Files
Graphite/frontend/src/components/widgets/inputs/TextInput.vue
Keavon Chambers 30719bdc72 Integrate Stable Diffusion with the Imaginate layer (#784)
* Add AI Artist layer

* WIP add a button to download the rendered folder under an AI Artist layer

* Successfully download the correct image

* Break out image downloading JS into helper function

* Change file download from using data URLs to blob URLs

* WIP rasterize to blob

* Remove dimensions from AI Artist layer

* Successfully draw rasterized image on layer after calculation

* Working txt2img generation based on user prompt

* Add img2img and the main parameters

* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64

* Fix test

* Rasterize with artboard background color

* Allow aspect ratio stretch of AI Artist images

* Add automatic resolution choosing

* Add a terminate button, and make the lifecycle more robust

* Add negative prompt

* Add range bounds for parameter inputs

* Add seed

* Add tiling and restore faces

* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution

* Fix background color of infinite canvas rasterization

* Escape prompt text sent in the JSON

* Revoke blob URLs when cleared/replaced to reduce memory leak

* Fix welcome screen logo color

* Add PreferencesMessageHandler

* Add persistent storage of preferences

* Fix crash introduced in previous commit when moving mouse on page load

* Add tooltips to the AI Artist layer properties

* Integrate AI Artist tool into the raster section of the tool shelf

* Add a refresh button to the connection status

* Fix crash when generating and switching to a different document tab

* Add persistent image storage to AI Artist layers and fix duplication bugs

* Add a generate with random seed button

* Simplify and standardize message names

* Majorly improve robustness of networking code

* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)

* Clean up messages and function calls by changing arguments into structs

* Update API to more recent server commit

* Add support for picking the sampling method

* Add machinery for filtering selected layers with type

* Replace placeholder button icons

* Improve the random icon by tilting the dice

* Use selected_layers() instead of repeating that code

* Fix borrow error

* Change message flow in progress towards fixing #797

* Allow loading image on non-active document (fixes #797)

* Reduce code duplication with rasterization

* Add AI Artist tool and layer icons, and remove ugly node layer icon style

* Rename "AI Artist" codename to "Imaginate" feature name

Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-10-18 22:33:27 -07:00

88 lines
2.5 KiB
Vue

<template>
<FieldInput
class="text-input"
v-model:value="text"
:label="label"
:spellcheck="true"
:disabled="disabled"
:tooltip="tooltip"
:style="minWidth > 0 ? `min-width: ${minWidth}px` : ''"
@textFocused="() => onTextFocused()"
@textChanged="() => onTextChanged()"
@cancelTextChange="() => onCancelTextChange()"
ref="fieldInput"
></FieldInput>
</template>
<style lang="scss">
.text-input {
input {
text-align: left;
}
}
</style>
<script lang="ts">
import { defineComponent, type PropType } from "vue";
import FieldInput from "@/components/widgets/inputs/FieldInput.vue";
export default defineComponent({
emits: ["update:value", "commitText"],
props: {
value: { type: String as PropType<string>, required: true },
label: { type: String as PropType<string>, required: false },
disabled: { type: Boolean as PropType<boolean>, default: false },
minWidth: { type: Number as PropType<number>, default: 0 },
tooltip: { type: String as PropType<string | undefined>, required: false },
},
data() {
return {
editing: false,
};
},
computed: {
text: {
get() {
return this.value;
},
set(value: string) {
this.$emit("update:value", value);
},
},
},
methods: {
onTextFocused() {
this.editing = true;
const inputElement = (this.$refs.fieldInput as typeof FieldInput).$refs.input as HTMLInputElement;
// Setting the value directly is required to make `inputElement.select()` work
inputElement.value = this.text;
inputElement.select();
},
// Called only when `value` is changed from the <input> element via user input and committed, either with the
// enter key (via the `change` event) or when the <input> element is defocused (with the `blur` event binding)
onTextChanged() {
// The `inputElement.blur()` call in `onCancelTextChange()` causes itself to be run again, so this if statement skips a second run
if (!this.editing) return;
this.onCancelTextChange();
// TODO: Find a less hacky way to do this
const inputElement = (this.$refs.fieldInput as typeof FieldInput).$refs.input as HTMLInputElement;
this.$emit("commitText", inputElement.value);
// Required if value is not changed by the parent component upon update:value event
inputElement.value = this.value;
},
onCancelTextChange() {
this.editing = false;
const inputElement = (this.$refs.fieldInput as typeof FieldInput).$refs.input as HTMLInputElement;
inputElement.blur();
},
},
components: { FieldInput },
});
</script>