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Graphite/node-graph/nodes/graphic/src/artboard.rs
T
Keavon Chambers a0d5f418d9 Replace Table<Table<Graphic>> with Table<Artboard> where Artboard is a type boundary newtype (#4093)
Replace Table<Table<Graphic>> with Table<Artboard> with Artboard as a type boundary newtype
2026-05-01 21:57:50 -07:00

60 lines
2.5 KiB
Rust

use core_types::table::{Table, TableRow};
use core_types::transform::TransformMut;
use core_types::{ATTR_BACKGROUND, ATTR_CLIP, ATTR_DIMENSIONS, ATTR_LOCATION, CloneVarArgs, Color, Context, Ctx, ExtractAll, OwnedContextImpl};
use glam::{DAffine2, DVec2};
use graphic_types::graphic::{Graphic, IntoGraphicTable};
use graphic_types::{Artboard, Vector};
use raster_types::{CPU, GPU, Raster};
use vector_types::GradientStops;
/// Constructs a single-row `Table<Artboard>` with the given content and metadata stored as row attributes.
#[node_macro::node(category(""))]
pub async fn create_artboard<T: IntoGraphicTable + 'n>(
ctx: impl ExtractAll + CloneVarArgs + Ctx,
/// Graphics to include within the artboard.
#[implementations(
Context -> Table<Graphic>,
Context -> Table<Vector>,
Context -> Table<Raster<CPU>>,
Context -> Table<Raster<GPU>>,
Context -> Table<Color>,
Context -> Table<GradientStops>,
Context -> DAffine2,
)]
content: impl Node<Context<'static>, Output = T>,
/// Coordinate of the top-left corner of the artboard within the document.
location: DVec2,
/// Width and height of the artboard within the document.
dimensions: DVec2,
/// Color of the artboard background.
background: Table<Color>,
/// Whether to cut off the contained content that extends outside the artboard, or keep it visible.
#[default(true)]
clip: bool,
) -> Table<Artboard> {
let footprint = ctx.try_footprint().copied();
let mut new_ctx = OwnedContextImpl::from(ctx);
if let Some(mut footprint) = footprint {
footprint.translate(location);
new_ctx = new_ctx.with_footprint(footprint);
}
let content = content.eval(new_ctx.into_context()).await.into_graphic_table();
// Normalize so `location` is the top-left corner and `dimensions` are positive (allowing negative input
// dimensions to represent dragging from the opposite corner). Compute the corner using the raw signed
// dimensions before clamping, otherwise negative inputs collapse to the original corner instead of inverting.
let normalized_location = location.min(location + dimensions);
let normalized_dimensions = dimensions.abs().max(DVec2::ONE);
let background = background.element(0).copied().unwrap_or(Color::WHITE);
// Name is not stored here, it's resolved live from the parent layer's display name
Table::new_from_row(
TableRow::new_from_element(Artboard::new(content))
.with_attribute(ATTR_LOCATION, normalized_location)
.with_attribute(ATTR_DIMENSIONS, normalized_dimensions)
.with_attribute(ATTR_BACKGROUND, background)
.with_attribute(ATTR_CLIP, clip),
)
}