mirror of
https://github.com/GraphiteEditor/Graphite.git
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* fix warning in node-macro * remove crates `gpu-executor`, `gpu-compiler`, `compilation-client` and `compilation-server` * remove `wgpu-executor::executor` * .gitignore .idea/
162 lines
5.0 KiB
Rust
162 lines
5.0 KiB
Rust
mod context;
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use anyhow::Result;
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pub use context::Context;
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use dyn_any::StaticType;
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use glam::UVec2;
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use graphene_core::application_io::{ApplicationIo, EditorApi, SurfaceHandle};
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use graphene_core::{Color, Ctx};
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use std::sync::Arc;
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use vello::{AaConfig, AaSupport, RenderParams, Renderer, RendererOptions, Scene};
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use wgpu::{Origin3d, SurfaceConfiguration, TextureAspect};
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#[derive(dyn_any::DynAny)]
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pub struct WgpuExecutor {
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pub context: Context,
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vello_renderer: futures::lock::Mutex<Renderer>,
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}
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impl std::fmt::Debug for WgpuExecutor {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("WgpuExecutor").field("context", &self.context).finish()
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}
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}
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impl<'a, T: ApplicationIo<Executor = WgpuExecutor>> From<&'a EditorApi<T>> for &'a WgpuExecutor {
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fn from(editor_api: &'a EditorApi<T>) -> Self {
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editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap()
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}
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}
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pub type WgpuSurface = Arc<SurfaceHandle<Surface>>;
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pub type WgpuWindow = Arc<SurfaceHandle<WindowHandle>>;
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impl graphene_core::application_io::Size for Surface {
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fn size(&self) -> UVec2 {
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self.resolution
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}
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}
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pub struct Surface {
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pub inner: wgpu::Surface<'static>,
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resolution: UVec2,
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}
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#[cfg(target_arch = "wasm32")]
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pub type Window = web_sys::HtmlCanvasElement;
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#[cfg(not(target_arch = "wasm32"))]
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pub type Window = Arc<winit::window::Window>;
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unsafe impl StaticType for Surface {
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type Static = Surface;
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}
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pub use graphene_core::renderer::RenderContext;
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impl WgpuExecutor {
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pub async fn render_vello_scene(&self, scene: &Scene, surface: &WgpuSurface, width: u32, height: u32, context: &RenderContext, background: Color) -> Result<()> {
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let surface = &surface.surface.inner;
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let surface_caps = surface.get_capabilities(&self.context.adapter);
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surface.configure(
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&self.context.device,
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&SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::STORAGE_BINDING,
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format: wgpu::TextureFormat::Rgba8Unorm,
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width,
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height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: wgpu::CompositeAlphaMode::Opaque,
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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},
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);
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let surface_texture = surface.get_current_texture()?;
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let [r, g, b, _] = background.to_rgba8_srgb();
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let render_params = RenderParams {
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// We are using an explicit opaque color here to eliminate the alpha premultiplication step
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// which would be required to support a transparent webgpu canvas
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base_color: vello::peniko::Color::from_rgba8(r, g, b, 0xff),
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width,
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height,
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antialiasing_method: AaConfig::Msaa16,
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};
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{
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let mut renderer = self.vello_renderer.lock().await;
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for (id, texture) in context.resource_overrides.iter() {
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let texture_view = wgpu::ImageCopyTextureBase {
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texture: texture.clone(),
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mip_level: 0,
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origin: Origin3d::ZERO,
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aspect: TextureAspect::All,
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};
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renderer.override_image(
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&vello::peniko::Image::new(vello::peniko::Blob::from_raw_parts(Arc::new(vec![]), *id), vello::peniko::Format::Rgba8, 0, 0),
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Some(texture_view),
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);
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}
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renderer.render_to_surface(&self.context.device, &self.context.queue, scene, &surface_texture, &render_params).unwrap();
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}
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surface_texture.present();
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Ok(())
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}
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#[cfg(target_arch = "wasm32")]
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pub fn create_surface(&self, canvas: graphene_core::WasmSurfaceHandle) -> Result<SurfaceHandle<Surface>> {
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let surface = self.context.instance.create_surface(wgpu::SurfaceTarget::Canvas(canvas.surface))?;
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Ok(SurfaceHandle {
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window_id: canvas.window_id,
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surface: Surface {
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inner: surface,
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resolution: UVec2::ZERO,
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},
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})
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn create_surface(&self, window: SurfaceHandle<Window>) -> Result<SurfaceHandle<Surface>> {
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let size = window.surface.inner_size();
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let resolution = UVec2::new(size.width, size.height);
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let surface = self.context.instance.create_surface(wgpu::SurfaceTarget::Window(Box::new(window.surface)))?;
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Ok(SurfaceHandle {
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window_id: window.window_id,
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surface: Surface { inner: surface, resolution },
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})
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}
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}
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impl WgpuExecutor {
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pub async fn new() -> Option<Self> {
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let context = Context::new().await?;
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let vello_renderer = Renderer::new(
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&context.device,
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RendererOptions {
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surface_format: Some(wgpu::TextureFormat::Rgba8Unorm),
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use_cpu: false,
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antialiasing_support: AaSupport::all(),
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num_init_threads: std::num::NonZeroUsize::new(1),
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},
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)
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.map_err(|e| anyhow::anyhow!("Failed to create Vello renderer: {:?}", e))
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.ok()?;
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Some(Self {
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context,
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vello_renderer: vello_renderer.into(),
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})
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}
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}
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pub type WindowHandle = Arc<SurfaceHandle<Window>>;
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#[node_macro::node(skip_impl)]
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fn create_gpu_surface<'a: 'n, Io: ApplicationIo<Executor = WgpuExecutor, Surface = Window> + 'a + Send + Sync>(_: impl Ctx + 'a, editor_api: &'a EditorApi<Io>) -> Option<WgpuSurface> {
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let canvas = editor_api.application_io.as_ref()?.window()?;
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let executor = editor_api.application_io.as_ref()?.gpu_executor()?;
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Some(Arc::new(executor.create_surface(canvas).ok()?))
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}
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