Files
Graphite/document-legacy/src/operation.rs
Christopher Mendoza 7acf41530e Make duplicating folders also duplicate its children (#1178)
* Latest changes

* Add layer attempt

* layer tree is now correct after duplicating layers

* Latest changes

* Latest Changes

* Recursive idea

* Moving Layers to Dup Folder - not done

* latest changes

* latest progress

* Latest Changes

* Latest Changes

* Latest Changes

* Latest

* Latest

* Latest

* Duplicating Folders works

* Initial Refactoring

* Ready for QA

* Doesn't select all the children after duplicate anymore

* First pass code review with major cleanup

* Removed unused next_asssignment_id function and updated FolderLayer struct

* Removed unused logic

* First iteration of cleaning up the code

* Added Ollie's suggestions

* Code review cleanup

---------

Co-authored-by: Ollie Dolan <olliedolan10@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-19 00:41:16 -07:00

185 lines
4.0 KiB
Rust

use crate::layers::blend_mode::BlendMode;
use crate::layers::layer_info::Layer;
use crate::layers::style::{self, Stroke};
use crate::LayerId;
use graphene_std::vector::subpath::Subpath;
use serde::{Deserialize, Serialize};
use std::collections::hash_map::DefaultHasher;
use std::hash::{Hash, Hasher};
#[repr(C)]
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
// TODO: Rename all instances of `path` to `layer_path`
/// Operations that can be performed to mutate the document.
pub enum Operation {
AddFrame {
path: Vec<LayerId>,
insert_index: isize,
transform: [f64; 6],
network: graph_craft::document::NodeNetwork,
},
/// Sets a blob URL as the image source for an Image or Imaginate layer type.
/// **Be sure to call `FrontendMessage::TriggerRevokeBlobUrl` together with this.**
SetLayerBlobUrl {
layer_path: Vec<LayerId>,
blob_url: String,
resolution: (f64, f64),
},
/// Clears the image to leave the layer un-rendered.
/// **Be sure to call `FrontendMessage::TriggerRevokeBlobUrl` together with this.**
ClearBlobURL {
path: Vec<LayerId>,
},
SetPivot {
layer_path: Vec<LayerId>,
pivot: (f64, f64),
},
DeleteLayer {
path: Vec<LayerId>,
},
DuplicateLayer {
path: Vec<LayerId>,
},
RenameLayer {
layer_path: Vec<LayerId>,
new_name: String,
},
InsertLayer {
layer: Box<Layer>,
destination_path: Vec<LayerId>,
insert_index: isize,
duplicating: bool,
},
CreateFolder {
path: Vec<LayerId>,
insert_index: isize,
},
TransformLayer {
path: Vec<LayerId>,
transform: [f64; 6],
},
TransformLayerInViewport {
path: Vec<LayerId>,
transform: [f64; 6],
},
SetLayerTransformInViewport {
path: Vec<LayerId>,
transform: [f64; 6],
},
SetShapePath {
path: Vec<LayerId>,
subpath: Subpath,
},
SetVectorData {
path: Vec<LayerId>,
vector_data: graphene_core::vector::VectorData,
},
TransformLayerInScope {
path: Vec<LayerId>,
transform: [f64; 6],
scope: [f64; 6],
},
SetLayerTransformInScope {
path: Vec<LayerId>,
transform: [f64; 6],
scope: [f64; 6],
},
SetLayerScaleAroundPivot {
path: Vec<LayerId>,
new_scale: (f64, f64),
},
SetLayerTransform {
path: Vec<LayerId>,
transform: [f64; 6],
},
SetLayerVisibility {
path: Vec<LayerId>,
visible: bool,
},
SetLayerName {
path: Vec<LayerId>,
name: String,
},
SetLayerPreserveAspect {
layer_path: Vec<LayerId>,
preserve_aspect: bool,
},
SetLayerBlendMode {
path: Vec<LayerId>,
blend_mode: BlendMode,
},
SetLayerOpacity {
path: Vec<LayerId>,
opacity: f64,
},
SetLayerFill {
path: Vec<LayerId>,
fill: style::Fill,
},
SetLayerStroke {
path: Vec<LayerId>,
stroke: Stroke,
},
// The following are used only by the legacy overlays system
AddEllipse {
path: Vec<LayerId>,
insert_index: isize,
transform: [f64; 6],
style: style::PathStyle,
},
AddRect {
path: Vec<LayerId>,
insert_index: isize,
transform: [f64; 6],
style: style::PathStyle,
},
AddLine {
path: Vec<LayerId>,
insert_index: isize,
transform: [f64; 6],
style: style::PathStyle,
},
AddPolyline {
path: Vec<LayerId>,
insert_index: isize,
transform: [f64; 6],
style: style::PathStyle,
points: Vec<(f64, f64)>,
},
AddShape {
path: Vec<LayerId>,
insert_index: isize,
transform: [f64; 6],
style: style::PathStyle,
subpath: Subpath,
},
SetLayerStyle {
path: Vec<LayerId>,
style: style::PathStyle,
},
}
impl Operation {
/// Returns the byte representation of the message.
///
/// # Safety
/// This function reads from uninitialized memory!!!
/// Only use if you know what you are doing
unsafe fn as_slice(&self) -> &[u8] {
core::slice::from_raw_parts(self as *const Operation as *const u8, std::mem::size_of::<Operation>())
}
/// Returns a pseudo hash that should uniquely identify the operation.
/// This is needed because `Hash` is not implemented for f64s
///
/// # Safety
/// This function reads from uninitialized memory but the generated value should be fine.
pub fn pseudo_hash(&self) -> u64 {
let mut s = DefaultHasher::new();
unsafe { self.as_slice() }.hash(&mut s);
s.finish()
}
}