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https://github.com/GraphiteEditor/Graphite.git
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* Extract CEF rendered UI into a separate process and crate * Review * Review * Review * Review * Remove necessary workarounds * Block on frame copy ack * Crop and resample frames correctly * Skip blank frames * Fix deps * Fix fmt * Fix clippy warning * Review * Fix todo
144 lines
4.4 KiB
Rust
144 lines
4.4 KiB
Rust
use std::sync::{Arc, OnceLock};
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#[derive(Clone)]
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pub(super) struct Resampler {
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device: wgpu::Device,
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pipeline: Arc<OnceLock<Pipeline>>,
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}
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struct Pipeline {
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format: wgpu::TextureFormat,
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sampler: wgpu::Sampler,
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layout: wgpu::BindGroupLayout,
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pipeline: wgpu::RenderPipeline,
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}
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impl Resampler {
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pub(super) fn new(device: wgpu::Device) -> Self {
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Self {
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device,
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pipeline: Arc::new(OnceLock::new()),
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}
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}
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pub(super) fn encode(&self, encoder: &mut wgpu::CommandEncoder, source: &wgpu::Texture, content_origin: wgpu::Origin3d, content_size: wgpu::Extent3d, target: &wgpu::Texture) {
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let pipeline = self.pipeline.get_or_init(|| Pipeline::new(&self.device, target.format()));
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debug_assert_eq!(pipeline.format, target.format());
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let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("CEF Resample Bind Group"),
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layout: &pipeline.layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&source.create_view(&Default::default())),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&pipeline.sampler),
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},
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],
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});
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let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("CEF Resample Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &target.create_view(&Default::default()),
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depth_slice: None,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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multiview_mask: None,
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});
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pass.set_pipeline(&pipeline.pipeline);
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pass.set_immediates(
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0,
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bytemuck::bytes_of(&Immediates {
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content_origin: [content_origin.x as f32, content_origin.y as f32],
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content_size: [content_size.width as f32, content_size.height as f32],
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}),
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);
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pass.set_bind_group(0, &bind_group, &[]);
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pass.draw(0..3, 0..1);
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}
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}
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impl Pipeline {
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fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some("CEF Resample Sampler"),
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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..Default::default()
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});
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let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("CEF Resample Bind Group Layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("CEF Resample Pipeline Layout"),
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bind_group_layouts: &[Some(&layout)],
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immediate_size: std::mem::size_of::<Immediates>() as u32,
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});
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let shader = device.create_shader_module(wgpu::include_wgsl!("resample.wgsl"));
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("CEF Resample Pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: Some("vs_main"),
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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buffers: &[],
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},
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: Some("fs_main"),
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview_mask: None,
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cache: None,
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});
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Self { format, sampler, layout, pipeline }
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct Immediates {
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content_origin: [f32; 2],
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content_size: [f32; 2],
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}
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