Files
Graphite/frontend/src/components/widgets/inputs/RulerInput.svelte
Dennis Kobert e352c7fa71 Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore

* Fix compile issues and code generation

* Implement new node_fn macro

* Implement property translation

* Fix NodeIO type generation

* Start translating math nodes

* Move node implementation to outer scope to allow usage of local imports

* Add expose attribute to allow controlling the parameter exposure

* Add rust analyzer support for #[implementations] attribute

* Migrate logic nodes

* Handle where clause properly

* Implement argument ident pattern preservation

* Implement adjustment layer mapping

* Fix node registry types

* Fix module paths

* Improve demo artwork comptibility

* Improve macro error reporting

* Fix handling of impl node implementations

* Fix nodeio type computation

* Fix opacity node and graph type resolution

* Fix loading of demo artworks

* Fix eslint

* Fix typo in macro test

* Remove node definitions for Adjustment Nodes

* Fix type alias property generation and make adjustments footprint aware

* Convert vector nodes

* Implement path overrides

* Fix stroke node

* Fix painted dreams

* Implement experimental type level specialization

* Fix poisson disk sampling -> all demo artworks should work again

* Port text node + make node macro more robust by implementing lifetime substitution

* Fix vector node tests

* Fix red dress demo + ci

* Fix clippy warnings

* Code review

* Fix primary input issues

* Improve math nodes and audit others

* Set no_properties when no automatic properties are derived

* Port vector generator nodes (could not derive all definitions yet)

* Various QA changes and add min/max/mode_range to number parameters

* Add min and max for f64 and u32

* Convert gpu nodes and clean up unused nodes

* Partially port transform node

* Allow implementations on call arg

* Port path modify node

* Start porting graphic element nodes

* Transform nodes in graphic_element.rs

* Port brush node

* Port nodes in wasm_executior

* Rename node macro

* Fix formatting

* Fix Mandelbrot node

* Formatting

* Fix Load Image and Load Resource nodes, add scope input to node macro

* Remove unnecessary underscores

* Begin attemping to make nodes resolution-aware

* Infer a generic manual compositon type on generic call arg

* Various fixes and work towards merging

* Final changes for merge!

* Fix tests, probably

* More free line removals!

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-20 03:50:30 -07:00

153 lines
4.6 KiB
Svelte

<script lang="ts" context="module">
export type RulerDirection = "Horizontal" | "Vertical";
</script>
<script lang="ts">
import { onMount } from "svelte";
const RULER_THICKNESS = 16;
const MAJOR_MARK_THICKNESS = 16;
const MINOR_MARK_THICKNESS = 6;
const MICRO_MARK_THICKNESS = 3;
export let direction: RulerDirection = "Vertical";
export let origin: number;
export let numberInterval: number;
export let majorMarkSpacing: number;
export let minorDivisions = 5;
export let microDivisions = 2;
let rulerInput: HTMLDivElement | undefined;
let rulerLength = 0;
let svgBounds = { width: "0px", height: "0px" };
$: svgPath = computeSvgPath(direction, origin, majorMarkSpacing, minorDivisions, microDivisions, rulerLength);
$: svgTexts = computeSvgTexts(direction, origin, majorMarkSpacing, numberInterval, rulerLength);
function computeSvgPath(direction: RulerDirection, origin: number, majorMarkSpacing: number, minorDivisions: number, microDivisions: number, rulerLength: number): string {
const isVertical = direction === "Vertical";
const lineDirection = isVertical ? "H" : "V";
const offsetStart = mod(origin, majorMarkSpacing);
const shiftedOffsetStart = offsetStart - majorMarkSpacing;
const divisions = majorMarkSpacing / minorDivisions / microDivisions;
const majorMarksFrequency = minorDivisions * microDivisions;
let dPathAttribute = "";
let i = 0;
for (let location = shiftedOffsetStart; location < rulerLength; location += divisions) {
let length;
if (i % majorMarksFrequency === 0) length = MAJOR_MARK_THICKNESS;
else if (i % microDivisions === 0) length = MINOR_MARK_THICKNESS;
else length = MICRO_MARK_THICKNESS;
i += 1;
const destination = Math.round(location) + 0.5;
const startPoint = isVertical ? `${RULER_THICKNESS - length},${destination}` : `${destination},${RULER_THICKNESS - length}`;
dPathAttribute += `M${startPoint}${lineDirection}${RULER_THICKNESS} `;
}
return dPathAttribute;
}
function computeSvgTexts(direction: RulerDirection, origin: number, majorMarkSpacing: number, numberInterval: number, rulerLength: number): { transform: string; text: string }[] {
const isVertical = direction === "Vertical";
const offsetStart = mod(origin, majorMarkSpacing);
const shiftedOffsetStart = offsetStart - majorMarkSpacing;
const svgTextCoordinates = [];
let labelNumber = (Math.ceil(-origin / majorMarkSpacing) - 1) * numberInterval;
for (let location = shiftedOffsetStart; location < rulerLength; location += majorMarkSpacing) {
const destination = Math.round(location);
const x = isVertical ? 9 : destination + 2;
const y = isVertical ? destination + 1 : 9;
let transform = `translate(${x} ${y})`;
if (isVertical) transform += " rotate(270)";
const text = numberInterval >= 1 ? `${labelNumber}` : labelNumber.toFixed(Math.abs(Math.log10(numberInterval))).replace(/\.0+$/, "");
svgTextCoordinates.push({ transform, text });
labelNumber += numberInterval;
}
return svgTextCoordinates;
}
export function resize() {
if (!rulerInput) return;
const isVertical = direction === "Vertical";
const newLength = isVertical ? rulerInput.clientHeight : rulerInput.clientWidth;
const roundedUp = (Math.floor(newLength / majorMarkSpacing) + 1) * majorMarkSpacing;
if (roundedUp !== rulerLength) {
rulerLength = roundedUp;
const thickness = `${RULER_THICKNESS}px`;
const length = `${roundedUp}px`;
svgBounds = isVertical ? { width: thickness, height: length } : { width: length, height: thickness };
}
}
// Modulo function that works for negative numbers, unlike the JS `%` operator
function mod(n: number, m: number): number {
const remainder = n % m;
return Math.floor(remainder >= 0 ? remainder : remainder + m);
}
onMount(resize);
</script>
<div class={`ruler-input ${direction.toLowerCase()}`} bind:this={rulerInput}>
<svg style:width={svgBounds.width} style:height={svgBounds.height}>
<path d={svgPath} />
{#each svgTexts as svgText}
<text transform={svgText.transform}>{svgText.text}</text>
{/each}
</svg>
</div>
<style lang="scss" global>
.ruler-input {
flex: 1 1 100%;
background: var(--color-2-mildblack);
overflow: hidden;
position: relative;
box-sizing: border-box;
&.horizontal {
height: 16px;
border-bottom: 1px solid var(--color-5-dullgray);
}
&.vertical {
width: 16px;
border-right: 1px solid var(--color-5-dullgray);
svg text {
text-anchor: end;
}
}
svg {
position: absolute;
path {
stroke-width: 1px;
stroke: var(--color-5-dullgray);
}
text {
font-size: 12px;
fill: var(--color-8-uppergray);
}
}
}
</style>