Files
Graphite/desktop/ui/src/frames/import/d3d11.rs
T
Timon ba0a97aefe Desktop: Isolate CEF-rendered UI into separate crate and process (#4321)
* Extract CEF rendered UI into a separate process and crate

* Review

* Review

* Review

* Review

* Remove necessary workarounds

* Block on frame copy ack

* Crop and resample frames correctly

* Skip blank frames

* Fix deps

* Fix fmt

* Fix clippy warning

* Review

* Fix todo
2026-07-14 14:51:20 -07:00

137 lines
4.3 KiB
Rust

use super::{TextureImportError, TextureImportResult, TextureImporter, texture_descriptor, wgpu_format};
use cef::sys::cef_color_type_t;
use std::os::raw::c_void;
use wgpu::hal::api;
pub struct D3D11Importer {
pub handle: *mut c_void,
pub format: cef_color_type_t,
pub width: u32,
pub height: u32,
}
impl TextureImporter for D3D11Importer {
fn import_to_wgpu(&self, device: &wgpu::Device) -> TextureImportResult {
if self.handle.is_null() {
return Err(TextureImportError::InvalidHandle("Null D3D11 shared texture handle".to_string()));
}
let is_d3d12_backend = unsafe { device.as_hal::<api::Dx12>().is_some() };
if is_d3d12_backend {
let texture = self.import_via_d3d12(device)?;
return Ok(texture);
}
let texture = self.import_via_vulkan(device)?;
tracing::trace!("Successfully imported D3D11 shared texture via Vulkan");
Ok(texture)
}
}
impl D3D11Importer {
pub fn from_parts(handle: u64, width: u32, height: u32, format: cef_color_type_t) -> Self {
Self {
handle: handle as *mut c_void,
format,
width,
height,
}
}
fn import_via_d3d12(&self, device: &wgpu::Device) -> TextureImportResult {
use wgpu::hal::api;
let hal_texture = unsafe {
let hal_device_guard = device.as_hal::<api::Dx12>();
let Some(hal_device) = hal_device_guard else {
return Err(TextureImportError::HardwareUnavailable {
reason: "Device is not using D3D12 backend".to_string(),
});
};
let d3d12_resource = self.import_d3d11_handle_to_d3d12(&hal_device)?;
let hal_texture = <api::Dx12 as wgpu::hal::Api>::Device::texture_from_raw(
d3d12_resource,
wgpu_format(self.format)?,
wgpu::TextureDimension::D2,
wgpu::Extent3d {
width: self.width,
height: self.height,
depth_or_array_layers: 1,
},
1, // mip_level_count
1, // sample_count
);
Ok::<_, TextureImportError>(hal_texture)
}?;
let texture = unsafe { device.create_texture_from_hal::<api::Dx12>(hal_texture, &texture_descriptor(self.width, self.height, self.format, "CEF D3D11→D3D12 Shared Texture")?) };
Ok(texture)
}
fn import_via_vulkan(&self, device: &wgpu::Device) -> TextureImportResult {
use wgpu::{TextureUses, wgc::api::Vulkan};
let hal_texture = unsafe {
let hal_device_guard = device.as_hal::<Vulkan>();
let Some(hal_device) = hal_device_guard else {
return Err(TextureImportError::HardwareUnavailable {
reason: "Device is not using Vulkan backend".to_string(),
});
};
let hal_texture = <Vulkan as wgpu::hal::Api>::Device::texture_from_d3d11_shared_handle(
&hal_device,
windows::Win32::Foundation::HANDLE(self.handle),
&wgpu::hal::TextureDescriptor {
label: Some("CEF D3D11 Shared Texture"),
size: wgpu::Extent3d {
width: self.width,
height: self.height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu_format(self.format)?,
usage: TextureUses::COPY_DST | TextureUses::COPY_SRC | TextureUses::RESOURCE,
memory_flags: wgpu::hal::MemoryFlags::empty(),
view_formats: vec![],
},
)
.map_err(|e| TextureImportError::PlatformError {
message: format!("Failed to import D3D11 shared handle into Vulkan: {:?}", e),
})?;
Ok::<_, TextureImportError>(hal_texture)
}?;
let texture = unsafe { device.create_texture_from_hal::<Vulkan>(hal_texture, &texture_descriptor(self.width, self.height, self.format, "CEF D3D11 Shared Texture")?) };
Ok(texture)
}
fn import_d3d11_handle_to_d3d12(&self, hal_device: &<wgpu::hal::api::Dx12 as wgpu::hal::Api>::Device) -> Result<windows::Win32::Graphics::Direct3D12::ID3D12Resource, TextureImportError> {
use windows::Win32::Graphics::Direct3D12::*;
let d3d12_device = hal_device.raw_device();
if self.width == 0 || self.height == 0 {
return Err(TextureImportError::InvalidHandle("Invalid D3D11 texture dimensions".to_string()));
}
unsafe {
let mut shared_resource: Option<ID3D12Resource> = None;
d3d12_device
.OpenSharedHandle(windows::Win32::Foundation::HANDLE(self.handle), &mut shared_resource)
.map_err(|e| TextureImportError::PlatformError {
message: format!("Failed to open D3D11 shared handle on D3D12: {:?}", e),
})?;
shared_resource.ok_or_else(|| TextureImportError::InvalidHandle("Failed to get D3D12 resource from shared handle".to_string()))
}
}
}