Files
Graphite/desktop/ui/src/frames/resample.rs
Timon ba0a97aefe Desktop: Isolate CEF-rendered UI into separate crate and process (#4321)
* Extract CEF rendered UI into a separate process and crate

* Review

* Review

* Review

* Review

* Remove necessary workarounds

* Block on frame copy ack

* Crop and resample frames correctly

* Skip blank frames

* Fix deps

* Fix fmt

* Fix clippy warning

* Review

* Fix todo
2026-07-14 14:51:20 -07:00

144 lines
4.4 KiB
Rust

use std::sync::{Arc, OnceLock};
#[derive(Clone)]
pub(super) struct Resampler {
device: wgpu::Device,
pipeline: Arc<OnceLock<Pipeline>>,
}
struct Pipeline {
format: wgpu::TextureFormat,
sampler: wgpu::Sampler,
layout: wgpu::BindGroupLayout,
pipeline: wgpu::RenderPipeline,
}
impl Resampler {
pub(super) fn new(device: wgpu::Device) -> Self {
Self {
device,
pipeline: Arc::new(OnceLock::new()),
}
}
pub(super) fn encode(&self, encoder: &mut wgpu::CommandEncoder, source: &wgpu::Texture, content_origin: wgpu::Origin3d, content_size: wgpu::Extent3d, target: &wgpu::Texture) {
let pipeline = self.pipeline.get_or_init(|| Pipeline::new(&self.device, target.format()));
debug_assert_eq!(pipeline.format, target.format());
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("CEF Resample Bind Group"),
layout: &pipeline.layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&source.create_view(&Default::default())),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&pipeline.sampler),
},
],
});
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("CEF Resample Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &target.create_view(&Default::default()),
depth_slice: None,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
pass.set_pipeline(&pipeline.pipeline);
pass.set_immediates(
0,
bytemuck::bytes_of(&Immediates {
content_origin: [content_origin.x as f32, content_origin.y as f32],
content_size: [content_size.width as f32, content_size.height as f32],
}),
);
pass.set_bind_group(0, &bind_group, &[]);
pass.draw(0..3, 0..1);
}
}
impl Pipeline {
fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("CEF Resample Sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("CEF Resample Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("CEF Resample Pipeline Layout"),
bind_group_layouts: &[Some(&layout)],
immediate_size: std::mem::size_of::<Immediates>() as u32,
});
let shader = device.create_shader_module(wgpu::include_wgsl!("resample.wgsl"));
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("CEF Resample Pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
compilation_options: wgpu::PipelineCompilationOptions::default(),
buffers: &[],
},
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview_mask: None,
cache: None,
});
Self { format, sampler, layout, pipeline }
}
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Immediates {
content_origin: [f32; 2],
content_size: [f32; 2],
}