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* Add image segmentation node This is a node which receives as input: - An image. - A mask, which consists of colors that define the image segments. Each unique color in the mask defines an area where a segmen resides. The node generates a `Vec<ImageFrame>` where the length of the result is the number of unique colors in the mask. Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Add the Index node for image segments Since the output of the image segmentation node is a `Vec<ImageFrame>`, we want a way to access the segments individually. The Index node receives a `Vec<ImageFrame>` as input and an index, and returns the image found at that index in the vec. Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Integrate the image segmentation and index nodes into the editor Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Initialize the input of the index node with an empty image frame Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Don't expose the parameter for the index node Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Don't crash the editor when the number of segments exceeds the accepted limit Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Print a warning in the console when the number of segments exceeds the accepted limit Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Add a few more checks so that the editor doesn't crash on invalid input Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Replace the tagged value for the index node Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Fix merge conflicts --------- Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
26 lines
439 B
Rust
26 lines
439 B
Rust
// `macro_use` puts the log macros (`error!`, `warn!`, `debug!`, `info!` and `trace!`) in scope for the crate
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#[macro_use]
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extern crate log;
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//pub mod value;
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//#![feature(const_type_name)]
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#[cfg(feature = "memoization")]
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pub mod memo;
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pub mod raster;
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pub mod any;
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#[cfg(feature = "gpu")]
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pub mod executor;
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#[cfg(feature = "quantization")]
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pub mod quantization;
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pub use graphene_core::*;
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pub mod image_segmentation;
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pub mod brush;
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