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* Multiple node outputs * Add new nodes * gcore use std by default to allow for testing * Allow multiple node outputs * Multiple outputs to frontend * Add ImageFrameNode to node registry * Minor cleanup * Basic transform implementation * Add some logging to image encoding * Fix ImageFrameNode * Add transform input to Imaginate node (#1014) * Add transform input to imaginate node * Force the resolution to be edited with no transform * Add transform to imaginate generation * Fix compilation --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> * Add labels to node outputs * Fix seed; disable mask when transform is disconnected; add Imaginate tooltips * Rename 'Input Multiple' node to 'Input' * Code review * Replicate to Svelte * Show only the primary input chain in the Properties panel --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev> Co-authored-by: Keavon Chambers <keavon@keavon.com>
17 lines
338 B
Rust
17 lines
338 B
Rust
extern crate graphite_proc_macros;
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// `macro_use` puts these macros into scope for all descendant code files
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#[macro_use]
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mod macros;
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mod generate_ts_types;
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#[macro_use]
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extern crate log;
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pub mod application;
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pub mod consts;
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pub mod dispatcher;
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pub mod messages;
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pub mod node_graph_executor;
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pub mod test_utils;
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pub mod utility_traits;
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