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* [wip]feat: add snapping options
* [wip]fix: use svelte component for optionsWidget
* fix: use apt PopoverButton types
* refactor: minor formatting improvements
* Fix popover layout
* [wip]feat: attempt implementing CheckboxInputData struct
* fix: use correct Checkbox struct 's default method
* fix: revert adding CheckboxInputData struct
- This reverts commit 2a481887fc.
* feat: use checkboxes for snapping options
* feat: add label to dropdown checkbox elements
* fix: separate Snap dropdown menu elements
- move each element into separate row
* [wip]feat: modularize snapping states
- maintain individual snapping states for document
* fix: snapping checkboxes' behavior
- checkboxes now update internal snapping state
* refactor: update snap states individually
- this prevents out-of-sync states
- enables reusing existing snap state object
* feat: snap to boxes and nodes conditionally
* [wip]feat: attempt to invert checkbox on update
- attempt implementing mutable WidgetCallback struct
- attempt using above struct to invert checkbox state on update
* Fix widget diffing
* refactor: remove unused code
* feat: align checkboxes consistently with labels
* feat: use separators to stylize snapping menu
- removes need for custom CSS and label property
- ensures consistency across the application
* refactor: remove unneeded css
---------
Co-authored-by: hypercube <0hypercube@gmail.com>, TrueDoctor <dennis@kobert.dev>
72 lines
1.7 KiB
Svelte
72 lines
1.7 KiB
Svelte
<script lang="ts">
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import type { IconName } from "@graphite/utility-functions/icons";
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import FloatingMenu from "@graphite/components/layout/FloatingMenu.svelte";
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import LayoutRow from "@graphite/components/layout/LayoutRow.svelte";
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import IconButton from "@graphite/components/widgets/buttons/IconButton.svelte";
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export let icon: IconName = "DropdownArrow";
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export let tooltip: string | undefined = undefined;
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export let disabled = false;
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// Callbacks
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export let action: (() => void) | undefined = undefined;
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let open = false;
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function onClick() {
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open = true;
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action?.();
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}
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</script>
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<LayoutRow class="popover-button">
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<IconButton classes={{ open }} {disabled} action={() => onClick()} icon={icon || "DropdownArrow"} size={16} {tooltip} data-floating-menu-spawner />
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<FloatingMenu {open} on:open={({ detail }) => (open = detail)} type="Popover" direction="Bottom">
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<slot />
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</FloatingMenu>
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</LayoutRow>
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<style lang="scss" global>
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.popover-button {
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position: relative;
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width: 16px;
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height: 24px;
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flex: 0 0 auto;
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.floating-menu {
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left: 50%;
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bottom: 0;
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}
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.icon-button.icon-button {
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width: 100%;
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height: 100%;
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padding: 0;
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border: none;
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border-radius: 2px;
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background: var(--color-1-nearblack);
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fill: var(--color-e-nearwhite);
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&:hover,
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&.open {
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background: var(--color-5-dullgray);
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}
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&.disabled {
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background: var(--color-2-mildblack);
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fill: var(--color-8-uppergray);
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}
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}
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// TODO: Refactor this and other complicated cases dealing with joined widget margins and border-radius by adding a single standard set of classes: joined-first, joined-inner, and joined-last
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div[class*="-input"] + & {
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margin-left: 1px;
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.icon-button {
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border-radius: 0 2px 2px 0;
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}
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}
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}
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</style>
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