Files
Graphite/graphene/src/layers/style/mod.rs
T
mfish33 a73d9b5811 Can set stroke and fill on text and shapes (#551)
* Can set stroke and fill on text and shapes

* resend layout on failed update

* text input properly resets on bad input

* support modifying gradients

* can modify gradients in the properties panel

* updated labels

* remove heap allocation in favor of RC

* removed redundent line

* oops
2022-02-15 09:04:11 -08:00

220 lines
5.1 KiB
Rust

use std::fmt::Write;
use crate::color::Color;
use crate::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WIDTH};
use serde::{Deserialize, Serialize};
use glam::{DAffine2, DVec2};
const OPACITY_PRECISION: usize = 3;
fn format_opacity(name: &str, opacity: f32) -> String {
if (opacity - 1.).abs() > 10_f32.powi(-(OPACITY_PRECISION as i32)) {
format!(r#" {}-opacity="{:.precision$}""#, name, opacity, precision = OPACITY_PRECISION)
} else {
String::new()
}
}
#[derive(Debug, Clone, Copy, PartialEq, Deserialize, Serialize)]
pub enum ViewMode {
Normal,
Outline,
Pixels,
}
impl Default for ViewMode {
fn default() -> Self {
ViewMode::Normal
}
}
/// A gradient fill.
///
/// Contains the start and end points, along with the colors at varying points along the length.
#[repr(C)]
#[derive(Debug, Clone, PartialEq, Default, Serialize, Deserialize)]
pub struct Gradient {
pub start: DVec2,
pub end: DVec2,
pub transform: DAffine2,
pub positions: Vec<(f64, Color)>,
uuid: u64,
}
impl Gradient {
/// Constructs a new gradient with the colors at 0 and 1 specified.
pub fn new(start: DVec2, start_color: Color, end: DVec2, end_color: Color, transform: DAffine2, uuid: u64) -> Self {
Gradient {
start,
end,
positions: vec![(0., start_color), (1., end_color)],
transform,
uuid,
}
}
/// Adds the gradient def with the uuid specified
fn render_defs(&self, svg_defs: &mut String) {
let positions = self
.positions
.iter()
.map(|(position, color)| format!(r##"<stop offset="{}" stop-color="#{}" />"##, position, color.rgba_hex()))
.collect::<String>();
let start = self.transform.inverse().transform_point2(self.start);
let end = self.transform.inverse().transform_point2(self.end);
let transform = self
.transform
.to_cols_array()
.iter()
.enumerate()
.map(|(i, entry)| entry.to_string() + if i == 5 { "" } else { "," })
.collect::<String>();
let _ = write!(
svg_defs,
r#"<linearGradient id="{}" x1="{}" x2="{}" y1="{}" y2="{}" gradientTransform="matrix({})">{}</linearGradient>"#,
self.uuid, start.x, end.x, start.y, end.y, transform, positions
);
}
}
/// Describes the fill of a layer.
///
/// Can be None, solid or potentially some sort of image or pattern
#[repr(C)]
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum Fill {
None,
Solid(Color),
LinearGradient(Gradient),
}
impl Default for Fill {
fn default() -> Self {
Self::None
}
}
impl Fill {
/// Construct a new solid fill
pub fn solid(color: Color) -> Self {
Self::Solid(color)
}
/// Evaluate the color at some point on the fill
pub fn color(&self) -> Color {
match self {
Self::None => Color::BLACK,
Self::Solid(color) => *color,
// ToDo: Should correctly sample the gradient
Self::LinearGradient(Gradient { positions, .. }) => positions[0].1,
}
}
/// Renders the fill, adding necessary defs.
pub fn render(&self, svg_defs: &mut String) -> String {
match self {
Self::None => r#" fill="none""#.to_string(),
Self::Solid(color) => format!(r##" fill="#{}"{}"##, color.rgb_hex(), format_opacity("fill", color.a())),
Self::LinearGradient(gradient) => {
gradient.render_defs(svg_defs);
format!(r##" fill="url('#{}')""##, gradient.uuid)
}
}
}
/// Check if the fill is not none
pub fn is_some(&self) -> bool {
*self != Self::None
}
}
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct Stroke {
color: Color,
width: f32,
}
impl Stroke {
pub const fn new(color: Color, width: f32) -> Self {
Self { color, width }
}
pub fn color(&self) -> Color {
self.color
}
pub fn width(&self) -> f32 {
self.width
}
pub fn render(&self) -> String {
format!(r##" stroke="#{}"{} stroke-width="{}""##, self.color.rgb_hex(), format_opacity("stroke", self.color.a()), self.width)
}
}
// Having an alpha of 1 to start with leads to a better experience with the properties panel
impl Default for Stroke {
fn default() -> Self {
Self {
width: 0.,
color: Color::from_rgba8(0, 0, 0, 255),
}
}
}
#[repr(C)]
#[derive(Debug, Clone, PartialEq, Default, Serialize, Deserialize)]
pub struct PathStyle {
stroke: Option<Stroke>,
fill: Fill,
}
impl PathStyle {
pub fn new(stroke: Option<Stroke>, fill: Fill) -> Self {
Self { stroke, fill }
}
pub fn fill(&self) -> &Fill {
&self.fill
}
pub fn stroke(&self) -> Option<Stroke> {
self.stroke
}
pub fn set_fill(&mut self, fill: Fill) {
self.fill = fill;
}
pub fn set_stroke(&mut self, stroke: Stroke) {
self.stroke = Some(stroke);
}
pub fn clear_fill(&mut self) {
self.fill = Fill::None;
}
pub fn clear_stroke(&mut self) {
self.stroke = None;
}
pub fn render(&self, view_mode: ViewMode, svg_defs: &mut String) -> String {
let fill_attribute = match (view_mode, &self.fill) {
(ViewMode::Outline, _) => Fill::None.render(svg_defs),
(_, fill) => fill.render(svg_defs),
};
let stroke_attribute = match (view_mode, self.stroke) {
(ViewMode::Outline, _) => Stroke::new(LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WIDTH).render(),
(_, Some(stroke)) => stroke.render(),
(_, None) => String::new(),
};
format!("{}{}", fill_attribute, stroke_attribute)
}
}