mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-10-07 11:08:11 +08:00
* A few minor lints and docs * Added required packages to compile on Debian-style linux * Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline) * a few spelling mistakes * fix fmt
671 lines
23 KiB
Rust
671 lines
23 KiB
Rust
use crate::svg_drawing::*;
|
|
use crate::utils::parse_cap;
|
|
|
|
use bezier_rs::{ArcStrategy, ArcsOptions, Bezier, Identifier, TValue, TValueType};
|
|
|
|
use glam::DVec2;
|
|
use serde::{Deserialize, Serialize};
|
|
use wasm_bindgen::prelude::*;
|
|
|
|
#[derive(Serialize, Deserialize)]
|
|
struct CircleSector {
|
|
center: DVec2,
|
|
radius: f64,
|
|
#[serde(rename = "startAngle")]
|
|
start_angle: f64,
|
|
#[serde(rename = "endAngle")]
|
|
end_angle: f64,
|
|
}
|
|
|
|
#[wasm_bindgen]
|
|
pub enum WasmMaximizeArcs {
|
|
Automatic, // 0
|
|
On, // 1
|
|
Off, // 2
|
|
}
|
|
|
|
const SCALE_UNIT_VECTOR_FACTOR: f64 = 50.;
|
|
|
|
/// Wrapper of the `Bezier` struct to be used in JS.
|
|
#[wasm_bindgen]
|
|
#[derive(Clone)]
|
|
pub struct WasmBezier(Bezier);
|
|
|
|
/// Serialize some data and then convert it to a JsValue.
|
|
fn to_js_value<T: Serialize>(data: T) -> JsValue {
|
|
serde_wasm_bindgen::to_value(&serde_json::to_string(&data).unwrap()).unwrap()
|
|
}
|
|
|
|
fn convert_wasm_maximize_arcs(wasm_enum_value: WasmMaximizeArcs) -> ArcStrategy {
|
|
match wasm_enum_value {
|
|
WasmMaximizeArcs::Automatic => ArcStrategy::Automatic,
|
|
WasmMaximizeArcs::On => ArcStrategy::FavorLargerArcs,
|
|
WasmMaximizeArcs::Off => ArcStrategy::FavorCorrectness,
|
|
}
|
|
}
|
|
|
|
fn parse_t_variant(t_variant: &String, t: f64) -> TValue {
|
|
match t_variant.as_str() {
|
|
"Parametric" => TValue::Parametric(t),
|
|
"Euclidean" => TValue::Euclidean(t),
|
|
_ => panic!("Unexpected TValue string: '{t_variant}'"),
|
|
}
|
|
}
|
|
|
|
/// An empty id type for use in tests
|
|
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
|
pub(crate) struct EmptyId;
|
|
|
|
impl Identifier for EmptyId {
|
|
fn new() -> Self {
|
|
Self
|
|
}
|
|
}
|
|
|
|
#[wasm_bindgen]
|
|
impl WasmBezier {
|
|
/// Expect js_points to be a list of 2 pairs.
|
|
pub fn new_linear(js_points: JsValue) -> WasmBezier {
|
|
let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
WasmBezier(Bezier::from_linear_dvec2(points[0], points[1]))
|
|
}
|
|
|
|
/// Expect js_points to be a list of 3 pairs.
|
|
pub fn new_quadratic(js_points: JsValue) -> WasmBezier {
|
|
let points: [DVec2; 3] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
WasmBezier(Bezier::from_quadratic_dvec2(points[0], points[1], points[2]))
|
|
}
|
|
|
|
/// Expect js_points to be a list of 4 pairs.
|
|
pub fn new_cubic(js_points: JsValue) -> WasmBezier {
|
|
let points: [DVec2; 4] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
WasmBezier(Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]))
|
|
}
|
|
|
|
fn draw_bezier_through_points(bezier: Bezier, through_point: DVec2) -> String {
|
|
let mut bezier_string = String::new();
|
|
bezier.to_svg(
|
|
&mut bezier_string,
|
|
CURVE_ATTRIBUTES.to_string(),
|
|
ANCHOR_ATTRIBUTES.to_string(),
|
|
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
);
|
|
let through_point_circle = format!(r#"<circle cx="{}" cy="{}" {}/>"#, through_point.x, through_point.y, ANCHOR_ATTRIBUTES);
|
|
|
|
wrap_svg_tag(format!("{bezier_string}{through_point_circle}"))
|
|
}
|
|
|
|
pub fn quadratic_through_points(js_points: JsValue, t: f64) -> String {
|
|
let points: [DVec2; 3] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
let bezier = Bezier::quadratic_through_points(points[0], points[1], points[2], Some(t));
|
|
WasmBezier::draw_bezier_through_points(bezier, points[1])
|
|
}
|
|
|
|
pub fn cubic_through_points(js_points: JsValue, t: f64, midpoint_separation: f64) -> String {
|
|
let points: [DVec2; 3] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
let bezier = Bezier::cubic_through_points(points[0], points[1], points[2], Some(t), Some(midpoint_separation));
|
|
WasmBezier::draw_bezier_through_points(bezier, points[1])
|
|
}
|
|
|
|
pub fn set_start(&mut self, x: f64, y: f64) {
|
|
self.0.set_start(DVec2::new(x, y));
|
|
}
|
|
|
|
pub fn set_end(&mut self, x: f64, y: f64) {
|
|
self.0.set_end(DVec2::new(x, y));
|
|
}
|
|
|
|
pub fn set_handle_start(&mut self, x: f64, y: f64) {
|
|
self.0.set_handle_start(DVec2::new(x, y));
|
|
}
|
|
|
|
pub fn set_handle_end(&mut self, x: f64, y: f64) {
|
|
self.0.set_handle_end(DVec2::new(x, y));
|
|
}
|
|
|
|
pub fn get_points(&self) -> JsValue {
|
|
to_js_value(self.0.get_points().collect::<Vec<DVec2>>())
|
|
}
|
|
|
|
fn get_bezier_path(&self) -> String {
|
|
let mut bezier = String::new();
|
|
self.0.to_svg(
|
|
&mut bezier,
|
|
CURVE_ATTRIBUTES.to_string(),
|
|
ANCHOR_ATTRIBUTES.to_string(),
|
|
HANDLE_ATTRIBUTES.to_string(),
|
|
HANDLE_LINE_ATTRIBUTES.to_string(),
|
|
);
|
|
bezier
|
|
}
|
|
|
|
pub fn to_svg(&self) -> String {
|
|
wrap_svg_tag(self.get_bezier_path())
|
|
}
|
|
|
|
pub fn length(&self) -> String {
|
|
let bezier = self.get_bezier_path();
|
|
wrap_svg_tag(format!("{bezier}{}", draw_text(format!("Length: {:.2}", self.0.length(None)), TEXT_OFFSET_X, TEXT_OFFSET_Y, BLACK)))
|
|
}
|
|
|
|
pub fn evaluate(&self, raw_t: f64, t_variant: String) -> String {
|
|
let bezier = self.get_bezier_path();
|
|
let t = parse_t_variant(&t_variant, raw_t);
|
|
let point = self.0.evaluate(t);
|
|
let content = format!("{bezier}{}", draw_circle(point, 4., RED, 1.5, WHITE));
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn compute_lookup_table(&self, steps: usize, t_variant: String) -> String {
|
|
let bezier = self.get_bezier_path();
|
|
let tvalue_type = match t_variant.as_str() {
|
|
"Parametric" => TValueType::Parametric,
|
|
"Euclidean" => TValueType::Euclidean,
|
|
_ => panic!("Unexpected TValue string: '{t_variant}'"),
|
|
};
|
|
let table_values: Vec<DVec2> = self.0.compute_lookup_table(Some(steps), Some(tvalue_type));
|
|
let circles: String = table_values
|
|
.iter()
|
|
.map(|point| draw_circle(*point, 3., RED, 1.5, WHITE))
|
|
.fold("".to_string(), |acc, circle| acc + &circle);
|
|
let content = format!("{bezier}{circles}");
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn derivative(&self) -> String {
|
|
let bezier = self.get_bezier_path();
|
|
let derivative = self.0.derivative();
|
|
if derivative.is_none() {
|
|
return bezier;
|
|
}
|
|
|
|
let mut derivative_svg_path = String::new();
|
|
derivative.unwrap().to_svg(
|
|
&mut derivative_svg_path,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
|
|
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
);
|
|
let content = format!("{bezier}{derivative_svg_path}");
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn tangent(&self, raw_t: f64, t_variant: String) -> String {
|
|
let bezier = self.get_bezier_path();
|
|
let t = parse_t_variant(&t_variant, raw_t);
|
|
|
|
let tangent_point = self.0.tangent(t);
|
|
let intersection_point = self.0.evaluate(t);
|
|
let tangent_end = intersection_point + tangent_point * SCALE_UNIT_VECTOR_FACTOR;
|
|
|
|
let content = format!(
|
|
"{bezier}{}{}{}",
|
|
draw_circle(intersection_point, 3., RED, 1., WHITE),
|
|
draw_line(intersection_point.x, intersection_point.y, tangent_end.x, tangent_end.y, RED, 1.),
|
|
draw_circle(tangent_end, 3., RED, 1., WHITE),
|
|
);
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn normal(&self, raw_t: f64, t_variant: String) -> String {
|
|
let bezier = self.get_bezier_path();
|
|
let t = parse_t_variant(&t_variant, raw_t);
|
|
|
|
let normal_point = self.0.normal(t);
|
|
let intersection_point = self.0.evaluate(t);
|
|
let normal_end = intersection_point + normal_point * SCALE_UNIT_VECTOR_FACTOR;
|
|
|
|
let content = format!(
|
|
"{bezier}{}{}{}",
|
|
draw_line(intersection_point.x, intersection_point.y, normal_end.x, normal_end.y, RED, 1.),
|
|
draw_circle(intersection_point, 3., RED, 1., WHITE),
|
|
draw_circle(normal_end, 3., RED, 1., WHITE),
|
|
);
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn curvature(&self, raw_t: f64, t_variant: String) -> String {
|
|
let bezier = self.get_bezier_path();
|
|
let t = parse_t_variant(&t_variant, raw_t);
|
|
|
|
let intersection_point = self.0.evaluate(t);
|
|
let normal_point = self.0.normal(t);
|
|
let curvature = self.0.curvature(t);
|
|
let content = if curvature.abs() < 0.000001 {
|
|
// Linear curve segment: the radius is infinite so we don't draw it
|
|
format!("{bezier}{}", draw_circle(intersection_point, 3., RED, 1., WHITE))
|
|
} else {
|
|
let radius = 1. / curvature;
|
|
let curvature_center = intersection_point + normal_point * radius;
|
|
|
|
format!(
|
|
"{bezier}{}{}{}{}",
|
|
draw_circle(curvature_center, radius.abs(), RED, 1., NONE),
|
|
draw_line(intersection_point.x, intersection_point.y, curvature_center.x, curvature_center.y, RED, 1.),
|
|
draw_circle(intersection_point, 3., RED, 1., WHITE),
|
|
draw_circle(curvature_center, 3., RED, 1., WHITE),
|
|
)
|
|
};
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn split(&self, raw_t: f64, t_variant: String) -> String {
|
|
let t = parse_t_variant(&t_variant, raw_t);
|
|
let beziers: [Bezier; 2] = self.0.split(t);
|
|
|
|
let mut bezier_svg_1 = String::new();
|
|
beziers[0].to_svg(
|
|
&mut bezier_svg_1,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, ORANGE).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, ORANGE),
|
|
HANDLE_ATTRIBUTES.to_string().replace(GRAY, ORANGE),
|
|
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, ORANGE),
|
|
);
|
|
|
|
let mut bezier_svg_2 = String::new();
|
|
beziers[1].to_svg(
|
|
&mut bezier_svg_2,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
|
|
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
);
|
|
|
|
wrap_svg_tag(format!("{}{bezier_svg_1}{bezier_svg_2}", self.get_bezier_path()))
|
|
}
|
|
|
|
pub fn trim(&self, raw_t1: f64, raw_t2: f64, t_variant: String) -> String {
|
|
let (t1, t2) = (parse_t_variant(&t_variant, raw_t1), parse_t_variant(&t_variant, raw_t2));
|
|
let trimmed_bezier = self.0.trim(t1, t2);
|
|
|
|
let mut trimmed_bezier_svg = String::new();
|
|
trimmed_bezier.to_svg(
|
|
&mut trimmed_bezier_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
|
|
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
);
|
|
|
|
wrap_svg_tag(format!("{}{trimmed_bezier_svg}", self.get_bezier_path()))
|
|
}
|
|
|
|
pub fn project(&self, x: f64, y: f64) -> String {
|
|
let projected_t_value = self.0.project(DVec2::new(x, y), None);
|
|
let projected_point = self.0.evaluate(TValue::Parametric(projected_t_value));
|
|
|
|
let bezier = self.get_bezier_path();
|
|
let content = format!("{bezier}{}", draw_line(projected_point.x, projected_point.y, x, y, RED, 1.),);
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn local_extrema(&self) -> String {
|
|
let local_extrema: [Vec<f64>; 2] = self.0.local_extrema();
|
|
|
|
let bezier = self.get_bezier_path();
|
|
let circles: String = local_extrema
|
|
.iter()
|
|
.zip([RED, GREEN])
|
|
.flat_map(|(t_value_list, color)| {
|
|
t_value_list.iter().map(|&t_value| {
|
|
let point = self.0.evaluate(TValue::Parametric(t_value));
|
|
draw_circle(point, 3., color, 1.5, WHITE)
|
|
})
|
|
})
|
|
.fold("".to_string(), |acc, circle| acc + &circle);
|
|
|
|
let content = format!(
|
|
"{bezier}{circles}{}{}",
|
|
draw_text("X extrema".to_string(), TEXT_OFFSET_X, TEXT_OFFSET_Y - 20., RED),
|
|
draw_text("Y extrema".to_string(), TEXT_OFFSET_X, TEXT_OFFSET_Y, GREEN),
|
|
);
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn bounding_box(&self) -> String {
|
|
let [bbox_min_corner, bbox_max_corner] = self.0.bounding_box();
|
|
|
|
let bezier = self.get_bezier_path();
|
|
let content = format!(
|
|
"{bezier}<rect x={} y ={} width=\"{}\" height=\"{}\" style=\"fill:{NONE};stroke:{RED};stroke-width:1\" />",
|
|
bbox_min_corner.x,
|
|
bbox_min_corner.y,
|
|
bbox_max_corner.x - bbox_min_corner.x,
|
|
bbox_max_corner.y - bbox_min_corner.y,
|
|
);
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn inflections(&self) -> String {
|
|
let inflections: Vec<f64> = self.0.inflections();
|
|
|
|
let bezier = self.get_bezier_path();
|
|
let circles: String = inflections
|
|
.iter()
|
|
.map(|&t_value| {
|
|
let point = self.0.evaluate(TValue::Parametric(t_value));
|
|
draw_circle(point, 3., RED, 1.5, WHITE)
|
|
})
|
|
.fold("".to_string(), |acc, circle| acc + &circle);
|
|
let content = format!("{bezier}{circles}");
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn de_casteljau_points(&self, raw_t: f64, t_variant: String) -> String {
|
|
let t = parse_t_variant(&t_variant, raw_t);
|
|
let points: Vec<Vec<DVec2>> = self.0.de_casteljau_points(t);
|
|
|
|
let bezier_svg = self.get_bezier_path();
|
|
|
|
let casteljau_svg = points
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(index, points)| {
|
|
let color_light = format!("hsl({}, 100%, 50%)", 90 * index);
|
|
let points_and_handle_lines = points
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(index, point)| {
|
|
let circle = draw_circle(*point, 3., &color_light, 1.5, WHITE);
|
|
if index != 0 {
|
|
let prev_point = points[index - 1];
|
|
let line = draw_line(prev_point.x, prev_point.y, point.x, point.y, &color_light, 1.5);
|
|
|
|
circle + line.as_str()
|
|
} else {
|
|
circle
|
|
}
|
|
})
|
|
.fold("".to_string(), |acc, point_svg| acc + &point_svg);
|
|
points_and_handle_lines
|
|
})
|
|
.fold("".to_string(), |acc, points_svg| acc + &points_svg);
|
|
let content = format!("{bezier_svg}{casteljau_svg}");
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn rotate(&self, angle: f64, pivot_x: f64, pivot_y: f64) -> String {
|
|
let original_bezier_svg = self.get_bezier_path();
|
|
let rotated_bezier = self.0.rotate_about_point(angle, DVec2::new(pivot_x, pivot_y));
|
|
let mut rotated_bezier_svg = String::new();
|
|
rotated_bezier.to_svg(&mut rotated_bezier_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
let pivot = draw_circle(DVec2::new(pivot_x, pivot_y), 3., GRAY, 1.5, WHITE);
|
|
|
|
// Line between pivot and start point on curve
|
|
let original_dashed_line = format!(
|
|
r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{ORANGE}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
|
|
self.0.start().x,
|
|
self.0.start().y
|
|
);
|
|
let rotated_dashed_line = format!(
|
|
r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{ORANGE}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
|
|
rotated_bezier.start().x,
|
|
rotated_bezier.start().y
|
|
);
|
|
|
|
wrap_svg_tag(format!("{original_bezier_svg}{rotated_bezier_svg}{pivot}{original_dashed_line}{rotated_dashed_line}"))
|
|
}
|
|
|
|
fn intersect(&self, curve: &Bezier, error: Option<f64>, minimum_separation: Option<f64>) -> Vec<f64> {
|
|
self.0.intersections(curve, error, minimum_separation)
|
|
}
|
|
|
|
pub fn intersect_line_segment(&self, js_points: JsValue) -> String {
|
|
let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
let line = Bezier::from_linear_dvec2(points[0], points[1]);
|
|
|
|
let bezier_curve_svg = self.get_bezier_path();
|
|
|
|
let mut line_svg = String::new();
|
|
line.to_svg(&mut line_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
|
|
let intersections_svg = self
|
|
.intersect(&line, None, None)
|
|
.iter()
|
|
.map(|intersection_t| {
|
|
let point = &self.0.evaluate(TValue::Parametric(*intersection_t));
|
|
draw_circle(*point, 4., RED, 1.5, WHITE)
|
|
})
|
|
.fold(String::new(), |acc, item| format!("{acc}{item}"));
|
|
wrap_svg_tag(format!("{bezier_curve_svg}{line_svg}{intersections_svg}"))
|
|
}
|
|
|
|
pub fn intersect_quadratic_segment(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
|
|
let points: [DVec2; 3] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
let quadratic = Bezier::from_quadratic_dvec2(points[0], points[1], points[2]);
|
|
|
|
let bezier_curve_svg = self.get_bezier_path();
|
|
|
|
let mut quadratic_svg = String::new();
|
|
quadratic.to_svg(&mut quadratic_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
|
|
let intersections_svg = self
|
|
.intersect(&quadratic, Some(error), Some(minimum_separation))
|
|
.iter()
|
|
.map(|intersection_t| {
|
|
let point = &self.0.evaluate(TValue::Parametric(*intersection_t));
|
|
draw_circle(*point, 4., RED, 1.5, WHITE)
|
|
})
|
|
.fold(String::new(), |acc, item| format!("{acc}{item}"));
|
|
wrap_svg_tag(format!("{bezier_curve_svg}{quadratic_svg}{intersections_svg}"))
|
|
}
|
|
|
|
pub fn intersect_cubic_segment(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
|
|
let points: [DVec2; 4] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
let cubic = Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]);
|
|
|
|
let bezier_curve_svg = self.get_bezier_path();
|
|
|
|
let mut cubic_svg = String::new();
|
|
cubic.to_svg(&mut cubic_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
|
|
let intersections_svg = self
|
|
.intersect(&cubic, Some(error), Some(minimum_separation))
|
|
.iter()
|
|
.map(|intersection_t| {
|
|
let point = &self.0.evaluate(TValue::Parametric(*intersection_t));
|
|
draw_circle(*point, 4., RED, 1.5, WHITE)
|
|
})
|
|
.fold(String::new(), |acc, item| format!("{acc}{item}"));
|
|
|
|
wrap_svg_tag(format!("{bezier_curve_svg}{cubic_svg}{intersections_svg}"))
|
|
}
|
|
|
|
/// The wrapped return type is `Vec<[f64; 2]>`.
|
|
pub fn intersect_self(&self, error: f64) -> String {
|
|
let bezier_curve_svg = self.get_bezier_path();
|
|
let intersect_self_svg = self
|
|
.0
|
|
.self_intersections(Some(error))
|
|
.iter()
|
|
.map(|intersection_t| {
|
|
let point = &self.0.evaluate(TValue::Parametric(intersection_t[0]));
|
|
draw_circle(*point, 4., RED, 1.5, WHITE)
|
|
})
|
|
.fold(bezier_curve_svg, |acc, item| format!("{acc}{item}"));
|
|
|
|
wrap_svg_tag(intersect_self_svg)
|
|
}
|
|
|
|
pub fn intersect_rectangle(&self, js_points: JsValue) -> String {
|
|
let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points).unwrap();
|
|
|
|
let bezier_curve_svg = self.get_bezier_path();
|
|
|
|
let mut rectangle_svg = String::new();
|
|
[
|
|
Bezier::from_linear_coordinates(points[0].x, points[0].y, points[1].x, points[0].y),
|
|
Bezier::from_linear_coordinates(points[1].x, points[0].y, points[1].x, points[1].y),
|
|
Bezier::from_linear_coordinates(points[1].x, points[1].y, points[0].x, points[1].y),
|
|
Bezier::from_linear_coordinates(points[0].x, points[1].y, points[0].x, points[0].y),
|
|
]
|
|
.iter()
|
|
.for_each(|line| line.to_svg(&mut rectangle_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new()));
|
|
|
|
let intersections_svg = self
|
|
.0
|
|
.rectangle_intersections(points[0], points[1])
|
|
.iter()
|
|
.map(|intersection_t| {
|
|
let point = &self.0.evaluate(TValue::Parametric(*intersection_t));
|
|
draw_circle(*point, 4., RED, 1.5, WHITE)
|
|
})
|
|
.fold(String::new(), |acc, item| format!("{acc}{item}"));
|
|
wrap_svg_tag(format!("{bezier_curve_svg}{rectangle_svg}{intersections_svg}"))
|
|
}
|
|
|
|
pub fn reduce(&self) -> String {
|
|
let original_curve_svg = self.get_bezier_path();
|
|
let bezier_curves_svg: String = self
|
|
.0
|
|
.reduce(None)
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(index, bezier_curve)| {
|
|
let mut curve_svg = String::new();
|
|
bezier_curve.to_svg(
|
|
&mut curve_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, &format!("hsl({}, 100%, 50%)", (40 * index))),
|
|
String::new(),
|
|
String::new(),
|
|
String::new(),
|
|
);
|
|
curve_svg
|
|
})
|
|
.fold(original_curve_svg, |acc, item| format!("{acc}{item}"));
|
|
wrap_svg_tag(bezier_curves_svg)
|
|
}
|
|
|
|
pub fn offset(&self, distance: f64) -> String {
|
|
let original_curve_svg = self.get_bezier_path();
|
|
let bezier_curves_svg = self
|
|
.0
|
|
.offset::<EmptyId>(distance)
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(index, bezier_curve)| {
|
|
let mut curve_svg = String::new();
|
|
bezier_curve.to_svg(
|
|
&mut curve_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, &format!("hsl({}, 100%, 50%)", (40 * index))),
|
|
String::new(),
|
|
String::new(),
|
|
String::new(),
|
|
);
|
|
curve_svg
|
|
})
|
|
.fold(original_curve_svg, |acc, item| format!("{acc}{item}"));
|
|
wrap_svg_tag(bezier_curves_svg)
|
|
}
|
|
|
|
pub fn outline(&self, distance: f64, cap: i32) -> String {
|
|
let cap = parse_cap(cap);
|
|
let outline_subpath = self.0.outline::<EmptyId>(distance, cap);
|
|
if outline_subpath.is_empty() {
|
|
return String::new();
|
|
}
|
|
|
|
let mut outline_svg = String::new();
|
|
outline_subpath.to_svg(&mut outline_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
let bezier_svg = self.get_bezier_path();
|
|
|
|
wrap_svg_tag(format!("{bezier_svg}{outline_svg}"))
|
|
}
|
|
|
|
pub fn graduated_outline(&self, start_distance: f64, end_distance: f64, cap: i32) -> String {
|
|
let cap = parse_cap(cap);
|
|
let outline_subpath = self.0.graduated_outline::<EmptyId>(start_distance, end_distance, cap);
|
|
if outline_subpath.is_empty() {
|
|
return String::new();
|
|
}
|
|
|
|
let mut outline_svg = String::new();
|
|
outline_subpath.to_svg(&mut outline_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
let bezier_svg = self.get_bezier_path();
|
|
|
|
wrap_svg_tag(format!("{bezier_svg}{outline_svg}"))
|
|
}
|
|
|
|
pub fn skewed_outline(&self, distance1: f64, distance2: f64, distance3: f64, distance4: f64, cap: i32) -> String {
|
|
let cap = parse_cap(cap);
|
|
let outline_subpath = self.0.skewed_outline::<EmptyId>(distance1, distance2, distance3, distance4, cap);
|
|
if outline_subpath.is_empty() {
|
|
return String::new();
|
|
}
|
|
|
|
let mut outline_svg = String::new();
|
|
outline_subpath.to_svg(&mut outline_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
let bezier_svg = self.get_bezier_path();
|
|
|
|
wrap_svg_tag(format!("{bezier_svg}{outline_svg}"))
|
|
}
|
|
|
|
pub fn arcs(&self, error: f64, max_iterations: usize, maximize_arcs: WasmMaximizeArcs) -> String {
|
|
let original_curve_svg = self.get_bezier_path();
|
|
|
|
// Get sectors
|
|
let strategy = convert_wasm_maximize_arcs(maximize_arcs);
|
|
let options = ArcsOptions { error, max_iterations, strategy };
|
|
let arcs_svg = self
|
|
.0
|
|
.arcs(options)
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(idx, sector)| {
|
|
draw_sector(
|
|
sector.center,
|
|
sector.radius,
|
|
-sector.start_angle,
|
|
-sector.end_angle,
|
|
format!("hsl({}, 100%, 50%, 75%)", (40 * idx)).as_str(),
|
|
1.,
|
|
format!("hsl({}, 100%, 50%, 37.5%)", (40 * idx)).as_str(),
|
|
)
|
|
})
|
|
.fold(original_curve_svg, |acc, item| format!("{acc}{item}"));
|
|
wrap_svg_tag(arcs_svg)
|
|
}
|
|
|
|
pub fn join(&self, js_points: &JsValue) -> String {
|
|
let other_bezier: Bezier = match self.0.get_points().count() {
|
|
2 => {
|
|
let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points.into()).unwrap();
|
|
Bezier::from_linear_dvec2(points[0], points[1])
|
|
}
|
|
3 => {
|
|
let points: [DVec2; 3] = serde_wasm_bindgen::from_value(js_points.into()).unwrap();
|
|
Bezier::from_quadratic_dvec2(points[0], points[1], points[2])
|
|
}
|
|
4 => {
|
|
let points: [DVec2; 4] = serde_wasm_bindgen::from_value(js_points.into()).unwrap();
|
|
Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3])
|
|
}
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
let mut other_bezier_svg = String::new();
|
|
other_bezier.to_svg(
|
|
&mut other_bezier_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, GRAY),
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, GRAY),
|
|
String::new(),
|
|
String::new(),
|
|
);
|
|
|
|
let joining_bezier: Bezier = self.0.join(&other_bezier);
|
|
let mut joining_bezier_svg = String::new();
|
|
joining_bezier.to_svg(
|
|
&mut joining_bezier_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
|
|
String::new(),
|
|
String::new(),
|
|
);
|
|
|
|
let bezier_svg = self.get_bezier_path();
|
|
wrap_svg_tag(format!("{bezier_svg}{joining_bezier_svg}{other_bezier_svg}"))
|
|
}
|
|
}
|