Files
Graphite/editor/src/test_utils.rs
Keavon Chambers 30719bdc72 Integrate Stable Diffusion with the Imaginate layer (#784)
* Add AI Artist layer

* WIP add a button to download the rendered folder under an AI Artist layer

* Successfully download the correct image

* Break out image downloading JS into helper function

* Change file download from using data URLs to blob URLs

* WIP rasterize to blob

* Remove dimensions from AI Artist layer

* Successfully draw rasterized image on layer after calculation

* Working txt2img generation based on user prompt

* Add img2img and the main parameters

* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64

* Fix test

* Rasterize with artboard background color

* Allow aspect ratio stretch of AI Artist images

* Add automatic resolution choosing

* Add a terminate button, and make the lifecycle more robust

* Add negative prompt

* Add range bounds for parameter inputs

* Add seed

* Add tiling and restore faces

* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution

* Fix background color of infinite canvas rasterization

* Escape prompt text sent in the JSON

* Revoke blob URLs when cleared/replaced to reduce memory leak

* Fix welcome screen logo color

* Add PreferencesMessageHandler

* Add persistent storage of preferences

* Fix crash introduced in previous commit when moving mouse on page load

* Add tooltips to the AI Artist layer properties

* Integrate AI Artist tool into the raster section of the tool shelf

* Add a refresh button to the connection status

* Fix crash when generating and switching to a different document tab

* Add persistent image storage to AI Artist layers and fix duplication bugs

* Add a generate with random seed button

* Simplify and standardize message names

* Majorly improve robustness of networking code

* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)

* Clean up messages and function calls by changing arguments into structs

* Update API to more recent server commit

* Add support for picking the sampling method

* Add machinery for filtering selected layers with type

* Replace placeholder button icons

* Improve the random icon by tilting the dice

* Use selected_layers() instead of repeating that code

* Fix borrow error

* Change message flow in progress towards fixing #797

* Allow loading image on non-active document (fixes #797)

* Reduce code duplication with rasterization

* Add AI Artist tool and layer icons, and remove ugly node layer icon style

* Rename "AI Artist" codename to "Imaginate" feature name

Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-10-18 22:33:27 -07:00

112 lines
4.0 KiB
Rust

use crate::application::set_uuid_seed;
use crate::application::Editor;
use crate::messages::input_mapper::utility_types::input_keyboard::ModifierKeys;
use crate::messages::input_mapper::utility_types::input_mouse::{EditorMouseState, MouseKeys, ScrollDelta, ViewportPosition};
use crate::messages::portfolio::utility_types::Platform;
use crate::messages::prelude::*;
use crate::messages::tool::utility_types::ToolType;
use graphene::color::Color;
/// A set of utility functions to make the writing of editor test more declarative
pub trait EditorTestUtils {
fn create() -> Editor;
fn new_document(&mut self);
fn draw_rect(&mut self, x1: f64, y1: f64, x2: f64, y2: f64);
fn draw_shape(&mut self, x1: f64, y1: f64, x2: f64, y2: f64);
fn draw_ellipse(&mut self, x1: f64, y1: f64, x2: f64, y2: f64);
/// Select given tool and drag it from (x1, y1) to (x2, y2)
fn drag_tool(&mut self, typ: ToolType, x1: f64, y1: f64, x2: f64, y2: f64);
fn move_mouse(&mut self, x: f64, y: f64);
fn mousedown(&mut self, state: EditorMouseState);
fn mouseup(&mut self, state: EditorMouseState);
fn lmb_mousedown(&mut self, x: f64, y: f64);
fn input(&mut self, message: InputPreprocessorMessage);
fn select_tool(&mut self, typ: ToolType);
fn select_primary_color(&mut self, color: Color);
}
impl EditorTestUtils for Editor {
fn create() -> Editor {
set_uuid_seed(0);
let mut editor = Editor::new();
// We have to set this directly instead of using `GlobalsMessage::SetPlatform` because race conditions with multiple tests can cause that message handler to set it more than once, which is a failure.
// It isn't sufficient to guard the message dispatch here with a check if the once_cell is empty, because that isn't atomic and the time between checking and handling the dispatch can let multiple through.
let _ = GLOBAL_PLATFORM.set(Platform::Windows).is_ok();
editor.handle_message(Message::Init);
editor
}
fn new_document(&mut self) {
self.handle_message(Message::Portfolio(PortfolioMessage::NewDocumentWithName { name: String::from("Test document") }));
}
fn draw_rect(&mut self, x1: f64, y1: f64, x2: f64, y2: f64) {
self.drag_tool(ToolType::Rectangle, x1, y1, x2, y2);
}
fn draw_shape(&mut self, x1: f64, y1: f64, x2: f64, y2: f64) {
self.drag_tool(ToolType::Shape, x1, y1, x2, y2);
}
fn draw_ellipse(&mut self, x1: f64, y1: f64, x2: f64, y2: f64) {
self.drag_tool(ToolType::Ellipse, x1, y1, x2, y2);
}
fn drag_tool(&mut self, typ: ToolType, x1: f64, y1: f64, x2: f64, y2: f64) {
self.select_tool(typ);
self.move_mouse(x1, y1);
self.lmb_mousedown(x1, y1);
self.move_mouse(x2, y2);
self.mouseup(EditorMouseState {
editor_position: (x2, y2).into(),
mouse_keys: MouseKeys::empty(),
scroll_delta: ScrollDelta::default(),
});
}
fn move_mouse(&mut self, x: f64, y: f64) {
let mut editor_mouse_state = EditorMouseState::new();
editor_mouse_state.editor_position = ViewportPosition::new(x, y);
let modifier_keys = ModifierKeys::default();
self.input(InputPreprocessorMessage::PointerMove { editor_mouse_state, modifier_keys });
}
fn mousedown(&mut self, editor_mouse_state: EditorMouseState) {
let modifier_keys = ModifierKeys::default();
self.input(InputPreprocessorMessage::PointerDown { editor_mouse_state, modifier_keys });
}
fn mouseup(&mut self, editor_mouse_state: EditorMouseState) {
let modifier_keys = ModifierKeys::default();
self.handle_message(InputPreprocessorMessage::PointerUp { editor_mouse_state, modifier_keys });
}
fn lmb_mousedown(&mut self, x: f64, y: f64) {
self.mousedown(EditorMouseState {
editor_position: (x, y).into(),
mouse_keys: MouseKeys::LEFT,
scroll_delta: ScrollDelta::default(),
});
}
fn input(&mut self, message: InputPreprocessorMessage) {
self.handle_message(Message::InputPreprocessor(message));
}
fn select_tool(&mut self, tool_type: ToolType) {
self.handle_message(Message::Tool(ToolMessage::ActivateTool { tool_type }));
}
fn select_primary_color(&mut self, color: Color) {
self.handle_message(Message::Tool(ToolMessage::SelectPrimaryColor { color }));
}
}