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12 lines
271 B
GLSL
12 lines
271 B
GLSL
#version 450
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layout(location=0) in vec2 v_uv;
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layout(location=0) out vec4 f_color;
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layout(set = 0, binding = 0) uniform sampler2D t_texture;
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void main() {
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// f_color = texture(t_texture, v_uv / textureSize(t_texture, 0) * 100);
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f_color = vec4(0.0, 1.0, 0.0, 1.0);
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} |