Files
Graphite/node-graph/nodes/transform/src/transform_nodes.rs
2026-07-31 23:19:42 +02:00

149 lines
5.3 KiB
Rust

use core::f64;
use core_types::color::Color;
use core_types::gpoll::Interrupt;
use core_types::list::{List, ListDyn};
use core_types::transform::{ApplyTransform, ScaleType, Transform};
use core_types::{ATTR_TRANSFORM, Context, Ctx, DeriveCtx, InjectFootprint, ModifyFootprint};
use glam::{DAffine2, DMat2, DVec2};
use graphic_types::Graphic;
use graphic_types::Vector;
use graphic_types::raster_types::{CPU, GPU, Raster};
use vector_types::GradientStops;
/// Applies the specified transform to the input value, which may be a graphic type or another transform.
#[node_macro::node(category("Math: Transform"))]
fn transform<T: ApplyTransform + 'static>(
ctx: impl Ctx + DeriveCtx + ModifyFootprint,
#[implementations(
Context -> DAffine2,
Context -> DVec2,
Context -> List<Graphic>,
Context -> List<String>,
Context -> List<Vector>,
Context -> List<Raster<CPU>>,
Context -> List<Raster<GPU>>,
Context -> List<Color>,
Context -> List<GradientStops>,
)]
content: impl Node<Context<'_>, Output = T>,
#[widget(ParsedWidgetOverride::Custom = "transform_translation")] translation: DVec2,
#[widget(ParsedWidgetOverride::Custom = "transform_rotation")] rotation: f64,
#[widget(ParsedWidgetOverride::Custom = "transform_scale")]
#[default(1., 1.)]
scale: DVec2,
#[widget(ParsedWidgetOverride::Custom = "transform_skew")] skew: DVec2,
) -> Result<T, Interrupt> {
let trs = DAffine2::from_scale_angle_translation(scale, rotation.to_radians(), translation);
let skew = DAffine2::from_cols_array(&[1., skew.y.to_radians().tan(), skew.x.to_radians().tan(), 1., 0., 0.]);
let matrix = trs * skew;
let transformed = ctx.modify_footprint(|footprint| footprint.apply_transform(&matrix));
let mut transform_target = content.eval(&transformed.ctx())?;
transform_target.left_apply_transform(&matrix);
Ok(transform_target)
}
/// Resets the desired components of the input transform to their default values. If all components are reset, the output will be set to the identity transform.
/// Shear is represented jointly by rotation and scale, so resetting both will also remove any shear.
#[node_macro::node(category("Math: Transform"))]
fn reset_transform<T>(
_: impl Ctx,
#[implementations(
List<Graphic>,
List<Vector>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<GradientStops>,
)]
mut content: List<T>,
#[default(true)] reset_translation: bool,
reset_rotation: bool,
reset_scale: bool,
) -> List<T> {
for row_transform in content.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
if reset_translation {
row_transform.translation = DVec2::ZERO;
}
match (reset_rotation, reset_scale) {
(true, true) => row_transform.matrix2 = DMat2::IDENTITY,
(true, false) => {
let scale = row_transform.scale_magnitudes();
row_transform.matrix2 = DMat2::from_diagonal(scale);
}
(false, true) => {
let rotation = row_transform.decompose_rotation();
row_transform.matrix2 = DMat2::from_angle(rotation);
}
(false, false) => {}
}
}
content
}
/// Overwrites the transform of each item in the input `List` with the specified transform.
#[node_macro::node(category("Math: Transform"))]
fn replace_transform<T>(
_: impl Ctx + InjectFootprint,
#[implementations(
List<Graphic>,
List<Vector>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<GradientStops>,
)]
mut content: List<T>,
transform: DAffine2,
) -> List<T> {
for row_transform in content.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
*row_transform = transform.transform();
}
content
}
// TODO: Figure out how this node should behave once #2982 is implemented.
/// Obtains the transform of the first item in the input `List`, if present.
#[node_macro::node(category("Math: Transform"), path(core_types::vector))]
fn extract_transform(_: impl Ctx, content: ListDyn) -> DAffine2 {
content.attribute::<DAffine2>(ATTR_TRANSFORM, 0).copied().unwrap_or_default()
}
/// Produces the inverse of the input transform, which is the transform that undoes the effect of the original transform.
#[node_macro::node(category("Math: Transform"))]
fn invert_transform(_: impl Ctx, transform: DAffine2) -> DAffine2 {
transform.inverse()
}
/// Extracts the translation component from the input transform.
#[node_macro::node(category("Math: Transform"))]
fn decompose_translation(_: impl Ctx, transform: DAffine2) -> DVec2 {
transform.translation
}
/// Extracts the rotation component (in degrees) from the input transform.
#[node_macro::node(category("Math: Transform"))]
fn decompose_rotation(_: impl Ctx, transform: DAffine2) -> f64 {
transform.decompose_rotation().to_degrees()
}
/// Extracts the scale component from the input transform.
/// **Magnitude** returns the visual length of each axis (always positive, includes any skew contribution).
/// **Pure** returns the isolated scale factors with rotation and skew stripped away (can be negative for flipped axes).
#[node_macro::node(category("Math: Transform"))]
fn decompose_scale(_: impl Ctx, transform: DAffine2, scale_type: ScaleType) -> DVec2 {
match scale_type {
ScaleType::Magnitude => transform.scale_magnitudes(),
ScaleType::Pure => transform.decompose_scale(),
}
}
/// Extracts the skew angle (in degrees) from the input transform.
#[node_macro::node(category("Math: Transform"))]
fn decompose_skew(_: impl Ctx, transform: DAffine2) -> f64 {
transform.decompose_skew().atan().to_degrees()
}