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* feat: Render List<String> as raw paths in SVG and Vell mode * chore: code review * chore: change the hardcoded layout bounds to parley's * chore: code review * feat: Split text node to text_layer and text_to_vector node * fix: CI fail because of difference in nature of Mac and github action * chore: fix * chore: replace FontStack as it got removed in parley 0.9 * chore: fmt * chore: migrate the rendering as of new resource architechture * chore: add text_layer node to text tool for testing * code review * Make boolean ops support the Text type * chore: Move fallback_font_resource authority from editor to text node * Fix 'Text Layer' node missing font dropdown * Change node doc comments from Vec<T> to T[] * Add migrations from the old Text node to Text -> Text to Vector * Consolidate * Rename the text attributes and reorder tilt to come before max_width/height * Detect legacy Text nodes in the split migration by their trailing separate_glyphs input * Code review * Frame Text layer thumbnails by laying out their text for bounds * Give Text layers click targets and selection outlines via collect_metadata * Route Text tool through Text to Vector with fill, fixing editing-preview placement --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
106 lines
3.8 KiB
Rust
106 lines
3.8 KiB
Rust
use core_types::consts::{DEFAULT_FONT_SIZE, DEFAULT_LINE_HEIGHT};
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use core_types::list::List;
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use core_types::{ATTR_FONT, ATTR_FONT_SIZE, ATTR_LETTER_SPACING, ATTR_LETTER_TILT, ATTR_LINE_HEIGHT, ATTR_MAX_HEIGHT, ATTR_MAX_WIDTH, ATTR_TEXT_ALIGN, Ctx};
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use graph_craft::application_io::resource::Resource;
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use graphic_types::Vector;
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pub use text_nodes::*;
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/// Produces a styled `String[]` carrying all typographic attributes.
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///
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/// Use the **Text to Vector** node to convert this into vector geometry if desired.
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#[node_macro::node(category("Text"))]
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fn text(
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_: impl Ctx,
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_primary: (),
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/// The text content to be drawn.
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#[widget(ParsedWidgetOverride::Custom = "text_area")]
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#[default("Lorem ipsum")]
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text: String,
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/// The loaded font file used to draw the text. The editor resolves the chosen typeface to these bytes via the resource system.
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#[widget(ParsedWidgetOverride::Custom = "text_font")]
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font: Resource,
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/// The font size used to draw the text.
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#[unit(" px")]
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#[default(24.)]
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#[hard_min(1.)]
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size: f64,
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/// The line height ratio, relative to the font size. Each line is drawn lower than its previous line by the distance of *Size* × *Line Height*.
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///
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/// 0 means all lines overlap. 1 means all lines are spaced by just the font size. 1.2 is a common default for readable text. 2 means double-spaced text.
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#[unit("x")]
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#[hard_min(0.)]
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#[step(0.1)]
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#[default(1.2)]
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line_height: f64,
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/// Additional spacing, in pixels, added between each character.
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#[unit(" px")]
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#[step(0.1)]
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letter_spacing: f64,
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/// The angle of faux italic slant applied to each glyph.
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#[unit("°")]
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#[hard_min(-85.)]
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#[hard_max(85.)]
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letter_tilt: f64,
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/// Enables the maximum width constraint so lines can wrap.
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#[widget(ParsedWidgetOverride::Hidden)]
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has_max_width: bool,
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/// The maximum width that the text block can occupy before wrapping to a new line. Otherwise, lines do not wrap.
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#[unit(" px")]
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#[hard_min(1.)]
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#[widget(ParsedWidgetOverride::Custom = "optional_f64")]
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max_width: f64,
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/// Whether the *Max Height* property is enabled so that lines beyond it are not drawn.
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#[widget(ParsedWidgetOverride::Hidden)]
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has_max_height: bool,
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/// The maximum height that the text block can occupy. Excess lines are not drawn.
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#[unit(" px")]
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#[hard_min(1.)]
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#[widget(ParsedWidgetOverride::Custom = "optional_f64")]
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max_height: f64,
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/// The horizontal alignment of each line of text within its surrounding box. To have an effect on a single line of text, *Max Width* must be set.
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#[widget(ParsedWidgetOverride::Custom = "text_align")]
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align: TextAlign,
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) -> List<String> {
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let mut list = List::new_from_element(text);
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if font != Resource::default() {
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list.set_attribute(ATTR_FONT, 0, font);
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}
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if (size - DEFAULT_FONT_SIZE).abs() > f64::EPSILON {
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list.set_attribute(ATTR_FONT_SIZE, 0, size);
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}
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if (line_height - DEFAULT_LINE_HEIGHT).abs() > f64::EPSILON {
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list.set_attribute(ATTR_LINE_HEIGHT, 0, line_height);
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}
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if letter_spacing != 0. {
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list.set_attribute(ATTR_LETTER_SPACING, 0, letter_spacing);
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}
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if letter_tilt != 0. {
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list.set_attribute(ATTR_LETTER_TILT, 0, letter_tilt);
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}
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if has_max_width {
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list.set_attribute(ATTR_MAX_WIDTH, 0, Some(max_width));
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}
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if has_max_height {
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list.set_attribute(ATTR_MAX_HEIGHT, 0, Some(max_height));
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}
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if align != TextAlign::default() {
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list.set_attribute(ATTR_TEXT_ALIGN, 0, align);
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}
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list
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}
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/// Converts a styled `String[]` into vector geometry.
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#[node_macro::node(category("Text"), name("Text to Vector"))]
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fn text_to_vector(
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_: impl Ctx,
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/// A styled list of text strings produced by the **Text** node (or any other `String[]` source).
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#[implementations(List<String>)]
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strings: List<String>,
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/// Whether to split every letterform into its own vector item. Otherwise, a single vector compound path is produced.
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separate_glyphs: bool,
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) -> List<Vector> {
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shape_text_list(&strings, separate_glyphs)
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}
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