Files
Graphite/node-graph/nodes/transform/src/transform_nodes.rs
Jatin Bharti 5f100946f2 Add String[] as a graphic type for typography (#4141)
* feat: Render List<String> as raw paths in SVG and Vell mode

* chore: code review

* chore: change the hardcoded layout bounds to parley's

* chore: code review

* feat: Split text node to text_layer and text_to_vector node

* fix: CI fail because of difference in nature of Mac and github action

* chore: fix

* chore: replace FontStack as it got removed in parley 0.9

* chore: fmt

* chore: migrate the rendering as of new resource architechture

* chore: add text_layer node to text tool for testing

* code review

* Make boolean ops support the Text type

* chore: Move fallback_font_resource authority from editor to text node

* Fix 'Text Layer' node missing font dropdown

* Change node doc comments from Vec<T> to T[]

* Add migrations from the old Text node to Text -> Text to Vector

* Consolidate

* Rename the text attributes and reorder tilt to come before max_width/height

* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input

* Code review

* Frame Text layer thumbnails by laying out their text for bounds

* Give Text layers click targets and selection outlines via collect_metadata

* Route Text tool through Text to Vector with fill, fixing editing-preview placement

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-19 19:39:52 +00:00

155 lines
5.5 KiB
Rust

use core::f64;
use core_types::color::Color;
use core_types::list::{List, ListDyn};
use core_types::transform::{ApplyTransform, ScaleType, Transform};
use core_types::{ATTR_TRANSFORM, CloneVarArgs, Context, Ctx, ExtractAll, InjectFootprint, ModifyFootprint, OwnedContextImpl};
use glam::{DAffine2, DMat2, DVec2};
use graphic_types::Graphic;
use graphic_types::Vector;
use graphic_types::raster_types::{CPU, GPU, Raster};
use vector_types::GradientStops;
/// Applies the specified transform to the input value, which may be a graphic type or another transform.
#[node_macro::node(category("Math: Transform"))]
async fn transform<T: ApplyTransform + 'n + 'static>(
ctx: impl Ctx + CloneVarArgs + ExtractAll + ModifyFootprint,
#[implementations(
Context -> DAffine2,
Context -> DVec2,
Context -> List<Graphic>,
Context -> List<String>,
Context -> List<Vector>,
Context -> List<Raster<CPU>>,
Context -> List<Raster<GPU>>,
Context -> List<Color>,
Context -> List<GradientStops>,
)]
content: impl Node<Context<'static>, Output = T>,
#[widget(ParsedWidgetOverride::Custom = "transform_translation")] translation: DVec2,
#[widget(ParsedWidgetOverride::Custom = "transform_rotation")] rotation: f64,
#[widget(ParsedWidgetOverride::Custom = "transform_scale")]
#[default(1., 1.)]
scale: DVec2,
#[widget(ParsedWidgetOverride::Custom = "transform_skew")] skew: DVec2,
) -> T {
let trs = DAffine2::from_scale_angle_translation(scale, rotation.to_radians(), translation);
let skew = DAffine2::from_cols_array(&[1., skew.y.to_radians().tan(), skew.x.to_radians().tan(), 1., 0., 0.]);
let matrix = trs * skew;
let footprint = ctx.try_footprint().copied();
let mut ctx = OwnedContextImpl::from(ctx);
if let Some(mut footprint) = footprint {
footprint.apply_transform(&matrix);
ctx = ctx.with_footprint(footprint);
}
let mut transform_target = content.eval(ctx.into_context()).await;
transform_target.left_apply_transform(&matrix);
transform_target
}
/// Resets the desired components of the input transform to their default values. If all components are reset, the output will be set to the identity transform.
/// Shear is represented jointly by rotation and scale, so resetting both will also remove any shear.
#[node_macro::node(category("Math: Transform"))]
fn reset_transform<T>(
_: impl Ctx,
#[implementations(
List<Graphic>,
List<Vector>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<GradientStops>,
)]
mut content: List<T>,
#[default(true)] reset_translation: bool,
reset_rotation: bool,
reset_scale: bool,
) -> List<T> {
for row_transform in content.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
if reset_translation {
row_transform.translation = DVec2::ZERO;
}
match (reset_rotation, reset_scale) {
(true, true) => row_transform.matrix2 = DMat2::IDENTITY,
(true, false) => {
let scale = row_transform.scale_magnitudes();
row_transform.matrix2 = DMat2::from_diagonal(scale);
}
(false, true) => {
let rotation = row_transform.decompose_rotation();
row_transform.matrix2 = DMat2::from_angle(rotation);
}
(false, false) => {}
}
}
content
}
/// Overwrites the transform of each item in the input `List` with the specified transform.
#[node_macro::node(category("Math: Transform"))]
fn replace_transform<T>(
_: impl Ctx + InjectFootprint,
#[implementations(
List<Graphic>,
List<Vector>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<GradientStops>,
)]
mut content: List<T>,
transform: DAffine2,
) -> List<T> {
for row_transform in content.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
*row_transform = transform.transform();
}
content
}
// TODO: Figure out how this node should behave once #2982 is implemented.
/// Obtains the transform of the first item in the input `List`, if present.
#[node_macro::node(category("Math: Transform"), path(core_types::vector))]
async fn extract_transform(_: impl Ctx, content: ListDyn) -> DAffine2 {
content.attribute::<DAffine2>(ATTR_TRANSFORM, 0).copied().unwrap_or_default()
}
/// Produces the inverse of the input transform, which is the transform that undoes the effect of the original transform.
#[node_macro::node(category("Math: Transform"))]
fn invert_transform(_: impl Ctx, transform: DAffine2) -> DAffine2 {
transform.inverse()
}
/// Extracts the translation component from the input transform.
#[node_macro::node(category("Math: Transform"))]
fn decompose_translation(_: impl Ctx, transform: DAffine2) -> DVec2 {
transform.translation
}
/// Extracts the rotation component (in degrees) from the input transform.
#[node_macro::node(category("Math: Transform"))]
fn decompose_rotation(_: impl Ctx, transform: DAffine2) -> f64 {
transform.decompose_rotation().to_degrees()
}
/// Extracts the scale component from the input transform.
/// **Magnitude** returns the visual length of each axis (always positive, includes any skew contribution).
/// **Pure** returns the isolated scale factors with rotation and skew stripped away (can be negative for flipped axes).
#[node_macro::node(category("Math: Transform"))]
fn decompose_scale(_: impl Ctx, transform: DAffine2, scale_type: ScaleType) -> DVec2 {
match scale_type {
ScaleType::Magnitude => transform.scale_magnitudes(),
ScaleType::Pure => transform.decompose_scale(),
}
}
/// Extracts the skew angle (in degrees) from the input transform.
#[node_macro::node(category("Math: Transform"))]
fn decompose_skew(_: impl Ctx, transform: DAffine2) -> f64 {
transform.decompose_skew().atan().to_degrees()
}