Files
Graphite/node-graph/gcore/src/graphic_element.rs
Dennis Kobert e352c7fa71 Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore

* Fix compile issues and code generation

* Implement new node_fn macro

* Implement property translation

* Fix NodeIO type generation

* Start translating math nodes

* Move node implementation to outer scope to allow usage of local imports

* Add expose attribute to allow controlling the parameter exposure

* Add rust analyzer support for #[implementations] attribute

* Migrate logic nodes

* Handle where clause properly

* Implement argument ident pattern preservation

* Implement adjustment layer mapping

* Fix node registry types

* Fix module paths

* Improve demo artwork comptibility

* Improve macro error reporting

* Fix handling of impl node implementations

* Fix nodeio type computation

* Fix opacity node and graph type resolution

* Fix loading of demo artworks

* Fix eslint

* Fix typo in macro test

* Remove node definitions for Adjustment Nodes

* Fix type alias property generation and make adjustments footprint aware

* Convert vector nodes

* Implement path overrides

* Fix stroke node

* Fix painted dreams

* Implement experimental type level specialization

* Fix poisson disk sampling -> all demo artworks should work again

* Port text node + make node macro more robust by implementing lifetime substitution

* Fix vector node tests

* Fix red dress demo + ci

* Fix clippy warnings

* Code review

* Fix primary input issues

* Improve math nodes and audit others

* Set no_properties when no automatic properties are derived

* Port vector generator nodes (could not derive all definitions yet)

* Various QA changes and add min/max/mode_range to number parameters

* Add min and max for f64 and u32

* Convert gpu nodes and clean up unused nodes

* Partially port transform node

* Allow implementations on call arg

* Port path modify node

* Start porting graphic element nodes

* Transform nodes in graphic_element.rs

* Port brush node

* Port nodes in wasm_executior

* Rename node macro

* Fix formatting

* Fix Mandelbrot node

* Formatting

* Fix Load Image and Load Resource nodes, add scope input to node macro

* Remove unnecessary underscores

* Begin attemping to make nodes resolution-aware

* Infer a generic manual compositon type on generic call arg

* Various fixes and work towards merging

* Final changes for merge!

* Fix tests, probably

* More free line removals!

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-20 03:50:30 -07:00

385 lines
11 KiB
Rust

use crate::application_io::TextureFrame;
use crate::raster::{BlendMode, ImageFrame};
use crate::transform::{ApplyTransform, Footprint, Transform, TransformMut};
use crate::uuid::NodeId;
use crate::vector::VectorData;
use crate::Color;
use dyn_any::DynAny;
use core::ops::{Deref, DerefMut};
use glam::{DAffine2, IVec2};
pub mod renderer;
#[derive(Copy, Clone, Debug, PartialEq, DynAny, specta::Type)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct AlphaBlending {
pub opacity: f32,
pub blend_mode: BlendMode,
}
impl Default for AlphaBlending {
fn default() -> Self {
Self::new()
}
}
impl core::hash::Hash for AlphaBlending {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.opacity.to_bits().hash(state);
self.blend_mode.hash(state);
}
}
impl AlphaBlending {
pub const fn new() -> Self {
Self {
opacity: 1.,
blend_mode: BlendMode::Normal,
}
}
}
/// A list of [`GraphicElement`]s
#[derive(Clone, Debug, PartialEq, DynAny, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct GraphicGroup {
elements: Vec<(GraphicElement, Option<NodeId>)>,
pub transform: DAffine2,
pub alpha_blending: AlphaBlending,
}
impl core::hash::Hash for GraphicGroup {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.transform.to_cols_array().iter().for_each(|element| element.to_bits().hash(state));
self.elements.hash(state);
self.alpha_blending.hash(state);
}
}
impl GraphicGroup {
pub const EMPTY: Self = Self {
elements: Vec::new(),
transform: DAffine2::IDENTITY,
alpha_blending: AlphaBlending::new(),
};
pub fn new(elements: Vec<GraphicElement>) -> Self {
Self {
elements: elements.into_iter().map(|element| (element, None)).collect(),
transform: DAffine2::IDENTITY,
alpha_blending: AlphaBlending::new(),
}
}
}
/// The possible forms of graphical content held in a Vec by the `elements` field of [`GraphicElement`].
/// Can be another recursively nested [`GraphicGroup`], a [`VectorData`] shape, an [`ImageFrame`], or an [`Artboard`].
#[derive(Clone, Debug, Hash, PartialEq, DynAny)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum GraphicElement {
/// Equivalent to the SVG <g> tag: https://developer.mozilla.org/en-US/docs/Web/SVG/Element/g
GraphicGroup(GraphicGroup),
/// A vector shape, equivalent to the SVG <path> tag: https://developer.mozilla.org/en-US/docs/Web/SVG/Element/path
VectorData(Box<VectorData>),
Raster(Raster),
}
// TODO: Can this be removed? It doesn't necessarily make that much sense to have a default when, instead, the entire GraphicElement just shouldn't exist if there's no specific content to assign it.
impl Default for GraphicElement {
fn default() -> Self {
Self::VectorData(Box::new(VectorData::empty()))
}
}
impl GraphicElement {
pub fn as_group(&self) -> Option<&GraphicGroup> {
match self {
GraphicElement::GraphicGroup(group) => Some(group),
_ => None,
}
}
pub fn as_group_mut(&mut self) -> Option<&mut GraphicGroup> {
match self {
GraphicElement::GraphicGroup(group) => Some(group),
_ => None,
}
}
pub fn as_vector_data(&self) -> Option<&VectorData> {
match self {
GraphicElement::VectorData(data) => Some(data),
_ => None,
}
}
pub fn as_vector_data_mut(&mut self) -> Option<&mut VectorData> {
match self {
GraphicElement::VectorData(data) => Some(data),
_ => None,
}
}
pub fn as_raster(&self) -> Option<&Raster> {
match self {
GraphicElement::Raster(raster) => Some(raster),
_ => None,
}
}
pub fn as_raster_mut(&mut self) -> Option<&mut Raster> {
match self {
GraphicElement::Raster(raster) => Some(raster),
_ => None,
}
}
}
#[derive(Clone, Debug, Hash, PartialEq, DynAny)]
pub enum Raster {
/// A bitmap image with a finite position and extent, equivalent to the SVG <image> tag: https://developer.mozilla.org/en-US/docs/Web/SVG/Element/image
ImageFrame(ImageFrame<Color>),
Texture(TextureFrame),
}
impl<'de> serde::Deserialize<'de> for Raster {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
let frame = ImageFrame::deserialize(deserializer)?;
Ok(Raster::ImageFrame(frame))
}
}
impl serde::Serialize for Raster {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
match self {
Raster::ImageFrame(_) => self.serialize(serializer),
Raster::Texture(_) => todo!(),
}
}
}
impl Transform for Raster {
fn transform(&self) -> DAffine2 {
match self {
Raster::ImageFrame(frame) => frame.transform(),
Raster::Texture(frame) => frame.transform(),
}
}
fn local_pivot(&self, pivot: glam::DVec2) -> glam::DVec2 {
match self {
Raster::ImageFrame(frame) => frame.local_pivot(pivot),
Raster::Texture(frame) => frame.local_pivot(pivot),
}
}
}
impl TransformMut for Raster {
fn transform_mut(&mut self) -> &mut DAffine2 {
match self {
Raster::ImageFrame(frame) => frame.transform_mut(),
Raster::Texture(frame) => frame.transform_mut(),
}
}
}
/// Some [`ArtboardData`] with some optional clipping bounds that can be exported.
/// Similar to an Inkscape page: https://media.inkscape.org/media/doc/release_notes/1.2/Inkscape_1.2.html#Page_tool
#[derive(Clone, Debug, Hash, PartialEq, DynAny)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Artboard {
pub graphic_group: GraphicGroup,
pub label: String,
pub location: IVec2,
pub dimensions: IVec2,
pub background: Color,
pub clip: bool,
}
impl Artboard {
pub fn new(location: IVec2, dimensions: IVec2) -> Self {
Self {
graphic_group: GraphicGroup::EMPTY,
label: String::from("Artboard"),
location: location.min(location + dimensions),
dimensions: dimensions.abs(),
background: Color::WHITE,
clip: false,
}
}
}
/// Contains multiple artboards.
#[derive(Clone, Default, Debug, Hash, PartialEq, DynAny)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct ArtboardGroup {
pub artboards: Vec<(Artboard, Option<NodeId>)>,
}
impl ArtboardGroup {
pub const EMPTY: Self = Self { artboards: Vec::new() };
pub fn new() -> Self {
Default::default()
}
fn append_artboard(&mut self, artboard: Artboard, node_id: Option<NodeId>) {
self.artboards.push((artboard, node_id));
}
}
#[node_macro::node(category(""))]
async fn layer<F: 'n + Copy + Send>(
#[implementations((), Footprint)] footprint: F,
#[implementations(((), GraphicGroup), (Footprint, GraphicGroup))] stack: impl Node<F, Output = GraphicGroup>,
#[implementations(((), GraphicElement), (Footprint, GraphicElement))] graphic_element: impl Node<F, Output = GraphicElement>,
node_path: Vec<NodeId>,
) -> GraphicGroup {
let mut element = graphic_element.eval(footprint).await;
let mut stack = stack.eval(footprint).await;
if stack.transform.matrix2.determinant() != 0. {
*element.transform_mut() = stack.transform.inverse() * element.transform();
} else {
stack.clear();
stack.transform = DAffine2::IDENTITY;
}
// Get the penultimate element of the node path, or None if the path is too short
let encapsulating_node_id = node_path.get(node_path.len().wrapping_sub(2)).copied();
stack.push((element, encapsulating_node_id));
stack
}
#[node_macro::node(category("Debug"))]
async fn to_element<F: 'n + Send, Data: Into<GraphicElement> + 'n>(
#[implementations((), (), (), (), Footprint)] footprint: F,
#[implementations(
((), VectorData),
((), ImageFrame<Color>),
((), GraphicGroup),
((), TextureFrame),
(Footprint, VectorData),
(Footprint, ImageFrame<Color>),
(Footprint, GraphicGroup),
(Footprint, TextureFrame),
)]
data: impl Node<F, Output = Data>,
) -> GraphicElement {
data.eval(footprint).await.into()
}
#[node_macro::node(category("General"))]
async fn to_group<F: 'n + Send, Data: Into<GraphicGroup> + 'n>(
#[implementations((), (), (), (), Footprint)] footprint: F,
#[implementations(
((), VectorData),
((), ImageFrame<Color>),
((), GraphicGroup),
((), TextureFrame),
(Footprint, VectorData),
(Footprint, ImageFrame<Color>),
(Footprint, GraphicGroup),
(Footprint, TextureFrame),
)]
element: impl Node<F, Output = Data>,
) -> GraphicGroup {
element.eval(footprint).await.into()
}
#[node_macro::node(category(""))]
async fn to_artboard<F: 'n + Copy + Send + ApplyTransform>(
#[implementations((), Footprint)] mut footprint: F,
#[implementations(((), GraphicGroup), (Footprint, GraphicGroup))] contents: impl Node<F, Output = GraphicGroup>,
label: String,
location: IVec2,
dimensions: IVec2,
background: Color,
clip: bool,
) -> Artboard {
footprint.apply_transform(&DAffine2::from_translation(location.as_dvec2()));
let graphic_group = contents.eval(footprint).await;
Artboard {
graphic_group,
label,
location: location.min(location + dimensions),
dimensions: dimensions.abs(),
background,
clip,
}
}
#[node_macro::node(category(""))]
async fn append_artboard<F: 'n + Copy + Send>(
#[implementations((), Footprint)] footprint: F,
#[implementations(((), ArtboardGroup), (Footprint, ArtboardGroup))] artboards: impl Node<F, Output = ArtboardGroup>,
#[implementations(((), Artboard), (Footprint, Artboard))] artboard: impl Node<F, Output = Artboard>,
node_path: Vec<NodeId>,
) -> ArtboardGroup {
let artboard = artboard.eval(footprint).await;
let mut artboards = artboards.eval(footprint).await;
// Get the penultimate element of the node path, or None if the path is too short
let encapsulating_node_id = node_path.get(node_path.len().wrapping_sub(2)).copied();
artboards.append_artboard(artboard, encapsulating_node_id);
artboards
}
impl From<ImageFrame<Color>> for GraphicElement {
fn from(image_frame: ImageFrame<Color>) -> Self {
GraphicElement::Raster(Raster::ImageFrame(image_frame))
}
}
impl From<TextureFrame> for GraphicElement {
fn from(texture: TextureFrame) -> Self {
GraphicElement::Raster(Raster::Texture(texture))
}
}
impl From<VectorData> for GraphicElement {
fn from(vector_data: VectorData) -> Self {
GraphicElement::VectorData(Box::new(vector_data))
}
}
impl From<GraphicGroup> for GraphicElement {
fn from(graphic_group: GraphicGroup) -> Self {
GraphicElement::GraphicGroup(graphic_group)
}
}
impl Deref for GraphicGroup {
type Target = Vec<(GraphicElement, Option<NodeId>)>;
fn deref(&self) -> &Self::Target {
&self.elements
}
}
impl DerefMut for GraphicGroup {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.elements
}
}
/// This is a helper trait used for the Into Implementation.
/// We can't just implement this for all for which from is implemented
/// as that would conflict with the implementation for `Self`
trait ToGraphicElement: Into<GraphicElement> {}
impl ToGraphicElement for VectorData {}
impl ToGraphicElement for ImageFrame<Color> {}
impl ToGraphicElement for TextureFrame {}
impl<T> From<T> for GraphicGroup
where
T: ToGraphicElement,
{
fn from(value: T) -> Self {
Self {
elements: (vec![(value.into(), None)]),
transform: DAffine2::IDENTITY,
alpha_blending: AlphaBlending::default(),
}
}
}