Files
Graphite/node-graph/nodes/text/src/to_path.rs
Jatin Bharti 5f100946f2 Add String[] as a graphic type for typography (#4141)
* feat: Render List<String> as raw paths in SVG and Vell mode

* chore: code review

* chore: change the hardcoded layout bounds to parley's

* chore: code review

* feat: Split text node to text_layer and text_to_vector node

* fix: CI fail because of difference in nature of Mac and github action

* chore: fix

* chore: replace FontStack as it got removed in parley 0.9

* chore: fmt

* chore: migrate the rendering as of new resource architechture

* chore: add text_layer node to text tool for testing

* code review

* Make boolean ops support the Text type

* chore: Move fallback_font_resource authority from editor to text node

* Fix 'Text Layer' node missing font dropdown

* Change node doc comments from Vec<T> to T[]

* Add migrations from the old Text node to Text -> Text to Vector

* Consolidate

* Rename the text attributes and reorder tilt to come before max_width/height

* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input

* Code review

* Frame Text layer thumbnails by laying out their text for bounds

* Give Text layers click targets and selection outlines via collect_metadata

* Route Text tool through Text to Vector with fill, fixing editing-preview placement

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-19 19:39:52 +00:00

85 lines
3.7 KiB
Rust

use super::TypesettingConfig;
use super::text_context::TextContext;
use core_types::blending::BlendMode;
use core_types::list::List;
use core_types::uuid::NodeId;
use core_types::{
ATTR_BLEND_MODE, ATTR_EDITOR_LAYER_PATH, ATTR_FONT, ATTR_FONT_SIZE, ATTR_LETTER_SPACING, ATTR_LETTER_TILT, ATTR_LINE_HEIGHT, ATTR_MAX_HEIGHT, ATTR_MAX_WIDTH, ATTR_OPACITY, ATTR_OPACITY_FILL,
ATTR_TEXT_ALIGN, ATTR_TRANSFORM,
};
use glam::{DAffine2, DVec2};
use graphene_resource::Resource;
use vector_types::Vector;
pub fn to_path(text: &str, font: &Resource, typesetting: TypesettingConfig, per_glyph_items: bool) -> List<Vector> {
TextContext::with_thread_local(|ctx| ctx.to_path(text, font, typesetting, per_glyph_items))
}
pub fn bounding_box(text: &str, font: &Resource, typesetting: TypesettingConfig, for_clipping_test: bool) -> DVec2 {
TextContext::with_thread_local(|ctx| ctx.bounding_box(text, font, typesetting, for_clipping_test))
}
pub fn lines_clipping(text: &str, font: &Resource, typesetting: TypesettingConfig) -> bool {
TextContext::with_thread_local(|ctx| ctx.lines_clipping(text, font, typesetting))
}
/// Shapes each string item of a styled `List<String>` into vector geometry, reading its font and typesetting
/// from the item's attributes (as set by the 'Text' node) and re-applying its transform and blending
/// attributes onto the produced paths. With `separate_glyphs`, each glyph becomes its own item.
pub fn shape_text_list(strings: &List<String>, separate_glyphs: bool) -> List<Vector> {
let mut result = List::new();
for index in 0..strings.len() {
let Some(text) = strings.element(index) else { continue };
if text.is_empty() {
continue;
}
// Use fallback font when none is explicitly attached.
let font: Resource = {
let f: Resource = strings.attribute_cloned_or_default(ATTR_FONT, index);
if f.is_empty() { super::FALLBACK_FONT_RESOURCE.clone() } else { f }
};
let defaults = TypesettingConfig::default();
let typesetting = TypesettingConfig {
font_size: strings.attribute_cloned_or(ATTR_FONT_SIZE, index, defaults.font_size),
line_height_ratio: strings.attribute_cloned_or(ATTR_LINE_HEIGHT, index, defaults.line_height_ratio),
letter_spacing: strings.attribute_cloned_or(ATTR_LETTER_SPACING, index, defaults.letter_spacing),
letter_tilt: strings.attribute_cloned_or(ATTR_LETTER_TILT, index, defaults.letter_tilt),
max_width: strings.attribute_cloned_or::<Option<f64>>(ATTR_MAX_WIDTH, index, defaults.max_width),
max_height: strings.attribute_cloned_or::<Option<f64>>(ATTR_MAX_HEIGHT, index, defaults.max_height),
align: strings.attribute_cloned_or(ATTR_TEXT_ALIGN, index, defaults.align),
};
let vectors = to_path(text, &font, typesetting, separate_glyphs);
let transform = strings.attribute_cloned_or_default::<DAffine2>(ATTR_TRANSFORM, index);
let layer_path = strings.attribute_cloned_or_default::<List<NodeId>>(ATTR_EDITOR_LAYER_PATH, index);
let blend_mode = strings.attribute::<BlendMode>(ATTR_BLEND_MODE, index).copied();
let opacity = strings.attribute::<f64>(ATTR_OPACITY, index).copied();
let opacity_fill = strings.attribute::<f64>(ATTR_OPACITY_FILL, index).copied();
for mut item in vectors.into_iter() {
if transform != DAffine2::IDENTITY {
let local = item.attribute_cloned_or_default::<DAffine2>(ATTR_TRANSFORM);
item.set_attribute(ATTR_TRANSFORM, transform * local);
}
if !layer_path.is_empty() {
item.set_attribute(ATTR_EDITOR_LAYER_PATH, layer_path.clone());
}
if let Some(blend_mode) = blend_mode {
item.set_attribute(ATTR_BLEND_MODE, blend_mode);
}
if let Some(opacity) = opacity {
item.set_attribute(ATTR_OPACITY, opacity);
}
if let Some(opacity_fill) = opacity_fill {
item.set_attribute(ATTR_OPACITY_FILL, opacity_fill);
}
result.push(item);
}
}
result
}