Files
Graphite/desktop/src/window/win/native_handle.rs

419 lines
15 KiB
Rust

//! Implements a Windows-specific custom window frame (no titlebar, but native boarder, shadows and resize).
//! Look and feel should be similar to a standard window.
//!
//! Implementation notes:
//! - Windows that don't use standard decorations don't get native resize handles or shadows by default.
//! - We implement resize handles (outside the main window) by creating an invisible "helper" window that
//! is a little larger than the main window and positioned on top of it. The helper window does hit-testing
//! and triggers native resize operations on the main window when the user clicks and drags a resize area.
//! - The helper window is a invisible window that never activates, so it doesn't steal focus from the main window.
//! - The main window needs to update the helper window's position and size whenever it moves or resizes.
use std::sync::{Arc, Mutex, OnceLock};
use std::time::Instant;
use wgpu::rwh::{HasWindowHandle, RawWindowHandle};
use windows::Win32::Foundation::*;
use windows::Win32::Graphics::Dwm::*;
use windows::Win32::Graphics::Gdi::*;
use windows::Win32::System::LibraryLoader::GetModuleHandleW;
use windows::Win32::UI::Controls::MARGINS;
use windows::Win32::UI::HiDpi::*;
use windows::Win32::UI::WindowsAndMessaging::*;
use windows::core::PCWSTR;
use winit::window::Window;
#[derive(Default)]
struct NativeWindowState {
can_render: bool,
can_render_since: Option<Instant>,
}
#[derive(Clone)]
pub(super) struct NativeWindowHandle {
main: HWND,
helper: HWND,
prev_window_message_handler: isize,
state: Arc<Mutex<NativeWindowState>>,
}
impl NativeWindowHandle {
pub(super) fn new(window: &dyn Window) -> NativeWindowHandle {
// Extract Win32 HWND from winit.
let main = match window.window_handle().expect("No window handle").as_raw() {
RawWindowHandle::Win32(h) => HWND(h.hwnd.get() as *mut std::ffi::c_void),
_ => panic!("Not a Win32 window"),
};
// Register the invisible helper (resize ring) window class.
unsafe { ensure_helper_class() };
// Create the helper as a popup tool window that never activates.
// WS_EX_NOACTIVATE keeps focus on the main window; WS_EX_TOOLWINDOW hides it from Alt+Tab.
// https://learn.microsoft.com/windows/win32/winmsg/extended-window-styles
let ex = WS_EX_NOACTIVATE | WS_EX_TOOLWINDOW;
let style = WS_POPUP;
let helper = unsafe {
CreateWindowExW(
ex,
PCWSTR(HELPER_CLASS_NAME.encode_utf16().collect::<Vec<_>>().as_ptr()),
PCWSTR::null(),
style,
0,
0,
0,
0,
Some(main),
None,
None,
// Pass the main window's HWND to WM_NCCREATE so the helper can store it.
Some(&main as *const _ as _),
)
}
.expect("CreateWindowExW failed");
// Subclass the main window.
// https://learn.microsoft.com/windows/win32/api/winuser/nf-winuser-setwindowlongptra
let prev_window_message_handler = unsafe { SetWindowLongPtrW(main, GWLP_WNDPROC, main_window_handle_message as *const () as isize) };
if prev_window_message_handler == 0 {
let _ = unsafe { DestroyWindow(helper) };
panic!("SetWindowLongPtrW failed");
}
let native_handle = NativeWindowHandle {
main,
helper,
prev_window_message_handler,
state: Arc::new(Mutex::new(NativeWindowState::default())),
};
registry::insert(&native_handle);
// Place the helper over the main window and show it without activation.
unsafe { position_helper(main, helper) };
let _ = unsafe { ShowWindow(helper, SW_SHOWNOACTIVATE) };
// DwmExtendFrameIntoClientArea is needed to keep native window frame (but no titlebar).
// https://learn.microsoft.com/windows/win32/api/dwmapi/nf-dwmapi-dwmextendframeintoclientarea
// https://learn.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
let mut boarder_size: u32 = 1;
let _ = unsafe { DwmGetWindowAttribute(main, DWMWA_VISIBLE_FRAME_BORDER_THICKNESS, &mut boarder_size as *mut _ as *mut _, size_of::<u32>() as u32) };
let margins = MARGINS {
cxLeftWidth: 0,
cxRightWidth: 0,
cyBottomHeight: 0,
cyTopHeight: boarder_size as i32,
};
let _ = unsafe { DwmExtendFrameIntoClientArea(main, &margins) };
let hinst: HINSTANCE = unsafe { GetModuleHandleW(None) }.unwrap().into();
// Set taskbar icon
if let Ok(big) = unsafe {
LoadImageW(
Some(hinst),
PCWSTR(1usize as *const u16),
IMAGE_ICON,
GetSystemMetrics(SM_CXICON),
GetSystemMetrics(SM_CYICON),
LR_SHARED,
)
} {
unsafe { SetClassLongPtrW(main, GCLP_HICON, big.0 as isize) };
unsafe { SendMessageW(main, WM_SETICON, Some(WPARAM(ICON_BIG as usize)), Some(LPARAM(big.0 as isize))) };
}
// Set window icon
if let Ok(small) = unsafe {
LoadImageW(
Some(hinst),
PCWSTR(1usize as *const u16),
IMAGE_ICON,
GetSystemMetrics(SM_CXSMICON),
GetSystemMetrics(SM_CYSMICON),
LR_SHARED,
)
} {
unsafe { SetClassLongPtrW(main, GCLP_HICONSM, small.0 as isize) };
unsafe { SendMessageW(main, WM_SETICON, Some(WPARAM(ICON_SMALL as usize)), Some(LPARAM(small.0 as isize))) };
}
// Force window update
let _ = unsafe { SetWindowPos(main, None, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE) };
native_handle
}
pub(super) fn destroy(&self) {
registry::remove_by_main(self.main);
// Undo subclassing and destroy the helper window.
let _ = unsafe { SetWindowLongPtrW(self.main, GWLP_WNDPROC, self.prev_window_message_handler) };
if !self.helper.is_invalid() {
let _ = unsafe { DestroyWindow(self.helper) };
}
}
// Rendering should be disabled when window is minimized
// Rendering also needs to be disabled during minimize and restore animations
// Reenabling rendering is done after a small delay to account for restore animation
// TODO: Find a cleaner solution that doesn't depend on a timeout
pub(super) fn can_render(&self) -> bool {
let can_render = !unsafe { IsIconic(self.main).into() } && unsafe { IsWindowVisible(self.main).into() };
let Ok(mut state) = self.state.lock() else {
tracing::error!("Failed to lock NativeWindowState");
return true;
};
match (can_render, state.can_render, state.can_render_since) {
(true, false, None) => {
state.can_render_since = Some(Instant::now());
}
(true, false, Some(can_render_since)) if can_render_since.elapsed().as_millis() > 50 => {
state.can_render = true;
state.can_render_since = None;
}
(false, true, _) => {
state.can_render = false;
}
_ => {}
}
state.can_render
}
}
mod registry {
use std::cell::RefCell;
use windows::Win32::Foundation::HWND;
use super::NativeWindowHandle;
thread_local! {
static STORE: RefCell<Vec<NativeWindowHandle>> = RefCell::new(Vec::new());
}
pub(super) fn find_by_main(main: HWND) -> Option<NativeWindowHandle> {
STORE.with_borrow(|vec| vec.iter().find(|h| h.main == main).cloned())
}
pub(super) fn remove_by_main(main: HWND) {
STORE.with_borrow_mut(|vec| {
vec.retain(|h| h.main != main);
});
}
pub(super) fn insert(handle: &NativeWindowHandle) {
STORE.with_borrow_mut(|vec| {
vec.push(handle.clone());
});
}
}
const HELPER_CLASS_NAME: &str = "Helper\0";
static HELPER_CLASS_LOCK: OnceLock<u16> = OnceLock::new();
unsafe fn ensure_helper_class() {
// Register a window class for the invisible resize helper.
let _ = *HELPER_CLASS_LOCK.get_or_init(|| {
let class_name: Vec<u16> = HELPER_CLASS_NAME.encode_utf16().collect();
let wc = WNDCLASSW {
style: CS_HREDRAW | CS_VREDRAW,
lpfnWndProc: Some(helper_window_handle_message),
hInstance: unsafe { GetModuleHandleW(None).unwrap().into() },
hIcon: HICON::default(),
hCursor: unsafe { LoadCursorW(None, IDC_ARROW).unwrap() },
// No painting; the ring is invisible.
hbrBackground: HBRUSH::default(),
lpszClassName: PCWSTR(class_name.as_ptr()),
..Default::default()
};
unsafe { RegisterClassW(&wc) }
});
}
// Main window message handler, called on the UI thread for every message the main window receives.
unsafe extern "system" fn main_window_handle_message(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT {
if msg == WM_NCCALCSIZE && wparam.0 != 0 {
let params = unsafe { &mut *(lparam.0 as *mut NCCALCSIZE_PARAMS) };
// When maximized, shrink to visible frame so content doesn't extend beyond it.
if unsafe { IsZoomed(hwnd).as_bool() } && !is_effectively_fullscreen(params.rgrc[0]) {
let dpi = unsafe { GetDpiForWindow(hwnd) };
let size = unsafe { GetSystemMetricsForDpi(SM_CXSIZEFRAME, dpi) };
let pad = unsafe { GetSystemMetricsForDpi(SM_CXPADDEDBORDER, dpi) };
let inset = (size + pad) as i32;
params.rgrc[0].left += inset;
params.rgrc[0].top += inset;
params.rgrc[0].right -= inset;
params.rgrc[0].bottom -= inset;
}
// Return 0 to to tell Windows to skip the default non-client area calculation and drawing.
return LRESULT(0);
}
let Some(handle) = registry::find_by_main(hwnd) else {
return unsafe { DefWindowProcW(hwnd, msg, wparam, lparam) };
};
match msg {
// Keep the invisible resize helper in sync with moves/resizes/visibility.
WM_MOVE | WM_MOVING | WM_SIZE | WM_SIZING | WM_WINDOWPOSCHANGED | WM_SHOWWINDOW => {
if msg == WM_SHOWWINDOW {
if wparam.0 == 0 {
let _ = unsafe { ShowWindow(handle.helper, SW_HIDE) };
} else {
let _ = unsafe { ShowWindow(handle.helper, SW_SHOWNOACTIVATE) };
}
}
unsafe { position_helper(hwnd, handle.helper) };
}
// If the main window is destroyed, destroy the helper too.
// Should only be needed if windows forcefully destroys the main window.
WM_DESTROY => {
let _ = unsafe { DestroyWindow(handle.helper) };
}
_ => {}
}
// Ensure the previous window message handler is not null.
assert_ne!(handle.prev_window_message_handler, 0);
// Call the previous window message handler, this is a standard subclassing pattern.
let prev_window_message_handler_fn_ptr: *const () = std::ptr::without_provenance(handle.prev_window_message_handler as usize);
let prev_window_message_handler_fn = unsafe { std::mem::transmute::<_, _>(prev_window_message_handler_fn_ptr) };
unsafe { CallWindowProcW(Some(prev_window_message_handler_fn), hwnd, msg, wparam, lparam) }
}
// Helper window message handler, called on the UI thread for every message the helper window receives.
unsafe extern "system" fn helper_window_handle_message(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT {
match msg {
// Helper window creation, should be the first message that the helper window receives.
WM_NCCREATE => {
// Main window HWND is provided when creating the helper window with `CreateWindowExW`
// Save main window HWND in GWLP_USERDATA so we can extract it later
let crate_struct = lparam.0 as *const CREATESTRUCTW;
let create_param = unsafe { (*crate_struct).lpCreateParams as *const HWND };
unsafe { SetWindowLongPtrW(hwnd, GWLP_USERDATA, (*create_param).0 as isize) };
return LRESULT(1);
}
// Invisible; no background erase.
WM_ERASEBKGND => return LRESULT(1),
// Tell windows what resize areas we are hitting, this is used to decide what cursor to show.
WM_NCHITTEST => {
let ht = unsafe { calculate_hit(hwnd, lparam) };
return LRESULT(ht as isize);
}
// This starts the system's resize loop for the main window if a resize area is hit.
// Helper window button down translates to SC_SIZE | WMSZ_* on the main window.
WM_NCLBUTTONDOWN | WM_NCRBUTTONDOWN | WM_NCMBUTTONDOWN => {
// Extract the main window's HWND from GWLP_USERDATA that we saved earlier.
let main_ptr = unsafe { GetWindowLongPtrW(hwnd, GWLP_USERDATA) } as *mut std::ffi::c_void;
let main = HWND(main_ptr);
if unsafe { IsWindow(Some(main)).as_bool() } {
let Some(wmsz) = (unsafe { calculate_resize_direction(hwnd, lparam) }) else {
return LRESULT(0);
};
// Ensure that the main window can receive WM_SYSCOMMAND.
let _ = unsafe { SetForegroundWindow(main) };
// Start sizing on the main window in the calculated direction. (SC_SIZE + WMSZ_*)
let _ = unsafe { PostMessageW(Some(main), WM_SYSCOMMAND, WPARAM((SC_SIZE + wmsz) as usize), lparam) };
}
return LRESULT(0);
}
// Never activate the helper window, allows all inputs that don't hit the resize areas to pass through.
WM_MOUSEACTIVATE => return LRESULT(MA_NOACTIVATE as isize),
_ => {}
}
unsafe { DefWindowProcW(hwnd, msg, wparam, lparam) }
}
const RESIZE_BAND_THICKNESS: i32 = 8;
// Position the helper window to match the main window's location and size (plus the resize band size).
unsafe fn position_helper(main: HWND, helper: HWND) {
let mut r = RECT::default();
let _ = unsafe { GetWindowRect(main, &mut r) };
let x = r.left - RESIZE_BAND_THICKNESS;
let y = r.top - RESIZE_BAND_THICKNESS;
let w = (r.right - r.left) + RESIZE_BAND_THICKNESS * 2;
let h = (r.bottom - r.top) + RESIZE_BAND_THICKNESS * 2;
let _ = unsafe { SetWindowPos(helper, Some(main), x, y, w, h, SWP_NOACTIVATE | SWP_NOSENDCHANGING) };
let outer = unsafe { CreateRectRgn(0, 0, w, h) };
let inner = unsafe { CreateRectRgn(RESIZE_BAND_THICKNESS, RESIZE_BAND_THICKNESS, w - RESIZE_BAND_THICKNESS, h - RESIZE_BAND_THICKNESS) };
let _ = unsafe { CombineRgn(Some(outer), Some(outer), Some(inner), RGN_DIFF) };
let _ = unsafe { DeleteObject(inner.into()) };
if unsafe { SetWindowRgn(helper, Some(outer), false) } == 0 {
let _ = unsafe { DeleteObject(outer.into()) };
}
}
unsafe fn calculate_hit(helper: HWND, lparam: LPARAM) -> u32 {
let x = (lparam.0 & 0xFFFF) as i16 as i32;
let y = ((lparam.0 >> 16) & 0xFFFF) as i16 as i32;
let mut r = RECT::default();
let _ = unsafe { GetWindowRect(helper, &mut r) };
let on_top = y < (r.top + RESIZE_BAND_THICKNESS) as i32;
let on_right = x >= (r.right - RESIZE_BAND_THICKNESS) as i32;
let on_bottom = y >= (r.bottom - RESIZE_BAND_THICKNESS) as i32;
let on_left = x < (r.left + RESIZE_BAND_THICKNESS) as i32;
match (on_top, on_right, on_bottom, on_left) {
(true, _, _, true) => HTTOPLEFT,
(true, true, _, _) => HTTOPRIGHT,
(_, true, true, _) => HTBOTTOMRIGHT,
(_, _, true, true) => HTBOTTOMLEFT,
(true, _, _, _) => HTTOP,
(_, true, _, _) => HTRIGHT,
(_, _, true, _) => HTBOTTOM,
(_, _, _, true) => HTLEFT,
_ => HTTRANSPARENT as u32,
}
}
unsafe fn calculate_resize_direction(helper: HWND, lparam: LPARAM) -> Option<u32> {
match unsafe { calculate_hit(helper, lparam) } {
HTLEFT => Some(WMSZ_LEFT),
HTRIGHT => Some(WMSZ_RIGHT),
HTTOP => Some(WMSZ_TOP),
HTBOTTOM => Some(WMSZ_BOTTOM),
HTTOPLEFT => Some(WMSZ_TOPLEFT),
HTTOPRIGHT => Some(WMSZ_TOPRIGHT),
HTBOTTOMLEFT => Some(WMSZ_BOTTOMLEFT),
HTBOTTOMRIGHT => Some(WMSZ_BOTTOMRIGHT),
_ => None,
}
}
// Check if the rect is effectively fullscreen, meaning it would cover the entire monitor.
// We need to use this heuristic because Windows doesn't provide a way to check for fullscreen state.
fn is_effectively_fullscreen(rect: RECT) -> bool {
let hmon = unsafe { MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST) };
if hmon.is_invalid() {
return false;
}
let mut monitor_info = MONITORINFO {
cbSize: std::mem::size_of::<MONITORINFO>() as u32,
..Default::default()
};
if !unsafe { GetMonitorInfoW(hmon, &mut monitor_info) }.as_bool() {
return false;
}
// Allow a tiny tolerance for DPI / rounding issues
const EPS: i32 = 1;
(rect.left - monitor_info.rcMonitor.left).abs() <= EPS
&& (rect.top - monitor_info.rcMonitor.top).abs() <= EPS
&& (rect.right - monitor_info.rcMonitor.right).abs() <= EPS
&& (rect.bottom - monitor_info.rcMonitor.bottom).abs() <= EPS
}