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* - graphite document artboard implementation - autosave document load hitch fix - Autosave will delete saved files when graphite document version changes * formating * - top left 0,0 - fixed hitch on first document - vue calls first render * Revert * Merge branch 'master' into artboards * Small bug fixes and code review tweaks Co-authored-by: Oliver Davies <oliver@psyfer.io> Co-authored-by: Keavon Chambers <keavon@keavon.com>
49 lines
1.7 KiB
Rust
49 lines
1.7 KiB
Rust
use graphene::color::Color;
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// VIEWPORT
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pub const VIEWPORT_ZOOM_WHEEL_RATE: f64 = 1. / 600.;
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pub const VIEWPORT_ZOOM_MOUSE_RATE: f64 = 1. / 400.;
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pub const VIEWPORT_ZOOM_SCALE_MIN: f64 = 0.000_000_1;
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pub const VIEWPORT_ZOOM_SCALE_MAX: f64 = 10_000.;
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pub const VIEWPORT_ZOOM_LEVELS: [f64; 74] = [
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0.0001, 0.000125, 0.00016, 0.0002, 0.00025, 0.00032, 0.0004, 0.0005, 0.00064, 0.0008, 0.001, 0.0016, 0.002, 0.0025, 0.0032, 0.004, 0.005, 0.0064, 0.008, 0.01, 0.01125, 0.015, 0.02, 0.025, 0.03,
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0.04, 0.05, 0.06, 0.08, 0.1, 0.125, 0.15, 0.2, 0.25, 0.33333333, 0.4, 0.5, 0.66666666, 0.8, 1., 1.25, 1.6, 2., 2.5, 3.2, 4., 5., 6.4, 8., 10., 12.5, 16., 20., 25., 32., 40., 50., 64., 80., 100.,
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128., 160., 200., 256., 320., 400., 512., 640., 800., 1024., 1280., 1600., 2048., 2560.,
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];
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pub const VIEWPORT_SCROLL_RATE: f64 = 0.6;
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pub const VIEWPORT_ROTATE_SNAP_INTERVAL: f64 = 15.;
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pub const SNAP_TOLERANCE: f64 = 3.;
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// TRANSFORMING LAYER
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pub const ROTATE_SNAP_ANGLE: f64 = 15.;
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pub const SCALE_SNAP_INTERVAL: f64 = 0.1;
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pub const SLOWING_DIVISOR: f64 = 10.;
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// SELECT TOOL
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pub const SELECTION_TOLERANCE: f64 = 1.;
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pub const SELECTION_DRAG_ANGLE: f64 = 90.;
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// PATH TOOL
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pub const VECTOR_MANIPULATOR_ANCHOR_MARKER_SIZE: f64 = 5.;
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// LINE TOOL
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pub const LINE_ROTATE_SNAP_ANGLE: f64 = 15.;
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// SCROLLBARS
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pub const SCROLLBAR_SPACING: f64 = 0.1;
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pub const ASYMPTOTIC_EFFECT: f64 = 0.5;
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pub const SCALE_EFFECT: f64 = 0.5;
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pub const DEFAULT_DOCUMENT_NAME: &str = "Untitled Document";
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pub const FILE_SAVE_SUFFIX: &str = ".graphite";
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pub const FILE_EXPORT_SUFFIX: &str = ".svg";
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// COLORS
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pub const COLOR_ACCENT: Color = Color::from_unsafe(0x00 as f32 / 255., 0xA8 as f32 / 255., 0xFF as f32 / 255.);
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// Document
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pub const GRAPHITE_DOCUMENT_VERSION: &str = "0.0.1";
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