mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 06:38:03 +08:00
495 lines
16 KiB
Rust
495 lines
16 KiB
Rust
use core_types::ExtractVarArgs;
|
|
use core_types::color::Linear;
|
|
use core_types::transform::Footprint;
|
|
use core_types::uuid::generate_uuid;
|
|
use core_types::{Ctx, ExtractFootprint};
|
|
use glam::{Affine2, UVec2, Vec2};
|
|
use graph_craft::document::value::{RenderOutput, RenderOutputType};
|
|
use graphic_types::raster_types::Texture;
|
|
use rendering::{RenderParams, SvgRender, SvgRenderOutput};
|
|
use std::fmt::Write;
|
|
use wgpu::util::DeviceExt;
|
|
use wgpu_executor::{WgpuExecutor, WgpuPipeline, WgpuPipelineCache};
|
|
|
|
#[node_macro::node(category(""))]
|
|
fn render_background(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, #[scope(composite_background_pipeline::IDENTIFIER)] pipeline: WgpuPipelineCache, data: RenderOutput) -> RenderOutput {
|
|
let footprint = ctx.footprint();
|
|
let render_params = ctx
|
|
.vararg(0)
|
|
.expect("Did not find var args")
|
|
.downcast_ref::<RenderParams>()
|
|
.expect("Downcasting render params yielded invalid type");
|
|
|
|
if !render_params.to_canvas() || render_params.viewport_zoom <= 0.0 {
|
|
return data;
|
|
}
|
|
|
|
let RenderOutput { data: foreground_data, metadata } = data;
|
|
let mut render_params = render_params.clone();
|
|
render_params.footprint = *footprint;
|
|
|
|
let data = match foreground_data {
|
|
RenderOutputType::Texture(foreground_texture) => {
|
|
let doc_to_screen = render_params.footprint.transform.as_affine2();
|
|
let blended = pipeline.run::<CompositeBackground>(&CompositeBackgroundArgs {
|
|
foreground: foreground_texture.as_ref(),
|
|
backgrounds: &metadata.backgrounds,
|
|
document_to_screen: doc_to_screen,
|
|
zoom: render_params.viewport_zoom.to_f32(),
|
|
});
|
|
|
|
RenderOutputType::Texture(blended)
|
|
}
|
|
RenderOutputType::Svg {
|
|
svg: foreground_svg,
|
|
image_data: foreground_images,
|
|
} => {
|
|
let mut render = SvgRender::new();
|
|
|
|
let logical_transform = glam::DAffine2::from_scale(glam::DVec2::splat(1.0 / render_params.scale)) * render_params.footprint.transform;
|
|
|
|
if render_params.viewport_zoom > 0. {
|
|
let draw_checkerboard = |render: &mut SvgRender, rect: vello::kurbo::Rect, pattern_origin: glam::DVec2, checker_id_prefix: &str| {
|
|
let checker_id = format!("{checker_id_prefix}-{}", generate_uuid());
|
|
let cell_size = 8. / render_params.viewport_zoom;
|
|
let pattern_size = cell_size * 2.;
|
|
|
|
write!(
|
|
&mut render.svg_defs,
|
|
r##"<pattern id="{checker_id}" x="{}" y="{}" width="{pattern_size}" height="{pattern_size}" patternUnits="userSpaceOnUse"><rect width="{pattern_size}" height="{pattern_size}" fill="#ffffff" /><rect x="{cell_size}" y="0" width="{cell_size}" height="{cell_size}" fill="#cccccc" /><rect x="0" y="{cell_size}" width="{cell_size}" height="{cell_size}" fill="#cccccc" /></pattern>"##,
|
|
pattern_origin.x,
|
|
pattern_origin.y,
|
|
)
|
|
.unwrap();
|
|
|
|
render.leaf_tag("rect", |attributes| {
|
|
attributes.push("x", rect.x0.to_string());
|
|
attributes.push("y", rect.y0.to_string());
|
|
attributes.push("width", rect.width().to_string());
|
|
attributes.push("height", rect.height().to_string());
|
|
attributes.push("fill", format!("url(#{checker_id})"));
|
|
});
|
|
};
|
|
|
|
if metadata.backgrounds.is_empty() {
|
|
if render_params.scale > 0. {
|
|
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
|
|
let logical_footprint = Footprint {
|
|
transform: logical_transform,
|
|
resolution: logical_resolution.round().as_uvec2().max(glam::UVec2::ONE),
|
|
..render_params.footprint
|
|
};
|
|
let bounds = logical_footprint.viewport_bounds_in_local_space();
|
|
let min = bounds.start.floor();
|
|
let max = bounds.end.ceil();
|
|
|
|
if min.is_finite() && max.is_finite() {
|
|
let rect = vello::kurbo::Rect::new(min.x, min.y, max.x, max.y);
|
|
draw_checkerboard(&mut render, rect, glam::DVec2::ZERO, "checkered-viewport");
|
|
}
|
|
}
|
|
} else {
|
|
for background in &metadata.backgrounds {
|
|
let [a, b] = [background.location, background.location + background.dimensions];
|
|
let rect = vello::kurbo::Rect::new(a.x.min(b.x), a.y.min(b.y), a.x.max(b.x), a.y.max(b.y));
|
|
draw_checkerboard(&mut render, rect, glam::DVec2::new(rect.x0, rect.y0), "checkered-artboard");
|
|
}
|
|
}
|
|
}
|
|
|
|
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
|
|
render.wrap_with_transform(logical_transform, Some(logical_resolution));
|
|
|
|
let background = SvgRenderOutput::from(render);
|
|
assert!(background.svg_defs.is_empty());
|
|
|
|
let svg = format!("{}{}", background.svg, foreground_svg);
|
|
let image_data = foreground_images;
|
|
|
|
RenderOutputType::Svg { svg, image_data }
|
|
}
|
|
_ => unreachable!("Render background node received unsupported render output type"),
|
|
};
|
|
|
|
RenderOutput { data, metadata }
|
|
}
|
|
|
|
#[node_macro::node(category(""), inject_scope)]
|
|
fn composite_background_pipeline(
|
|
_ctx: impl Ctx,
|
|
#[scope(crate::platform_application_io::try_wgpu_executor::IDENTIFIER)] executor: Option<wgpu_executor::WgpuExecutorHandle>,
|
|
#[data] pipeline: WgpuPipelineCache,
|
|
) -> WgpuPipelineCache {
|
|
if let Some(executor) = executor {
|
|
executor.pipeline_init::<CompositeBackground>(pipeline);
|
|
}
|
|
pipeline.clone()
|
|
}
|
|
|
|
pub struct CompositeBackground {
|
|
checker_rect_pipeline: wgpu::RenderPipeline,
|
|
checker_viewport_pipeline: wgpu::RenderPipeline,
|
|
fullscreen_pipeline: wgpu::RenderPipeline,
|
|
checker_bind_group_layout: wgpu::BindGroupLayout,
|
|
fullscreen_bind_group_layout: wgpu::BindGroupLayout,
|
|
sampler: wgpu::Sampler,
|
|
}
|
|
|
|
pub struct CompositeBackgroundArgs<'a> {
|
|
foreground: &'a wgpu::Texture,
|
|
backgrounds: &'a [rendering::Background],
|
|
document_to_screen: Affine2,
|
|
zoom: f32,
|
|
}
|
|
|
|
impl WgpuPipeline for CompositeBackground {
|
|
type Args<'a> = CompositeBackgroundArgs<'a>;
|
|
type Out = Texture;
|
|
|
|
fn create(executor: &WgpuExecutor) -> Self {
|
|
let device = &executor.context().device;
|
|
let format = wgpu::TextureFormat::Rgba8Unorm;
|
|
let checker_rect_shader = device.create_shader_module(wgpu::include_wgsl!("render_background_checker_rect.wgsl"));
|
|
let checker_viewport_shader = device.create_shader_module(wgpu::include_wgsl!("render_background_checker_viewport.wgsl"));
|
|
let fullscreen_shader = device.create_shader_module(wgpu::include_wgsl!("render_background_fullscreen.wgsl"));
|
|
|
|
let checker_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
label: Some("background_checker_bind_group_layout"),
|
|
entries: &[wgpu::BindGroupLayoutEntry {
|
|
binding: 0,
|
|
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
|
ty: wgpu::BindingType::Buffer {
|
|
ty: wgpu::BufferBindingType::Uniform,
|
|
has_dynamic_offset: false,
|
|
min_binding_size: None,
|
|
},
|
|
count: None,
|
|
}],
|
|
});
|
|
|
|
let checker_rect_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
label: Some("background_checker_rect_pipeline_layout"),
|
|
bind_group_layouts: &[Some(&checker_bind_group_layout)],
|
|
immediate_size: 0,
|
|
});
|
|
|
|
let checker_viewport_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
label: Some("background_checker_viewport_pipeline_layout"),
|
|
bind_group_layouts: &[Some(&checker_bind_group_layout)],
|
|
immediate_size: 0,
|
|
});
|
|
|
|
let fullscreen_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
label: Some("background_fullscreen_bind_group_layout"),
|
|
entries: &[
|
|
wgpu::BindGroupLayoutEntry {
|
|
binding: 0,
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
count: None,
|
|
},
|
|
wgpu::BindGroupLayoutEntry {
|
|
binding: 1,
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
ty: wgpu::BindingType::Texture {
|
|
multisampled: false,
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
},
|
|
count: None,
|
|
},
|
|
],
|
|
});
|
|
|
|
let fullscreen_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
label: Some("background_fullscreen_pipeline_layout"),
|
|
bind_group_layouts: &[Some(&fullscreen_bind_group_layout)],
|
|
immediate_size: 0,
|
|
});
|
|
|
|
let checker_rect_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
label: Some("background_checker_rect_pipeline"),
|
|
layout: Some(&checker_rect_pipeline_layout),
|
|
vertex: wgpu::VertexState {
|
|
module: &checker_rect_shader,
|
|
entry_point: Some("vs_main"),
|
|
compilation_options: Default::default(),
|
|
buffers: &[],
|
|
},
|
|
fragment: Some(wgpu::FragmentState {
|
|
module: &checker_rect_shader,
|
|
entry_point: Some("fs_main"),
|
|
compilation_options: Default::default(),
|
|
targets: &[Some(wgpu::ColorTargetState {
|
|
format,
|
|
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
|
|
write_mask: wgpu::ColorWrites::ALL,
|
|
})],
|
|
}),
|
|
primitive: wgpu::PrimitiveState {
|
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
..Default::default()
|
|
},
|
|
depth_stencil: None,
|
|
multisample: wgpu::MultisampleState::default(),
|
|
multiview_mask: None,
|
|
cache: None,
|
|
});
|
|
|
|
let checker_viewport_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
label: Some("background_checker_viewport_pipeline"),
|
|
layout: Some(&checker_viewport_pipeline_layout),
|
|
vertex: wgpu::VertexState {
|
|
module: &checker_viewport_shader,
|
|
entry_point: Some("vs_main"),
|
|
compilation_options: Default::default(),
|
|
buffers: &[],
|
|
},
|
|
fragment: Some(wgpu::FragmentState {
|
|
module: &checker_viewport_shader,
|
|
entry_point: Some("fs_main"),
|
|
compilation_options: Default::default(),
|
|
targets: &[Some(wgpu::ColorTargetState {
|
|
format,
|
|
blend: None,
|
|
write_mask: wgpu::ColorWrites::ALL,
|
|
})],
|
|
}),
|
|
primitive: wgpu::PrimitiveState {
|
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
..Default::default()
|
|
},
|
|
depth_stencil: None,
|
|
multisample: wgpu::MultisampleState::default(),
|
|
multiview_mask: None,
|
|
cache: None,
|
|
});
|
|
|
|
let fullscreen_blend = wgpu::BlendState {
|
|
color: wgpu::BlendComponent {
|
|
src_factor: wgpu::BlendFactor::SrcAlpha,
|
|
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
|
operation: wgpu::BlendOperation::Add,
|
|
},
|
|
alpha: wgpu::BlendComponent {
|
|
src_factor: wgpu::BlendFactor::One,
|
|
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
|
operation: wgpu::BlendOperation::Add,
|
|
},
|
|
};
|
|
|
|
let fullscreen_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
label: Some("background_fullscreen_pipeline"),
|
|
layout: Some(&fullscreen_pipeline_layout),
|
|
vertex: wgpu::VertexState {
|
|
module: &fullscreen_shader,
|
|
entry_point: Some("vs_main"),
|
|
compilation_options: Default::default(),
|
|
buffers: &[],
|
|
},
|
|
fragment: Some(wgpu::FragmentState {
|
|
module: &fullscreen_shader,
|
|
entry_point: Some("fs_main"),
|
|
compilation_options: Default::default(),
|
|
targets: &[Some(wgpu::ColorTargetState {
|
|
format,
|
|
blend: Some(fullscreen_blend),
|
|
write_mask: wgpu::ColorWrites::ALL,
|
|
})],
|
|
}),
|
|
primitive: wgpu::PrimitiveState {
|
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
..Default::default()
|
|
},
|
|
depth_stencil: None,
|
|
multisample: wgpu::MultisampleState::default(),
|
|
multiview_mask: None,
|
|
cache: None,
|
|
});
|
|
|
|
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
|
label: Some("background_fullscreen_sampler"),
|
|
mag_filter: wgpu::FilterMode::Linear,
|
|
min_filter: wgpu::FilterMode::Linear,
|
|
mipmap_filter: wgpu::MipmapFilterMode::Nearest,
|
|
..Default::default()
|
|
});
|
|
|
|
Self {
|
|
checker_rect_pipeline,
|
|
checker_viewport_pipeline,
|
|
fullscreen_pipeline,
|
|
checker_bind_group_layout,
|
|
fullscreen_bind_group_layout,
|
|
sampler,
|
|
}
|
|
}
|
|
|
|
fn run<'a>(&'a self, executor: &'a WgpuExecutor, args: &'a Self::Args<'_>) -> Self::Out {
|
|
let &CompositeBackgroundArgs {
|
|
foreground,
|
|
backgrounds,
|
|
document_to_screen,
|
|
zoom,
|
|
} = args;
|
|
|
|
let foreground_size = foreground.size();
|
|
let output = executor.request_texture(UVec2::new(foreground_size.width, foreground_size.height));
|
|
|
|
if zoom <= 0. {
|
|
return output;
|
|
}
|
|
|
|
let device = &executor.context().device;
|
|
let queue = &executor.context().queue;
|
|
|
|
let checker_size_doc = 8. / zoom;
|
|
let screen_to_document = document_to_screen.inverse();
|
|
let viewport_size = output.size();
|
|
let viewport_size = Vec2::new(viewport_size.width as f32, viewport_size.height as f32);
|
|
|
|
let output_view = output.create_view(&wgpu::TextureViewDescriptor::default());
|
|
let foreground_view = foreground.create_view(&wgpu::TextureViewDescriptor::default());
|
|
|
|
let checker_draws = if backgrounds.is_empty() {
|
|
vec![(
|
|
3,
|
|
self.create_checker_bind_group(device, CompositeUniforms::fullscreen(viewport_size, screen_to_document, checker_size_doc)),
|
|
)]
|
|
} else {
|
|
backgrounds
|
|
.iter()
|
|
.filter_map(|background| {
|
|
let a = background.location.as_vec2();
|
|
let b = (background.location + background.dimensions).as_vec2();
|
|
|
|
let min = a.min(b);
|
|
let max = a.max(b);
|
|
|
|
if max.x <= min.x || max.y <= min.y {
|
|
return None;
|
|
}
|
|
|
|
let uniforms = CompositeUniforms::rect(min, max, document_to_screen, viewport_size, checker_size_doc);
|
|
Some((6, self.create_checker_bind_group(device, uniforms)))
|
|
})
|
|
.collect()
|
|
};
|
|
|
|
let fullscreen_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
label: Some("background_fullscreen_bind_group"),
|
|
layout: &self.fullscreen_bind_group_layout,
|
|
entries: &[
|
|
wgpu::BindGroupEntry {
|
|
binding: 0,
|
|
resource: wgpu::BindingResource::Sampler(&self.sampler),
|
|
},
|
|
wgpu::BindGroupEntry {
|
|
binding: 1,
|
|
resource: wgpu::BindingResource::TextureView(&foreground_view),
|
|
},
|
|
],
|
|
});
|
|
|
|
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("background_encoder") });
|
|
|
|
{
|
|
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
label: Some("background_pass"),
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
view: &output_view,
|
|
resolve_target: None,
|
|
ops: wgpu::Operations {
|
|
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
|
store: wgpu::StoreOp::Store,
|
|
},
|
|
depth_slice: None,
|
|
})],
|
|
depth_stencil_attachment: None,
|
|
timestamp_writes: None,
|
|
occlusion_query_set: None,
|
|
multiview_mask: None,
|
|
});
|
|
|
|
if backgrounds.is_empty() {
|
|
pass.set_pipeline(&self.checker_viewport_pipeline);
|
|
for (vertex_count, bind_group) in &checker_draws {
|
|
pass.set_bind_group(0, bind_group, &[]);
|
|
pass.draw(0..*vertex_count, 0..1);
|
|
}
|
|
} else {
|
|
pass.set_pipeline(&self.checker_rect_pipeline);
|
|
for (vertex_count, bind_group) in &checker_draws {
|
|
pass.set_bind_group(0, bind_group, &[]);
|
|
pass.draw(0..*vertex_count, 0..1);
|
|
}
|
|
}
|
|
|
|
pass.set_pipeline(&self.fullscreen_pipeline);
|
|
pass.set_bind_group(0, &fullscreen_bind_group, &[]);
|
|
pass.draw(0..3, 0..1);
|
|
}
|
|
|
|
queue.submit(std::iter::once(encoder.finish()));
|
|
|
|
output
|
|
}
|
|
}
|
|
|
|
impl CompositeBackground {
|
|
fn create_checker_bind_group(&self, device: &wgpu::Device, uniforms: CompositeUniforms) -> wgpu::BindGroup {
|
|
let buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
label: Some("background_checker_uniforms"),
|
|
contents: bytemuck::bytes_of(&uniforms),
|
|
usage: wgpu::BufferUsages::UNIFORM,
|
|
});
|
|
|
|
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
label: Some("background_checker_bind_group"),
|
|
layout: &self.checker_bind_group_layout,
|
|
entries: &[wgpu::BindGroupEntry {
|
|
binding: 0,
|
|
resource: buffer.as_entire_binding(),
|
|
}],
|
|
})
|
|
}
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(Clone, Copy, Debug, bytemuck::Pod, bytemuck::Zeroable)]
|
|
struct CompositeUniforms {
|
|
transform_x: [f32; 2],
|
|
transform_y: [f32; 2],
|
|
transform_translation: [f32; 2],
|
|
rect_min: [f32; 2],
|
|
rect_max: [f32; 2],
|
|
viewport_size: [f32; 2],
|
|
pattern_origin: [f32; 2],
|
|
checker_size: f32,
|
|
_pad: f32,
|
|
}
|
|
|
|
impl CompositeUniforms {
|
|
fn fullscreen(viewport_size: Vec2, screen_to_document: Affine2, checker_size_doc: f32) -> Self {
|
|
Self::new(screen_to_document, Vec2::ZERO, Vec2::ZERO, viewport_size, Vec2::ZERO, checker_size_doc)
|
|
}
|
|
|
|
fn rect(rect_min: Vec2, rect_max: Vec2, document_to_screen: Affine2, viewport_size: Vec2, checker_size_doc: f32) -> Self {
|
|
Self::new(document_to_screen, rect_min, rect_max, viewport_size, rect_min, checker_size_doc)
|
|
}
|
|
|
|
fn new(transform: Affine2, rect_min: Vec2, rect_max: Vec2, viewport_size: Vec2, pattern_origin: Vec2, checker_size: f32) -> Self {
|
|
Self {
|
|
transform_x: transform.matrix2.x_axis.to_array(),
|
|
transform_y: transform.matrix2.y_axis.to_array(),
|
|
transform_translation: transform.translation.to_array(),
|
|
rect_min: rect_min.to_array(),
|
|
rect_max: rect_max.to_array(),
|
|
viewport_size: viewport_size.to_array(),
|
|
pattern_origin: pattern_origin.to_array(),
|
|
checker_size,
|
|
_pad: 0.,
|
|
}
|
|
}
|
|
}
|