mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
* Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling * Do blending in srgb * Revert "Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling" * Remove unnecessary srgb linear conversions * Blend overlays and viewport in linear and return early when ui is fully transparent