mirror of
https://github.com/GraphiteEditor/Graphite.git
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* Start implementing GpuExecutor for wgpu * Implement read_output_buffer function * Implement extraction node in the compiler * Generate type annotations during shader compilation * Start adding node wrapprs for graph execution api * Wrap more of the api in nodes * Restructure Pipeline to accept arbitrary shader inputs * Adapt nodes to new trait definitions * Start implementing gpu-compiler trait * Adapt shader generation * Hardstuck on pointer casts * Pass nodes as references in gpu code to avoid zsts * Update gcore to compile on the gpu * Fix color doc tests * Impl Node for node refs
69 lines
2.1 KiB
Rust
69 lines
2.1 KiB
Rust
use gpu_executor::ShaderIO;
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use graph_craft::{proto::ProtoNetwork, Type};
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use serde::{Deserialize, Serialize};
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use std::io::Write;
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pub fn compile_spirv(request: &CompileRequest, compile_dir: Option<&str>, manifest_path: &str) -> anyhow::Result<Vec<u8>> {
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let serialized_graph = serde_json::to_string(&gpu_executor::CompileRequest {
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network: request.network.clone(),
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io: request.shader_io.clone(),
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})?;
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let features = "";
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#[cfg(feature = "profiling")]
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let features = "profiling";
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println!("calling cargo run!");
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let non_cargo_env_vars = std::env::vars().filter(|(k, _)| k.starts_with("PATH")).collect::<Vec<_>>();
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let mut cargo_command = std::process::Command::new("/usr/bin/cargo")
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.arg("run")
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.arg("--release")
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.arg("--manifest-path")
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.arg(manifest_path)
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.current_dir(manifest_path.replace("Cargo.toml", ""))
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.env_clear()
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.envs(non_cargo_env_vars)
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.arg("--features")
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.arg(features)
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// TODO: handle None case properly
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.arg(compile_dir.unwrap())
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.stdin(std::process::Stdio::piped())
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.stdout(std::process::Stdio::piped())
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.spawn()?;
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cargo_command.stdin.as_mut().unwrap().write_all(serialized_graph.as_bytes())?;
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let output = cargo_command.wait_with_output()?;
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if !output.status.success() {
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return Err(anyhow::anyhow!("cargo failed: {}", String::from_utf8_lossy(&output.stderr)));
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}
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Ok(std::fs::read(compile_dir.unwrap().to_owned() + "/shader.spv")?)
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}
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq)]
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pub struct CompileRequest {
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network: graph_craft::proto::ProtoNetwork,
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input_types: Vec<Type>,
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output_type: Type,
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shader_io: ShaderIO,
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}
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impl CompileRequest {
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pub fn new(network: ProtoNetwork, input_types: Vec<Type>, output_type: Type, io: ShaderIO) -> Self {
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// TODO: add type checking
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// for (input, buffer) in input_types.iter().zip(io.inputs.iter()) {
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// assert_eq!(input, &buffer.ty());
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// }
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// assert_eq!(output_type, io.output.ty());
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Self {
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network,
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input_types,
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output_type,
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shader_io: io,
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}
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}
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pub fn compile(&self, compile_dir: &str, manifest_path: &str) -> anyhow::Result<Vec<u8>> {
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compile_spirv(self, Some(compile_dir), manifest_path)
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}
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}
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