mirror of
https://github.com/GraphiteEditor/Graphite.git
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314 lines
12 KiB
Rust
314 lines
12 KiB
Rust
#[cfg(target_family = "wasm")]
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use base64::Engine;
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#[cfg(target_family = "wasm")]
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use canvas_utils::{Canvas, CanvasHandle};
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use core_types::color::SRGBA8;
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use core_types::list::Item;
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#[cfg(target_family = "wasm")]
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use core_types::list::List;
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#[cfg(target_family = "wasm")]
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use core_types::math::bbox::Bbox;
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use core_types::ops::Convert;
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use core_types::transform::Footprint;
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#[cfg(target_family = "wasm")]
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use core_types::{ATTR_EDITOR_MERGED_LAYERS, ATTR_TRANSFORM};
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use core_types::{Color, Ctx};
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pub use graph_craft::application_io::resource::{Resource, ResourceHash};
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pub use graph_craft::application_io::*;
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pub use graph_craft::document::value::RenderOutputType;
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#[cfg(target_family = "wasm")]
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pub use graphene_canvas_utils as canvas_utils;
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#[cfg(target_family = "wasm")]
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use graphic_types::Graphic;
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use graphic_types::raster_types::Image;
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use graphic_types::raster_types::{CPU, GPU, Raster};
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#[cfg(target_family = "wasm")]
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use rendering::{Render, RenderParams, RenderSvgSegmentList, SvgRender};
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fn parse_headers(headers: &str) -> reqwest::header::HeaderMap {
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use reqwest::header::{HeaderMap, HeaderName, HeaderValue};
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let mut header_map = HeaderMap::new();
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for line in headers.lines() {
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if let Some((key, value)) = line.split_once(':') {
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let Ok(header_name) = HeaderName::from_bytes(key.trim().as_bytes()) else { continue };
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let Ok(header_value) = HeaderValue::from_str(value.trim()) else { continue };
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header_map.insert(header_name, header_value);
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}
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}
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header_map
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}
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/// Sends an HTTP GET request to a specified URL and optionally waits for the response (unless discarded) which is output as a string.
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#[node_macro::node(category("Web Request"))]
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async fn get_request(
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_: impl Ctx,
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_primary: (),
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/// The web address to send the GET request to.
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#[name("URL")]
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url: Item<String>,
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/// Makes the request run in the background without waiting on a response. This is useful for triggering webhooks without blocking the continued execution of the graph.
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discard_result: Item<bool>,
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#[widget(ParsedWidgetOverride::Custom = "text_area")] headers: Item<String>,
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) -> Item<String> {
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let (url, headers) = (url.into_element(), headers.into_element());
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let discard_result = *discard_result.element();
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let header_map = parse_headers(&headers);
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let request = reqwest::Client::new().get(url).headers(header_map);
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if discard_result {
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#[cfg(target_family = "wasm")]
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wasm_bindgen_futures::spawn_local(async move {
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let _ = request.send().await;
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});
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#[cfg(all(not(target_family = "wasm"), feature = "tokio"))]
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tokio::spawn(async move {
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let _ = request.send().await;
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});
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return Item::default();
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}
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let Ok(response) = request.send().await else {
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return Item::default();
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};
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Item::new_from_element(response.text().await.ok().unwrap_or_default())
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}
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/// Sends an HTTP POST request to a specified URL with the provided binary data and optionally waits for the response (unless discarded) which is output as a string.
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#[node_macro::node(category("Web Request"))]
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async fn post_request(
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_: impl Ctx,
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_primary: (),
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/// The web address to send the POST request to.
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#[name("URL")]
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url: Item<String>,
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/// The binary data to include in the body of the POST request.
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body: Item<Resource>,
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/// Makes the request run in the background without waiting on a response. This is useful for triggering webhooks without blocking the continued execution of the graph.
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discard_result: Item<bool>,
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#[widget(ParsedWidgetOverride::Custom = "text_area")] headers: Item<String>,
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) -> Item<String> {
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let (url, headers) = (url.into_element(), headers.into_element());
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let discard_result = *discard_result.element();
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let mut header_map = parse_headers(&headers);
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header_map.insert("Content-Type", "application/octet-stream".parse().unwrap());
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let body_bytes: Vec<u8> = body.element().as_ref().to_vec();
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let request = reqwest::Client::new().post(url).body(body_bytes).headers(header_map);
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if discard_result {
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#[cfg(target_family = "wasm")]
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wasm_bindgen_futures::spawn_local(async move {
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let _ = request.send().await;
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});
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#[cfg(all(not(target_family = "wasm"), feature = "tokio"))]
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tokio::spawn(async move {
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let _ = request.send().await;
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});
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return Item::default();
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}
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let Ok(response) = request.send().await else {
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return Item::default();
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};
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Item::new_from_element(response.text().await.ok().unwrap_or_default())
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}
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/// Converts a text string to raw binary data. Useful for transmission over HTTP or writing to files.
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#[node_macro::node(category("Web Request"), name("String to Bytes"))]
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fn string_to_bytes(_: impl Ctx, string: Item<String>) -> Item<Resource> {
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Item::new_from_element(Resource::new(string.into_element().into_bytes()))
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}
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/// Converts extracted raw RGBA pixel data from an input image. Each pixel becomes 4 sequential bytes. Useful for transmission over HTTP or writing to files.
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#[node_macro::node(category("Web Request"), name("Image to Bytes"))]
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fn image_to_bytes(_: impl Ctx, image: Item<Raster<CPU>>) -> Item<Resource> {
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let bytes: Vec<u8> = image
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.element()
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.data
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.iter()
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.flat_map(|color| {
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let SRGBA8 { red, green, blue, alpha } = (*color).into();
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[red, green, blue, alpha]
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})
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.collect();
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Item::new_from_element(Resource::new(bytes))
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}
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/// Loads binary from URLs and local asset paths. Returns a transparent placeholder if the resource fails to load, allowing rendering to continue.
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#[node_macro::node(category("Web Request"))]
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async fn load_resource<'a: 'n>(_: impl Ctx, _primary: (), #[name("URL")] url: Item<String>) -> Item<Resource> {
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let url = url.into_element();
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let placeholder = || -> Item<Resource> { Item::new_from_element(Resource::empty()) };
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let response = match reqwest::Client::new().get(&url).send().await {
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Ok(response) => response,
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Err(error) => {
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log::error!("HTTP request for `{url}` failed: {error}");
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return placeholder();
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}
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};
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match response.bytes().await {
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Ok(bytes) => Item::new_from_element(Resource::new(bytes)),
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Err(error) => {
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log::error!("Failed to read HTTP response for `{url}`: {error}");
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placeholder()
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}
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}
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}
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/// Converts raw binary data to a raster image.
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///
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/// Works with standard image format (PNG, JPEG, WebP, etc.). Automatically converts the color space to linear sRGB for accurate compositing.
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#[node_macro::node(category("Web Request"))]
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fn decode_image(_: impl Ctx, data: Item<Resource>) -> Item<Raster<CPU>> {
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let data = data.into_element();
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let Some(image) = image::load_from_memory(data.as_ref()).ok() else {
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return Item::default();
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};
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let image = image.to_rgba32f();
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let image = Image {
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data: image
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.chunks(4)
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.map(|pixel| {
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// Decoded bytes are unassociated gamma sRGB; premultiply in gamma then lift to linear
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let a = pixel[3];
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Color::from_gamma_srgb_channels(pixel[0] * a, pixel[1] * a, pixel[2] * a, a)
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})
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.collect(),
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width: image.width(),
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height: image.height(),
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..Default::default()
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};
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Item::new_from_element(Raster::new_cpu(image))
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}
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#[cfg(target_family = "wasm")]
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#[node_macro::node(category(""))]
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async fn create_canvas(_: impl Ctx) -> Item<CanvasHandle> {
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Item::new_from_element(CanvasHandle::new())
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}
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/// Renders a view of the input graphic within an area defined by the *Footprint*.
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#[cfg(target_family = "wasm")]
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#[node_macro::node(category(""))]
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async fn rasterize(_: impl Ctx, data: List<Graphic>, footprint: Item<Footprint>, canvas: Item<CanvasHandle>) -> List<Raster<CPU>> {
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let mut data = data;
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let mut canvas = canvas.into_element();
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use glam::{DAffine2, DVec2};
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let footprint = footprint.into_element();
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if footprint.transform.matrix2.determinant() == 0. {
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log::trace!("Invalid footprint received for rasterization");
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return List::new();
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}
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// Snapshot the input as a List<Graphic> so the renderer can recurse into the original child layers
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// when collecting metadata, exposing their click targets to editor tools (same mechanism as Boolean Operation).
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let upstream_graphic_list = data.clone();
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let mut render = SvgRender::new();
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let aabb = Bbox::from_transform(footprint.transform).to_axis_aligned_bbox();
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let size = aabb.size();
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let resolution = footprint.resolution;
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let render_params = RenderParams {
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footprint,
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for_export: true,
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..Default::default()
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};
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for transform in data.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
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*transform = DAffine2::from_translation(-aabb.start) * *transform;
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}
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data.render_svg(&mut render, &render_params);
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render.format_svg(DVec2::ZERO, size);
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let svg_string = render.svg.to_svg_string();
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canvas.set_resolution(resolution);
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let context = canvas.context();
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let preamble = "data:image/svg+xml;base64,";
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let mut base64_string = String::with_capacity(preamble.len() + svg_string.len() * 4);
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base64_string.push_str(preamble);
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base64::engine::general_purpose::STANDARD.encode_string(svg_string, &mut base64_string);
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let image_data = web_sys::HtmlImageElement::new().unwrap();
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image_data.set_src(base64_string.as_str());
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wasm_bindgen_futures::JsFuture::from(image_data.decode()).await.unwrap();
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context
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.draw_image_with_html_image_element_and_dw_and_dh(&image_data, 0., 0., resolution.x as f64, resolution.y as f64)
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.unwrap();
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let rasterized = context.get_image_data(0, 0, resolution.x as i32, resolution.y as i32).unwrap();
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let image = Image::from_image_data(&rasterized.data().0, resolution.x as u32, resolution.y as u32);
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List::new_from_item(
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Item::new_from_element(Raster::new_cpu(image))
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.with_attribute(ATTR_TRANSFORM, footprint.transform)
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.with_attribute(ATTR_EDITOR_MERGED_LAYERS, upstream_graphic_list),
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)
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}
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#[node_macro::node(category(""), inject_scope)]
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pub async fn editor_api<'a: 'n>(_: impl Ctx, #[scope("editor-api")] editor_api: Item<&'a PlatformEditorApi>) -> Item<&'a PlatformEditorApi> {
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editor_api
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}
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#[node_macro::node(category(""))]
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pub async fn resource<'a: 'n>(
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_: impl Ctx,
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/// The scope-provided editor API giving access to the platform's resource storage.
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#[scope(editor_api::IDENTIFIER)]
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editor_api: Item<&'a PlatformEditorApi>,
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/// The content hash identifying which stored resource to load.
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hash: Item<ResourceHash>,
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) -> Item<Resource> {
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let hash = hash.into_element();
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let placeholder = || -> Item<Resource> { Item::new_from_element(Resource::empty()) };
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let Some(application_io) = editor_api.into_element().application_io.as_ref() else {
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log::error!("Resource {hash} is unavailable because the platform's application IO is missing");
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return placeholder();
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};
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// Stored bytes go missing when the browser evicts its storage or a write is interrupted
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let Some(resource) = application_io.load_resource(hash).await else {
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log::error!("Resource {hash} was not found in storage");
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return placeholder();
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};
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Item::new_from_element(resource)
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}
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#[node_macro::node(category(""), inject_scope)]
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pub async fn wgpu_executor<'a: 'n>(_: impl Ctx, #[scope(editor_api::IDENTIFIER)] editor_api: Item<&'a PlatformEditorApi>) -> Item<&'a ::wgpu_executor::WgpuExecutor> {
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let executor = editor_api
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.into_element()
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.application_io
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.as_ref()
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.expect("ApplicationIo not available")
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.gpu_executor()
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.expect("GPU executor not available");
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Item::new_from_element(executor)
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}
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#[node_macro::node(category(""), inject_scope)]
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pub async fn try_wgpu_executor<'a: 'n>(_: impl Ctx, #[scope(editor_api::IDENTIFIER)] editor_api: Item<&'a PlatformEditorApi>) -> Item<Option<&'a ::wgpu_executor::WgpuExecutor>> {
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let executor = editor_api.into_element().application_io.as_ref().and_then(|application_io| application_io.gpu_executor());
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Item::new_from_element(executor)
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}
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/// Uploads image data from CPU memory into a GPU texture so that GPU-based nodes can process it.
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#[node_macro::node(category("Debug"), memoize)]
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pub async fn upload_texture<'a: 'n>(_: impl Ctx, content: Item<Raster<CPU>>, #[scope(wgpu_executor::IDENTIFIER)] executor: Item<&'a ::wgpu_executor::WgpuExecutor>) -> Item<Raster<GPU>> {
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let executor = executor.into_element();
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let (raster, attributes) = content.into_parts();
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Item::from_parts(raster.convert(Footprint::DEFAULT, executor).await, attributes)
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}
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