mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-22 03:28:12 +08:00
* Extract CEF rendered UI into a separate process and crate * Review * Review * Review * Review * Remove necessary workarounds * Block on frame copy ack * Crop and resample frames correctly * Skip blank frames * Fix deps * Fix fmt * Fix clippy warning * Review * Fix todo
137 lines
4.3 KiB
Rust
137 lines
4.3 KiB
Rust
use super::{TextureImportError, TextureImportResult, TextureImporter, texture_descriptor, wgpu_format};
|
|
use cef::sys::cef_color_type_t;
|
|
use std::os::raw::c_void;
|
|
use wgpu::hal::api;
|
|
|
|
pub struct D3D11Importer {
|
|
pub handle: *mut c_void,
|
|
pub format: cef_color_type_t,
|
|
pub width: u32,
|
|
pub height: u32,
|
|
}
|
|
|
|
impl TextureImporter for D3D11Importer {
|
|
fn import_to_wgpu(&self, device: &wgpu::Device) -> TextureImportResult {
|
|
if self.handle.is_null() {
|
|
return Err(TextureImportError::InvalidHandle("Null D3D11 shared texture handle".to_string()));
|
|
}
|
|
|
|
let is_d3d12_backend = unsafe { device.as_hal::<api::Dx12>().is_some() };
|
|
|
|
if is_d3d12_backend {
|
|
let texture = self.import_via_d3d12(device)?;
|
|
return Ok(texture);
|
|
}
|
|
|
|
let texture = self.import_via_vulkan(device)?;
|
|
tracing::trace!("Successfully imported D3D11 shared texture via Vulkan");
|
|
Ok(texture)
|
|
}
|
|
}
|
|
|
|
impl D3D11Importer {
|
|
pub fn from_parts(handle: u64, width: u32, height: u32, format: cef_color_type_t) -> Self {
|
|
Self {
|
|
handle: handle as *mut c_void,
|
|
format,
|
|
width,
|
|
height,
|
|
}
|
|
}
|
|
|
|
fn import_via_d3d12(&self, device: &wgpu::Device) -> TextureImportResult {
|
|
use wgpu::hal::api;
|
|
let hal_texture = unsafe {
|
|
let hal_device_guard = device.as_hal::<api::Dx12>();
|
|
let Some(hal_device) = hal_device_guard else {
|
|
return Err(TextureImportError::HardwareUnavailable {
|
|
reason: "Device is not using D3D12 backend".to_string(),
|
|
});
|
|
};
|
|
|
|
let d3d12_resource = self.import_d3d11_handle_to_d3d12(&hal_device)?;
|
|
|
|
let hal_texture = <api::Dx12 as wgpu::hal::Api>::Device::texture_from_raw(
|
|
d3d12_resource,
|
|
wgpu_format(self.format)?,
|
|
wgpu::TextureDimension::D2,
|
|
wgpu::Extent3d {
|
|
width: self.width,
|
|
height: self.height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
1, // mip_level_count
|
|
1, // sample_count
|
|
);
|
|
|
|
Ok::<_, TextureImportError>(hal_texture)
|
|
}?;
|
|
|
|
let texture = unsafe { device.create_texture_from_hal::<api::Dx12>(hal_texture, &texture_descriptor(self.width, self.height, self.format, "CEF D3D11→D3D12 Shared Texture")?) };
|
|
|
|
Ok(texture)
|
|
}
|
|
|
|
fn import_via_vulkan(&self, device: &wgpu::Device) -> TextureImportResult {
|
|
use wgpu::{TextureUses, wgc::api::Vulkan};
|
|
let hal_texture = unsafe {
|
|
let hal_device_guard = device.as_hal::<Vulkan>();
|
|
let Some(hal_device) = hal_device_guard else {
|
|
return Err(TextureImportError::HardwareUnavailable {
|
|
reason: "Device is not using Vulkan backend".to_string(),
|
|
});
|
|
};
|
|
|
|
let hal_texture = <Vulkan as wgpu::hal::Api>::Device::texture_from_d3d11_shared_handle(
|
|
&hal_device,
|
|
windows::Win32::Foundation::HANDLE(self.handle),
|
|
&wgpu::hal::TextureDescriptor {
|
|
label: Some("CEF D3D11 Shared Texture"),
|
|
size: wgpu::Extent3d {
|
|
width: self.width,
|
|
height: self.height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
mip_level_count: 1,
|
|
sample_count: 1,
|
|
dimension: wgpu::TextureDimension::D2,
|
|
format: wgpu_format(self.format)?,
|
|
usage: TextureUses::COPY_DST | TextureUses::COPY_SRC | TextureUses::RESOURCE,
|
|
memory_flags: wgpu::hal::MemoryFlags::empty(),
|
|
view_formats: vec![],
|
|
},
|
|
)
|
|
.map_err(|e| TextureImportError::PlatformError {
|
|
message: format!("Failed to import D3D11 shared handle into Vulkan: {:?}", e),
|
|
})?;
|
|
|
|
Ok::<_, TextureImportError>(hal_texture)
|
|
}?;
|
|
|
|
let texture = unsafe { device.create_texture_from_hal::<Vulkan>(hal_texture, &texture_descriptor(self.width, self.height, self.format, "CEF D3D11 Shared Texture")?) };
|
|
|
|
Ok(texture)
|
|
}
|
|
|
|
fn import_d3d11_handle_to_d3d12(&self, hal_device: &<wgpu::hal::api::Dx12 as wgpu::hal::Api>::Device) -> Result<windows::Win32::Graphics::Direct3D12::ID3D12Resource, TextureImportError> {
|
|
use windows::Win32::Graphics::Direct3D12::*;
|
|
|
|
let d3d12_device = hal_device.raw_device();
|
|
|
|
if self.width == 0 || self.height == 0 {
|
|
return Err(TextureImportError::InvalidHandle("Invalid D3D11 texture dimensions".to_string()));
|
|
}
|
|
|
|
unsafe {
|
|
let mut shared_resource: Option<ID3D12Resource> = None;
|
|
d3d12_device
|
|
.OpenSharedHandle(windows::Win32::Foundation::HANDLE(self.handle), &mut shared_resource)
|
|
.map_err(|e| TextureImportError::PlatformError {
|
|
message: format!("Failed to open D3D11 shared handle on D3D12: {:?}", e),
|
|
})?;
|
|
|
|
shared_resource.ok_or_else(|| TextureImportError::InvalidHandle("Failed to get D3D12 resource from shared handle".to_string()))
|
|
}
|
|
}
|
|
}
|