mirror of
https://github.com/GraphiteEditor/Graphite.git
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* Add AI Artist layer * WIP add a button to download the rendered folder under an AI Artist layer * Successfully download the correct image * Break out image downloading JS into helper function * Change file download from using data URLs to blob URLs * WIP rasterize to blob * Remove dimensions from AI Artist layer * Successfully draw rasterized image on layer after calculation * Working txt2img generation based on user prompt * Add img2img and the main parameters * Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64 * Fix test * Rasterize with artboard background color * Allow aspect ratio stretch of AI Artist images * Add automatic resolution choosing * Add a terminate button, and make the lifecycle more robust * Add negative prompt * Add range bounds for parameter inputs * Add seed * Add tiling and restore faces * Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution * Fix background color of infinite canvas rasterization * Escape prompt text sent in the JSON * Revoke blob URLs when cleared/replaced to reduce memory leak * Fix welcome screen logo color * Add PreferencesMessageHandler * Add persistent storage of preferences * Fix crash introduced in previous commit when moving mouse on page load * Add tooltips to the AI Artist layer properties * Integrate AI Artist tool into the raster section of the tool shelf * Add a refresh button to the connection status * Fix crash when generating and switching to a different document tab * Add persistent image storage to AI Artist layers and fix duplication bugs * Add a generate with random seed button * Simplify and standardize message names * Majorly improve robustness of networking code * Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed) * Clean up messages and function calls by changing arguments into structs * Update API to more recent server commit * Add support for picking the sampling method * Add machinery for filtering selected layers with type * Replace placeholder button icons * Improve the random icon by tilting the dice * Use selected_layers() instead of repeating that code * Fix borrow error * Change message flow in progress towards fixing #797 * Allow loading image on non-active document (fixes #797) * Reduce code duplication with rasterization * Add AI Artist tool and layer icons, and remove ugly node layer icon style * Rename "AI Artist" codename to "Imaginate" feature name Co-authored-by: otdavies <oliver@psyfer.io> Co-authored-by: 0hypercube <0hypercube@gmail.com>
340 lines
7.2 KiB
Rust
340 lines
7.2 KiB
Rust
use crate::boolean_ops::BooleanOperation as BooleanOperationType;
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use crate::layers::blend_mode::BlendMode;
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use crate::layers::imaginate_layer::{ImaginateSamplingMethod, ImaginateStatus};
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use crate::layers::layer_info::Layer;
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use crate::layers::style::{self, Stroke};
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use crate::layers::vector::consts::ManipulatorType;
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use crate::layers::vector::manipulator_group::ManipulatorGroup;
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use crate::layers::vector::subpath::Subpath;
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use crate::LayerId;
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use serde::{Deserialize, Serialize};
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use std::collections::hash_map::DefaultHasher;
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use std::hash::{Hash, Hasher};
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#[repr(C)]
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#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
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// TODO: Rename all instances of `path` to `layer_path`
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/// Operations that can be performed to mutate the document.
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pub enum Operation {
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AddEllipse {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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},
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AddRect {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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},
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AddLine {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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},
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AddText {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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text: String,
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size: f64,
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font_name: String,
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font_style: String,
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},
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AddImage {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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mime: String,
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image_data: Vec<u8>,
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},
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AddImaginateFrame {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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},
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/// Sets a blob URL as the image source for an Image or Imaginate layer type.
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/// **Be sure to call `FrontendMessage::TriggerRevokeBlobUrl` together with this.**
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SetLayerBlobUrl {
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layer_path: Vec<LayerId>,
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blob_url: String,
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resolution: (f64, f64),
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},
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/// Clears the image to leave the Imaginate layer un-rendered.
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/// **Be sure to call `FrontendMessage::TriggerRevokeBlobUrl` together with this.**
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ImaginateClear {
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path: Vec<LayerId>,
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},
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ImaginateSetGeneratingStatus {
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path: Vec<LayerId>,
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percent: Option<f64>,
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status: ImaginateStatus,
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},
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ImaginateSetImageData {
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layer_path: Vec<LayerId>,
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image_data: Vec<u8>,
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},
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ImaginateSetNegativePrompt {
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path: Vec<LayerId>,
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negative_prompt: String,
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},
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ImaginateSetPrompt {
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path: Vec<LayerId>,
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prompt: String,
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},
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ImaginateSetCfgScale {
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path: Vec<LayerId>,
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cfg_scale: f64,
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},
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ImaginateSetSamples {
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path: Vec<LayerId>,
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samples: u32,
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},
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SetImaginateSamplingMethod {
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path: Vec<LayerId>,
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method: ImaginateSamplingMethod,
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},
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ImaginateSetScaleFromResolution {
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path: Vec<LayerId>,
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},
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ImaginateSetSeed {
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path: Vec<LayerId>,
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seed: u64,
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},
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ImaginateSetDenoisingStrength {
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path: Vec<LayerId>,
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denoising_strength: f64,
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},
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ImaginateSetUseImg2Img {
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path: Vec<LayerId>,
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use_img2img: bool,
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},
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ImaginateSetRestoreFaces {
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path: Vec<LayerId>,
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restore_faces: bool,
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},
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ImaginateSetTiling {
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path: Vec<LayerId>,
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tiling: bool,
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},
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SetPivot {
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layer_path: Vec<LayerId>,
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pivot: (f64, f64),
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},
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SetTextEditability {
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path: Vec<LayerId>,
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editable: bool,
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},
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SetTextContent {
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path: Vec<LayerId>,
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new_text: String,
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},
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AddPolyline {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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points: Vec<(f64, f64)>,
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},
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AddSpline {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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points: Vec<(f64, f64)>,
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},
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AddNgon {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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sides: u32,
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},
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AddShape {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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// TODO This will become a compound path once we support them.
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subpath: Subpath,
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},
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BooleanOperation {
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operation: BooleanOperationType,
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selected: Vec<Vec<LayerId>>,
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},
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DeleteLayer {
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path: Vec<LayerId>,
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},
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DeleteSelectedManipulatorPoints {
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layer_paths: Vec<Vec<LayerId>>,
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},
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DeselectManipulatorPoints {
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layer_path: Vec<LayerId>,
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point_ids: Vec<(u64, ManipulatorType)>,
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},
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DeselectAllManipulatorPoints {
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layer_path: Vec<LayerId>,
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},
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DuplicateLayer {
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path: Vec<LayerId>,
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},
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ModifyFont {
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path: Vec<LayerId>,
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font_family: String,
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size: f64,
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font_style: String,
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},
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MoveSelectedManipulatorPoints {
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layer_path: Vec<LayerId>,
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delta: (f64, f64),
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},
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MoveManipulatorPoint {
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layer_path: Vec<LayerId>,
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id: u64,
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manipulator_type: ManipulatorType,
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position: (f64, f64),
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},
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SetManipulatorPoints {
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layer_path: Vec<LayerId>,
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id: u64,
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manipulator_type: ManipulatorType,
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position: Option<(f64, f64)>,
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},
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RenameLayer {
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layer_path: Vec<LayerId>,
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new_name: String,
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},
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InsertLayer {
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layer: Box<Layer>,
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destination_path: Vec<LayerId>,
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insert_index: isize,
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},
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CreateFolder {
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path: Vec<LayerId>,
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},
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TransformLayer {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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TransformLayerInViewport {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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SetLayerTransformInViewport {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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SelectManipulatorPoints {
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layer_path: Vec<LayerId>,
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point_ids: Vec<(u64, ManipulatorType)>,
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add: bool,
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},
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SetShapePath {
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path: Vec<LayerId>,
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subpath: Subpath,
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},
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InsertManipulatorGroup {
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layer_path: Vec<LayerId>,
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manipulator_group: ManipulatorGroup,
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after_id: u64,
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},
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PushManipulatorGroup {
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layer_path: Vec<LayerId>,
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manipulator_group: ManipulatorGroup,
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},
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PushFrontManipulatorGroup {
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layer_path: Vec<LayerId>,
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manipulator_group: ManipulatorGroup,
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},
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RemoveManipulatorGroup {
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layer_path: Vec<LayerId>,
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id: u64,
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},
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RemoveManipulatorPoint {
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layer_path: Vec<LayerId>,
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id: u64,
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manipulator_type: ManipulatorType,
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},
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TransformLayerInScope {
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path: Vec<LayerId>,
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transform: [f64; 6],
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scope: [f64; 6],
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},
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SetLayerTransformInScope {
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path: Vec<LayerId>,
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transform: [f64; 6],
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scope: [f64; 6],
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},
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SetLayerTransform {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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ToggleLayerVisibility {
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path: Vec<LayerId>,
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},
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SetLayerVisibility {
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path: Vec<LayerId>,
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visible: bool,
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},
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SetLayerName {
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path: Vec<LayerId>,
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name: String,
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},
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SetLayerBlendMode {
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path: Vec<LayerId>,
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blend_mode: BlendMode,
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},
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SetLayerOpacity {
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path: Vec<LayerId>,
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opacity: f64,
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},
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SetLayerStyle {
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path: Vec<LayerId>,
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style: style::PathStyle,
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},
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SetLayerFill {
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path: Vec<LayerId>,
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fill: style::Fill,
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},
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SetLayerStroke {
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path: Vec<LayerId>,
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stroke: Stroke,
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},
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SetManipulatorHandleMirroring {
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layer_path: Vec<LayerId>,
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id: u64,
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mirror_distance: bool,
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mirror_angle: bool,
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},
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SetSelectedHandleMirroring {
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layer_path: Vec<LayerId>,
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toggle_distance: bool,
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toggle_angle: bool,
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},
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}
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impl Operation {
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/// Returns the byte representation of the message.
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///
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/// # Safety
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/// This function reads from uninitialized memory!!!
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/// Only use if you know what you are doing
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unsafe fn as_slice(&self) -> &[u8] {
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core::slice::from_raw_parts(self as *const Operation as *const u8, std::mem::size_of::<Operation>())
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}
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/// Returns a pseudo hash that should uniquely identify the operation.
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/// This is needed because `Hash` is not implemented for f64s
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///
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/// # Safety
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/// This function reads from uninitialized memory but the generated value should be fine.
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pub fn pseudo_hash(&self) -> u64 {
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let mut s = DefaultHasher::new();
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unsafe { self.as_slice() }.hash(&mut s);
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s.finish()
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}
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}
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