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745 lines
24 KiB
Rust
745 lines
24 KiB
Rust
use crate::consts::{F64PRECISE, RAY_FUDGE_FACTOR};
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use crate::intersection::{intersections, line_curve_intersections, valid_t, Intersect, Origin};
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use crate::layers::shape_layer::ShapeLayer;
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use crate::layers::style::PathStyle;
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use kurbo::{BezPath, CubicBez, Line, ParamCurve, ParamCurveArclen, ParamCurveArea, ParamCurveExtrema, PathEl, PathSeg, Point, QuadBez, Rect};
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use serde::{Deserialize, Serialize};
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use std::fmt::{self, Debug, Formatter};
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#[derive(Debug, Clone, Copy, Deserialize, Serialize, PartialEq)]
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pub enum BooleanOperation {
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Union,
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Difference,
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Intersection,
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SubtractFront,
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SubtractBack,
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}
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#[derive(Debug, Clone, Copy, Deserialize, Serialize)]
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pub enum BooleanOperationError {
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InvalidSelection,
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InvalidIntersections,
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NoIntersections,
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NothingDone, // Not necessarily an error
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DirectionUndefined,
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Unexpected, // For debugging, when complete nothing should be unexpected
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}
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/// A simple and idiomatic way to write short "if let Some(_)" statements which do nothing in the None case
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macro_rules! do_if {
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($option:expr, $name:ident{$todo:expr}) => {
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if let Some($name) = $option {
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$todo
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}
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};
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}
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struct Edge {
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pub from: Origin,
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pub destination: usize,
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pub curve: BezPath,
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}
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impl Debug for Edge {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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f.write_str(format!("\n To: {}, Type: {:?}", self.destination, self.from).as_str())?;
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f.write_str(format!(" {:?}", self.curve).as_str())
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}
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}
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struct Vertex {
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pub intersect: Intersect,
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pub edges: Vec<Edge>,
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}
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impl Debug for Vertex {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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f.write_str(format!("\n Intersect@ {:?}", self.intersect.point).as_str())?;
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f.debug_list().entries(self.edges.iter()).finish()
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}
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}
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#[derive(PartialEq, Eq, Clone, Copy, Debug)]
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enum Direction {
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Ccw,
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Cw,
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}
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/// Behavior: Intersection and Union cases are distinguished between by cycle area magnitude.
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/// This only affects shapes whose intersection is a single shape, and the intersection is similarly sized to the union.
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/// Can be solved by first computing at low accuracy, and if the values are close recomputing.
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#[derive(Clone)]
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struct Cycle {
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vertices: Vec<(usize, Origin)>,
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direction: Option<Direction>,
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area: f64,
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}
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impl Cycle {
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pub fn new(start_vertex_index: usize, edge_origin: Origin) -> Self {
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Cycle {
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vertices: vec![(start_vertex_index, edge_origin)],
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direction: None,
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area: 0.0,
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}
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}
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/// Returns true when the cycle is complete, a cycle is complete when it revisits its first vertex where edge is the edge traversed in order to get to vertex.
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/// For purposes of computing direction this function assumes vertices are traversed in order
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fn extend(&mut self, vertex: usize, edge_origin: Origin, edge_curve: &BezPath) -> bool {
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self.vertices.push((vertex, edge_origin));
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self.area += path_area(edge_curve);
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vertex == self.vertices[0].0
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}
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/// Returns number of vertices == number of edges in cycle.
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fn len(&self) -> usize {
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self.vertices.len() - 1
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}
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pub fn prev_edge_origin(&self) -> Origin {
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self.vertices.last().unwrap().1
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}
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pub fn prev_vertex(&self) -> usize {
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self.vertices.last().unwrap().0
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}
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pub fn vertices(&self) -> &Vec<(usize, Origin)> {
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&self.vertices
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}
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pub fn area(&self) -> f64 {
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self.area
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}
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pub fn direction(&mut self) -> Result<Direction, BooleanOperationError> {
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match self.direction {
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Some(direction) => Ok(direction),
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None => {
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if self.area > 0.0 {
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self.direction = Some(Direction::Ccw);
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Ok(Direction::Ccw)
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} else if self.area < 0.0 {
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self.direction = Some(Direction::Cw);
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Ok(Direction::Cw)
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} else {
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Err(BooleanOperationError::DirectionUndefined)
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}
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}
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}
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}
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/// If the path is empty (has no segments), the function `Err`s.
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/// If the path crosses itself, the computed direction may (or probably will) be wrong, on account of it not really being defined.
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pub fn direction_for_path(path: &BezPath) -> Result<Direction, BooleanOperationError> {
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let mut area = 0.0;
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path.segments().for_each(|path_segment| area += path_segment.signed_area());
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if area > 0.0 {
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Ok(Direction::Ccw)
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} else if area < 0.0 {
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Ok(Direction::Cw)
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} else {
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Err(BooleanOperationError::DirectionUndefined)
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}
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}
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}
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/// Optimization: store computed segment bounding boxes, or even edge bounding boxes to prevent recomputation.
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#[derive(Debug)]
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struct PathGraph {
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vertices: Vec<Vertex>,
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}
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/// # Boolean Operation Algorithm
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/// `PathGraph` represents a directional graph with edges "colored" by `Origin`.
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/// Each edge also represents a portion of a visible shape.
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/// Has somewhat (totally?) undefined behavior when shapes have self intersections.
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impl PathGraph {
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pub fn from_paths(alpha: &BezPath, beta: &BezPath) -> Result<PathGraph, BooleanOperationError> {
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// TODO: check for closed paths somewhere, maybe here?
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let mut new = PathGraph {
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vertices: intersections(alpha, beta).into_iter().map(|i| Vertex { intersect: i, edges: Vec::new() }).collect(),
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};
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// We only consider graphs with even numbers of intersections.
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// An odd number of intersections occurs when either:
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// 1. There exists a tangential intersection (which shouldn't affect boolean ops)
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// 2. The algorithm has found an extra intersection or missed an intersection
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if new.size() == 0 {
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return Err(BooleanOperationError::NoIntersections);
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}
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if new.size() % 2 != 0 {
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return Err(BooleanOperationError::InvalidIntersections);
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}
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new.add_edges_from_path(alpha, Origin::Alpha);
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new.add_edges_from_path(beta, Origin::Beta);
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// log::debug!("size: {}, {:?}", new.size(), new);
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Ok(new)
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}
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// TODO: NOTE: about intersection time_val order
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/// Expects `path` (and all subpaths in `path`) to be closed.
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/// # Panics
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/// This function panics when `path` is empty.
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fn add_edges_from_path(&mut self, path: &BezPath, origin: Origin) {
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struct AlgorithmState {
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//current_start holds the index of the vertex the current edge is starting from
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current_start: Option<usize>,
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current: Vec<PathSeg>,
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// in order to iterate through once, store information for incomplete first edge
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beginning: Vec<PathSeg>,
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start_index: Option<usize>,
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// seg index != el_index
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seg_index: i32,
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}
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impl AlgorithmState {
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fn new() -> Self {
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AlgorithmState {
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current_start: None,
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current: Vec::new(),
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beginning: Vec::new(),
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start_index: None,
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seg_index: 0,
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}
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}
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fn reset(&mut self) {
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self.current_start = None;
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self.current = Vec::new();
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self.beginning = Vec::new();
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self.start_index = None;
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}
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fn advance_by_seg(&mut self, graph: &mut PathGraph, seg: PathSeg, origin: Origin) {
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let (vertex_ids, mut t_values) = graph.intersects_in_seg(self.seg_index, origin);
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if !vertex_ids.is_empty() {
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let subdivided = subdivide_path_seg(&seg, &mut t_values);
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for (vertex_id, sub_seg) in vertex_ids.into_iter().zip(subdivided.iter()) {
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match self.current_start {
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Some(index) => {
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do_if!(sub_seg, end_of_edge { self.current.push(*end_of_edge)});
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graph.add_edge(origin, index, vertex_id, self.current.clone());
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self.current_start = Some(vertex_id);
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self.current = Vec::new();
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}
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None => {
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self.current_start = Some(vertex_id);
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self.start_index = Some(vertex_id);
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do_if!(sub_seg, end_of_beginning {self.beginning.push(*end_of_beginning)});
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}
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}
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}
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do_if!(subdivided.last().unwrap(), start_of_edge {self.current.push(*start_of_edge)});
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} else {
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match self.current_start {
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Some(_) => self.current.push(seg),
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None => self.beginning.push(seg),
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}
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}
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self.seg_index += 1;
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}
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fn advance_by_closepath(&mut self, graph: &mut PathGraph, initial_point: &mut Point, origin: Origin) {
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// *when a curve ends in a closepath and its start point does not equal its endpoint they should be connected with a line
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let end_seg = match self.current.last() {
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Some(seg) => seg,
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None => self.beginning.last().unwrap(), // if both current and beginning are empty, the path is empty
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};
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let temp_copy = end_seg.end();
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if temp_copy != *initial_point {
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// a closepath implicitly defines a line which closes the path
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self.advance_by_seg(graph, PathSeg::Line(Line { p0: temp_copy, p1: *initial_point }), origin);
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}
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// when a closepath is not followed by moveto, the next path starts at the end of the current path
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*initial_point = temp_copy;
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}
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fn finalize_sub_path(&mut self, graph: &mut PathGraph, origin: Origin) {
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if let (Some(current_start_), Some(start_index_)) = (self.current_start, self.start_index) {
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//complete the current path
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self.current.append(&mut self.beginning);
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graph.add_edge(origin, current_start_, start_index_, self.current.clone());
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} else {
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//path has a subpath with no intersects
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//create a dummy vertex with single edge which will be identified as cycle
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let dumb_id = graph.add_vertex(Intersect::new(self.beginning[0].start(), 0.0, 0.0, -1, -1));
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graph.add_edge(origin, dumb_id, dumb_id, self.beginning.clone());
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}
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}
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}
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let mut algorithm_state = AlgorithmState::new();
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let mut initial_point = Point::new(0.0, 0.0);
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for (el_index, el) in path.iter().enumerate() {
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match el {
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PathEl::MoveTo(p) => initial_point = p,
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PathEl::ClosePath => {
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algorithm_state.advance_by_closepath(self, &mut initial_point, origin);
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algorithm_state.finalize_sub_path(self, origin);
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algorithm_state.reset();
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}
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_ => {
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algorithm_state.advance_by_seg(self, path.get_seg(el_index).unwrap(), origin);
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}
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}
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}
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}
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fn add_vertex(&mut self, intersect: Intersect) -> usize {
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self.vertices.push(Vertex { intersect, edges: Vec::new() });
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self.vertices.len() - 1
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}
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fn add_edge(&mut self, origin: Origin, vertex: usize, destination: usize, curve: Vec<PathSeg>) {
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let new_edge = Edge {
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from: origin,
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destination,
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curve: BezPath::from_path_segments(curve.into_iter()),
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};
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self.vertices[vertex].edges.push(new_edge);
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}
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/// Returns the `Vertex` index and intersect `t_value` for all intersects in the segment identified by `seg_index` from `origin`.
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/// sorts both lists for ascending t_value
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fn intersects_in_seg(&self, seg_index: i32, origin: Origin) -> (Vec<usize>, Vec<f64>) {
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let mut vertex_index = Vec::new();
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let mut t_values = Vec::new();
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for (v_index, vertex) in self.vertices.iter().enumerate() {
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if vertex.intersect.segment_index(origin) == seg_index {
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let next_t = vertex.intersect.t_value(origin);
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let insert_index = match t_values.binary_search_by(|val: &f64| (*val).partial_cmp(&next_t).unwrap_or(std::cmp::Ordering::Less)) {
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Ok(val) | Err(val) => val,
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};
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t_values.insert(insert_index, next_t);
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vertex_index.insert(insert_index, v_index)
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}
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}
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(vertex_index, t_values)
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}
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// Returns the number of vertices in the graph. This is equivalent to the number of intersections.
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pub fn size(&self) -> usize {
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self.vertices.len()
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}
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pub fn vertex(&self, index: usize) -> &Vertex {
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&self.vertices[index]
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}
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/// A properly constructed `PathGraph` has no duplicate edges of the same `Origin`.
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pub fn edge(&self, from: usize, to: usize, origin: Origin) -> Option<&Edge> {
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// With a data structure restructure, or a hashmap, the `find()` here could be avoided, but it probably has a minimal performance impact
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self.vertex(from).edges.iter().find(|edge| edge.destination == to && edge.from == origin)
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}
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/// Where a valid cycle alternates edge `Origin`.
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/// Single edge/single vertex "dummy" cycles are also valid.
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fn get_cycle(&self, cycle: &mut Cycle, marker_map: &mut Vec<u8>) {
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if cycle.prev_edge_origin() == Origin::Alpha {
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marker_map[cycle.prev_vertex()] |= 1;
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} else {
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marker_map[cycle.prev_vertex()] |= 2;
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}
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if let Some(next_edge) = self.vertex(cycle.prev_vertex()).edges.iter().find(|edge| edge.from != cycle.prev_edge_origin()) {
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if !cycle.extend(next_edge.destination, next_edge.from, &next_edge.curve) {
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self.get_cycle(cycle, marker_map)
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}
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}
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}
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pub fn get_cycles(&self) -> Vec<Cycle> {
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let mut cycles = Vec::new();
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let mut markers = Vec::new();
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markers.resize(self.size(), 0);
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self.vertices.iter().enumerate().for_each(|(vertex_index, _vertex)| {
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if (markers[vertex_index] & 1) == 0 {
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let mut temp = Cycle::new(vertex_index, Origin::Alpha);
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self.get_cycle(&mut temp, &mut markers);
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if temp.len() > 0 {
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cycles.push(temp);
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}
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}
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if (markers[vertex_index] & 2) == 0 {
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let mut temp = Cycle::new(vertex_index, Origin::Beta);
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self.get_cycle(&mut temp, &mut markers);
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if temp.len() > 0 {
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cycles.push(temp);
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}
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}
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});
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cycles
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}
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pub fn get_shape(&self, cycle: &Cycle, style: &PathStyle) -> ShapeLayer {
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let mut curve = Vec::new();
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let vertices = cycle.vertices();
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for index in 1..vertices.len() {
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// We expect the cycle to be valid so this should not panic
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concat_paths(&mut curve, &self.edge(vertices[index - 1].0, vertices[index].0, vertices[index].1).unwrap().curve);
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}
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curve.push(PathEl::ClosePath);
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ShapeLayer::from_bez_path(BezPath::from_vec(curve), *style, false)
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}
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}
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/// If `t` is on `(0, 1)`, returns the split curve.
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/// If `t` is outside `[0, 1]`, returns `(None, None)`
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/// If `t` is 0 returns (None, `p`).
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/// If `t` is 1 returns (`p`, None).
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// TODO: test values outside 1
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pub fn split_path_seg(p: &PathSeg, t: f64) -> (Option<PathSeg>, Option<PathSeg>) {
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if t <= F64PRECISE {
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if t >= 1.0 - F64PRECISE {
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return (None, None);
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}
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return (Some(*p), None);
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} else if t >= 1.0 - F64PRECISE {
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return (None, Some(*p));
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}
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match p {
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PathSeg::Cubic(cubic) => {
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let a1 = Line::new(cubic.p0, cubic.p1).eval(t);
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let a2 = Line::new(cubic.p1, cubic.p2).eval(t);
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let a3 = Line::new(cubic.p2, cubic.p3).eval(t);
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let b1 = Line::new(a1, a2).eval(t);
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let b2 = Line::new(a2, a3).eval(t);
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let c1 = Line::new(b1, b2).eval(t);
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(
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Some(PathSeg::Cubic(CubicBez { p0: cubic.p0, p1: a1, p2: b1, p3: c1 })),
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Some(PathSeg::Cubic(CubicBez { p0: c1, p1: b2, p2: a3, p3: cubic.p3 })),
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)
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}
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PathSeg::Quad(quad) => {
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let b1 = Line::new(quad.p0, quad.p1).eval(t);
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let b2 = Line::new(quad.p1, quad.p2).eval(t);
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let c1 = Line::new(b1, b2).eval(t);
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(
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Some(PathSeg::Quad(QuadBez { p0: quad.p0, p1: b1, p2: c1 })),
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Some(PathSeg::Quad(QuadBez { p0: c1, p1: b2, p2: quad.p2 })),
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)
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}
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PathSeg::Line(line) => {
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let split = line.eval(t);
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(Some(PathSeg::Line(Line { p0: line.p0, p1: split })), Some(PathSeg::Line(Line { p0: split, p1: line.p1 })))
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}
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}
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}
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/// Splits `p` at each of `t_values`.
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/// `t_values` should be sorted in ascending order.
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/// The length of the returned `Vec` is always equal to `1 + t_values.len()`.
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pub fn subdivide_path_seg(p: &PathSeg, t_values: &mut [f64]) -> Vec<Option<PathSeg>> {
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let mut sub_segments = Vec::new();
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let mut to_split = Some(*p);
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let mut prev_split = 0.0;
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for split in t_values {
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if let Some(to_split_next) = to_split {
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let (sub_seg, _to_split) = split_path_seg(&to_split_next, (*split - prev_split) / (1.0 - prev_split));
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to_split = _to_split;
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sub_segments.push(sub_seg);
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prev_split = *split;
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} else {
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sub_segments.push(None);
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}
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}
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sub_segments.push(to_split);
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sub_segments
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}
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// TODO: check if shapes are filled
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// TODO: Bug: shape with at least two subpaths and comprised of many unions sometimes has erroneous movetos embedded in edges
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pub fn boolean_operation(select: BooleanOperation, mut alpha: ShapeLayer, mut beta: ShapeLayer) -> Result<Vec<ShapeLayer>, BooleanOperationError> {
|
|
if alpha.path.is_empty() || beta.path.is_empty() {
|
|
return Err(BooleanOperationError::InvalidSelection);
|
|
}
|
|
alpha.path = close_path(&alpha.path);
|
|
beta.path = close_path(&beta.path);
|
|
let beta_reverse = close_path(&reverse_path(&beta.path));
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|
let alpha_dir = Cycle::direction_for_path(&alpha.path)?;
|
|
let beta_dir = Cycle::direction_for_path(&beta.path)?;
|
|
match select {
|
|
BooleanOperation::Union => {
|
|
match if beta_dir == alpha_dir {
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PathGraph::from_paths(&alpha.path, &beta.path)
|
|
} else {
|
|
PathGraph::from_paths(&alpha.path, &beta_reverse)
|
|
} {
|
|
Ok(graph) => {
|
|
let mut cycles = graph.get_cycles();
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|
// "extra calls to ParamCurveArea::area here"
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|
let mut boolean_union = graph.get_shape(
|
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cycles.iter().reduce(|max, cycle| if cycle.area().abs() >= max.area().abs() { cycle } else { max }).unwrap(),
|
|
&alpha.style,
|
|
);
|
|
for interior in collect_shapes(&graph, &mut cycles, |dir| dir != alpha_dir, |_| &alpha.style)? {
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|
add_subpath(&mut boolean_union.path, interior.path);
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|
}
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|
Ok(vec![boolean_union])
|
|
}
|
|
Err(BooleanOperationError::NoIntersections) => {
|
|
// If shape is inside the other the Union is just the larger
|
|
// Check could also be done with area and single ray cast
|
|
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
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Ok(vec![alpha])
|
|
} else if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
|
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beta.style = alpha.style;
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|
Ok(vec![beta])
|
|
} else {
|
|
Err(BooleanOperationError::NothingDone)
|
|
}
|
|
}
|
|
Err(err) => Err(err),
|
|
}
|
|
}
|
|
BooleanOperation::Difference => {
|
|
let graph = if beta_dir != alpha_dir {
|
|
PathGraph::from_paths(&alpha.path, &beta.path)?
|
|
} else {
|
|
PathGraph::from_paths(&alpha.path, &beta_reverse)?
|
|
};
|
|
collect_shapes(&graph, &mut graph.get_cycles(), |_| true, |dir| if dir == alpha_dir { &alpha.style } else { &beta.style })
|
|
}
|
|
BooleanOperation::Intersection => {
|
|
match if beta_dir == alpha_dir {
|
|
PathGraph::from_paths(&alpha.path, &beta.path)
|
|
} else {
|
|
PathGraph::from_paths(&alpha.path, &beta_reverse)
|
|
} {
|
|
Ok(graph) => {
|
|
let mut cycles = graph.get_cycles();
|
|
// "extra calls to ParamCurveArea::area here"
|
|
cycles.remove(
|
|
cycles
|
|
.iter()
|
|
.enumerate()
|
|
.reduce(|(max_index, max), (index, cycle)| if cycle.area().abs() >= max.area().abs() { (index, cycle) } else { (max_index, max) })
|
|
.unwrap()
|
|
.0,
|
|
);
|
|
collect_shapes(&graph, &mut cycles, |dir| dir == alpha_dir, |_| &alpha.style)
|
|
}
|
|
Err(BooleanOperationError::NoIntersections) => {
|
|
// Check could also be done with area and single ray cast
|
|
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
|
|
beta.style = alpha.style;
|
|
Ok(vec![beta])
|
|
} else if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
|
|
Ok(vec![alpha])
|
|
} else {
|
|
Err(BooleanOperationError::NothingDone)
|
|
}
|
|
}
|
|
Err(err) => Err(err),
|
|
}
|
|
}
|
|
BooleanOperation::SubtractBack => {
|
|
match if beta_dir != alpha_dir {
|
|
PathGraph::from_paths(&alpha.path, &beta.path)
|
|
} else {
|
|
PathGraph::from_paths(&alpha.path, &beta_reverse)
|
|
} {
|
|
Ok(graph) => collect_shapes(&graph, &mut graph.get_cycles(), |dir| dir != alpha_dir, |_| &beta.style),
|
|
Err(BooleanOperationError::NoIntersections) => {
|
|
if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
|
|
add_subpath(&mut beta.path, if beta_dir == alpha_dir { reverse_path(&alpha.path) } else { alpha.path });
|
|
beta.style = alpha.style;
|
|
Ok(vec![beta])
|
|
} else {
|
|
Err(BooleanOperationError::NothingDone)
|
|
}
|
|
}
|
|
Err(err) => Err(err),
|
|
}
|
|
}
|
|
BooleanOperation::SubtractFront => {
|
|
match if beta_dir != alpha_dir {
|
|
PathGraph::from_paths(&alpha.path, &beta.path)
|
|
} else {
|
|
PathGraph::from_paths(&alpha.path, &beta_reverse)
|
|
} {
|
|
Ok(graph) => collect_shapes(&graph, &mut graph.get_cycles(), |dir| dir == alpha_dir, |_| &alpha.style),
|
|
Err(BooleanOperationError::NoIntersections) => {
|
|
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
|
|
add_subpath(&mut alpha.path, if beta_dir == alpha_dir { reverse_path(&beta.path) } else { beta.path });
|
|
Ok(vec![alpha])
|
|
} else {
|
|
Err(BooleanOperationError::NothingDone)
|
|
}
|
|
}
|
|
Err(err) => Err(err),
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO less hacky way to handle double counts on shared endpoints
|
|
// TODO check bounding boxes more rigorously
|
|
pub fn cast_horizontal_ray(mut from: Point, into: &BezPath) -> usize {
|
|
// In practice, this makes it less likely that a ray will intersect with shared point between two curves
|
|
from.y += RAY_FUDGE_FACTOR;
|
|
|
|
let ray = Line {
|
|
p0: from,
|
|
p1: Point {
|
|
x: from.x + 1.0,
|
|
y: from.y + RAY_FUDGE_FACTOR,
|
|
},
|
|
};
|
|
let mut intersects = Vec::new();
|
|
for ref seg in into.segments() {
|
|
if seg.bounding_box().x1 > from.x {
|
|
line_curve_intersections(&ray, seg, true, |_, b| valid_t(b), &mut intersects);
|
|
}
|
|
}
|
|
intersects.len()
|
|
}
|
|
|
|
/// Uses curve start point as point on the curve.
|
|
/// # Panics
|
|
/// This function panics if the `curve` is empty.
|
|
pub fn point_on_curve(curve: &BezPath) -> Point {
|
|
curve.segments().next().unwrap().start()
|
|
}
|
|
|
|
/// # Panics
|
|
/// This function panics if the curve has no `PathSeg`s.
|
|
pub fn bounding_box(curve: &BezPath) -> Rect {
|
|
curve
|
|
.segments()
|
|
.map(|seg| <PathSeg as ParamCurveExtrema>::bounding_box(&seg))
|
|
.reduce(|bounds, rect| bounds.union(rect))
|
|
.unwrap()
|
|
}
|
|
|
|
fn collect_shapes<'a, F, G>(graph: &PathGraph, cycles: &mut Vec<Cycle>, predicate: F, style: G) -> Result<Vec<ShapeLayer>, BooleanOperationError>
|
|
where
|
|
F: Fn(Direction) -> bool,
|
|
G: Fn(Direction) -> &'a PathStyle,
|
|
{
|
|
let mut shapes = Vec::new();
|
|
|
|
if cycles.is_empty() {
|
|
return Err(BooleanOperationError::Unexpected);
|
|
}
|
|
|
|
for cycle in cycles {
|
|
match cycle.direction() {
|
|
Ok(dir) => {
|
|
if predicate(dir) {
|
|
shapes.push(graph.get_shape(cycle, style(dir)));
|
|
}
|
|
}
|
|
Err(err) => return Err(err),
|
|
}
|
|
}
|
|
Ok(shapes)
|
|
}
|
|
|
|
pub fn reverse_path_segment(seg: &mut PathSeg) {
|
|
match seg {
|
|
PathSeg::Line(line) => std::mem::swap(&mut line.p0, &mut line.p1),
|
|
PathSeg::Quad(quad) => std::mem::swap(&mut quad.p0, &mut quad.p2),
|
|
PathSeg::Cubic(cubic) => {
|
|
std::mem::swap(&mut cubic.p0, &mut cubic.p3);
|
|
std::mem::swap(&mut cubic.p1, &mut cubic.p2);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Reverses `path` by reversing each `PathSeg`, and reversing the order of `PathSegs` within each subpath.
|
|
/// Note: a closed path might no longer be closed after applying this function.
|
|
pub fn reverse_path(path: &BezPath) -> BezPath {
|
|
let mut curve = Vec::new();
|
|
let mut temp = Vec::new();
|
|
let mut path_segments = path.segments();
|
|
|
|
for element in path.iter() {
|
|
match element {
|
|
PathEl::MoveTo(_) => {
|
|
curve.append(&mut temp.into_iter().rev().collect());
|
|
temp = Vec::new();
|
|
}
|
|
_ => {
|
|
if let Some(mut seg) = path_segments.next() {
|
|
reverse_path_segment(&mut seg);
|
|
temp.push(seg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
curve.append(&mut temp.into_iter().rev().collect());
|
|
log::debug!("{:?}", BezPath::from_path_segments(curve.clone().into_iter()));
|
|
BezPath::from_path_segments(curve.into_iter())
|
|
}
|
|
|
|
/// Close off all sub-paths in curve by inserting a `ClosePath` whenever a `MoveTo` is not preceded by one.
|
|
pub fn close_path(curve: &BezPath) -> BezPath {
|
|
let mut new = BezPath::new();
|
|
let mut path_closed_flag = true;
|
|
for el in curve.iter() {
|
|
match el {
|
|
PathEl::MoveTo(p) => {
|
|
if !path_closed_flag {
|
|
new.push(PathEl::ClosePath);
|
|
}
|
|
new.push(PathEl::MoveTo(p));
|
|
path_closed_flag = false;
|
|
}
|
|
PathEl::ClosePath => {
|
|
path_closed_flag = true;
|
|
new.push(PathEl::ClosePath);
|
|
}
|
|
element => {
|
|
new.push(element);
|
|
}
|
|
}
|
|
}
|
|
if !path_closed_flag {
|
|
new.push(PathEl::ClosePath);
|
|
}
|
|
new
|
|
}
|
|
|
|
/// Concatenate `b` to `a`, where `b` is not a new subpath but a continuation of `a`.
|
|
pub fn concat_paths(a: &mut Vec<PathEl>, b: &BezPath) {
|
|
if a.is_empty() {
|
|
a.append(&mut b.elements().to_vec());
|
|
return;
|
|
}
|
|
// Remove closepath
|
|
if let Some(PathEl::ClosePath) = a.last() {
|
|
a.remove(a.len() - 1);
|
|
}
|
|
// Skip initial `MoveTo`, which should be guaranteed to exist
|
|
b.iter().skip(1).for_each(|element| a.push(element));
|
|
}
|
|
|
|
/// Concatenate `b` to `a`, where `b` is a new subpath.
|
|
pub fn add_subpath(a: &mut BezPath, b: BezPath) {
|
|
b.into_iter().for_each(|el| a.push(el));
|
|
}
|
|
|
|
pub fn path_length(a: &BezPath, accuracy: Option<f64>) -> f64 {
|
|
let mut sum = 0.0;
|
|
// Computing arc length with `F64PRECISE` accuracy is probably ridiculous
|
|
match accuracy {
|
|
Some(val) => a.segments().for_each(|seg| sum += seg.arclen(val)),
|
|
None => a.segments().for_each(|seg| sum += seg.arclen(F64PRECISE)),
|
|
}
|
|
sum
|
|
}
|
|
|
|
pub fn path_area(a: &BezPath) -> f64 {
|
|
a.segments().fold(0.0, |mut area, seg| {
|
|
area += seg.signed_area();
|
|
area
|
|
})
|
|
}
|