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https://github.com/GraphiteEditor/Graphite.git
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* Convert polygon and rectangle tool to kurbo::BezPath * Add glam * Add affine transform to elipse and remove circle * Format * Add svg group and add matrix for group * Convert all operations to use matricies * Work uses same transform as root * Format * Frontend fixed to render changes to working colors when changed from backend (#180) * Backend and Frontend modification to show working color mods * Remove comments & change precedence for tool and doc actions * Add keybind for resetting work colors * Minor Frontend changes * Remove early sample "greet" code * Add a contributing section to the project README * Add moving document around * Add document transform for tools * Update to GraphiteEditor's fork * Use write in foreach for rendering group / folder * Add missing TranslateDown action * Use points for line operation * Format * Add todo to change to shape's aspect ratio * Remove empty if * Initial pass at refactor * Fix polyline test * Use document message to modify document transform * Messages -> Operations * Transform layer * Format * Use DAffine2::IDENTITY * Clean up kurbo generation for line and rect * Use .into for rectangle points * Rename cols to transform * Rename other cols to transform * Add todo for into_iter * Remove unnecessary clone Co-authored-by: akshay1992kalbhor <akshay1992kalbhor@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com>
35 lines
895 B
Rust
35 lines
895 B
Rust
use glam::DVec2;
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use kurbo::Point;
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use super::style;
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use super::LayerData;
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use std::fmt::Write;
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Line {}
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impl Line {
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pub fn new() -> Line {
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Line {}
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}
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}
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impl LayerData for Line {
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fn to_kurbo_path(&mut self, transform: glam::DAffine2, _style: style::PathStyle) -> kurbo::BezPath {
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fn new_point(a: DVec2) -> Point {
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Point::new(a.x, a.y)
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}
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let mut path = kurbo::BezPath::new();
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path.move_to(new_point(transform.translation));
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path.line_to(new_point(transform.transform_point2(DVec2::ONE)));
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path
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}
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fn render(&mut self, svg: &mut String, transform: glam::DAffine2, style: style::PathStyle) {
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let [x1, y1] = transform.translation.to_array();
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let [x2, y2] = transform.transform_point2(DVec2::ONE).to_array();
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let _ = write!(svg, r#"<line x1="{}" y1="{}" x2="{}" y2="{}"{} />"#, x1, y1, x2, y2, style.render(),);
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}
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}
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