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* Begin implementing viewport selection * Implement viewport click and drag selection for ellipse and rectangle * Begin implementing line selection * Remove debug prints * Run cargo format * Use DVec2 instead of kurbo::Point * Line and polyline intersection * Run cargo format * Add fix for missing layer panel update * Replace point selection with box selection * Formatting Co-authored-by: Keavon Chambers <keavon@keavon.com>
46 lines
1.3 KiB
Rust
46 lines
1.3 KiB
Rust
use glam::DAffine2;
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use glam::DVec2;
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use kurbo::Point;
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use crate::intersection::intersect_quad_bez_path;
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use crate::LayerId;
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use super::style;
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use super::LayerData;
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use serde::{Deserialize, Serialize};
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use std::fmt::Write;
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#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
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pub struct Rect {}
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impl Rect {
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pub fn new() -> Rect {
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Rect {}
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}
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}
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impl LayerData for Rect {
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fn to_kurbo_path(&self, transform: glam::DAffine2, _style: style::PathStyle) -> kurbo::BezPath {
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fn new_point(a: DVec2) -> Point {
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Point::new(a.x, a.y)
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}
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let mut path = kurbo::BezPath::new();
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path.move_to(new_point(transform.translation));
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// TODO: Use into_iter when new impls get added in rust 2021
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[(1., 0.), (1., 1.), (0., 1.)].iter().for_each(|v| path.line_to(new_point(transform.transform_point2((*v).into()))));
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path.close_path();
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path
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}
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fn render(&mut self, svg: &mut String, transform: glam::DAffine2, style: style::PathStyle) {
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let _ = write!(svg, r#"<path d="{}" {} />"#, self.to_kurbo_path(transform, style).to_svg(), style.render());
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}
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fn intersects_quad(&self, quad: [DVec2; 4], path: &mut Vec<LayerId>, intersections: &mut Vec<Vec<LayerId>>, style: style::PathStyle) {
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if intersect_quad_bez_path(quad, &self.to_kurbo_path(DAffine2::IDENTITY, style), true) {
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intersections.push(path.clone());
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}
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}
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}
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