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* shader-rt: initial * shader-rt: fix recursion when generating shader node * shader-rt: replace gpu node's args and ret types with `Raster<GPU>` * shader-rt: properly cfg out the gpu node * shader-rt: fix `impl Context` in the wrong places * shader-rt: disable gpu blend node, needs two images * shader-rt: connect shader runtime * shader-rt: pass WgpuExecutor by reference * shader-rt: correct bindings with derpy arg buffer * shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd * shader-rt: correct RT format, working invert gpu node * shader-rt: cleanup codegen with common sym struct * shader-rt: correct arg buffer handling * shader-nodes feature: put shader nodes behind feature gate * shader-nodes feature: rename any `gpu_node` to `shader-node` * shaders-rt: fix wgpu label name * shaders-rt: explain fullscreen_vertex coordinates with a drawing
27 lines
580 B
Rust
27 lines
580 B
Rust
#![cfg_attr(not(feature = "std"), no_std)]
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pub mod adjust;
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pub mod adjustments;
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pub mod blending_nodes;
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pub mod cubic_spline;
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pub mod fullscreen_vertex;
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/// required by shader macro
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#[cfg(feature = "shader-nodes")]
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pub use graphene_raster_nodes_shaders::WGSL_SHADER;
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#[cfg(feature = "std")]
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pub mod curve;
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#[cfg(feature = "std")]
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pub mod dehaze;
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#[cfg(feature = "std")]
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pub mod filter;
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#[cfg(feature = "std")]
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pub mod generate_curves;
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#[cfg(feature = "std")]
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pub mod gradient_map;
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#[cfg(feature = "std")]
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pub mod image_color_palette;
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#[cfg(feature = "std")]
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pub mod std_nodes;
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