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* Restructure node-graph folder * Fix wasm compilation * Move node definitions out of *-types crates * Cleanup * Fix warnings * Fix warnings * Start adding migrations * Add migrations and move memo nodes to gcore * Move nodes/gsvg-render -> rendering * Replace some hard coded identifiers and fix automatic conversion * Fix Vec2Value node migration * Fix formatting * Add more migrations * Cleanup features * Fix core_types::raster import * Update demo artwork (to make profile ci work) * Move *-types to node-graph/libraries folder * Add missing node migrations * Migrate more nodes * Remove impure memo node * More fixes and remove warning * Migrate context and add a few missing migrations --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
33 lines
1004 B
Rust
33 lines
1004 B
Rust
//! Not immediately shader compatible due to needing [`GradientStops`] as a param, which needs [`Vec`]
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use crate::adjust::Adjust;
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use core_types::table::Table;
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use core_types::{Color, Ctx};
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use raster_types::{CPU, Raster};
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use vector_types::GradientStops;
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// Aims for interoperable compatibility with:
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27grdm%27%20%3D%20Gradient%20Map
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Gradient%20settings%20(Photoshop%206.0)
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#[node_macro::node(category("Raster: Adjustment"))]
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async fn gradient_map<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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Table<Raster<CPU>>,
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Table<Color>,
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Table<GradientStops>,
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GradientStops,
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)]
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mut image: T,
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gradient: GradientStops,
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reverse: bool,
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) -> T {
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image.adjust(|color| {
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let intensity = color.luminance_srgb();
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let intensity = if reverse { 1. - intensity } else { intensity };
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gradient.evaluate(intensity as f64).to_linear_srgb()
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});
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image
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}
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