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* Restructure node-graph folder * Fix wasm compilation * Move node definitions out of *-types crates * Cleanup * Fix warnings * Fix warnings * Start adding migrations * Add migrations and move memo nodes to gcore * Move nodes/gsvg-render -> rendering * Replace some hard coded identifiers and fix automatic conversion * Fix Vec2Value node migration * Fix formatting * Add more migrations * Cleanup features * Fix core_types::raster import * Update demo artwork (to make profile ci work) * Move *-types to node-graph/libraries folder * Add missing node migrations * Migrate more nodes * Remove impure memo node * More fixes and remove warning * Migrate context and add a few missing migrations --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
27 lines
571 B
Rust
27 lines
571 B
Rust
#![cfg_attr(not(feature = "std"), no_std)]
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pub mod adjust;
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pub mod adjustments;
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pub mod blending_nodes;
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pub mod cubic_spline;
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pub mod fullscreen_vertex;
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/// required by shader macro
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#[cfg(feature = "shader-nodes")]
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pub use raster_nodes_shaders::WGSL_SHADER;
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#[cfg(feature = "std")]
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pub mod curve;
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#[cfg(feature = "std")]
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pub mod dehaze;
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#[cfg(feature = "std")]
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pub mod filter;
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#[cfg(feature = "std")]
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pub mod generate_curves;
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#[cfg(feature = "std")]
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pub mod gradient_map;
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#[cfg(feature = "std")]
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pub mod image_color_palette;
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#[cfg(feature = "std")]
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pub mod std_nodes;
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