Files
Graphite/graphene/src/boolean_ops.rs
0HyperCube 02516d8cbb Rename tools (#537)
* Rename tools

* Rename Text -> TextLayer
2022-02-12 19:04:34 +00:00

745 lines
24 KiB
Rust

use crate::consts::{F64PRECISE, RAY_FUDGE_FACTOR};
use crate::intersection::{intersections, line_curve_intersections, valid_t, Intersect, Origin};
use crate::layers::shape_layer::ShapeLayer;
use crate::layers::style::PathStyle;
use kurbo::{BezPath, CubicBez, Line, ParamCurve, ParamCurveArclen, ParamCurveArea, ParamCurveExtrema, PathEl, PathSeg, Point, QuadBez, Rect};
use serde::{Deserialize, Serialize};
use std::fmt::{self, Debug, Formatter};
#[derive(Debug, Clone, Copy, Deserialize, Serialize, PartialEq)]
pub enum BooleanOperation {
Union,
Difference,
Intersection,
SubtractFront,
SubtractBack,
}
#[derive(Debug, Clone, Copy, Deserialize, Serialize)]
pub enum BooleanOperationError {
InvalidSelection,
InvalidIntersections,
NoIntersections,
NothingDone, // Not necessarily an error
DirectionUndefined,
Unexpected, // For debugging, when complete nothing should be unexpected
}
/// A simple and idiomatic way to write short "if let Some(_)" statements which do nothing in the None case
macro_rules! do_if {
($option:expr, $name:ident{$todo:expr}) => {
if let Some($name) = $option {
$todo
}
};
}
struct Edge {
pub from: Origin,
pub destination: usize,
pub curve: BezPath,
}
impl Debug for Edge {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.write_str(format!("\n To: {}, Type: {:?}", self.destination, self.from).as_str())?;
f.write_str(format!(" {:?}", self.curve).as_str())
}
}
struct Vertex {
pub intersect: Intersect,
pub edges: Vec<Edge>,
}
impl Debug for Vertex {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.write_str(format!("\n Intersect@ {:?}", self.intersect.point).as_str())?;
f.debug_list().entries(self.edges.iter()).finish()
}
}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
enum Direction {
Ccw,
Cw,
}
/// Behavior: Intersection and Union cases are distinguished between by cycle area magnitude.
/// This only affects shapes whose intersection is a single shape, and the intersection is similarly sized to the union.
/// Can be solved by first computing at low accuracy, and if the values are close recomputing.
#[derive(Clone)]
struct Cycle {
vertices: Vec<(usize, Origin)>,
direction: Option<Direction>,
area: f64,
}
impl Cycle {
pub fn new(start_vertex_index: usize, edge_origin: Origin) -> Self {
Cycle {
vertices: vec![(start_vertex_index, edge_origin)],
direction: None,
area: 0.0,
}
}
/// Returns true when the cycle is complete, a cycle is complete when it revisits its first vertex where edge is the edge traversed in order to get to vertex.
/// For purposes of computing direction this function assumes vertices are traversed in order
fn extend(&mut self, vertex: usize, edge_origin: Origin, edge_curve: &BezPath) -> bool {
self.vertices.push((vertex, edge_origin));
self.area += path_area(edge_curve);
vertex == self.vertices[0].0
}
/// Returns number of vertices == number of edges in cycle.
fn len(&self) -> usize {
self.vertices.len() - 1
}
pub fn prev_edge_origin(&self) -> Origin {
self.vertices.last().unwrap().1
}
pub fn prev_vertex(&self) -> usize {
self.vertices.last().unwrap().0
}
pub fn vertices(&self) -> &Vec<(usize, Origin)> {
&self.vertices
}
pub fn area(&self) -> f64 {
self.area
}
pub fn direction(&mut self) -> Result<Direction, BooleanOperationError> {
match self.direction {
Some(direction) => Ok(direction),
None => {
if self.area > 0.0 {
self.direction = Some(Direction::Ccw);
Ok(Direction::Ccw)
} else if self.area < 0.0 {
self.direction = Some(Direction::Cw);
Ok(Direction::Cw)
} else {
Err(BooleanOperationError::DirectionUndefined)
}
}
}
}
/// If the path is empty (has no segments), the function `Err`s.
/// If the path crosses itself, the computed direction may (or probably will) be wrong, on account of it not really being defined.
pub fn direction_for_path(path: &BezPath) -> Result<Direction, BooleanOperationError> {
let mut area = 0.0;
path.segments().for_each(|path_segment| area += path_segment.signed_area());
if area > 0.0 {
Ok(Direction::Ccw)
} else if area < 0.0 {
Ok(Direction::Cw)
} else {
Err(BooleanOperationError::DirectionUndefined)
}
}
}
/// Optimization: store computed segment bounding boxes, or even edge bounding boxes to prevent recomputation.
#[derive(Debug)]
struct PathGraph {
vertices: Vec<Vertex>,
}
/// # Boolean Operation Algorithm
/// `PathGraph` represents a directional graph with edges "colored" by `Origin`.
/// Each edge also represents a portion of a visible shape.
/// Has somewhat (totally?) undefined behavior when shapes have self intersections.
impl PathGraph {
pub fn from_paths(alpha: &BezPath, beta: &BezPath) -> Result<PathGraph, BooleanOperationError> {
// TODO: check for closed paths somewhere, maybe here?
let mut new = PathGraph {
vertices: intersections(alpha, beta).into_iter().map(|i| Vertex { intersect: i, edges: Vec::new() }).collect(),
};
// We only consider graphs with even numbers of intersections.
// An odd number of intersections occurs when either:
// 1. There exists a tangential intersection (which shouldn't affect boolean ops)
// 2. The algorithm has found an extra intersection or missed an intersection
if new.size() == 0 {
return Err(BooleanOperationError::NoIntersections);
}
if new.size() % 2 != 0 {
return Err(BooleanOperationError::InvalidIntersections);
}
new.add_edges_from_path(alpha, Origin::Alpha);
new.add_edges_from_path(beta, Origin::Beta);
// log::debug!("size: {}, {:?}", new.size(), new);
Ok(new)
}
// TODO: NOTE: about intersection time_val order
/// Expects `path` (and all subpaths in `path`) to be closed.
/// # Panics
/// This function panics when `path` is empty.
fn add_edges_from_path(&mut self, path: &BezPath, origin: Origin) {
struct AlgorithmState {
//current_start holds the index of the vertex the current edge is starting from
current_start: Option<usize>,
current: Vec<PathSeg>,
// in order to iterate through once, store information for incomplete first edge
beginning: Vec<PathSeg>,
start_index: Option<usize>,
// seg index != el_index
seg_index: i32,
}
impl AlgorithmState {
fn new() -> Self {
AlgorithmState {
current_start: None,
current: Vec::new(),
beginning: Vec::new(),
start_index: None,
seg_index: 0,
}
}
fn reset(&mut self) {
self.current_start = None;
self.current = Vec::new();
self.beginning = Vec::new();
self.start_index = None;
}
fn advance_by_seg(&mut self, graph: &mut PathGraph, seg: PathSeg, origin: Origin) {
let (vertex_ids, mut t_values) = graph.intersects_in_seg(self.seg_index, origin);
if !vertex_ids.is_empty() {
let subdivided = subdivide_path_seg(&seg, &mut t_values);
for (vertex_id, sub_seg) in vertex_ids.into_iter().zip(subdivided.iter()) {
match self.current_start {
Some(index) => {
do_if!(sub_seg, end_of_edge { self.current.push(*end_of_edge)});
graph.add_edge(origin, index, vertex_id, self.current.clone());
self.current_start = Some(vertex_id);
self.current = Vec::new();
}
None => {
self.current_start = Some(vertex_id);
self.start_index = Some(vertex_id);
do_if!(sub_seg, end_of_beginning {self.beginning.push(*end_of_beginning)});
}
}
}
do_if!(subdivided.last().unwrap(), start_of_edge {self.current.push(*start_of_edge)});
} else {
match self.current_start {
Some(_) => self.current.push(seg),
None => self.beginning.push(seg),
}
}
self.seg_index += 1;
}
fn advance_by_closepath(&mut self, graph: &mut PathGraph, initial_point: &mut Point, origin: Origin) {
// *when a curve ends in a closepath and its start point does not equal its endpoint they should be connected with a line
let end_seg = match self.current.last() {
Some(seg) => seg,
None => self.beginning.last().unwrap(), // if both current and beginning are empty, the path is empty
};
let temp_copy = end_seg.end();
if temp_copy != *initial_point {
// a closepath implicitly defines a line which closes the path
self.advance_by_seg(graph, PathSeg::Line(Line { p0: temp_copy, p1: *initial_point }), origin);
}
// when a closepath is not followed by moveto, the next path starts at the end of the current path
*initial_point = temp_copy;
}
fn finalize_sub_path(&mut self, graph: &mut PathGraph, origin: Origin) {
if let (Some(current_start_), Some(start_index_)) = (self.current_start, self.start_index) {
//complete the current path
self.current.append(&mut self.beginning);
graph.add_edge(origin, current_start_, start_index_, self.current.clone());
} else {
//path has a subpath with no intersects
//create a dummy vertex with single edge which will be identified as cycle
let dumb_id = graph.add_vertex(Intersect::new(self.beginning[0].start(), 0.0, 0.0, -1, -1));
graph.add_edge(origin, dumb_id, dumb_id, self.beginning.clone());
}
}
}
let mut algorithm_state = AlgorithmState::new();
let mut initial_point = Point::new(0.0, 0.0);
for (el_index, el) in path.iter().enumerate() {
match el {
PathEl::MoveTo(p) => initial_point = p,
PathEl::ClosePath => {
algorithm_state.advance_by_closepath(self, &mut initial_point, origin);
algorithm_state.finalize_sub_path(self, origin);
algorithm_state.reset();
}
_ => {
algorithm_state.advance_by_seg(self, path.get_seg(el_index).unwrap(), origin);
}
}
}
}
fn add_vertex(&mut self, intersect: Intersect) -> usize {
self.vertices.push(Vertex { intersect, edges: Vec::new() });
self.vertices.len() - 1
}
fn add_edge(&mut self, origin: Origin, vertex: usize, destination: usize, curve: Vec<PathSeg>) {
let new_edge = Edge {
from: origin,
destination,
curve: BezPath::from_path_segments(curve.into_iter()),
};
self.vertices[vertex].edges.push(new_edge);
}
/// Returns the `Vertex` index and intersect `t_value` for all intersects in the segment identified by `seg_index` from `origin`.
/// sorts both lists for ascending t_value
fn intersects_in_seg(&self, seg_index: i32, origin: Origin) -> (Vec<usize>, Vec<f64>) {
let mut vertex_index = Vec::new();
let mut t_values = Vec::new();
for (v_index, vertex) in self.vertices.iter().enumerate() {
if vertex.intersect.segment_index(origin) == seg_index {
let next_t = vertex.intersect.t_value(origin);
let insert_index = match t_values.binary_search_by(|val: &f64| (*val).partial_cmp(&next_t).unwrap_or(std::cmp::Ordering::Less)) {
Ok(val) | Err(val) => val,
};
t_values.insert(insert_index, next_t);
vertex_index.insert(insert_index, v_index)
}
}
(vertex_index, t_values)
}
// Returns the number of vertices in the graph. This is equivalent to the number of intersections.
pub fn size(&self) -> usize {
self.vertices.len()
}
pub fn vertex(&self, index: usize) -> &Vertex {
&self.vertices[index]
}
/// A properly constructed `PathGraph` has no duplicate edges of the same `Origin`.
pub fn edge(&self, from: usize, to: usize, origin: Origin) -> Option<&Edge> {
// With a data structure restructure, or a hashmap, the `find()` here could be avoided, but it probably has a minimal performance impact
self.vertex(from).edges.iter().find(|edge| edge.destination == to && edge.from == origin)
}
/// Where a valid cycle alternates edge `Origin`.
/// Single edge/single vertex "dummy" cycles are also valid.
fn get_cycle(&self, cycle: &mut Cycle, marker_map: &mut Vec<u8>) {
if cycle.prev_edge_origin() == Origin::Alpha {
marker_map[cycle.prev_vertex()] |= 1;
} else {
marker_map[cycle.prev_vertex()] |= 2;
}
if let Some(next_edge) = self.vertex(cycle.prev_vertex()).edges.iter().find(|edge| edge.from != cycle.prev_edge_origin()) {
if !cycle.extend(next_edge.destination, next_edge.from, &next_edge.curve) {
self.get_cycle(cycle, marker_map)
}
}
}
pub fn get_cycles(&self) -> Vec<Cycle> {
let mut cycles = Vec::new();
let mut markers = Vec::new();
markers.resize(self.size(), 0);
self.vertices.iter().enumerate().for_each(|(vertex_index, _vertex)| {
if (markers[vertex_index] & 1) == 0 {
let mut temp = Cycle::new(vertex_index, Origin::Alpha);
self.get_cycle(&mut temp, &mut markers);
if temp.len() > 0 {
cycles.push(temp);
}
}
if (markers[vertex_index] & 2) == 0 {
let mut temp = Cycle::new(vertex_index, Origin::Beta);
self.get_cycle(&mut temp, &mut markers);
if temp.len() > 0 {
cycles.push(temp);
}
}
});
cycles
}
pub fn get_shape(&self, cycle: &Cycle, style: &PathStyle) -> ShapeLayer {
let mut curve = Vec::new();
let vertices = cycle.vertices();
for index in 1..vertices.len() {
// We expect the cycle to be valid so this should not panic
concat_paths(&mut curve, &self.edge(vertices[index - 1].0, vertices[index].0, vertices[index].1).unwrap().curve);
}
curve.push(PathEl::ClosePath);
ShapeLayer::from_bez_path(BezPath::from_vec(curve), *style, false)
}
}
/// If `t` is on `(0, 1)`, returns the split curve.
/// If `t` is outside `[0, 1]`, returns `(None, None)`
/// If `t` is 0 returns (None, `p`).
/// If `t` is 1 returns (`p`, None).
// TODO: test values outside 1
pub fn split_path_seg(p: &PathSeg, t: f64) -> (Option<PathSeg>, Option<PathSeg>) {
if t <= F64PRECISE {
if t >= 1.0 - F64PRECISE {
return (None, None);
}
return (Some(*p), None);
} else if t >= 1.0 - F64PRECISE {
return (None, Some(*p));
}
match p {
PathSeg::Cubic(cubic) => {
let a1 = Line::new(cubic.p0, cubic.p1).eval(t);
let a2 = Line::new(cubic.p1, cubic.p2).eval(t);
let a3 = Line::new(cubic.p2, cubic.p3).eval(t);
let b1 = Line::new(a1, a2).eval(t);
let b2 = Line::new(a2, a3).eval(t);
let c1 = Line::new(b1, b2).eval(t);
(
Some(PathSeg::Cubic(CubicBez { p0: cubic.p0, p1: a1, p2: b1, p3: c1 })),
Some(PathSeg::Cubic(CubicBez { p0: c1, p1: b2, p2: a3, p3: cubic.p3 })),
)
}
PathSeg::Quad(quad) => {
let b1 = Line::new(quad.p0, quad.p1).eval(t);
let b2 = Line::new(quad.p1, quad.p2).eval(t);
let c1 = Line::new(b1, b2).eval(t);
(
Some(PathSeg::Quad(QuadBez { p0: quad.p0, p1: b1, p2: c1 })),
Some(PathSeg::Quad(QuadBez { p0: c1, p1: b2, p2: quad.p2 })),
)
}
PathSeg::Line(line) => {
let split = line.eval(t);
(Some(PathSeg::Line(Line { p0: line.p0, p1: split })), Some(PathSeg::Line(Line { p0: split, p1: line.p1 })))
}
}
}
/// Splits `p` at each of `t_values`.
/// `t_values` should be sorted in ascending order.
/// The length of the returned `Vec` is always equal to `1 + t_values.len()`.
pub fn subdivide_path_seg(p: &PathSeg, t_values: &mut [f64]) -> Vec<Option<PathSeg>> {
let mut sub_segments = Vec::new();
let mut to_split = Some(*p);
let mut prev_split = 0.0;
for split in t_values {
if let Some(to_split_next) = to_split {
let (sub_seg, _to_split) = split_path_seg(&to_split_next, (*split - prev_split) / (1.0 - prev_split));
to_split = _to_split;
sub_segments.push(sub_seg);
prev_split = *split;
} else {
sub_segments.push(None);
}
}
sub_segments.push(to_split);
sub_segments
}
// TODO: check if shapes are filled
// TODO: Bug: shape with at least two subpaths and comprised of many unions sometimes has erroneous movetos embedded in edges
pub fn boolean_operation(select: BooleanOperation, mut alpha: ShapeLayer, mut beta: ShapeLayer) -> Result<Vec<ShapeLayer>, BooleanOperationError> {
if alpha.path.is_empty() || beta.path.is_empty() {
return Err(BooleanOperationError::InvalidSelection);
}
alpha.path = close_path(&alpha.path);
beta.path = close_path(&beta.path);
let beta_reverse = close_path(&reverse_path(&beta.path));
let alpha_dir = Cycle::direction_for_path(&alpha.path)?;
let beta_dir = Cycle::direction_for_path(&beta.path)?;
match select {
BooleanOperation::Union => {
match if beta_dir == alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)
} {
Ok(graph) => {
let mut cycles = graph.get_cycles();
// "extra calls to ParamCurveArea::area here"
let mut boolean_union = graph.get_shape(
cycles.iter().reduce(|max, cycle| if cycle.area().abs() >= max.area().abs() { cycle } else { max }).unwrap(),
&alpha.style,
);
for interior in collect_shapes(&graph, &mut cycles, |dir| dir != alpha_dir, |_| &alpha.style)? {
add_subpath(&mut boolean_union.path, interior.path);
}
Ok(vec![boolean_union])
}
Err(BooleanOperationError::NoIntersections) => {
// If shape is inside the other the Union is just the larger
// Check could also be done with area and single ray cast
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
Ok(vec![alpha])
} else if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
beta.style = alpha.style;
Ok(vec![beta])
} else {
Err(BooleanOperationError::NothingDone)
}
}
Err(err) => Err(err),
}
}
BooleanOperation::Difference => {
let graph = if beta_dir != alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)?
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)?
};
collect_shapes(&graph, &mut graph.get_cycles(), |_| true, |dir| if dir == alpha_dir { &alpha.style } else { &beta.style })
}
BooleanOperation::Intersection => {
match if beta_dir == alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)
} {
Ok(graph) => {
let mut cycles = graph.get_cycles();
// "extra calls to ParamCurveArea::area here"
cycles.remove(
cycles
.iter()
.enumerate()
.reduce(|(max_index, max), (index, cycle)| if cycle.area().abs() >= max.area().abs() { (index, cycle) } else { (max_index, max) })
.unwrap()
.0,
);
collect_shapes(&graph, &mut cycles, |dir| dir == alpha_dir, |_| &alpha.style)
}
Err(BooleanOperationError::NoIntersections) => {
// Check could also be done with area and single ray cast
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
beta.style = alpha.style;
Ok(vec![beta])
} else if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
Ok(vec![alpha])
} else {
Err(BooleanOperationError::NothingDone)
}
}
Err(err) => Err(err),
}
}
BooleanOperation::SubtractBack => {
match if beta_dir != alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)
} {
Ok(graph) => collect_shapes(&graph, &mut graph.get_cycles(), |dir| dir != alpha_dir, |_| &beta.style),
Err(BooleanOperationError::NoIntersections) => {
if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
add_subpath(&mut beta.path, if beta_dir == alpha_dir { reverse_path(&alpha.path) } else { alpha.path });
beta.style = alpha.style;
Ok(vec![beta])
} else {
Err(BooleanOperationError::NothingDone)
}
}
Err(err) => Err(err),
}
}
BooleanOperation::SubtractFront => {
match if beta_dir != alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)
} {
Ok(graph) => collect_shapes(&graph, &mut graph.get_cycles(), |dir| dir == alpha_dir, |_| &alpha.style),
Err(BooleanOperationError::NoIntersections) => {
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
add_subpath(&mut alpha.path, if beta_dir == alpha_dir { reverse_path(&beta.path) } else { beta.path });
Ok(vec![alpha])
} else {
Err(BooleanOperationError::NothingDone)
}
}
Err(err) => Err(err),
}
}
}
}
// TODO less hacky way to handle double counts on shared endpoints
// TODO check bounding boxes more rigorously
pub fn cast_horizontal_ray(mut from: Point, into: &BezPath) -> usize {
// In practice, this makes it less likely that a ray will intersect with shared point between two curves
from.y += RAY_FUDGE_FACTOR;
let ray = Line {
p0: from,
p1: Point {
x: from.x + 1.0,
y: from.y + RAY_FUDGE_FACTOR,
},
};
let mut intersects = Vec::new();
for ref seg in into.segments() {
if seg.bounding_box().x1 > from.x {
line_curve_intersections(&ray, seg, true, |_, b| valid_t(b), &mut intersects);
}
}
intersects.len()
}
/// Uses curve start point as point on the curve.
/// # Panics
/// This function panics if the `curve` is empty.
pub fn point_on_curve(curve: &BezPath) -> Point {
curve.segments().next().unwrap().start()
}
/// # Panics
/// This function panics if the curve has no `PathSeg`s.
pub fn bounding_box(curve: &BezPath) -> Rect {
curve
.segments()
.map(|seg| <PathSeg as ParamCurveExtrema>::bounding_box(&seg))
.reduce(|bounds, rect| bounds.union(rect))
.unwrap()
}
fn collect_shapes<'a, F, G>(graph: &PathGraph, cycles: &mut Vec<Cycle>, predicate: F, style: G) -> Result<Vec<ShapeLayer>, BooleanOperationError>
where
F: Fn(Direction) -> bool,
G: Fn(Direction) -> &'a PathStyle,
{
let mut shapes = Vec::new();
if cycles.is_empty() {
return Err(BooleanOperationError::Unexpected);
}
for cycle in cycles {
match cycle.direction() {
Ok(dir) => {
if predicate(dir) {
shapes.push(graph.get_shape(cycle, style(dir)));
}
}
Err(err) => return Err(err),
}
}
Ok(shapes)
}
pub fn reverse_path_segment(seg: &mut PathSeg) {
match seg {
PathSeg::Line(line) => std::mem::swap(&mut line.p0, &mut line.p1),
PathSeg::Quad(quad) => std::mem::swap(&mut quad.p0, &mut quad.p2),
PathSeg::Cubic(cubic) => {
std::mem::swap(&mut cubic.p0, &mut cubic.p3);
std::mem::swap(&mut cubic.p1, &mut cubic.p2);
}
}
}
/// Reverses `path` by reversing each `PathSeg`, and reversing the order of `PathSegs` within each subpath.
/// Note: a closed path might no longer be closed after applying this function.
pub fn reverse_path(path: &BezPath) -> BezPath {
let mut curve = Vec::new();
let mut temp = Vec::new();
let mut path_segments = path.segments();
for element in path.iter() {
match element {
PathEl::MoveTo(_) => {
curve.append(&mut temp.into_iter().rev().collect());
temp = Vec::new();
}
_ => {
if let Some(mut seg) = path_segments.next() {
reverse_path_segment(&mut seg);
temp.push(seg);
}
}
}
}
curve.append(&mut temp.into_iter().rev().collect());
log::debug!("{:?}", BezPath::from_path_segments(curve.clone().into_iter()));
BezPath::from_path_segments(curve.into_iter())
}
/// Close off all sub-paths in curve by inserting a `ClosePath` whenever a `MoveTo` is not preceded by one.
pub fn close_path(curve: &BezPath) -> BezPath {
let mut new = BezPath::new();
let mut path_closed_flag = true;
for el in curve.iter() {
match el {
PathEl::MoveTo(p) => {
if !path_closed_flag {
new.push(PathEl::ClosePath);
}
new.push(PathEl::MoveTo(p));
path_closed_flag = false;
}
PathEl::ClosePath => {
path_closed_flag = true;
new.push(PathEl::ClosePath);
}
element => {
new.push(element);
}
}
}
if !path_closed_flag {
new.push(PathEl::ClosePath);
}
new
}
/// Concatenate `b` to `a`, where `b` is not a new subpath but a continuation of `a`.
pub fn concat_paths(a: &mut Vec<PathEl>, b: &BezPath) {
if a.is_empty() {
a.append(&mut b.elements().to_vec());
return;
}
// Remove closepath
if let Some(PathEl::ClosePath) = a.last() {
a.remove(a.len() - 1);
}
// Skip initial `MoveTo`, which should be guaranteed to exist
b.iter().skip(1).for_each(|element| a.push(element));
}
/// Concatenate `b` to `a`, where `b` is a new subpath.
pub fn add_subpath(a: &mut BezPath, b: BezPath) {
b.into_iter().for_each(|el| a.push(el));
}
pub fn path_length(a: &BezPath, accuracy: Option<f64>) -> f64 {
let mut sum = 0.0;
// Computing arc length with `F64PRECISE` accuracy is probably ridiculous
match accuracy {
Some(val) => a.segments().for_each(|seg| sum += seg.arclen(val)),
None => a.segments().for_each(|seg| sum += seg.arclen(F64PRECISE)),
}
sum
}
pub fn path_area(a: &BezPath) -> f64 {
a.segments().fold(0.0, |mut area, seg| {
area += seg.signed_area();
area
})
}