mirror of
https://github.com/GraphiteEditor/Graphite.git
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* Implement type inference Add type hints to node trait Add type annotation infrastructure Refactor type ascription infrastructure Run cargo fix Insert infer types stub Remove types from node identifier * Implement covariance * Disable rejection of generic inputs + parameters * Fix lints * Extend type checking to cover Network inputs * Implement generic specialization * Relax covariance rules * Fix type annotations for TypErasedComposeNode * Fix type checking errors * Keep connection information during node resolution * Fix TypeDescriptor PartialEq implementation * Apply review suggestions * Add documentation to type inference * Add Imaginate node to document node types * Fix whitespace in macros * Add types to imaginate node * Fix type declaration for imaginate node + add console logging * Use fully qualified type names as fallback during comparison --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
95 lines
2.0 KiB
Rust
95 lines
2.0 KiB
Rust
#![cfg_attr(not(feature = "std"), no_std)]
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#[cfg(feature = "alloc")]
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extern crate alloc;
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#[cfg_attr(feature = "log", macro_use)]
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#[cfg(feature = "log")]
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extern crate log;
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pub mod generic;
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pub mod ops;
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pub mod structural;
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pub mod uuid;
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pub mod value;
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#[cfg(feature = "gpu")]
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pub mod gpu;
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pub mod raster;
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#[cfg(feature = "alloc")]
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pub mod vector;
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use core::any::TypeId;
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// pub trait Node: for<'n> NodeIO<'n> {
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pub trait Node<'i, Input: 'i>: 'i {
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type Output: 'i;
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fn eval<'s: 'i>(&'s self, input: Input) -> Self::Output;
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}
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#[cfg(feature = "alloc")]
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mod types;
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pub use types::*;
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pub trait NodeIO<'i, Input: 'i>: 'i + Node<'i, Input>
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where
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Self::Output: 'i + StaticType,
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Input: 'i + StaticType,
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{
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fn input_type(&self) -> TypeId {
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TypeId::of::<Input::Static>()
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}
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fn input_type_name(&self) -> &'static str {
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core::any::type_name::<Input>()
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}
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fn output_type(&self) -> core::any::TypeId {
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TypeId::of::<<Self::Output as StaticType>::Static>()
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}
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fn output_type_name(&self) -> &'static str {
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core::any::type_name::<Self::Output>()
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}
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#[cfg(feature = "alloc")]
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fn to_node_io(&self, parameters: Vec<Type>) -> NodeIOTypes {
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NodeIOTypes {
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input: concrete!(<Input as StaticType>::Static),
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output: concrete!(<Self::Output as StaticType>::Static),
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parameters,
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}
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}
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}
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impl<'i, N: Node<'i, I>, I> NodeIO<'i, I> for N
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where
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N::Output: 'i + StaticType,
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I: 'i + StaticType,
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{
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}
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/*impl<'i, I: 'i, O: 'i> Node<'i, I> for &'i dyn for<'n> Node<'n, I, Output = O> {
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type Output = O;
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fn eval<'s: 'i>(&'s self, input: I) -> Self::Output {
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(**self).eval(input)
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}
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}*/
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impl<'i, 'n: 'i, I: 'i, O: 'i> Node<'i, I> for &'n dyn for<'a> Node<'a, I, Output = O> {
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type Output = O;
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fn eval<'s: 'i>(&'s self, input: I) -> Self::Output {
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(**self).eval(input)
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}
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}
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use core::pin::Pin;
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use dyn_any::StaticType;
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#[cfg(feature = "alloc")]
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impl<'i, I: 'i, O: 'i> Node<'i, I> for Pin<Box<dyn for<'a> Node<'a, I, Output = O> + 'i>> {
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type Output = O;
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fn eval<'s: 'i>(&'s self, input: I) -> Self::Output {
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(**self).eval(input)
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}
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}
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