Files
Graphite/node-graph/graph-craft/src/graphene_compiler.rs
Dennis Kobert 3657b37574 Deprecate LetNodes in favor of new scope API (#1814)
* WIP

* Start deprecating let nodes

* Replace WasmEditorApi network imports with new Scope input

* Add missing unwrap

* Add #[serde(default)] to scope_injections

* Restructure WasmEditorApi definition to be available as a TaggedValue

* Fix text node

* Use stable toolchain in nix shell again

* Code review

* FIx text node and remove all remaining warnings

* Require executor input to be 'static

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-10 14:18:21 +02:00

50 lines
1.5 KiB
Rust

use std::error::Error;
use dyn_any::DynAny;
use crate::document::NodeNetwork;
use crate::proto::{LocalFuture, ProtoNetwork};
pub struct Compiler {}
impl Compiler {
pub fn compile(&self, mut network: NodeNetwork) -> Result<impl Iterator<Item = ProtoNetwork>, String> {
let node_ids = network.nodes.keys().copied().collect::<Vec<_>>();
for id in node_ids {
network.flatten(id);
}
network.resolve_scope_inputs();
network.remove_redundant_id_nodes();
network.remove_dead_nodes(0);
let proto_networks = network.into_proto_networks();
let proto_networks_result: Vec<ProtoNetwork> = proto_networks
.map(move |mut proto_network| {
proto_network.resolve_inputs()?;
proto_network.generate_stable_node_ids();
Ok(proto_network)
})
.collect::<Result<Vec<ProtoNetwork>, String>>()?;
Ok(proto_networks_result.into_iter())
}
pub fn compile_single(&self, network: NodeNetwork) -> Result<ProtoNetwork, String> {
assert_eq!(network.exports.len(), 1, "Graph with multiple outputs not yet handled");
let Some(proto_network) = self.compile(network)?.next() else {
return Err("Failed to convert graph into proto graph".to_string());
};
Ok(proto_network)
}
}
pub type Any<'a> = Box<dyn DynAny<'a> + 'a>;
pub trait Executor<I, O> {
fn execute(&self, input: I) -> LocalFuture<Result<O, Box<dyn Error>>>;
}
#[derive(Clone, Debug, PartialEq, serde::Serialize, serde::Deserialize)]
#[cfg(feature = "wgpu")]
pub struct CompileRequest {
pub networks: Vec<ProtoNetwork>,
pub io: wgpu_executor::ShaderIO,
}