mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 06:38:03 +08:00
* Fix ui scaling messing up render cache * Review --------- Co-authored-by: Timon <me@timon.zip>
575 lines
18 KiB
Rust
575 lines
18 KiB
Rust
//! Tile-based render caching for efficient viewport panning.
|
|
|
|
use core_types::math::bbox::AxisAlignedBbox;
|
|
use core_types::transform::{Footprint, RenderQuality, Transform};
|
|
use core_types::{CloneVarArgs, Context, Ctx, ExtractAll, ExtractAnimationTime, ExtractPointerPosition, ExtractRealTime, OwnedContextImpl};
|
|
use glam::{DVec2, IVec2, UVec2};
|
|
use graph_craft::document::value::RenderOutput;
|
|
use graph_craft::wasm_application_io::WasmEditorApi;
|
|
use graphene_application_io::{ApplicationIo, ImageTexture};
|
|
use rendering::{RenderOutputType as RenderOutputTypeRequest, RenderParams};
|
|
use std::collections::HashSet;
|
|
use std::hash::Hash;
|
|
use std::sync::{Arc, Mutex};
|
|
|
|
use crate::render_node::RenderOutputType;
|
|
|
|
pub const TILE_SIZE: u32 = 256;
|
|
pub const MAX_CACHE_MEMORY_BYTES: usize = 512 * 1024 * 1024;
|
|
const BYTES_PER_PIXEL: usize = 4;
|
|
|
|
#[derive(Debug, Clone, Copy, Hash, Eq, PartialEq)]
|
|
pub struct TileCoord {
|
|
pub x: i32,
|
|
pub y: i32,
|
|
}
|
|
|
|
#[derive(Debug, Clone)]
|
|
pub struct CachedRegion {
|
|
pub texture: wgpu::Texture,
|
|
pub texture_size: UVec2,
|
|
pub scene_bounds: AxisAlignedBbox,
|
|
pub tiles: Vec<TileCoord>,
|
|
pub metadata: rendering::RenderMetadata,
|
|
last_access: u64,
|
|
memory_size: usize,
|
|
}
|
|
|
|
#[derive(Debug, Clone, PartialEq, Eq, Hash, Default)]
|
|
pub struct CacheKey {
|
|
pub render_mode_hash: u64,
|
|
pub scale: u64,
|
|
pub hide_artboards: bool,
|
|
pub for_export: bool,
|
|
pub for_mask: bool,
|
|
pub thumbnail: bool,
|
|
pub aligned_strokes: bool,
|
|
pub override_paint_order: bool,
|
|
pub animation_time_ms: i64,
|
|
pub real_time_ms: i64,
|
|
pub pointer: [u8; 16],
|
|
}
|
|
|
|
impl CacheKey {
|
|
#[expect(clippy::too_many_arguments)]
|
|
fn new(
|
|
render_mode_hash: u64,
|
|
scale: f64,
|
|
hide_artboards: bool,
|
|
for_export: bool,
|
|
for_mask: bool,
|
|
thumbnail: bool,
|
|
aligned_strokes: bool,
|
|
override_paint_order: bool,
|
|
animation_time: f64,
|
|
real_time: f64,
|
|
pointer: Option<DVec2>,
|
|
) -> Self {
|
|
let pointer_bytes = pointer
|
|
.map(|p| {
|
|
let mut bytes = [0u8; 16];
|
|
bytes[..8].copy_from_slice(&p.x.to_le_bytes());
|
|
bytes[8..].copy_from_slice(&p.y.to_le_bytes());
|
|
bytes
|
|
})
|
|
.unwrap_or([0u8; 16]);
|
|
Self {
|
|
render_mode_hash,
|
|
scale: scale.to_bits(),
|
|
hide_artboards,
|
|
for_export,
|
|
for_mask,
|
|
thumbnail,
|
|
aligned_strokes,
|
|
override_paint_order,
|
|
animation_time_ms: (animation_time * 1000.0).round() as i64,
|
|
real_time_ms: (real_time * 1000.0).round() as i64,
|
|
pointer: pointer_bytes,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
struct TileCacheImpl {
|
|
regions: Vec<CachedRegion>,
|
|
timestamp: u64,
|
|
total_memory: usize,
|
|
cache_key: CacheKey,
|
|
current_scale: f64,
|
|
}
|
|
|
|
impl Default for TileCacheImpl {
|
|
fn default() -> Self {
|
|
Self {
|
|
regions: Vec::new(),
|
|
timestamp: 0,
|
|
total_memory: 0,
|
|
cache_key: CacheKey::default(),
|
|
current_scale: 0.0,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Default, dyn_any::DynAny, Debug)]
|
|
pub struct TileCache(Arc<Mutex<TileCacheImpl>>);
|
|
|
|
#[derive(Debug, Clone)]
|
|
pub struct RenderRegion {
|
|
pub scene_bounds: AxisAlignedBbox,
|
|
pub tiles: Vec<TileCoord>,
|
|
pub scale: f64,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct CacheQuery {
|
|
pub cached_regions: Vec<CachedRegion>,
|
|
pub missing_regions: Vec<RenderRegion>,
|
|
}
|
|
|
|
fn scene_bounds_to_tiles(bounds: &AxisAlignedBbox, scale: f64) -> Vec<TileCoord> {
|
|
let pixel_start = bounds.start * scale;
|
|
let pixel_end = bounds.end * scale;
|
|
let tile_start_x = (pixel_start.x / TILE_SIZE as f64).floor() as i32;
|
|
let tile_start_y = (pixel_start.y / TILE_SIZE as f64).floor() as i32;
|
|
let tile_end_x = (pixel_end.x / TILE_SIZE as f64).ceil() as i32;
|
|
let tile_end_y = (pixel_end.y / TILE_SIZE as f64).ceil() as i32;
|
|
|
|
let mut tiles = Vec::new();
|
|
for y in tile_start_y..tile_end_y {
|
|
for x in tile_start_x..tile_end_x {
|
|
tiles.push(TileCoord { x, y });
|
|
}
|
|
}
|
|
tiles
|
|
}
|
|
|
|
fn tile_scene_start(tile: &TileCoord, scale: f64) -> DVec2 {
|
|
DVec2::new(tile.x as f64, tile.y as f64) * (TILE_SIZE as f64 / scale)
|
|
}
|
|
|
|
fn tile_to_scene_bounds(coord: &TileCoord, scale: f64) -> AxisAlignedBbox {
|
|
let tile_scene_size = TILE_SIZE as f64 / scale;
|
|
let start = tile_scene_start(coord, scale);
|
|
AxisAlignedBbox {
|
|
start,
|
|
end: start + DVec2::splat(tile_scene_size),
|
|
}
|
|
}
|
|
|
|
fn tiles_to_scene_bounds(tiles: &[TileCoord], scale: f64) -> AxisAlignedBbox {
|
|
if tiles.is_empty() {
|
|
return AxisAlignedBbox::ZERO;
|
|
}
|
|
let mut result = tile_to_scene_bounds(&tiles[0], scale);
|
|
for tile in &tiles[1..] {
|
|
result = result.union(&tile_to_scene_bounds(tile, scale));
|
|
}
|
|
result
|
|
}
|
|
|
|
impl TileCacheImpl {
|
|
fn query(&mut self, viewport_bounds: &AxisAlignedBbox, scale: f64, cache_key: &CacheKey, max_region_area: u32) -> CacheQuery {
|
|
if &self.cache_key != cache_key || (self.current_scale - scale).abs() > 0.001 {
|
|
self.invalidate_all();
|
|
self.cache_key = cache_key.clone();
|
|
self.current_scale = scale;
|
|
}
|
|
|
|
let required_tiles = scene_bounds_to_tiles(viewport_bounds, scale);
|
|
let required_tile_set: HashSet<_> = required_tiles.iter().cloned().collect();
|
|
let mut cached_regions = Vec::new();
|
|
let mut covered_tiles = HashSet::new();
|
|
|
|
for region in &mut self.regions {
|
|
let region_tiles: HashSet<_> = region.tiles.iter().cloned().collect();
|
|
if region_tiles.iter().any(|t| required_tile_set.contains(t)) {
|
|
region.last_access = self.timestamp;
|
|
self.timestamp += 1;
|
|
cached_regions.push(region.clone());
|
|
covered_tiles.extend(region_tiles);
|
|
}
|
|
}
|
|
|
|
let missing_tiles: Vec<_> = required_tiles.into_iter().filter(|t| !covered_tiles.contains(t)).collect();
|
|
let missing_regions = group_into_regions(&missing_tiles, scale, max_region_area);
|
|
CacheQuery { cached_regions, missing_regions }
|
|
}
|
|
|
|
fn store_regions(&mut self, new_regions: Vec<CachedRegion>) {
|
|
for mut region in new_regions {
|
|
region.last_access = self.timestamp;
|
|
self.timestamp += 1;
|
|
self.total_memory += region.memory_size;
|
|
self.regions.push(region);
|
|
}
|
|
self.evict_until_under_budget();
|
|
}
|
|
|
|
fn evict_until_under_budget(&mut self) {
|
|
while self.total_memory > MAX_CACHE_MEMORY_BYTES && !self.regions.is_empty() {
|
|
if let Some((oldest_idx, _)) = self.regions.iter().enumerate().min_by_key(|(_, r)| r.last_access) {
|
|
let removed = self.regions.remove(oldest_idx);
|
|
removed.texture.destroy();
|
|
self.total_memory = self.total_memory.saturating_sub(removed.memory_size);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn invalidate_all(&mut self) {
|
|
for region in &self.regions {
|
|
region.texture.destroy();
|
|
}
|
|
self.regions.clear();
|
|
self.total_memory = 0;
|
|
}
|
|
}
|
|
|
|
impl TileCache {
|
|
pub fn query(&self, viewport_bounds: &AxisAlignedBbox, scale: f64, cache_key: &CacheKey, max_region_area: u32) -> CacheQuery {
|
|
self.0.lock().unwrap().query(viewport_bounds, scale, cache_key, max_region_area)
|
|
}
|
|
|
|
pub fn store_regions(&self, regions: Vec<CachedRegion>) {
|
|
self.0.lock().unwrap().store_regions(regions);
|
|
}
|
|
}
|
|
|
|
fn group_into_regions(tiles: &[TileCoord], scale: f64, max_region_area: u32) -> Vec<RenderRegion> {
|
|
if tiles.is_empty() {
|
|
return Vec::new();
|
|
}
|
|
|
|
let tile_set: HashSet<_> = tiles.iter().cloned().collect();
|
|
let mut visited = HashSet::new();
|
|
let mut regions = Vec::new();
|
|
|
|
for &tile in tiles {
|
|
if visited.contains(&tile) {
|
|
continue;
|
|
}
|
|
let region_tiles = flood_fill(&tile, &tile_set, &mut visited);
|
|
let scene_bounds = tiles_to_scene_bounds(®ion_tiles, scale);
|
|
let region = RenderRegion {
|
|
scene_bounds,
|
|
tiles: region_tiles,
|
|
scale,
|
|
};
|
|
regions.extend(split_oversized_region(region, scale, max_region_area));
|
|
}
|
|
regions
|
|
}
|
|
|
|
/// Recursively subdivides a region until all sub-regions have area <= max_region_area.
|
|
/// Uses axis-aligned splits on the longest dimension.
|
|
fn split_oversized_region(region: RenderRegion, scale: f64, max_region_area: u32) -> Vec<RenderRegion> {
|
|
let pixel_size = region.scene_bounds.size() * scale;
|
|
let area = (pixel_size.x * pixel_size.y) as u32;
|
|
|
|
// Base case: region is small enough
|
|
if area <= max_region_area {
|
|
return vec![region];
|
|
}
|
|
|
|
// Determine split axis: choose the longer dimension
|
|
let split_horizontally = pixel_size.x > pixel_size.y;
|
|
|
|
// Split tiles into two groups based on midpoint
|
|
let mut group1 = Vec::new();
|
|
let mut group2 = Vec::new();
|
|
|
|
if split_horizontally {
|
|
// Find midpoint X in tile coordinates
|
|
let min_x = region.tiles.iter().map(|t| t.x).min().unwrap();
|
|
let max_x = region.tiles.iter().map(|t| t.x).max().unwrap();
|
|
let mid_x = (min_x + max_x) / 2;
|
|
|
|
for &tile in ®ion.tiles {
|
|
if tile.x <= mid_x {
|
|
group1.push(tile);
|
|
} else {
|
|
group2.push(tile);
|
|
}
|
|
}
|
|
} else {
|
|
// Split vertically - find midpoint Y
|
|
let min_y = region.tiles.iter().map(|t| t.y).min().unwrap();
|
|
let max_y = region.tiles.iter().map(|t| t.y).max().unwrap();
|
|
let mid_y = (min_y + max_y) / 2;
|
|
|
|
for &tile in ®ion.tiles {
|
|
if tile.y <= mid_y {
|
|
group1.push(tile);
|
|
} else {
|
|
group2.push(tile);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Edge case: if split produces empty group, return as-is (can't split further)
|
|
if group1.is_empty() || group2.is_empty() {
|
|
return vec![region];
|
|
}
|
|
|
|
// Create sub-regions and recursively subdivide
|
|
let mut result = Vec::new();
|
|
for tiles in [group1, group2] {
|
|
if !tiles.is_empty() {
|
|
let sub_region = RenderRegion {
|
|
scene_bounds: tiles_to_scene_bounds(&tiles, scale),
|
|
tiles,
|
|
scale,
|
|
};
|
|
result.extend(split_oversized_region(sub_region, scale, max_region_area));
|
|
}
|
|
}
|
|
|
|
result
|
|
}
|
|
|
|
fn flood_fill(start: &TileCoord, tile_set: &HashSet<TileCoord>, visited: &mut HashSet<TileCoord>) -> Vec<TileCoord> {
|
|
let mut result = Vec::new();
|
|
let mut stack = vec![*start];
|
|
|
|
while let Some(current) = stack.pop() {
|
|
if visited.contains(¤t) || !tile_set.contains(¤t) {
|
|
continue;
|
|
}
|
|
visited.insert(current);
|
|
result.push(current);
|
|
|
|
for neighbor in [
|
|
TileCoord { x: current.x - 1, y: current.y },
|
|
TileCoord { x: current.x + 1, y: current.y },
|
|
TileCoord { x: current.x, y: current.y - 1 },
|
|
TileCoord { x: current.x, y: current.y + 1 },
|
|
] {
|
|
if tile_set.contains(&neighbor) && !visited.contains(&neighbor) {
|
|
stack.push(neighbor);
|
|
}
|
|
}
|
|
}
|
|
result
|
|
}
|
|
|
|
#[node_macro::node(category(""))]
|
|
pub async fn render_output_cache<'a: 'n>(
|
|
ctx: impl Ctx + ExtractAll + CloneVarArgs + ExtractRealTime + ExtractAnimationTime + ExtractPointerPosition + Sync,
|
|
editor_api: &'a WasmEditorApi,
|
|
data: impl Node<Context<'static>, Output = RenderOutput> + Send + Sync,
|
|
#[data] tile_cache: TileCache,
|
|
) -> RenderOutput {
|
|
let footprint = ctx.footprint();
|
|
let Some(render_params) = ctx.vararg(0).ok().and_then(|v| v.downcast_ref::<RenderParams>()) else {
|
|
log::warn!("render_output_cache: missing or invalid render params, falling back to direct render");
|
|
let context = OwnedContextImpl::empty().with_footprint(*footprint);
|
|
return data.eval(context.into_context()).await;
|
|
};
|
|
|
|
// Fall back to direct render for non-Vello or zero-size viewports
|
|
let physical_resolution = footprint.resolution;
|
|
if !matches!(render_params.render_output_type, RenderOutputTypeRequest::Vello) || physical_resolution.x == 0 || physical_resolution.y == 0 {
|
|
let context = OwnedContextImpl::empty().with_footprint(*footprint).with_vararg(Box::new(render_params.clone()));
|
|
return data.eval(context.into_context()).await;
|
|
}
|
|
|
|
let logical_scale = footprint.decompose_scale().x;
|
|
let device_scale = render_params.scale;
|
|
let physical_scale = logical_scale * device_scale;
|
|
|
|
let viewport_bounds = footprint.viewport_bounds_in_local_space();
|
|
let viewport_bounds = AxisAlignedBbox {
|
|
start: viewport_bounds.start,
|
|
end: viewport_bounds.start + viewport_bounds.size() / device_scale,
|
|
};
|
|
|
|
let cache_key = CacheKey::new(
|
|
render_params.render_mode as u64,
|
|
render_params.scale,
|
|
render_params.hide_artboards,
|
|
render_params.for_export,
|
|
render_params.for_mask,
|
|
render_params.thumbnail,
|
|
render_params.aligned_strokes,
|
|
render_params.override_paint_order,
|
|
ctx.try_animation_time().unwrap_or(0.0),
|
|
ctx.try_real_time().unwrap_or(0.0),
|
|
ctx.try_pointer_position(),
|
|
);
|
|
|
|
let max_region_area = editor_api.editor_preferences.max_render_region_area();
|
|
let cache_query = tile_cache.query(&viewport_bounds, logical_scale, &cache_key, max_region_area);
|
|
|
|
let mut new_regions = Vec::new();
|
|
for missing_region in &cache_query.missing_regions {
|
|
if missing_region.tiles.is_empty() {
|
|
continue;
|
|
}
|
|
let region = render_missing_region(missing_region, |ctx| data.eval(ctx), ctx.clone(), render_params, logical_scale, device_scale).await;
|
|
new_regions.push(region);
|
|
}
|
|
|
|
tile_cache.store_regions(new_regions.clone());
|
|
|
|
let all_regions: Vec<_> = cache_query.cached_regions.into_iter().chain(new_regions.into_iter()).collect();
|
|
|
|
// If no regions, fall back to direct render
|
|
if all_regions.is_empty() {
|
|
let context = OwnedContextImpl::empty().with_footprint(*footprint).with_vararg(Box::new(render_params.clone()));
|
|
return data.eval(context.into_context()).await;
|
|
}
|
|
|
|
let exec = editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap();
|
|
let (output_texture, combined_metadata) = composite_cached_regions(&all_regions, &viewport_bounds, physical_resolution, logical_scale, physical_scale, exec);
|
|
|
|
RenderOutput {
|
|
data: RenderOutputType::Texture(ImageTexture { texture: output_texture }),
|
|
metadata: combined_metadata,
|
|
}
|
|
}
|
|
|
|
async fn render_missing_region<F, Fut>(
|
|
region: &RenderRegion,
|
|
render_fn: F,
|
|
ctx: impl Ctx + ExtractAll + CloneVarArgs,
|
|
render_params: &RenderParams,
|
|
logical_scale: f64,
|
|
device_scale: f64,
|
|
) -> CachedRegion
|
|
where
|
|
F: Fn(Context<'static>) -> Fut,
|
|
Fut: std::future::Future<Output = RenderOutput>,
|
|
{
|
|
let min_tile = region.tiles.iter().fold(IVec2::new(i32::MAX, i32::MAX), |acc, t| acc.min(IVec2::new(t.x, t.y)));
|
|
let max_tile = region.tiles.iter().fold(IVec2::new(i32::MIN, i32::MIN), |acc, t| acc.max(IVec2::new(t.x, t.y)));
|
|
|
|
let tile_scene_size = TILE_SIZE as f64 / logical_scale;
|
|
let region_scene_start = DVec2::new(min_tile.x as f64 * tile_scene_size, min_tile.y as f64 * tile_scene_size);
|
|
|
|
// Calculate pixel size from tile boundaries to avoid rounding gaps
|
|
// Use round() on boundaries to ensure adjacent tiles share the same edge
|
|
let pixel_start = (min_tile.as_dvec2() * TILE_SIZE as f64 * device_scale).round().as_ivec2();
|
|
let pixel_end = ((max_tile + IVec2::ONE).as_dvec2() * TILE_SIZE as f64 * device_scale).round().as_ivec2();
|
|
let region_pixel_size = (pixel_end - pixel_start).max(IVec2::ONE).as_uvec2();
|
|
|
|
let region_transform = glam::DAffine2::from_scale(DVec2::splat(logical_scale)) * glam::DAffine2::from_translation(-region_scene_start);
|
|
let region_footprint = Footprint {
|
|
transform: region_transform,
|
|
resolution: region_pixel_size,
|
|
quality: RenderQuality::Full,
|
|
};
|
|
|
|
let region_params = render_params.clone();
|
|
let region_ctx = OwnedContextImpl::from(ctx).with_footprint(region_footprint).with_vararg(Box::new(region_params)).into_context();
|
|
let mut result = render_fn(region_ctx).await;
|
|
|
|
let RenderOutputType::Texture(rendered_texture) = result.data else {
|
|
unreachable!("render_missing_region: expected texture output from Vello render");
|
|
};
|
|
|
|
// Transform metadata from region pixel space to document space
|
|
let pixel_to_document = glam::DAffine2::from_translation(region_scene_start) * glam::DAffine2::from_scale(DVec2::splat(1.0 / logical_scale));
|
|
result.metadata.apply_transform(pixel_to_document);
|
|
|
|
let memory_size = (region_pixel_size.x * region_pixel_size.y) as usize * BYTES_PER_PIXEL;
|
|
|
|
CachedRegion {
|
|
texture: rendered_texture.texture,
|
|
texture_size: region_pixel_size,
|
|
scene_bounds: region.scene_bounds.clone(),
|
|
tiles: region.tiles.clone(),
|
|
metadata: result.metadata,
|
|
last_access: 0,
|
|
memory_size,
|
|
}
|
|
}
|
|
|
|
fn composite_cached_regions(
|
|
regions: &[CachedRegion],
|
|
viewport_bounds: &AxisAlignedBbox,
|
|
output_resolution: UVec2,
|
|
logical_scale: f64,
|
|
physical_scale: f64,
|
|
exec: &wgpu_executor::WgpuExecutor,
|
|
) -> (wgpu::Texture, rendering::RenderMetadata) {
|
|
let device = &exec.context.device;
|
|
let queue = &exec.context.queue;
|
|
|
|
// TODO: Use texture pool to reuse existing unused textures instead of allocating fresh ones every time
|
|
let output_texture = device.create_texture(&wgpu::TextureDescriptor {
|
|
label: Some("viewport_output"),
|
|
size: wgpu::Extent3d {
|
|
width: output_resolution.x,
|
|
height: output_resolution.y,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
mip_level_count: 1,
|
|
sample_count: 1,
|
|
dimension: wgpu::TextureDimension::D2,
|
|
format: wgpu::TextureFormat::Rgba8Unorm,
|
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::TEXTURE_BINDING,
|
|
view_formats: &[],
|
|
});
|
|
|
|
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("composite") });
|
|
let mut combined_metadata = rendering::RenderMetadata::default();
|
|
|
|
// Calculate viewport pixel offset using round() to match region boundary calculations
|
|
let device_scale = physical_scale / logical_scale;
|
|
let viewport_pixel_start = (viewport_bounds.start * physical_scale).round().as_ivec2();
|
|
|
|
for region in regions {
|
|
let min_tile = region.tiles.iter().fold(IVec2::new(i32::MAX, i32::MAX), |acc, t| acc.min(IVec2::new(t.x, t.y)));
|
|
|
|
// Use round() on tile boundaries to match render_missing_region calculation
|
|
let region_pixel_start = (min_tile.as_dvec2() * TILE_SIZE as f64 * device_scale).round().as_ivec2();
|
|
let offset_pixels = region_pixel_start - viewport_pixel_start;
|
|
|
|
let (src_x, dst_x, width) = if offset_pixels.x >= 0 {
|
|
(0, offset_pixels.x as u32, region.texture_size.x.min(output_resolution.x.saturating_sub(offset_pixels.x as u32)))
|
|
} else {
|
|
let skip = (-offset_pixels.x) as u32;
|
|
(skip, 0, region.texture_size.x.saturating_sub(skip).min(output_resolution.x))
|
|
};
|
|
|
|
let (src_y, dst_y, height) = if offset_pixels.y >= 0 {
|
|
(0, offset_pixels.y as u32, region.texture_size.y.min(output_resolution.y.saturating_sub(offset_pixels.y as u32)))
|
|
} else {
|
|
let skip = (-offset_pixels.y) as u32;
|
|
(skip, 0, region.texture_size.y.saturating_sub(skip).min(output_resolution.y))
|
|
};
|
|
|
|
if width > 0 && height > 0 {
|
|
encoder.copy_texture_to_texture(
|
|
wgpu::TexelCopyTextureInfo {
|
|
texture: ®ion.texture,
|
|
mip_level: 0,
|
|
origin: wgpu::Origin3d { x: src_x, y: src_y, z: 0 },
|
|
aspect: wgpu::TextureAspect::All,
|
|
},
|
|
wgpu::TexelCopyTextureInfo {
|
|
texture: &output_texture,
|
|
mip_level: 0,
|
|
origin: wgpu::Origin3d { x: dst_x, y: dst_y, z: 0 },
|
|
aspect: wgpu::TextureAspect::All,
|
|
},
|
|
wgpu::Extent3d {
|
|
width,
|
|
height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
);
|
|
}
|
|
|
|
// Transform metadata from document space to viewport logical pixels
|
|
let mut region_metadata = region.metadata.clone();
|
|
let document_to_viewport = glam::DAffine2::from_scale(DVec2::splat(logical_scale)) * glam::DAffine2::from_translation(-viewport_bounds.start);
|
|
region_metadata.apply_transform(document_to_viewport);
|
|
combined_metadata.merge(®ion_metadata);
|
|
}
|
|
|
|
queue.submit([encoder.finish()]);
|
|
(output_texture, combined_metadata)
|
|
}
|