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496 lines
23 KiB
Rust
496 lines
23 KiB
Rust
use crate::brush_cache::BrushCache;
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use crate::brush_stroke::{BrushStroke, BrushStyle};
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use core_types::attribute::{Attr, BlendMode as BlendModeAttr, ClippingMask, EditorLayerPath, Opacity, OpacityFill, Transform as TransformAttr};
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use core_types::blending::BlendMode;
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use core_types::bounds::{BoundingBox, RenderBoundingBox};
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use core_types::color::{Alpha, Color, Pixel, Sample};
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use core_types::extent::{LevelIn, ListIn};
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use core_types::gpoll::{Extent, GPoll, GraphError, Interrupt};
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use core_types::list::{Item, List};
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use core_types::math::bbox::{AxisAlignedBbox, Bbox};
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use core_types::transform::Transform;
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use core_types::uuid::NodeId;
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use core_types::{ATTR_BLEND_MODE, ATTR_CLIPPING_MASK, ATTR_OPACITY, ATTR_OPACITY_FILL, ATTR_TRANSFORM};
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use core_types::{Ctx, ExtractIndex, InjectIndex};
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use glam::{DAffine2, DVec2};
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use raster_nodes::blending_nodes::blend_colors;
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use raster_nodes::std_nodes::{empty_image_core, extend_image_to_bounds_core};
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use raster_types::BitmapMut;
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use raster_types::Image;
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use raster_types::{CPU, Raster};
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct BrushStampGenerator<P: Pixel + Alpha> {
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color: P,
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feather_exponent: f32,
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transform: DAffine2,
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}
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impl<P: Pixel + Alpha> Transform for BrushStampGenerator<P> {
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fn transform(&self) -> DAffine2 {
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self.transform
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}
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}
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impl<P: Pixel + Alpha> Sample for BrushStampGenerator<P> {
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type Pixel = P;
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#[inline]
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fn sample(&self, position: DVec2, area: DVec2) -> Option<P> {
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let position = self.transform.inverse().transform_point2(position);
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let area = self.transform.inverse().transform_vector2(area);
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let aa_blur_radius = area.length() as f32 * 2.;
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let center = DVec2::splat(0.5);
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let distance = (position + area / 2. - center).length() as f32 * 2.;
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let edge_opacity = 1. - (1. - aa_blur_radius).powf(self.feather_exponent);
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let result = if distance < 1. - aa_blur_radius {
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1. - distance.powf(self.feather_exponent)
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} else if distance < 1. {
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// TODO: Replace this with a proper analytical AA implementation
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edge_opacity * ((1. - distance) / aa_blur_radius)
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} else {
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return None;
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};
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use core_types::color::Channel;
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Some(self.color.multiplied_alpha(P::AlphaChannel::from_linear(result)))
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}
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}
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/// Controls the brush shape with diameter and hardness, plus color and opacity (via flow).
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/// The feather exponent is calculated from hardness to determine edge softness.
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/// Used internally to create the brush texture before stamping it repeatedly along a stroke path.
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#[node_macro::node(category(""), skip_impl)]
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fn brush_stamp_generator(_: impl Ctx, #[unit(" px")] diameter: f64, color: Color, hardness: f64, flow: f64) -> BrushStampGenerator<Color> {
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// Diameter
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let radius = diameter / 2.;
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// Hardness
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let hardness = hardness / 100.;
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let feather_exponent = 1. / (1. - hardness) as f32;
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// Flow
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let flow = flow / 100.;
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// Color
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let color = color.apply_opacity(flow as f32);
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let transform = DAffine2::from_scale_angle_translation(DVec2::splat(diameter), 0., -DVec2::splat(radius));
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BrushStampGenerator { color, feather_exponent, transform }
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}
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/// Used to efficiently paint brush strokes. Applies the same texture repeatedly at different positions with proper blending and boundary handling.
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#[node_macro::node(category(""), skip_impl)]
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fn blit<BlendFn>(_: impl Ctx, mut target: List<Raster<CPU>>, texture: Raster<CPU>, positions: Vec<DVec2>, blend_mode: BlendFn) -> List<Raster<CPU>>
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where
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BlendFn: Fn(Color, Color) -> Color,
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{
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if positions.is_empty() {
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return target;
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}
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let (elements, transforms) = target.element_and_attribute_slices_mut::<DAffine2>(ATTR_TRANSFORM);
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for (element, transform_attribute) in elements.iter_mut().zip(transforms.iter()) {
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let target_width = element.width;
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let target_height = element.height;
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let target_size = DVec2::new(target_width as f64, target_height as f64);
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let texture_size = DVec2::new(texture.width as f64, texture.height as f64);
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let document_to_target = DAffine2::from_translation(-texture_size / 2.) * DAffine2::from_scale(target_size) * transform_attribute.inverse();
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for position in &positions {
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let start = document_to_target.transform_point2(*position).round();
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let stop = start + texture_size;
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// Half-open integer ranges [start, stop).
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let clamp_start = start.clamp(DVec2::ZERO, target_size).as_uvec2();
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let clamp_stop = stop.clamp(DVec2::ZERO, target_size).as_uvec2();
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let blit_area_offset = (clamp_start.as_dvec2() - start).as_uvec2().min(texture_size.as_uvec2());
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let blit_area_dimensions = (clamp_stop - clamp_start).min(texture_size.as_uvec2() - blit_area_offset);
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// Tight blitting loop. Eagerly assert bounds to hopefully eliminate bounds check inside loop.
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let texture_index = |x: u32, y: u32| -> usize { (y as usize * texture.width as usize) + (x as usize) };
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let target_index = |x: u32, y: u32| -> usize { (y as usize * target_width as usize) + (x as usize) };
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let max_y = (blit_area_offset.y + blit_area_dimensions.y).saturating_sub(1);
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let max_x = (blit_area_offset.x + blit_area_dimensions.x).saturating_sub(1);
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assert!(texture_index(max_x, max_y) < texture.data.len());
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assert!(target_index(max_x, max_y) < element.data.len());
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for y in blit_area_offset.y..blit_area_offset.y + blit_area_dimensions.y {
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for x in blit_area_offset.x..blit_area_offset.x + blit_area_dimensions.x {
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let src_pixel = texture.data[texture_index(x, y)];
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let dst_pixel = &mut element.data_mut().data[target_index(x + clamp_start.x, y + clamp_start.y)];
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*dst_pixel = blend_mode(src_pixel, *dst_pixel);
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}
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}
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}
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}
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target
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}
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pub fn create_brush_texture(brush_style: &BrushStyle) -> Raster<CPU> {
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let stamp = brush_stamp_generator(&(), brush_style.diameter, brush_style.color, brush_style.hardness, brush_style.flow);
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let transform = DAffine2::from_scale_angle_translation(DVec2::splat(brush_style.diameter), 0., -DVec2::splat(brush_style.diameter / 2.));
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let blank_texture = {
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let mut item = Item::new_from_element(empty_image_core(transform, Color::TRANSPARENT));
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item.set_attribute(ATTR_TRANSFORM, transform);
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item
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};
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let image = blend_stamp_closure(stamp, blank_texture, |a, b| blend_colors(a, b, BlendMode::Normal, 1.));
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image.into_element()
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}
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pub fn blend_with_mode(background: Item<Raster<CPU>>, foreground: Item<Raster<CPU>>, blend_mode: BlendMode, opacity: f64) -> Item<Raster<CPU>> {
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let opacity = opacity as f32 / 100.;
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match std::hint::black_box(blend_mode) {
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// Normal group
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BlendMode::Normal => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Normal, opacity)),
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// Darken group
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BlendMode::Darken => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Darken, opacity)),
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BlendMode::Multiply => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Multiply, opacity)),
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BlendMode::ColorBurn => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::ColorBurn, opacity)),
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BlendMode::LinearBurn => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearBurn, opacity)),
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BlendMode::DarkerColor => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::DarkerColor, opacity)),
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// Lighten group
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BlendMode::Lighten => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Lighten, opacity)),
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BlendMode::Screen => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Screen, opacity)),
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BlendMode::ColorDodge => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::ColorDodge, opacity)),
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BlendMode::LinearDodge => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearDodge, opacity)),
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BlendMode::LighterColor => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LighterColor, opacity)),
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// Contrast group
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BlendMode::Overlay => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Overlay, opacity)),
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BlendMode::SoftLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::SoftLight, opacity)),
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BlendMode::HardLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::HardLight, opacity)),
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BlendMode::VividLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::VividLight, opacity)),
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BlendMode::LinearLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearLight, opacity)),
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BlendMode::PinLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::PinLight, opacity)),
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BlendMode::HardMix => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::HardMix, opacity)),
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// Inversion group
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BlendMode::Difference => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Difference, opacity)),
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BlendMode::Exclusion => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Exclusion, opacity)),
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BlendMode::Subtract => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Subtract, opacity)),
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BlendMode::Divide => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Divide, opacity)),
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// Component group
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BlendMode::Hue => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Hue, opacity)),
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BlendMode::Saturation => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Saturation, opacity)),
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BlendMode::Color => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Color, opacity)),
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BlendMode::Luminosity => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Luminosity, opacity)),
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// Other utility blend modes (hidden from the normal list)
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BlendMode::Erase => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Erase, opacity)),
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BlendMode::Restore => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Restore, opacity)),
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BlendMode::MultiplyAlpha => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::MultiplyAlpha, opacity)),
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}
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}
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/// Lane 0 of the materialized background as the legacy item the brush core works
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/// on; an empty level starts from a blank item, as the pre-flip node did.
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fn legacy_background(background: core_types::node::List<'_, Raster<CPU>>) -> Item<Raster<CPU>> {
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if background.is_empty() {
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return Item::default();
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}
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let lane = background.lane(0);
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let mut item = Item::new_from_element(background.element_ref(0).clone());
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item.set_attribute(ATTR_TRANSFORM, lane.attr::<TransformAttr>());
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item.set_attribute(ATTR_BLEND_MODE, lane.attr::<BlendModeAttr>());
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item.set_attribute(ATTR_OPACITY, lane.attr::<Opacity>());
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item.set_attribute(ATTR_OPACITY_FILL, lane.attr::<OpacityFill>());
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item.set_attribute(ATTR_CLIPPING_MASK, lane.attr::<ClippingMask>());
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item
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}
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/// The brushed image replaces the whole background level with one lane.
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fn brush_extent(_background: ListIn<'_, Raster<CPU>>, _trace: ListIn<'_, BrushStroke>, _level: LevelIn) -> GPoll<Extent> {
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GPoll::Final(Extent::Exactly(1))
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}
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/// Generates the brush strokes painted with the Brush tool as a raster image.
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/// If an input image is supplied, strokes are drawn on top of it, expanding bounds as needed.
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#[node_macro::node(category("Raster"), extent(brush_extent))]
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fn brush<'e>(
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ctx: impl Ctx + ExtractArena<'e> + ExtractIndex + InjectIndex + Copy,
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/// Optional raster content that may be drawn onto.
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background: IList<Raster<CPU>>,
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/// The list of brush stroke paths drawn by the Brush tool, with each including both its coordinates and styles.
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trace: IList<BrushStroke>,
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/// Internal cache data used to accelerate rendering of the brush content.
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#[data]
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cache: BrushCache,
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) -> Result<
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IList<(
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Raster<CPU>,
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Attr<'e, TransformAttr>,
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Attr<'e, BlendModeAttr>,
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Attr<'e, Opacity>,
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Attr<'e, OpacityFill>,
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Attr<'e, ClippingMask>,
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Attr<'e, EditorLayerPath>,
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)>,
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Interrupt,
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> {
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if ctx.innermost_index() > 0 {
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return Err(GraphError::past_end().into());
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}
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// The layer path only rides through, so it is read off the source lane
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// rather than round-tripped as a legacy list attribute.
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let layer_path: Vec<NodeId> = match background.is_empty() {
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true => Vec::new(),
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false => background.lane(0).attr::<EditorLayerPath>().to_vec(),
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};
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let strokes: Vec<BrushStroke> = (0..trace.len()).map(|row| trace.element_ref(row).clone()).collect();
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let actual_image = brush_core(legacy_background(background), strokes, cache);
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let transform: DAffine2 = actual_image.attribute_cloned_or_default(ATTR_TRANSFORM);
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let blend_mode: BlendMode = actual_image.attribute_cloned_or_default(ATTR_BLEND_MODE);
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let opacity: f64 = actual_image.attribute_cloned_or(ATTR_OPACITY, 1.);
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let fill: f64 = actual_image.attribute_cloned_or(ATTR_OPACITY_FILL, 1.);
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let clip: bool = actual_image.attribute_cloned_or_default(ATTR_CLIPPING_MASK);
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let layer_path = ctx
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.arena()
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.alloc(layer_path)
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.ok_or_else(|| {
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Interrupt::from(GraphError {
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kind: core_types::gpoll::ErrorKind::ArenaExhausted,
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trace: Vec::new(),
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})
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})?
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.0;
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Ok((
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actual_image.into_element(),
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Attr(transform),
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Attr(blend_mode),
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Attr(opacity),
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Attr(fill),
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Attr(clip),
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Attr(layer_path.as_slice()),
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))
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}
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/// The pre-flip brush body, on legacy items: one background item plus every
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/// stroke in order, returning the painted image.
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fn brush_core(list_item: Item<Raster<CPU>>, strokes: Vec<BrushStroke>, cache: &BrushCache) -> Item<Raster<CPU>> {
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let bounds = List::new_from_item(list_item.clone()).bounding_box(DAffine2::IDENTITY, false);
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let [start, end] = if let RenderBoundingBox::Rectangle(rect) = bounds { rect } else { [DVec2::ZERO, DVec2::ZERO] };
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let background_bbox = AxisAlignedBbox { start, end };
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let stroke_bbox = strokes.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
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let bbox = if background_bbox.size().length() < 0.1 {
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stroke_bbox
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} else {
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stroke_bbox.union(&background_bbox)
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};
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let background_bounds = bbox.to_transform();
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let mut draw_strokes: Vec<_> = strokes.iter().filter(|s| !matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
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let mut brush_plan = cache.compute_brush_plan(list_item, &draw_strokes);
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// TODO: Find a way to handle more than one item
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let mut actual_image = {
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let background = brush_plan.background;
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let transform: DAffine2 = background.attribute_cloned_or_default(ATTR_TRANSFORM);
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let (element, attributes) = background.into_parts();
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let (element, transform) = extend_image_to_bounds_core(element, transform, background_bounds);
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let mut item = Item::from_parts(element, attributes);
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item.set_attribute(ATTR_TRANSFORM, transform);
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item
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};
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let final_stroke_idx = brush_plan.strokes.len().saturating_sub(1);
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for (idx, stroke) in brush_plan.strokes.into_iter().enumerate() {
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// Create brush texture.
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// TODO: apply rotation from layer to stamp for non-rotationally-symmetric brushes.
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let mut brush_texture = cache.get_cached_brush(&stroke.style);
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if brush_texture.is_none() {
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let tex = create_brush_texture(&stroke.style);
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cache.store_brush(stroke.style.clone(), tex.clone());
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brush_texture = Some(tex);
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}
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let brush_texture = brush_texture.unwrap();
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// Compute transformation from stroke texture space into layer space, and create the stroke texture.
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let skip = if idx == 0 { brush_plan.first_stroke_point_skip } else { 0 };
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let positions: Vec<_> = stroke.compute_blit_points().into_iter().skip(skip).collect();
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let stroke_texture = if idx == 0 && positions.is_empty() {
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core::mem::take(&mut brush_plan.first_stroke_texture)
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} else {
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let mut bbox = stroke.bounding_box();
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bbox.start = bbox.start.floor();
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bbox.end = bbox.end.floor();
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let stroke_size = bbox.size() + DVec2::splat(stroke.style.diameter);
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// For numerical stability we want to place the first blit point at a stable, integer offset in layer space.
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let snap_offset = positions[0].floor() - positions[0];
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let stroke_origin_in_layer = bbox.start - snap_offset - DVec2::splat(stroke.style.diameter / 2.);
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let stroke_to_layer = DAffine2::from_translation(stroke_origin_in_layer) * DAffine2::from_scale(stroke_size);
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let blit_target = if idx == 0 {
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let target = core::mem::take(&mut brush_plan.first_stroke_texture);
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let transform: DAffine2 = target.attribute_cloned_or_default(ATTR_TRANSFORM);
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let (element, attributes) = target.into_parts();
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let (element, transform) = extend_image_to_bounds_core(element, transform, stroke_to_layer);
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let mut item = Item::from_parts(element, attributes);
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item.set_attribute(ATTR_TRANSFORM, transform);
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List::new_from_item(item)
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} else {
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let mut item = Item::new_from_element(empty_image_core(stroke_to_layer, Color::TRANSPARENT));
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item.set_attribute(ATTR_TRANSFORM, stroke_to_layer);
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List::new_from_item(item)
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};
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let list = blit(&(), blit_target, brush_texture, positions, |a, b| blend_colors(a, b, BlendMode::Normal, 1.));
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assert_eq!(list.len(), 1);
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list.into_iter().next().unwrap_or_default()
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};
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// Cache image before doing final blend, and store final stroke texture.
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if idx == final_stroke_idx {
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cache.cache_results(core::mem::take(&mut draw_strokes), actual_image.clone(), stroke_texture.clone());
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}
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// TODO: Is this the correct way to do opacity in blending?
|
|
actual_image = blend_with_mode(actual_image, stroke_texture, stroke.style.blend_mode, (stroke.style.color.a() * 100.) as f64);
|
|
}
|
|
|
|
let has_erase_or_restore_strokes = strokes.iter().any(|s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore));
|
|
if has_erase_or_restore_strokes {
|
|
let opaque_image = Image::new(bbox.size().x as u32, bbox.size().y as u32, Color::WHITE);
|
|
let mut erase_restore_mask = Item::new_from_element(Raster::new_cpu(opaque_image)).with_attribute(ATTR_TRANSFORM, background_bounds);
|
|
|
|
for stroke in strokes {
|
|
let mut brush_texture = cache.get_cached_brush(&stroke.style);
|
|
if brush_texture.is_none() {
|
|
let tex = create_brush_texture(&stroke.style);
|
|
cache.store_brush(stroke.style.clone(), tex.clone());
|
|
brush_texture = Some(tex);
|
|
}
|
|
let brush_texture = brush_texture.unwrap();
|
|
let positions: Vec<_> = stroke.compute_blit_points().into_iter().collect();
|
|
|
|
// For mask composition: Erase subtracts alpha, Restore adds alpha, and Draw acts like Restore to allow repainting erased areas.
|
|
let mask_blend_mode = match stroke.style.blend_mode {
|
|
BlendMode::Erase => BlendMode::Erase,
|
|
BlendMode::Restore => BlendMode::Restore,
|
|
_ => BlendMode::Restore,
|
|
};
|
|
|
|
erase_restore_mask = blit(&(), List::new_from_item(erase_restore_mask), brush_texture, positions, move |a, b| {
|
|
blend_colors(a, b, mask_blend_mode, 1.)
|
|
})
|
|
.into_iter()
|
|
.next()
|
|
.unwrap_or_default();
|
|
}
|
|
|
|
actual_image = blend_image_closure(erase_restore_mask, actual_image, |a, b| blend_colors(a, b, BlendMode::MultiplyAlpha, 1.));
|
|
}
|
|
|
|
actual_image
|
|
}
|
|
|
|
pub fn blend_image_closure(foreground: Item<Raster<CPU>>, mut background: Item<Raster<CPU>>, map_fn: impl Fn(Color, Color) -> Color) -> Item<Raster<CPU>> {
|
|
let foreground_size = DVec2::new(foreground.element().width as f64, foreground.element().height as f64);
|
|
let background_size = DVec2::new(background.element().width as f64, background.element().height as f64);
|
|
|
|
// Transforms a point from the background image to the foreground image
|
|
let foreground_transform: DAffine2 = foreground.attribute_cloned_or_default(ATTR_TRANSFORM);
|
|
let background_transform: DAffine2 = background.attribute_cloned_or_default(ATTR_TRANSFORM);
|
|
let background_to_foreground = DAffine2::from_scale(foreground_size) * foreground_transform.inverse() * background_transform * DAffine2::from_scale(1. / background_size);
|
|
|
|
// Footprint of the foreground image (0, 0)..(1, 1) in the background image space
|
|
let background_aabb = Bbox::unit().affine_transform(background_transform.inverse() * foreground_transform).to_axis_aligned_bbox();
|
|
|
|
// Clamp the foreground image to the background image
|
|
let start = (background_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
|
|
let end = (background_aabb.end * background_size).min(background_size).as_uvec2();
|
|
|
|
for y in start.y..end.y {
|
|
for x in start.x..end.x {
|
|
let background_point = DVec2::new(x as f64, y as f64);
|
|
let foreground_point = background_to_foreground.transform_point2(background_point);
|
|
|
|
let source_pixel = foreground.element().sample(foreground_point);
|
|
let Some(destination_pixel) = background.element_mut().data_mut().get_pixel_mut(x, y) else {
|
|
continue;
|
|
};
|
|
|
|
*destination_pixel = map_fn(source_pixel, *destination_pixel);
|
|
}
|
|
}
|
|
|
|
background
|
|
}
|
|
|
|
pub fn blend_stamp_closure(foreground: BrushStampGenerator<Color>, mut background: Item<Raster<CPU>>, map_fn: impl Fn(Color, Color) -> Color) -> Item<Raster<CPU>> {
|
|
let background_size = DVec2::new(background.element().width as f64, background.element().height as f64);
|
|
|
|
// Transforms a point from the background image to the foreground image
|
|
let background_transform: DAffine2 = background.attribute_cloned_or_default(ATTR_TRANSFORM);
|
|
let background_to_foreground = background_transform * DAffine2::from_scale(1. / background_size);
|
|
|
|
// Footprint of the foreground image (0, 0)..(1, 1) in the background image space
|
|
let background_aabb = Bbox::unit().affine_transform(background_transform.inverse() * foreground.transform()).to_axis_aligned_bbox();
|
|
|
|
// Clamp the foreground image to the background image
|
|
let start = (background_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
|
|
let end = (background_aabb.end * background_size).min(background_size).as_uvec2();
|
|
|
|
let area = background_to_foreground.transform_point2(DVec2::new(1., 1.)) - background_to_foreground.transform_point2(DVec2::ZERO);
|
|
for y in start.y..end.y {
|
|
for x in start.x..end.x {
|
|
let background_point = DVec2::new(x as f64, y as f64);
|
|
let foreground_point = background_to_foreground.transform_point2(background_point);
|
|
|
|
let Some(source_pixel) = foreground.sample(foreground_point, area) else { continue };
|
|
let Some(destination_pixel) = background.element_mut().data_mut().get_pixel_mut(x, y) else {
|
|
continue;
|
|
};
|
|
|
|
*destination_pixel = map_fn(source_pixel, *destination_pixel);
|
|
}
|
|
}
|
|
|
|
background
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use super::*;
|
|
use core_types::transform::Transform;
|
|
use glam::DAffine2;
|
|
|
|
#[test]
|
|
fn test_brush_texture() {
|
|
let size = 20.;
|
|
let image = brush_stamp_generator(&(), size, Color::BLACK, 100., 100.);
|
|
assert_eq!(image.transform(), DAffine2::from_scale_angle_translation(DVec2::splat(size.ceil()), 0., -DVec2::splat(size / 2.)));
|
|
// center pixel should be BLACK
|
|
assert_eq!(image.sample(DVec2::splat(0.), DVec2::ONE), Some(Color::BLACK));
|
|
}
|
|
|
|
#[test]
|
|
fn test_brush_output_size() {
|
|
let image = brush_core(
|
|
Item::new_from_element(Raster::new_cpu(Image::<Color>::default())),
|
|
vec![BrushStroke {
|
|
trace: vec![crate::brush_stroke::BrushInputSample { position: DVec2::ZERO }],
|
|
style: BrushStyle {
|
|
color: Color::BLACK,
|
|
diameter: 20.,
|
|
hardness: 20.,
|
|
flow: 20.,
|
|
spacing: 20.,
|
|
blend_mode: BlendMode::Normal,
|
|
},
|
|
}],
|
|
&BrushCache::default(),
|
|
);
|
|
assert_eq!(image.element().width, 20);
|
|
}
|
|
}
|