Files
Graphite/node-graph/graster-nodes/shaders/Cargo.toml
Firestar99 a10103311e Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

---------

Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00

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TOML

[package]
name = "graphene-raster-nodes-shaders"
version = "0.1.0"
edition = "2024"
description = "graphene raster data format"
authors = ["Graphite Authors <contact@graphite.rs>"]
license = "MIT OR Apache-2.0"
[dependencies]
[build-dependencies]
cargo-gpu = { workspace = true }
env_logger = { workspace = true }