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* Break path by placing anchor on previous one * Fix offset on click without dragging * Fix bug where ids reassigned from saved document * Fix stuck overlay Co-authored-by: Keavon Chambers <keavon@keavon.com>
172 lines
5.3 KiB
Rust
172 lines
5.3 KiB
Rust
use serde::{Deserialize, Serialize};
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use std::ops::{Deref, DerefMut};
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/// Brief description: A vec that allows indexing elements by both index and an assigned unique ID
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/// Goals of this Data Structure:
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/// - Drop-in replacement for a Vec.
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/// - Provide an auto-assigned Unique ID per element upon insertion.
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/// - Add elements to the start or end.
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/// - Insert element by Unique ID. Insert directly after an existing element by its Unique ID.
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/// - Access data by providing Unique ID.
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/// - Maintain ordering among the elements.
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/// - Remove elements without changing Unique IDs.
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/// This data structure is somewhat similar to a linked list in terms of invariants.
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/// The downside is that currently it requires a lot of iteration.
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type ElementId = u64;
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#[derive(Debug, Clone, PartialEq, Eq, Deserialize, Serialize)]
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pub struct IdBackedVec<T> {
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/// Contained elements
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elements: Vec<T>,
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/// The IDs of the [Elements] contained within this
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element_ids: Vec<ElementId>,
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/// The ID that will be assigned to the next element that is added to this
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next_id: ElementId,
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}
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impl<T> IdBackedVec<T> {
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/// Push a new element to the start of the vector
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pub fn push_front(&mut self, element: T) -> Option<ElementId> {
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self.next_id += 1;
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self.elements.insert(0, element);
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self.element_ids.insert(0, self.next_id);
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Some(self.next_id)
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}
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/// Push an element to the end of the vector
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pub fn push_end(&mut self, element: T) -> Option<ElementId> {
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self.next_id += 1;
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self.elements.push(element);
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self.element_ids.push(self.next_id);
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Some(self.next_id)
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}
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/// Insert an element adjacent to the given ID
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pub fn insert(&mut self, element: T, id: ElementId) -> Option<ElementId> {
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if let Some(index) = self.index_from_id(id) {
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self.next_id += 1;
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self.elements.insert(index, element);
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self.element_ids.insert(index, self.next_id);
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return Some(self.next_id);
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}
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None
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}
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/// Push an element to the end of the vector
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/// Overridden from Vec, so adding values without creating an id cannot occur
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pub fn push(&mut self, element: T) -> Option<ElementId> {
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self.push_end(element)
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}
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/// Add a range of elements of elements to the end of this vector
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pub fn push_range<I>(&mut self, elements: I) -> Vec<ElementId>
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where
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I: IntoIterator<Item = T>,
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{
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let mut ids = vec![];
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for element in elements {
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if let Some(id) = self.push_end(element) {
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ids.push(id);
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}
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}
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ids
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}
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/// Remove an element with a given element ID from the within this container.
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/// This operation will return false if the element ID is not found.
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/// Preserve unique ID lookup by using swap end and updating hashmap
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pub fn remove(&mut self, to_remove_id: ElementId) -> Option<T> {
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if let Some(index) = self.index_from_id(to_remove_id) {
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self.element_ids.remove(index);
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return Some(self.elements.remove(index));
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}
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None
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}
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/// Get a single element with a given element ID from the within this container.
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pub fn by_id(&self, id: ElementId) -> Option<&T> {
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let index = self.index_from_id(id)?;
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Some(&self.elements[index])
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}
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/// Get a mutable reference to a single element with a given element ID from the within this container.
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pub fn by_id_mut(&mut self, id: ElementId) -> Option<&mut T> {
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let index = self.index_from_id(id)?;
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Some(&mut self.elements[index])
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}
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/// Get an element based on its index
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pub fn by_index(&self, index: usize) -> Option<&T> {
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self.elements.get(index)
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}
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/// Get a mutable element based on its index
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pub fn by_index_mut(&mut self, index: usize) -> Option<&mut T> {
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self.elements.get_mut(index)
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}
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/// Clear the elements and unique ids
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pub fn clear(&mut self) {
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self.elements.clear();
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self.element_ids.clear();
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}
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/// Enumerate the ids and elements in this container `(&ElementId, &T)`
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pub fn enumerate(&self) -> std::iter::Zip<core::slice::Iter<u64>, core::slice::Iter<T>> {
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self.element_ids.iter().zip(self.elements.iter())
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}
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/// Mutably Enumerate the ids and elements in this container `(&ElementId, &mut T)`
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pub fn enumerate_mut(&mut self) -> impl Iterator<Item = (&ElementId, &mut T)> {
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self.element_ids.iter().zip(self.elements.iter_mut())
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}
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/// If this container contains an element with the given ID
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pub fn contains(&self, id: ElementId) -> bool {
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self.element_ids.contains(&id)
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}
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/// Get the index of an element with the given ID
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pub fn index_from_id(&self, element_id: ElementId) -> Option<usize> {
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// Though this is a linear traversal, it is still likely faster than using a hashmap
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self.element_ids.iter().position(|&id| id == element_id)
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}
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}
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impl<T> Default for IdBackedVec<T> {
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fn default() -> Self {
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IdBackedVec {
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elements: vec![],
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element_ids: vec![],
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next_id: 0,
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}
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}
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}
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/// Allows for usage of UniqueElements as a Vec<T>
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impl<T> Deref for IdBackedVec<T> {
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type Target = [T];
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fn deref(&self) -> &Self::Target {
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&self.elements
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}
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}
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// TODO Consider removing this, it could allow for ElementIds and Elements to get out of sync
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/// Allows for mutable usage of UniqueElements as a Vec<T>
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impl<T> DerefMut for IdBackedVec<T> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.elements
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}
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}
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/// Allows use with iterators
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/// Also allows constructing UniqueElements with collect
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impl<A> FromIterator<A> for IdBackedVec<A> {
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fn from_iter<T: IntoIterator<Item = A>>(iter: T) -> Self {
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let mut new = IdBackedVec::default();
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// Add to the end of the existing elements
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new.push_range(iter);
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new
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}
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}
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