mirror of
https://github.com/GraphiteEditor/Graphite.git
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207 lines
5.8 KiB
Rust
207 lines
5.8 KiB
Rust
//! Wraps wgpu types to provide synchronization against surface configuration.
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//! Everything sharing a [`Instance`] is synchronized against that instance's [`Surface`]s.
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//! [`Surface::configure`] takes a write lock, and all other operations take a read lock.
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//!
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//! [`wgpu::Surface::configure`] recreates the swapchain and waits for the GPU to idle.
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//! A concurrent `submit`, `get_current_texture`, or `present` makes that
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//! wait fail (validation error, panic, or driver crash on the unsafe hal usage).
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//!
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//! [`Instance`] and [`Adapter`] wrapper types can be dereferenced to the underlying wgpu type.
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//! Their `create_surface`/`request_adapter`/`request_device` methods shadow the wgpu ones.
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//! These methods return wrapper types that synchronize against the parent [`Instance`].
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//! Be aware that using the underlying wgpu versions directly (through deref) results in unsynchronized objects.
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//!
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//! Guards hold their read lock for their whole lifetime.
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//! While holding a [`SurfaceTextureGuard`] reuse its [`QueueGuard`] via [`SurfaceTextureGuard::queue`] to avoid deadlock.
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use std::ops::Deref;
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use std::sync::{Arc, PoisonError, RwLock, RwLockReadGuard, RwLockWriteGuard};
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#[derive(Clone, Debug)]
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struct Lock(Arc<RwLock<()>>);
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impl Lock {
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fn new() -> Self {
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Self(Arc::new(RwLock::new(())))
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}
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fn read(&self) -> RwLockReadGuard<'_, ()> {
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self.0.read().unwrap_or_else(PoisonError::into_inner)
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}
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fn write(&self) -> RwLockWriteGuard<'_, ()> {
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self.0.write().unwrap_or_else(PoisonError::into_inner)
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}
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}
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#[derive(Clone, Debug)]
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pub struct Instance {
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raw: wgpu::Instance,
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lock: Lock,
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}
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impl Instance {
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pub fn new(raw: wgpu::Instance) -> Self {
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Self { raw, lock: Lock::new() }
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}
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pub fn create_surface(&self, target: impl Into<wgpu::SurfaceTarget<'static>>) -> Result<Surface, wgpu::CreateSurfaceError> {
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Ok(Surface {
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raw: self.raw.create_surface(target)?,
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lock: self.lock.clone(),
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})
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}
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pub async fn request_adapter(&self, options: &wgpu::RequestAdapterOptions<'_, '_>) -> Result<Adapter, wgpu::RequestAdapterError> {
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Ok(Adapter {
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raw: self.raw.request_adapter(options).await?,
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lock: self.lock.clone(),
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})
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}
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pub async fn enumerate_adapters(&self, backends: wgpu::Backends) -> Vec<Adapter> {
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self.raw
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.enumerate_adapters(backends)
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.await
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.into_iter()
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.map(|adapter| Adapter {
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raw: adapter,
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lock: self.lock.clone(),
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})
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.collect()
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}
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}
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impl Deref for Instance {
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type Target = wgpu::Instance;
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fn deref(&self) -> &wgpu::Instance {
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&self.raw
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}
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}
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#[derive(Clone, Debug)]
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pub struct Adapter {
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raw: wgpu::Adapter,
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lock: Lock,
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}
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impl Adapter {
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pub async fn request_device(&self, desc: &wgpu::DeviceDescriptor<'_>) -> Result<(wgpu::Device, Queue), wgpu::RequestDeviceError> {
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let (device, queue) = self.raw.request_device(desc).await?;
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Ok((device, Queue { raw: queue, lock: self.lock.clone() }))
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}
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}
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impl Deref for Adapter {
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type Target = wgpu::Adapter;
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fn deref(&self) -> &wgpu::Adapter {
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&self.raw
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}
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}
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#[derive(Clone, Debug)]
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pub struct Queue {
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raw: wgpu::Queue,
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lock: Lock,
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}
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impl Queue {
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pub fn submit<I: IntoIterator<Item = wgpu::CommandBuffer>>(&self, command_buffers: I) -> wgpu::SubmissionIndex {
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self.lock().submit(command_buffers)
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}
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pub fn lock(&self) -> QueueGuard<'_> {
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QueueGuard {
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raw: &self.raw,
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_guard: self.lock.read(),
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}
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}
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pub fn write_buffer(&self, buffer: &wgpu::Buffer, offset: wgpu::BufferAddress, data: &[u8]) {
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self.lock().write_buffer(buffer, offset, data);
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}
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pub fn write_texture(&self, texture: wgpu::TexelCopyTextureInfo<'_>, data: &[u8], data_layout: wgpu::TexelCopyBufferLayout, size: wgpu::Extent3d) {
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self.lock().write_texture(texture, data, data_layout, size);
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}
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}
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pub struct QueueGuard<'a> {
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raw: &'a wgpu::Queue,
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_guard: RwLockReadGuard<'a, ()>,
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}
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impl Deref for QueueGuard<'_> {
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type Target = wgpu::Queue;
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fn deref(&self) -> &wgpu::Queue {
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self.raw
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}
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}
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#[derive(Debug)]
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pub struct Surface {
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raw: wgpu::Surface<'static>,
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lock: Lock,
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}
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impl Surface {
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pub fn configure(&self, device: &wgpu::Device, config: &wgpu::SurfaceConfiguration) {
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let _guard = self.lock.write();
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self.raw.configure(device, config);
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}
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pub fn get_current_texture<'a>(&self, queue: &'a Queue) -> CurrentSurfaceTexture<'a> {
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debug_assert!(Arc::ptr_eq(&self.lock.0, &queue.lock.0), "queue must come from the same `Instance` as this surface");
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let guard = queue.lock();
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let raw = self.raw.get_current_texture();
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match raw {
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wgpu::CurrentSurfaceTexture::Success(raw) => CurrentSurfaceTexture::Success(SurfaceTextureGuard { raw, queue: guard }),
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wgpu::CurrentSurfaceTexture::Suboptimal(raw) => CurrentSurfaceTexture::Suboptimal(SurfaceTextureGuard { raw, queue: guard }),
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wgpu::CurrentSurfaceTexture::Occluded => CurrentSurfaceTexture::Occluded,
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wgpu::CurrentSurfaceTexture::Lost => CurrentSurfaceTexture::Lost,
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wgpu::CurrentSurfaceTexture::Outdated => CurrentSurfaceTexture::Outdated,
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wgpu::CurrentSurfaceTexture::Timeout => CurrentSurfaceTexture::Timeout,
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wgpu::CurrentSurfaceTexture::Validation => CurrentSurfaceTexture::Validation,
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}
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}
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pub fn get_capabilities(&self, adapter: &wgpu::Adapter) -> wgpu::SurfaceCapabilities {
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self.raw.get_capabilities(adapter)
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}
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}
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#[derive(Debug)]
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pub enum CurrentSurfaceTexture<'a> {
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Success(SurfaceTextureGuard<'a>),
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Suboptimal(SurfaceTextureGuard<'a>),
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Occluded,
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Lost,
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Outdated,
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Timeout,
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Validation,
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}
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pub struct SurfaceTextureGuard<'a> {
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raw: wgpu::SurfaceTexture,
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pub queue: QueueGuard<'a>,
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}
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impl SurfaceTextureGuard<'_> {
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pub fn present(self) {
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self.raw.present();
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}
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}
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impl Deref for SurfaceTextureGuard<'_> {
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type Target = wgpu::SurfaceTexture;
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fn deref(&self) -> &Self::Target {
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&self.raw
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}
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}
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impl std::fmt::Debug for SurfaceTextureGuard<'_> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("SurfaceTexture").field("raw", &self.raw).finish()
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}
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}
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