Files
Graphite/node-graph/nodes/raster/Cargo.toml
Keavon Chambers 52d2b38a82 Refactor the TypeScript data flow for full type safety and auto-generation of Rust types (#3865)
* Migrate Specta to Tsify to auto-generate messages.ts, working except colors and widgets

* Adopt the generated FillColor/Color/GradientStops

* Fix widget typing

* Separate WidgetGroup enum variants into wrapper structs

* Small rename

* Simplify widgets further

* Clean up message type references

* Switch type imports to the auto-generated file

* Remove lowercase serde rename

* Fix FillChoice deserialization

* Fix small regression from #3837

* Improve type safety

* Make WidgetSpan type-safe

* More cleanup and type safety

* More type safety

* More type safety

* Get the rest to type-check without errors; improve widget builder macro to have optional icons; improve Svelte 5 configs

* Cargo fmt

* Fix imports

* Update outdated readme info

* Fix lint command rename references

* Fix typos

* One more typos fix

* Remove unnecessary dep: prefix from the edited Cargo.toml files

* Remove excess parts from Cargo.toml

* Fix compiling on desktop

* Revert "Remove excess parts from Cargo.toml"

This reverts commit 6b711117b3a5d5d8a3ee20f36a43bc74930b7c82.

* Update dev docs with simpler, more accurate instructions
2026-03-09 16:35:04 -07:00

72 lines
1.8 KiB
TOML

[package]
name = "raster-nodes"
version = "0.1.0"
edition = "2024"
description = "Raster operation nodes for Graphene"
authors = ["Graphite Authors <contact@graphite.art>"]
license = "MIT OR Apache-2.0"
[lints]
workspace = true
[features]
default = ["std"]
shader-nodes = ["std", "dep:raster-nodes-shaders", "dep:wgpu-executor"]
std = [
"dep:core-types",
"dep:dyn-any",
"dep:raster-types",
"dep:vector-types",
"dep:image",
"dep:ndarray",
"dep:rand",
"dep:rand_chacha",
"dep:fastnoise-lite",
"dep:serde",
"dep:kurbo",
]
wasm = [
"core-types/wasm",
"raster-types/wasm",
"vector-types/wasm",
"tsify",
"wasm-bindgen",
]
[dependencies]
# Local dependencies
no-std-types = { workspace = true }
node-macro = { workspace = true }
# Local std dependencies
dyn-any = { workspace = true, optional = true }
core-types = { workspace = true, optional = true }
raster-types = { workspace = true, optional = true }
vector-types = { workspace = true, optional = true }
wgpu-executor = { workspace = true, optional = true }
raster-nodes-shaders = { path = "./shaders", optional = true }
# Workspace dependencies
bytemuck = { workspace = true }
glam = { workspace = true }
spirv-std = { workspace = true }
num-traits = { workspace = true }
num_enum = { workspace = true }
# Workspace std dependencies
image = { workspace = true, optional = true }
ndarray = { workspace = true, optional = true }
rand = { workspace = true, optional = true }
rand_chacha = { workspace = true, optional = true }
fastnoise-lite = { workspace = true, optional = true }
serde = { workspace = true, optional = true }
kurbo = { workspace = true, optional = true }
# Workspace wasm dependencies
tsify = { workspace = true, optional = true }
wasm-bindgen = { workspace = true, optional = true }
[dev-dependencies]
tokio = { workspace = true }
futures = { workspace = true }