); let lane = builder.push(vectors[0].clone()).unwrap(); builder.attr::(lane, Some(&paint)); let item = builder.finish(); let group = Group { row: None, content: item }; let footprint = Footprint::default(); let caller = NodeId(9); let mut native = RenderMetadata::default(); Graphic::Group(group.clone()).collect_metadata(&mut native, footprint, Some(caller)); assert!(native.click_targets.get(&caller).is_some_and(|targets| !targets.is_empty())); assert!(native.outlines.get(&caller).is_some_and(|targets| !targets.is_empty())); assert!(native.local_transforms.contains_key(&caller)); assert!(native.upstream_footprints.contains_key(&caller)); assert_eq!(native.vector_data.get(&caller).map(|vector| vector.as_ref()), Some(&vectors[0])); assert!(native.fill_attributes.get(&caller).is_some_and(|fill| matches!(fill.element(0), Some(Graphic::Color(_))))); } #[test] fn a_group_serves_its_legacy_lowerings_click_targets() { let paint = color_paint(); let vectors = [unit_square_at(DVec2::ZERO), unit_square_at(DVec2::new(2., 2.))]; let arena = core_types::arena::Arena::new(1 << 16).unwrap(); let mut builder = RunBuilder::new(&arena, element_write_hashed::(), &[FieldWrite::of::(0)], 2).unwrap(); let lane = builder.push(vectors[0].clone()).unwrap(); builder.attr::(lane, Some(&paint)); builder.push(vectors[1].clone()).unwrap(); let item = builder.finish(); let group = Group { row: None, content: item }; let mut native = Vec::new(); Graphic::Group(group.clone()).add_upstream_click_targets(&mut native); let mut legacy = Vec::new(); graphic_types::graphic::group_to_legacy_list(&group).add_upstream_click_targets(&mut legacy); assert!(!native.is_empty()); assert_eq!(native, legacy); let mut native_outlines = Vec::new(); Graphic::Group(group).add_upstream_outline_targets(&mut native_outlines); assert_eq!(native_outlines, legacy); } }